Hidden 10 yrs ago Post by Turtlicious
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Turtlicious

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DungeonWorld (It's like DnD but optimized for forums!)

The story!


Long ago the humans and fairies coincided in a forest guarded by the King of the Fairies, a terrifying creature who ruled over the Great Forests. The forest once stretched over an entire continent, and was the largest kingdom of the day. Ancient trees hundreds of feet tall stood at its center and new ones grew every day. The forest spread ever outwards, blanketing the dwarves’ Towering Mountains, and encroached upon the Whispering Plains, and the Frozen North. However, this expansion would cause the downfall of the forest.

The vampires, who called the Frozen North home, grew restless as the forest approached, as did the mages and elves who lived in the Whispering Plains. The emperor of the vampires attempted to persuade the Fairy King to cease the expansion of his domain, but he refused and slayed the impudent vampire. A war broke out between the vampires and the forest dwellers, and the dwarves and mages soon joined in.

For hundreds of years the battle continued. The forests were burned and cut, the humans taken prisoner, and the fairies slaughtered. However, once the forest was whittled back to the trees which had lived since the dawn of time the war cease, for the trees joined in the battle. The eldest part of the forest, now known as the Devouring Wood, was enchanted. Were anyone who wished the forest or its people harm to set foot close enough, roots would drag them underground and their body would be used as fertilizer.

The vampires, dwarves, and mages quickly retreated once they realized this, having lost millions over the centuries. Satisfied with the forest cut back so far, and unwilling to continue, the war drew to a close. However, unrest continued as the humans who were captured were sold as servants to mages or food to vampires, and as the fairies who survived try to reconnect with their families and skittered back to the scattered patches of forest that remained. The world calmed, after a five-hundred-year storm, but not all was as it seemed, for some of those who fought so valiantly did not return the same person as whom they had left and troubling whispers could be heard in the dark.
For this RP we're looking for 5 players max active at a time. It's first come first serve based on when you get your sheet up. We'd appreciate those who know they can play reliably and post frequently. If you join and then must leave for a while or wish to quit, please tell us and we will have your character break off from the group without harming game play and leaving the others hanging. Also, if you're someone who is interested but the game is currently full but you'd like to play when a slot is open, please talk to BlueRose, and she will handle messaging you in the event of an opening. To find out whether or not the RP is full, please check the "Players" info in the second post.

Also, we will be doing this turn-based, as well as operating certain aspects of game-play using a dice/stat system. So if you're interested in a little more structure or definition then the ordinary rp, this is the game for you. On top of that, I should mention your character will be able to die (hence the HP number). If your character dies and you wish to continue playing, you may make a new character.

As always, there are rules. Please read them and be mindful of them. We're not too strict, so don't be afraid, just be mindful.


Since this is a stat-based, tabletop-esque game, we will be using a dice system. This is part of the game, so it's best you read this hider so you know how/when to roll.



Anyways, it's time to create a character, to create a character do the following:

1.) Choose a Class: The Bard, The Cleric, The Druid, The Fighter, The Paladin, The Ranger, The Thief, The Wizard

2.)Fill out the CS for that class:

3.) Gear tags explained: Most of the Gear in DungeonWorld is defined by tags, rather then direct stats, normally it'll have "precise" or "messy" or "heavy" and you're expected to PR that aspect in game. To clarify a bit, here are some commong tags with short definitions! (Feel free to just skip this section, unless a specific tag is confusing!)

When making your CS do not cut out the descriptions of things, you'll want to have them handy when playing.



Example of Finished CS:


The CS's
- Taken



- Taken

-Taken

- Taken

- Taken




Hidden 10 yrs ago Post by Turtlicious
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Turtlicious

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Players: 5/5

Current Players:
1. BlueRose
2. antarctic termite
3. Leotamer
4. Alex
5. Alarei

Inactive Players:
1.

People to Message in the Event of an Openning
1. Valeric
2. Xiga

Character Sheets:








Hidden 10 yrs ago Post by Leotamer
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Leotamer

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So, Paladin's questing system is still confusing me a bit. So to be clear, during game play I have to go to pray about half an hour, and declare I am going to do a quest. I then choose my boons out of any of the boons that would help me with quest. I am then given my vows,and I must abide by my vows to keep my boons or I got to get another quest. And what happens when I keep a quest. (And if I can choose different boons every time, I will just use the two on CS as the generic ones I have most of the time and if I am going into a volcano, I am going to replace poison immunity with fire/heat immunity. Or just switch some out for a little while to play around with them)
Hidden 10 yrs ago Post by natsumehack
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Svae me a spot as the wizard, as I will get my CS up sometime between now, and tomorrow.
Hidden 10 yrs ago Post by Alarei
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I can get a CS filled out for a Fighter sometime tomorrow, not gonna attempt it now since I'm kind of slightly hammered.
Hidden 10 yrs ago Post by Turtlicious
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Turtlicious

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Leotamer said
So, Paladin's questing system is still confusing me a bit. So to be clear, during game play I have to go to pray about half an hour, and declare I am going to do a quest. I then choose my boons out of any of the boons that would help me with quest. I am then given my vows,and I must abide by my vows to keep my boons or I got to get another quest. And what happens when I keep a quest. (And if I can choose different boons every time, I will just use the two on CS as the generic ones I have most of the time and if I am going into a volcano, I am going to replace poison immunity with fire/heat immunity. Or just switch some out for a little while to play around with them)


Your thinking of "Quest" wrong.

