Hidden 3 yrs ago 3 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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The Rebellion doesn’t look so glamorous from the mud-side…

TL;DR Summary:
  • Star Wars Universe, but I decided to go with a Starship Troopers feel to this RP.
  • 0BBY (Before Battle of Yavin, or that is to say -- Episode IV)
  • Rebellion Era
  • 1st Platoon, Charlie Company, 2nd Uslam “Liberators” Regiment, is a unit without a home planet, as the Uslam Liberators were forced off-planet during a vicious crackdown by the Empire. The unit has since become part of the fleet, as a strike force. Not all the new faces brought in to replace Uslam natives are from there; the new guys come from all sorts of places.
  • Right off the bat no: Gungans, Mandalorians, Ewoks and HRD's. Characters need to be able to perform the basic tasks of the infantry, which mean that they stand on two legs, have two (or more) arms and opposable thumbs and are trainable.
  • The platoon is currently billeted aboard the Corellian corvette "Intruder" attached to whichever Roving Line or Sector Force requires its services; the platoon specializes in a number of different operations that require a quick reaction force of capable infantry types. It primarily operates in the Outer Rim and near Hutt Space.
  • The characters are members of this outfit, from a variety of backgrounds and formed as an ad hoc fire brigade intended to be able to provide an extra punch; a lot of its recruits are former bounty hunters, smugglers, pirates and assorted other fringe and Outer Rim native types, with a diverse skillset and hardy but also a degree of discipline problems. These are not Imperial Stormtroopers. They aren’t big on parade marches, but at least they can shoot straight.
  • The characters decisions will affect the outcome.
  • This is in casual for a reason; keep the posts relatively short (a few paragraphs max) and interactive.
  • Collaborative GMing; I have final say, but I want to encourage people to have ideas on side quests and so forth.
  • Multiple characters allowed, but please see the list for requested characters.
  • Also, setting up a chat for the RP; Here

In Character Info
The Republic has fallen and the Empire has risen in its place, having undermined and manipulated its way into power -- what seemed rational and logical turned out to be a manipulation. The Jedi are gone, the law no longer protects and the military no longer defends. The Empire has turned everything into an instrument of oppression under the New Order.

Still, there has always been resistance, even through the dark times. The young take up the fight against the tyranny, filling the ranks of the opposition to the Empire with a generation that does not justify the Empire by claiming that the Republic was more corrupt, worse and so forth. Some are idealists, others have their backs to the wall. The Empire creates its enemies -- the harder it squeezes, the more people consider banding together against the Empire. And now the Empire's enemy has a name.

The nascent Rebel Alliance is generally unable to mount more than harassing attacks against the much larger Galactic Empire, but it has the advantage of surprise -- the Empire has to defend the entire Empire, whereas the Rebels can disperse their forces and often can strike where they care to, though if they are caught in one place too long, they are crushed. It has to, by necessity, wage a grim and dangerous guerrilla war in the shadow of the Empire's might, wagering their lives and freedom for small victories in a long, long war that has anything but a certain outcome.

All the same, when sector forces and fleet assets get in trouble, and need a hard target cracked, they need a little something extra, a strike force with the skills, training and specialized equipment to handle something that takes more than a moisture farmer militia. That's where 1st Platoon, Charlie Company, 2nd Uslam "Liberators" Regiment gets called in. The natives of Uslam, a mining planet in the Outer Rim decided to rise up in support of the Rebellion, but were crushed. The survivors of its military units that got off-world in an evacuation were put into ships as security crews and boarding forces, to make landings. They became part of the disparate fighting forces of the Rebel Alliance. Replacements from other planets filter in, and yet the Liberator ethos prevails -- hard-nosed, cynical and ready to do whatever it takes to fight the Empire, stormtrooper by stormtrooper, ship by ship, planet by planet.

They have one of the crappiest jobs in the Rebel Alliance and it seems like sometime 1st Platoon is the only platoon in the whole damn Rebel Alliance and everyone else is in Supply, Intelligence and Starfighters. They don't get the glory like the Starfighter boys do, but without them, there is no alliance.

Out of Character Info
This RP will center around a specific unit within the Rebel Alliance, but it involves a lot of small sub adventures for a group. For the sake of convenience, I have decided to set it up so that the characters are assigned to the same group and on the same ship, supporting their leader. I have certain ideas on how to start off the RP and for various nemesis character types, but I am open to other people's ideas -- in fact, I'd like to provide enemies that people want to fight, and find interesting. I'd like to keep the whole thing going, and I've tried to craft a scenario where smaller operations feed into the overall large-picture; moral decisions -- who to recruit, and what actions to take that may bring some groups closer while alienating others, akin to the relationship system in a lot of RPG's; praising one character pisses off another.

