Hidden 2 mos ago Post by Darkmoon Angel
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Darkmoon Angel Lunar Guardian of Time

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With some time to rethink some ideas, I’m bringing back an idea I had brought up here a while back. A combination of Yugioh and Digimon set in a sort of online virtual game. You’ll receive a Duel Monster as your partner, and through an assortment of supporting spells, traps, and training, grow alongside it to overcome the challenges that the virtual world will throw at you. We’re talking tournaments, we’re talking dungeons, and we’re talking the occasional rogue A.I. bent on wiping out humanity. You know, the usual virtual shenanigans lol. Duel Partners, as they will be called, will start off weak, but will gain strength through training and friendship. Spells and Traps will serve as support items to give you an edge. And if you’re feeling up to it, you can cooperate with your fellow duelists to either create powerful bonds, powerful fusions, or both.

I’ll be looking for a max of 5 people and a min of 3, though if this gets enough interest I’ll bump up the player count. I hope you’ll join me on this fun project of mine. :)
Hidden 2 mos ago Post by The Irish Tree
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Sounds neat!

So, would it be strictly limited to cards from Yugioh, or is it just the genral aesthetic of what we can choose?
Hidden 2 mos ago Post by Olive Fontaine
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Olive Fontaine Lunar Priestess

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Hey, I'm interested. My question is whether we are meant to use existing monster effects, or just names/aesthetics. I think a lot of the best designs are normal monsters, but why pick them if you can have a modern card with 3 or 4 different effects on it?

If you want my opinion, we should leave aside the effects from the card game except for very basic ones - even then they should have some tradeoff, maybe. The monsters should be moreso differentiated by their type, attribute, level, and stats. I'm interested either way, though. I'll think about what monster would make a good partner.
Hidden 2 mos ago 2 mos ago Post by Darkmoon Angel
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Sounds neat!

So, would it be strictly limited to cards from Yugioh, or is it just the genral aesthetic of what we can choose?


Sticking to Yugioh.

Hey, I'm interested. My question is whether we are meant to use existing monster effects, or just names/aesthetics. I think a lot of the best designs are normal monsters, but why pick them if you can have a modern card with 3 or 4 different effects on it?

If you want my opinion, we should leave aside the effects from the card game except for very basic ones - even then they should have some tradeoff, maybe. The monsters should be moreso differentiated by their type, attribute, level, and stats. I'm interested either way, though. I'll think about what monster would make a good partner.


And yes, we’ll be sticking to simpler effects here. Everyone will start off with at most a Level 4 monster. Effects can vary depending on the monster of course. Let’s use Skilled Dark Magician as an example. It would serve as a gateway to other magician monsters. And we can translate its usage of spell counters as less of going into Dark Magician, and instead use spell counters it generates as boosts to its spell power. Or even use the spell counters for something else.

This will also have some anime-isms from Duelist Kingdom. Like “your monster is soaked, therefore my monster’s electrical attack will deal greater damage.” or “This monster has multiple heads, each one must be cut in order for it to be destroyed.”
Hidden 2 mos ago Post by Azure Bubbles
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I might be interested, but I haven’t kept up with Yu-Gi-Oh in a long time.
Hidden 2 mos ago 2 mos ago Post by Ryik
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Tentatively interested. I've got a lot of questions about how things would work though.

1. Besides monsters that inherently have it (e.g. level monsters, Charmers and their familiars, archetypes that "ladder" up like Skilled Dark Magician) what are your plans on progression? Do we just make up an evolution line with vaguely similar monsters, digimon-style, or are we locked to the same duel monster forever?

2. Are we allowed to have more than one duel monster partner, digimon world 3 style, or are we stuck with one?

3. Can we gain access to fusion monsters digimon world 3 style (by "mastering" the relevant material forms on a single digimon) or do we always need two separate monsters to form them? Also, do they have to be the correct materials or just "close enough"? (e.g. could you fuse Darklord Nurse Reficule and Spirit of the Harp to get St. Joan? Digimon sometimes does substitutions like this)

4. I assume most high attack level 4 monsters (e.g. Luster Dragon) will count as champion-level digimon and we want something a bit more chibi to stand in for the rookie stage. (e.g. Fairy Dragon/Lesser Dragon) It follows then, that the perfect level corresponds to yugioh levels 5-6 (e.g. Luster Dragon #2) and the mega level corresponds to yugioh levels 7+ (e.g. Blue Eyes). That being said, many cards probably don't match their actual level (e.g. Serpent Night Dragon/Garnecia Elefantis seems like they'd fit more as perfect stages) and statline or effect significance may be a better measuring stick. Is this overall an accurate assessment, or is mega intended to be more "Blue Eyes Ultimate Dragon"ish?