The "Quest" is a singular thing you set out to do, for example, "I'm going to go slay that bandit king my lord! For he is evil, I pray that I can find him, and that his blades never break my skin"

Your Lord goes, "Lol, ok. Just don't Lie or be tricky, and actually kill him, no matter what."

You then go to your sheet

Quest: This thing I am doing

Boons:

Unwavering Direction to the Bandit King
Immunity to Edge Weapons

Vows

Valor
Honor

After you kill the bandit king, all that goes away until your next quest, where you get new boons and new vows.
Hidden 10 yrs ago Post by Leotamer
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Leotamer

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That is kind of what I started to think it was after you told me more about the Paladin. (At first, I thought Quests were completely separate from boons and vows and were something else entirely different)

I would also like to ask you about how Pallys can get aggressive and kill team-mates. I am not sure what I am want to ask, but I am just not sure how I feel about it.
Hidden 10 yrs ago Post by BlueRose
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So it looks like we'll have a fighter, a druid, a paladin, a bard, and whatever Nat is? Sounds like a pretty well rounded group to me and that should be our max five.

Edit: But, the first five to put up their sheets get the slots, so it is dependent upon sheets, not just saying "I'll play."
Hidden 10 yrs ago Post by Turtlicious
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Leotamer said
That is kind of what I started to think it was after you told me more about the Paladin. (At first, I thought Quests were completely separate from boons and vows and were something else entirely different) I would also like to ask you about how Pallys can get aggressive and kill team-mates. I am not sure what I am want to ask, but I am just not sure how I feel about it.


Can you quote the part you're referring too?
Hidden 10 yrs ago Post by Valeric
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Only one player per class? That's a shame, I wanted a paladin. The vows system looked fun.
Hidden 10 yrs ago Post by Leotamer
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Turtlicious- Your post directly above it? If you are talking about the second part, that is just something I heard quite a bit in my limited experience with tabletops.
Hidden 10 yrs ago Post by Alarei
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BlueRose said
So it looks like we'll have a fighter, a druid, a paladin, a bard, and whatever Nat is? Sounds like a pretty well rounded group to me and that should be our max five.Edit: But, the first five to put up their sheets get the slots, so it is dependent upon sheets, not just saying "I'll play."


Gonna have to get up extra early in the morning, maybe with a hangover so I can be a part of this then haha, would be a fool to miss out on something like this...
Hidden 10 yrs ago Post by Turtlicious
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Valeric said
Only one player per class? That's a shame, I wanted a paladin. The vows system looked fun.


Yeah, only one player per class. Sorry about that :c

Leotamer said
Turtlicious- Your post directly above it? If you are talking about the second part, that is just something I heard quite a bit in my limited experience with tabletops.


We're not necessarily going off of what other tabletop rules go by. We tried to make this one as simple as possible while still retaining the stats/dice aspects of tabletops. So for now just worry about what's in the first post when it comes to rules/what people can and can't do :)

Fulsom said
Gonna have to get up extra early in the morning, maybe with a hangover so I can be a part of this then haha, would be a fool to miss out on something like this...


Good luck. XD Quite a few people seem to have interest in this.
Hidden 10 yrs ago Post by Leotamer
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I actually don't mind complexity. I actually watching JP's rollplay series on this game so I think I have a firm grip on the mechanics. And I hope we level up, as that would get really dull if we are level ones for ever (esp for mage/priest) I am a very methodically person. Like right now, I am already thing about how to do crazy stuff that makes sense in game. I can understand you not want using the traditional leveling up system (considering it is very much based on sessions which we don't have) but some form of leveling up or character progression is going to be needed.

Edit- Also, the pally killing other players isn't so a rule. It is more so thing that happens due to the archetype.
Hidden 10 yrs ago Post by Turtlicious
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Ranger is taken by Alex.
Hidden 10 yrs ago Post by Turtlicious
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Turtlicious

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Leotamer said
I actually don't mind complexity. I actually watching JP's rollplay series on this game so I think I have a firm grip on the mechanics. And I hope we level up, as that would get really dull if we are level ones for ever (esp for mage/priest) I am a very methodically person. Like right now, I am already thing about how to do crazy stuff that makes sense in game. I can understand you not want using the traditional leveling up system (considering it is very much based on sessions which we don't have) but some form of leveling up or character progression is going to be needed.Edit- Also, the pally killing other players isn't so a rule. It is more so thing that happens due to the archetype.


Don't play a paladin that way, that's a guy who can't play paladins. This isn't straight up DnD, you will level up but advancement is down the line.
Hidden 10 yrs ago Post by Alarei
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Turtlicious said
Good luck. XD Quite a few people seem to have interest in this.


Gonna be extremely sad if I don't get that fighter in the morning :P

But oh well First come first serve is only fair..
Hidden 10 yrs ago Post by Alarei
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Gonna work on my sheet now!
Hidden 10 yrs ago Post by Antarctic Termite
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Antarctic Termite Resident of Mortasheen

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Hm... Looks like Geckle appears to be the only one with Intelligence above 9 and a Charisma below 12, but we have a lot of bulk and dexterity. This looks like a fun little rabble. c:
Hidden 10 yrs ago Post by Turtlicious
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