So what kind of characters do I have in mind for this? These are the infantry of the Rebel Alliance, the guys that carry a rifle and do the fighting in the mud, with blood on their boots. They aren’t as clean-cut as Stormtroopers, and there are plenty of aliens in the ranks, but they can shoot straight even if they aren’t as easy to lead. The veteran characters of the unit are from Uslam, a planet that just got beaten down by the Empire. The survivors were in what was a baptism by fire for most of them, and got their teeth kicked in by the Empire. Uslam’s rebel uprising was put down and the regiment was forced off planet, broken up and put into small ships all over the Fleet, platoon by platoon. The replacements are coming in, but Rebel training isn’t the best and they’re learning on the job. Still, the fight won’t wait and you go to war with what you have, not what you want. That, ironically, is what Supply likes to say along with ‘figure it out.’

Casual standards apply, but I absolutely insist that people have to use their spell-check and grammar check. I'm not trying to be offensive, I'm just stating from the outset that I want people to make the effort to use punctuation, capitalization and so forth.
Hidden 3 yrs ago Post by Sep
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Sep Admiral EvilScottishGuy

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Hey Seuss

What about a Pirate and just bear with me, quite often in the SW galaxy especially Rebel Era a lot of pirates worked solely against Empire freighters and ships in fact some of the first Rebels were pirates (Who later joined the fleet or became pirates in Remnant space in OldCanon). What about a pirate group that's just starting to join in the Rebellion? I could be an attachee.

If not I'll come up with an alternate back story.
Hidden 3 yrs ago 3 yrs ago Post by HeySeuss
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I think that an ex-pirate is a fine addition to the group, but yeah, this is a 'regular' (as much as such applies in the Alliance) 'line' (same) unit of the Rebel Alliance Army. There's no doubting that someone with a background in piracy can be very useful, but these characters are part of a platoon in the war as a matter of organizing the whole thing to keep it cohesive.

Edit: The Intruder could easily be an ex-pirate ship, however, crewed by ex-pirates. That'd make for an amusing backstory as the opinion of the infantry about the freebooting supplemental activities of their Naval counterparts is less than legal in a lot of ways. Also, black marketeering, which goes hand in hand with the Hutt someone proposed as a character. It might just be the remnant of a Hutt Cartel operation that had nowhere to go but the Alliance Navy, especially since someone else proposed a Hutt on board.

That'd give the whole ship a sideline -- black marketeering and various profit-motivated enterprises as a supplement to their naval operations. They'd have to cut in the platoon, as they're the boarding force and security.
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I think that an ex-pirate is a fine addition to the group, but yeah, this is a 'regular' (as much as such applies in the Alliance) 'line' (same) unit of the Rebel Alliance Army. There's no doubting that someone with a background in piracy can be very useful, but these characters are part of a platoon in the war as a matter of organizing the whole thing to keep it cohesive.

Edit: The Intruder could easily be an ex-pirate ship, however, crewed by ex-pirates. That'd make for an amusing backstory as the opinion of the infantry about the freebooting supplemental activities of their Naval counterparts is less than legal in a lot of ways. Also, black marketeering, which goes hand in hand with the Hutt someone proposed as a character. It might just be the remnant of a Hutt Cartel operation that had nowhere to go but the Alliance Navy, especially since someone else proposed a Hutt on board.

That'd give the whole ship a sideline -- black marketeering and various profit-motivated enterprises as a supplement to their naval operations. They'd have to cut in the platoon, as they're the boarding force and security.


That'd be an interesting idea to play with, especially if any of the rebels are ex-militia or really high morals and then suddenly they're on an ex-pirate ship that still won't be exactly squeeky clean.
Hidden 3 yrs ago 3 yrs ago Post by HeySeuss
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<Snipped quote by HeySeuss>

That'd be an interesting idea to play with, especially if any of the rebels are ex-militia or really high morals and then suddenly they're on an ex-pirate ship that still won't be exactly squeeky clean.


Well, the Uslam Liberators started from a miner labor union turned into a fighting regiment when their planet fought against the Empire (and got crushed by huge superior forces), so yeah, they are anti-Empire resistance, not a bunch of dirty pirate scum.

So, of course, having dirty pirate scum as the "Navy" crew, potentially led by a Hutt, makes for an amusing immersion into the fringe.
Hidden 3 yrs ago 3 yrs ago Post by HeySeuss
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Added to the character sheet, now...

Yes, and:
The Intruder used to be a pirate vessel working for a Hutt Cartel. Despite the scumminess of the 'Navy' crew aboard it and the disdain the platoon holds for the crew, who seem to still be engaged in black market operations (not necessarily a problem as far as the Alliance is concerned so long as they do their day job of harrying the enemy and disrupting their operations) and reluctance about being roped into working as security for a bunch of pirates (because it's their ride) Beskad has started up a casual friends with benefits arrangement with one of the pirates, a woman named Sola Keranian who serves as the ship's gunnery officer. To say she has a shady background is an understatement; there aren't skeletons in her closet, it's a mass grave.


Hidden 3 yrs ago Post by SuperTacticalDerp
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SuperTacticalDerp The New Monarch

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Reserving former droid mechanic with B2 Super Battle Droid buddy.
Hidden 3 yrs ago Post by The Fated Fallen
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Definitely considering making a Hutt Smuggler (a Hutt, who smuggles Hutts for the Hutt Cartel)
Hidden 3 yrs ago 3 yrs ago Post by HeySeuss
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Like I said, that isn't a viable main character in an RP about a platoon of infantry. Hutts are a little too physiologically unsuited to infantry platoon work. A side character sure, but Hutts are not culturally into the idea of fighting themselves anyway.

