Hidden 10 yrs ago Post by Gowi
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Fatal Souls
The Third Age


Overview

Genre - Medieval, Subtle Fantasy | Type - Sandbox, Concurrent Universe

"Advanced roleplaying should focus on developing interesting and complex characters that become part of plot-lines which catch the imagination and inspire the writer behind them to exercise creativity. It is mature, humorous, imaginative, tragic, terrifying, passionate, and rife with descriptive language and characters with real personality and relatable cares. Quality posting is far better than needless novels, yet one should never neglect detail when one feels the need. However, while word and paragraph requirements ought to be unnecessary, single paragraphs cannot contain enough detail to suffice."


For those that are from the interest checks I put up a few days ago, welcome to the actual thing. Though you will notice it’s not exactly finished completely yet, I still have to upload the new maps and I still have to finish the descriptions on the religions for the most part—which I expect to have done by the end of the week. First things first, why did I quote that little definition there? Because people are intimidated by advanced even though I placed it in this category not as a masturbatory exercise but rather that this is a rather large conceptual sandbox in a concurrent universe and I expect lore to pile up and it’s hardly casual to have this and that with a concurrent world or at least that’s how I justified it.

Fatal Souls is a sort of medieval-fantasy sandbox roleplaying universe that has some subtle elements of fantasy. The idea came from me being way too self-conscious to write Game of Thrones continuity roleplays so… I spent more time it would’ve taken me to catch up on that lore and made this. The idea is to take the stuff I learned from sandbox roleplays (Ultimate DC, Singular Universe, etc.) and apply it to a different genre. I want players to have a lot of freedom with what they do and create stories from multiple perspectives; not just kingly ones. I will be playing it up on multiple perspectives myself as well as orchestrating events as time goes on but what I really want is to see events from other sandbox stories sort of somehow effect the world as a whole to the point another player somewhere else hears about it. For example: there is a royal kidnapping in Reinoa by Islander raiders, yet Elias a former knight for the Kingdom of Terijas hears gossip about that event several weeks later in a small tavern in a city of some renown. This was the sort of thing I loved about Ultimate DC—hearing about things I wasn’t connected with that were still influencing the world.

What stories are there to tell?

For the ASOIAF crowd, there’s political ones they could want to craft but there could be also stories reflecting a kidnapped princess, a disgraced knight living out his days as a sellsword, an ambitious adventurer getting a taste of free life on a “totally-not-a-pirate” ship heading for an unknown island, and so forth. What you write may affect others and what I write likely will as well. This isn’t an authoriatian show, everybody can create a possible outcome that affects things around them. If a former crowned prince is suddenly off in the Atularis Ocean hunting down slavers then there is a likelihood that somebody will hear about it and somebody important will hear about it and so on.

This is not to say player-on-player interaction is discouraged or to not be accounted for—some people work better in groups and it’s always cool to see interaction as it was in the other sandbox roleplays I’ve been a part of.

Some guidelines include: Don’t call shots on ‘important’ NPCs or other player characters, collaborate if you wish to, respect the GM decisions and so forth, don’t jump into a scene for the sake of it—make sure your perspective character has a reason to be there (for example, why is the crowned prince of Fedos Plur suddenly in Terijas helping a soldier in a war? Explain through narrative or to the GM if you need some air of intrigue).

What should I play?

Well, I have a bit of the ethnicity/regional information below so take a looksee and see what preset lore is done and go from there. Also, I recommend people playing a point of view character from the Kingdoms within Orlandis, since I don’t have information (yet) written up for Vecca or the like yet. Though I am NOT limiting people who have ideas for those nations (looking at you, Rin). I am working on making this as complete and ready to go AS SOON AS POSSIBLE, so know that.

Feel free to post at your own pace, but if we need to pick it up for plot or whichever reasons I'll PM you of course to make sure the RP doesn't come to a dead halt.

I can’t think of anything else to mention from here, so feel free to ask questions or start planning out your POV pitch.

The Kingdoms









Houses



Religion













Timeline




Notes




Technology is relatively feudal/medieval ages.

Maps





Application

To set us up, I think it’s rather optimal to get us going for a few fields.

