Hidden 11 yrs ago Post by Eklispe
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Eklispe SSP

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Sorry internet was down :(
Hidden 11 yrs ago 11 yrs ago Post by Regendorf
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Goblin/Sniper With a penchant for point blank shooting (short bow) would be acceptable?
Hidden 11 yrs ago Post by Lugia
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You'd have to start off as the basic version of that class, in this case, an Archer. Though, I think that would be hilarious.
Hidden 11 yrs ago Post by Regendorf
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So you start as Archer then rank up to Sniper?
Hidden 11 yrs ago Post by Lugia
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Yeah, pretty much.
Hidden 11 yrs ago Post by Regendorf
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Ok... Then his stats would be:

Goblin Archer
Strength - 2+1
Endurance - 1-1
Stamina - 3+1
Agility - 4+3
Dexterity - 5+3
Magic - 3-1
Wisdom - 3+0
Spirit - 3+0
Intelligence - 3+1
Luck - 3+3

XD
0 endurance...
Hidden 11 yrs ago Post by The Grey Dust
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I rolled an 18.

Now that I have some time to commit myself to this.

Although why would a scholar need armor <_<
Hidden 11 yrs ago Post by Eklispe
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Need a helmet to protect that precious information.
Hidden 11 yrs ago Post by Lugia
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Ok... Then his stats would be:

Goblin Archer
Strength - 2+1
Endurance - 1-1
Stamina - 3+1
Agility - 4+3
Dexterity - 5+3
Magic - 3-1
Wisdom - 3+0
Spirit - 3+0
Intelligence - 3+1
Luck - 3+3

XD
0 endurance...


You would also need to roll a 1d6 for each stat to get your level 1 stats.

As for grey, well, you could have a better robe, as in, one that boosts your MP, or INT... said robe would be torn in places thanks to the daggers.
Hidden 11 yrs ago 11 yrs ago Post by Regendorf
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You become a Death Knight...
Your class is versatile enough.
Some summons and debuffs and your set

@Lugia did it... Writing bio
Hidden 11 yrs ago Post by Lugia
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Oh, actually, I may have messed up a bit. We typically roll 2d6 for every stat, and choose the higher of the two numbers for each one... of course, you could pick whichever one fits your character more.
Hidden 11 yrs ago Post by Regendorf
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@Lugia
There's one more thing that I didn't get, skills
I initially gain only 2 skills right? Does this include racial skill?
Hidden 11 yrs ago Post by Lugia
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You get your racial skill, as well as any basic skills your class has.
Hidden 11 yrs ago Post by Regendorf
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K, gonna post the Cs soon, btw does the dice number acts as a multiplier for the actual stats, right?
Hidden 11 yrs ago Post by Lugia
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No. The dice number just adds to the stats... I HOPE you weren't using multiplication.
Hidden 11 yrs ago 11 yrs ago Post by Regendorf
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Just left em in brackets. If you think the rolls are weird you can roll for me,I don't mind.

Initially I thought it was some sort of multiplir
1 meaning x1 and 6 meaning x2 or something. So I rolled at the 6 roll on Endurance
Hidden 11 yrs ago 11 yrs ago Post by Lugia
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Then it should be [class] + [race] + [roll]. Simple, right?

It should ALWAYS be [class] + [race] + [roll].
Hidden 11 yrs ago 11 yrs ago Post by Regendorf
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Yeah...got it...how's the CS

Will edit that part now
Hidden 11 yrs ago 11 yrs ago Post by Lugia
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His age is a little off, but there really shouldn't be an Age: field, anyways. Other than that, I typically provide you with your starting stuff, but that's fine, so long as it deals 1d3 + (statmod) damage, as all starting equipment should. Either way, 3 day old goblins aren't independent enough to be usable PCs in this RP, and the whole age thing gets tricky, which is why I didn't want to put an age field to begin with.

Also, I made a mistake. He should be a ranger, rather than an archer... you used that class anyways for stats and abilities, all you have to do is rename the class itself.
Hidden 11 yrs ago Post by Regendorf
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Ok removed age...well my insight to goblin ecology is derived from Re:Monster, that's why I thought it would sound nice.

Renamed class

As for weapons. Stone Dagger should be 1d2 cuz yeah...stone(probably never gonna use it in combat)
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