As a crime lord fallen on tough times, such a character provides a whole black marketeering plot but I might want to run the hutt myself there. He'd be the captain. Joy to the new LT.
Hidden 3 yrs ago Post by SuperTacticalDerp
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Posted my character.
Hidden 3 yrs ago Post by HeySeuss
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Posted my character.


Looks good. I'm still waiting on the HK-51's "Yes, and"
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<Snipped quote by SuperTacticalDerp>

Looks good. I'm still waiting on the HK-51's "Yes, and"


Thanks! Can't wait to post IC.
Hidden 3 yrs ago Post by HeySeuss
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Also, once we have HK-51 settled, that's that for combatant droids.
Hidden 3 yrs ago 3 yrs ago Post by thorgili
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my work in progress character sheet
WIP
Name: Patric Oktra'ok
Species: Mandalorian
Age:48
Planet of Origin/Birth: Mandalore
Force Sensitive Y/N:No

Appearance:Picture or text; your call.

Skills/Abilities:- Please list with most potent skills first.
- Weaponsmith: Patric posses a wonderful lean toward repairing and creating all shorts of small arms due to his experience as a mandalorian weaponsmith.
- Sharpshooter: Patric has gained quite the reputation as a trick shooter able to hit a swamp rat quite a distance away with a decent blaster rifle
- Gadgeteer: due in part to his experience with weapons he is also somewhat skilled at creating generally useful items from spare parts (albeit this is not his forte)
-Intimidating: His days as a mercenary has left him with many a scar and scab giving him quite a formidable and intimidating look

Equipment:- List here, item by item.
- DC-15x
-
- Standard Rebel light armor
-Heavy Blaster Pistol
-Rangefinder


Psychological Profile:
Some say Is somewhat mentally unstable his mind shattered by the horrors he experienced during the rebellion on bothawui. During the campaign he and his band of sharpshooters were captured by the Imperial garrison and brutally tortured in attempts to get the location of the rest of the bothan Resistance. Refusing to give up the information they executed his men one by one still refusing he was left for dead in the bothawui jungles. for a year he managed to survive alone in the jungles carving out a life evading the planet's many lethal and deadly predators eventually he was found half mad by the rebel forces and nursed back to health but he's never fully gotten over the experience.

History: Born on Bothawui his early years were un remarkable working as a apprentice weapon smith.
Hidden 3 yrs ago Post by mdk
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Starting now, figured I'd give a heads-up on what I'm thinking. Gonna write up an Uslam pointman type, who's..... a little tweaked in the head, but more or less all there.
Hidden 3 yrs ago 3 yrs ago Post by HeySeuss
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No Mandalorians, sorry. The average Mando isn't going to follow orders from an aruetyc officer or any military types; they are warriors, not soldiers, and they fight on the individual level or within clan units that do not translate over to anything that would make them fit into a platoon of infantry.

In general, I am not allowing Mandalorians or HRD's and I will expand that list as necessary, especially as I already gave Uslam a bit of Mandalorian history and background.

Starting now, figured I'd give a heads-up on what I'm thinking. Gonna write up an Uslam pointman type, who's..... a little tweaked in the head, but more or less all there.


Sounds good; since they fought this, it's undoubted that some of the veterans are a little twitchy.

(Yes, that's where I came up with the whole Uslam thing. They got hit by the full kit and caboodle of Imperial might and that's why there's holes in the platoon for replacements to fill.)

Uslam natives might come from other units as replacements as well, but that all is in the family, which is more than can be said for replacements that are from other parts of the Alliance.
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No Mandalorians, sorry. The average Mando isn't going to follow orders from an aruetyc officer or any military types; they are warriors, not soldiers, and they fight on the individual level or within clan units that do not translate over to anything that would make them fit into a platoon of infantry.

In general, I am not allowing Mandalorians or IRD's and I will expand that list as necessary, especially as I already gave Uslam a bit of Mandalorian history and background.

<Snipped quote by mdk>

Sounds good; since they fought this, it's undoubted that some of the veterans are a little twitchy.


No Problem I can easily edit and tweak his character a bit thanks for the feedback
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Ruby The Lost Girl

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Heinlein + Star Wars - Lucas = Ruby's interest!
Hidden 3 yrs ago Post by HeySeuss
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Heinlein + Star Wars - Lucas = Ruby's interest!


I felt like it made an interesting story to tell it with a bit of a Heinlein twist. No fuzzy talking teddies or annoying Gungans.

(Speaking of which, add "No Gungans" to the list.)
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SuperTacticalDerp The New Monarch

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<Snipped quote by Ruby>

I felt like it made an interesting story to tell it with a bit of a Heinlein twist. No fuzzy talking teddies or annoying Gungans.

(Speaking of which, add "No Gungans" to the list.)


Gungan Lives Matter!!!
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