House Information

Since I’ve pretty much barely set up history, few houses have much to them outside of a name and some don’t even have that. No sigil, no house words/motto/saying, no real depth to them. I will ask you to include whatever you think you’ve come up with for house’s as long as nothing is at conflict with the history or information tabs above (which is easy).

House Name – (ie: Veron, Meras, etc.)
House Words—(“glory to the brave”, “shield to the weak”, etc.)
House Sigil
Current Members
Royal Council
Royal Vanguard
Optional Information—(history, etc.)

Player Information

This is your main perspective or point-of-view, so likely a lot more important than the House sheet above. Since this is a sandbox I’m curious what perspectives are being thought up by the playerbase.

Name—(ie: Alexander Veron, the IV)
Age
Appearance
Personality
Biography
Notes—(anything optional you want to add in, perhaps NPC characters or the like)

Roster
Hidden 10 yrs ago Post by Dblade26
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I'm in! Still super-interested in making my totally-not-a-pirate from Matar!
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Name: Sind gwa Bad, son of the sea (actual name Amir Sand gwa Nayram) A.K.A. Sindbad.

Age: 25

Appearance: Sind is the type of personal who's immediately noticable even from a distance. He usually dyes his long hair a vibrant purple through the use of highly expensive water-proofed pigments and he's consistently covered with bracelets, bracers, necklaces, rings and other assorted bits of jewelry and bling. He'll also often wear the traditional hooded 'burnoose' of Matar, although typically one with far too many swirling designs and cloak-tassels and far too rich a fabric to be practical. He wears an eyepatch over his left eye as well. underneath these odd excesses, Sind is a slim but muscular man tanned and hardened from endless days in the sun and aboard the decks of ships, his back and body crisscrossed with scars.

Personality: Sind generally projects an air of being larger than life, an utter peacock of a man who's a little too friendly to the world in general and whose appetite for parties, luxury and debauchery is exceeded only by his love for risk and adventure. He's the type to try to exchange pleasantries and banter with someone even if they call him lowborn pirate scum, and a firm believer in there being no problem that can't be solved with the right amount of alcohol. Sind himself naturally insists that he's not a pirate of any sort, merely a merchant and occasional mercenary who pursues 'aggressive business strategies and high risk ventures'.

Underneath the vain, friendly and hedonistic exterior lies the shrewd, complex and surprisingly noble mind of Sand gwa Nayram, adopted fourth son of the Sultan of Matar. He uses the mask of the foolish and hedonistic pirate Sindbad to hide his competence as a merchant, scholar and warrior, though if discovered or questioned he'll admit that he enjoys the role and isn't sure how much of it is an act.Growing up in the courts of Matar gave him all the benefits of a prince's life, and when his guise is dropped he's a courtly, restrained and keen individual with a nose for intrigue that comes naturally from growing up with three powerful elder brothers who all saw him as an upstart. His vain and highly recognizable appearance means all it takes for him to become invisible is a solvent for his hair dye and a quick change of clothes,the parties and revels are as much sources of information as entertainment, since few people can hold tight to their secrets after a few dozen rounds of drinks, and in the business of 're-selling goods', having friends and information everywhere is invaluable and having blackmail is better still.

While he is a pirate, a smuggler and a mercenary Sand hates slavery with a passion, sells his goods cheap both to undercut his competition and to help the poorer elements, treats his crew like a second family provided they don't try and usurp him, and only works for causes or people he likes even when doing otherwise would be more profitable. He's also an avid chronicler and explorer when he can be, taking advantage of sailing in order to write notes and journals on all the places he's been to and all of the cultures, people, and notable events he encounters.

Biography: Sand was born a lowly orphan in the capital of Matar, turning to thievery to survive, and barely being good enough at it to do that much. His fortunes only changed when he was desperate enough to pickpocket one of the guards in the Sultan's retinue as it passed by one day and was brought before the Sultan himself to be judged. Rather than punishing the boy, the Sultan was moved by Sand's pathetic state and adopted him, raising him with every advantage and kindness afforded to a son of his own house. His elder brothers welcomed and cared for him at first, but unfortunately after their father died they eventually came to see him as an upstart parasite taking that which he wasn't born to have, especially after the Sultan's will gifted him a sizable sum of money from his personal treasury. Many often subtle attempts on his life began soon afterward.

