Hidden 1 yr ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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I suppose I can allow that, but you'll probably really miss that MP during the starting levels. Up to you.
Hidden 1 yr ago Post by Dark Cloud
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@SirBeowulf I think I like the idea of being not that well attuned to magic so yes I'd like that trade-off
Hidden 1 yr ago Post by Dark Cloud
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Any suggestions for the talents?
Hidden 1 yr ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Any suggestions for the talents?


If you lack ideas you can always go for simple +2d6 boosts. 'If doing X or Y, gain a +2d6 to the check'. Perhaps one dedicated to strength related tasks? Or if you would prefer to take on the role of 'Tank' you could have a talent that grants you 1 temporary HP whenever you enter combat. Or perhaps a talent that allows you to increase an ally's Skirmish Defense by 2 that you can change to a different ally once per round.
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@SirBeowulf Jöurne seems more like a tanky skirmisher I guess so ye
Hidden 1 yr ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Up to you. I'm trying to allow Talents to be broad expressions of their player's creativity. While I have a personal pseudo balancing guidelines in my head, I'm always willing to let people expand upon the rules. If it seems too powerful or too weak we can always change things down the line
Hidden 1 yr ago 1 yr ago Post by Guardian Angel Haruki
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Guardian Angel Haruki The Healer

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Forsythia, Locomotive Proficient Level 1

HP: 5/5
MP: 5/5
Fate Points: 1/3

Skirmish Pool: 3d6
Proficiency Pool: 5d6
Locomotion Pool: 5d6
Intrigue Pool: 3d6

Talents
Lucky Klutz: Let's be honest: Forsythia is a klutz, and those moments where she trips over nothing can make her look like an absolute fool. But, strangely enough, all of those small sacrifices in dignity (and in some cases, blood), have yielded to very lucky breaks. Such instances included events like finding the very item that's needed in a situation, inadvertently hiding from a foe just in time, and even dodging a potentially fatal blow at the last minute. This grants a +2d6 bonus to everything when they reach 50% HP.

Sticky Fingers: Growing up on the streets has taught her how to get what she needs, even if it means pilfering them from others. So naturally, she has learned how to do so without getting detected in most cases now. This grants a +2d6 bonus when Forsythia tries to pilfer something from someone without being noticed.
Hidden 1 yr ago 1 yr ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Forsythia's statistics look good to me. Are the talents basic bonuses to those implied situations or something else? Lucky Klutz seems a bit broad. Perhaps a situational bonus to everything when they reach 50% HP? Though I believe you can add an additional 1d6 to one of your Pools.
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Hidden 1 yr ago Post by Dark Cloud
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@SirBeowulf I got the first talent down, just figuring out the second.
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SirBeowulf What a load of Donk.

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I got the first talent down, just figuring out the second.


Mountainous Might looks good to me.
Hidden 1 yr ago Post by Guardian Angel Haruki
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Guardian Angel Haruki The Healer

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Forsythia's statistics look good to me. Are the talents basic bonuses to those implied situations or something else? Lucky Klutz seems a bit broad. Perhaps a situational bonus to everything when they reach 50% HP? Though I believe you can add an additional 1d6 to one of your Pools.


Thank you! I added the floating 1d6 to the Proficient Pool. ^_^

I think Sticky Fingers would be the +2d6 bonus when Forsythia tries to pilfer something from someone without being noticed.
I wasn't completely sure for Lucky Klutz, but I think the situational bonus to everything when they reach 50% HP sounds good. ^^"

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Hidden 1 yr ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Everyone is looking good so far. I'll answer any more questions in the morning when I wake up. See you all then.
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Hidden 1 yr ago Post by Dark Cloud
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@SirBeowulf I need sleep myself. GN.
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I bought a tablet so I wouldn't mind a Discord at all!
Hidden 1 yr ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Up to you all as a whole. Provided at least 75% of the group wants one I'll go ahead and make one.
Hidden 1 yr ago 1 yr ago Post by Neianna86
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Neianna86

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WIP



________________________________________

Statistics Sheet

Ysmengarde Green-Song Wayfinder (Ranger)



HP: 5/5
MP: 4/4
Fate Points: 1/3

Skirmish Pool: 5D6
Proficiency Pool: 4D6
Locomotion Pool: 4D6
Intrigue Pool: 3D6

Talents
• Flurry
• Aether Spirit
Hidden 1 yr ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Looking good so far. Ysmengard will be a welcome addition.

By the way, I added a new section in the template for appearance that I forgot to add. My bad.
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Hidden 1 yr ago Post by Dark Cloud
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I'll get to finishing my sheet pretty soon.
Hidden 1 yr ago Post by rush99999
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rush99999 Professional Oddball

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I don't think I will in fact be able to join this game. Best of luck to the rest of you.
Hidden 1 yr ago Post by SirBeowulf
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SirBeowulf What a load of Donk.

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Alright, hope things go well for you.
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