5. Can we make up "effects"/abilities for normal monsters? Like, more than just "fire monster can breathe fire", but an inherent ability for them like Skilled Dark Magician's spell counters.
Hidden 2 mos ago Post by Darkmoon Angel
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@Ryik
1. Evolution lines would be linear with clear lines, like Gigobyte to Gagagigo. But for some monsters you can get creative, like Cloudian Smokeball could change into any of the other Cloudians before ending on Eye of the Typhoon.

2. You are allowed two.

3. Fusions will work as normal when having the necessary materials. But if the materials aren’t there, items can be found that correspond to the material you are missing. Like if you have Red-Eyes Black Dragon but want one of its fusions, you could have an item like a Meteor Fragment or a Daemon’s Skull.

4. Levels in general will be an indicator of the monster’s evolution level. And for the high attack Level 4 monsters, they’ll be sorta limited. Like if you wanted one, it’s power would have to be limited in some way before a certain point. Like the first dungeon clear.

5. As long as the ability would make sense for the monster and isn’t “random bullshit go! I win!” then that’ll work.
Hidden 2 mos ago 2 mos ago Post by Ryik
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Thanks for clearing stuff up.

For #1, I'll take that to mean that archetypeless cards are more "best-fit" than dead-end.

As for monster levels, I'm inferring levels 5+ to be a bit free-form? levels 1-4 as rookie (and below) seems straightforward albeit really raises the upper bound. (If Gagagigo is a Rookie then Gogiga Gagagigo would be a Perfect stage, wouldn't it?) Synchro levels, XYZ ranks and Link ratings seem a bit difficult to untangle. levels 5-6 are relatively uncommon as well but we might be able to make do. levels 7-8ish for perfect forms works, and megas can be the particularly impractical big boss monsters. That about right?

I'm trying to get a grasp on the relative "power" of each stage. So, as an example, Skilled Dark Magician > Dark Magician Girl > Dark Magician > Sorcerer of Dark Magic would work, though I'm not sure what you could use as a champion stage if you wanted Dark Magician Girl as a separate evolution line.
As an example of that, Chocolate Magician Girl > Dark Magician Girl > Magi Magi Magician Girl > Idk what you'd use as a mega stage other than The Dark Magicians.

Are we cutting out an evolution stage? Kinda sounds that way based on your comment on Cloudians.

The first digimon anime did treat megas as extra special I suppose? I forgot to ask about that I guess. Will there be any special requirements for evolution like crests from the digimon anime? I think I prefer the video-game-esque feel of not needing them, personally.
Hidden 2 mos ago Post by Darkmoon Angel
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@Ryik Yeah, the higher end monsters would essentially be the megas/ultras. Honestly, I wasn’t planning on Xyz, Links, or Pendulums being a thing here. Anything before like Fusions, Synchros, and Rituals are the main focus. If you did want to use any monsters from the modern summoning mechanics, we could work something out, as a lot of monsters from those mechanics do have what could be considered evolution lines. Like Link Decoder into Decode Talker, or Utopic Onomatopoeia into Utopia.
Hidden 2 mos ago Post by Olive Fontaine
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Olive Fontaine Lunar Priestess

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Okay, I like how things are shaping up with this. I looked through some cards, but haven't settled on a partner yet. Some options I'm considering are Shadow Tamer, Goddess of Whim, Archfiend Mirror, Lesser Dragon, or some zombie stuff. Explicit evolution lines are pretty limited in yugioh, but I'd be okay with morphing into something that seems about right when the time comes.
Hidden 2 mos ago Post by Darkmoon Angel
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Awesome, I’ll have an ooc up sometime later. If y’all have any other questions just let me know.
Hidden 2 mos ago Post by Darkmoon Angel
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