The instinct he'd developed on the streets and the training he'd received since made him harder to kill than anticipated and over the years he proved resillient, but rather than attempting to get his brothers killed or punished in return once he finally figured out who was behind the many threats he faced and risk causing both familial and political upheaval, he set out to sea under an assumed name to travel far from the shores of Matar.

Before his first journey could even really begin, the ship he traveled aboard was attacked by pirates from the notorious crew of the Wandering Blade and they, recognizing his wealthy appearance and more importantly his hidden stash of money, kidnapped him in hopes of extracting a hefty ransom. When he finally explained that he had effectively been disowned they were obviously quite disappointed, and wanting both to torment him and to get further use out of him they forced him to work as their cabin boy and powder monkey. Luckily, the captain and crew he was forced to serve found his princely education useful and he made himself indispensable over the years, to the point where once he was older and the previous captain died, he was elected the new captain of the ship in accordance with the Wandering Blade's charters. At this point the young Captain gained a lofty ambition: Since he'd been denied his place in the Sultanate of his land, he would become Sultan of the Seas, a goal he's subtly pursued ever since.
Hidden 10 yrs ago Post by Sloth
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Oh hey, nice to see this got off the ground and all that.

I'll get around to making my totally not the Crown Prince from Antari or what have you.
Hidden 10 yrs ago Post by Gowi
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Looking good so far, added information on royal councils in the notes section by the way.
Hidden 10 yrs ago Post by Outcast
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Still a WiP.

Hidden 10 yrs ago Post by Gowi
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Really excited to see more of that, hope to see more bites of similar regard as well. I'll get to working on House Veron some more myself.
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Hidden 10 yrs ago Post by Dblade26
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By the way, if anyone wants to make a crewmember or first mate for the Wandering Blade and join me on adventures of piracy, mercenary-work and occasionally maybe intrigue, I wouldn't mind a bit.
Hidden 10 yrs ago Post by Sloth
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Dblade26 said
By the way, if anyone wants to make a crewmember or first mate for the and join me on adventures of piracy, mercenary-work and occasionally maybe intrigue, I wouldn't mind a bit.


Funny thing about that, I was actually discussing the possibility of Osvaldo bringing Sinbad over to Antari for some shenanigans and maybe probably not some sort of escort mission.
Hidden 10 yrs ago Post by Dblade26
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That could be interesting potentially. He IS a mercenary and explorer in addition to a pirate smuggler spy honest businessman.
Hidden 10 yrs ago Post by Bucket
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Just saw your interest check in the Advanced section. I'm going to hold until tomorrow to really start something but this appears to be just what I was looking for!
Hidden 10 yrs ago Post by Gowi
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Curious to see what you'll be coming up with.
Hidden 10 yrs ago Post by Silver Carrot
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I really want to join this! I've always wanted to be part of an advanced RP
Hidden 10 yrs ago Post by Leidenschaft
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My goodness. An experienced RPer(I assume from the time spent doing it) and such a rich world where we can apparently be anything? You have me swooning.
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Dblade26 said
By the way, if anyone wants to make a crewmember or first mate for the and join me on adventures of piracy, mercenary-work and occasionally maybe intrigue, I wouldn't mind a bit.


I may take you up on that.
Hidden 10 yrs ago Post by Dblade26
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Excellent! Looking forward to seeing what you come up with! It might be helpful if you read my signup, and if you want to talk anything over shoot me a PM!
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Dblade26 said
Excellent! Looking forward to seeing what you come up with! It might be helpful if you read my signup, and if you want to talk anything over shoot me a PM!


Will do!
Hidden 10 yrs ago Post by Gowi
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Leidenschaft said
My goodness. An experienced RPer(I assume from the time spent doing it) and such a rich world where we can apparently be anything? You have me swooning.


Admittedly, I do need to flesh out the religion descriptions a bit more; but thanks for the interest (and swooning?), curious to see what you come up with!
Hidden 10 yrs ago Post by Silver Carrot
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I've tried to read all the existing lore several times and I still don't fully get it. I've played nothing but casual RPs yet but I really want to start advanced.

It's not going in. I've read all the text twice over and I still haven't retained enough knowledge about the world to create a character or House.
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