Hidden 9 yrs ago 8 yrs ago Post by FaithsRose
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FaithsRose Friendly Neighbourhood Beast

Member Seen 7 yrs ago



Appearance




Basics:

Gender: Male
Species/Race: Shapeshifter
Age: 23 (Not far off 24)
Height: 6'2"/1.88 m
Weight: 154 lb./69.85 kg
Hair Color: Fiery Red, tends to jump between wearing it up with a bandanna and down in a messy manner.
Eye Color: Left eye is Crimson. Right eye is milky white as Crash is blind in his right eye, with a nasty looking scar stretching vertically down over his eye he tends to wear a patch to cover it up. (Usually changes the color of his visible eye to Emerald green out of habit)
Skin Color: Lightly tanned
Figure: Lean/Atheletic. He's well built and stronger than he looks.
Scars: Over his right eye, an unsightly x across his left pectoral muscle.
Job: Anything and everything, moves around, doesn't settle.



Powers:

Crash is a settler, a rare mutation in shape shifters. It is the ability to eventually 'settle' on one form. The settled form will give him access to the chosen forms powers as well as becoming fully vulnerable to their weaknesses.

Settlers are not considered the most powerful of the shifters by any means, it is the opposite of what they are. But they are held in high respect because whilst they are still able to shift, their powers can be transferred over without having to fully change form. The mutation is common in pure blooded shifters.

Because he hasn't settled down yet he still has the ability to shapeshift, though he only tends to use two forms of mimicry.

+ Beast Mimicry - Crash still has the ability to change into any animal that he has seen in real life or illustrated. When in these forms he adopts their natural prowess, for example, if the animal could see in the dark so could he. He emits a small cloud of harmless purple smoke when he shifts between forms. While in animal form, he retains his human intellect, memories, and the ability to speak. No matter what animal form he takes, his coloration and eyes remain red, making most of his animal forms easy to distinguish from real animals of that species.This power is not an obviously offensive one.

(Note: Crash's favourite forms are Red panda and Corgi puppy. Neither have special abilities.)

+ Mythological mimicry - This form of mimicry is where Crash's power lies. Unlike his animal form his hair and eye color does not cross over when he shifts. So far he has only been able to take on two forms, the celestial Achiyalabopa and the fearsome Chimera. (Perhaps room for a Crashizard in the future?)







Weaknesses:

- Blind Side = Crash can't see out of his right eye, the damage cannot be healed supernaturally either by him or anyone else. When he changes shape he can disguise the damage to his eye but still can't see out of it. He isn't open about the reasoning behind this.


- Possessed = Though over the years Crash has learnt to control his innermost emotions so as to control his inner demon, he still runs the risk of it breaking free. Strong negative emotions such as intense fear or rage can cause his control to wane. When this begins to happen his shapeshifting powers go array, his eyes start to glow, he begins to suffer from severe chest pain and beast like features pull through into his human form, a hoof for a hand, fangs, tails, long ears etc. If he cannot pull himself under control, he shapeshifts into a Wendigo*. Losing complete control of himself, he becomes a passenger in his own body. Descending into a feral rage that, mentally, causes him to become little more than a savage beast. Feral mind =
-May be unable to separate friend from foe and attacks everyone.
-May be unable to remember activity in primal rage.
-May revert to a state of mind where the users only thoughts are simply: fight, flight, or...hunt.


He reverts back after a few hours unless beaten in combat, despite the change harming the Wendigo directly harms Crash, therefore killing it effectively kills the shapeshifter as well.

(*The Wendigo is a Native American demon best known for its cannibalistic nature and living in sub zero temperatures. Very weak against fire. It was believed that the evil spirit of the Wendigo could transfer from one person to the next when they consumed human flesh.

After getting its claws into a shapeshifter many years ago its powers have grown and the rumour goes that a shapeshifter merely has to lock eyes with the beast in order to be marked with the Wendigo's dark mark.)



- Thunderstorms = Crash is petrified of Thunderstorms, he has almost developed a sixth sense for sensing natural thunderstorms before they arrive. When he does he will excuse himself from any and all activity to find somewhere to hide and wait it out.

-Notoriously clumsy = He may have changed but he is still as clumsy as ever!

-Afraid of medical staff = Little is known about this weakness, but nurses and doctors are as scary to him as clowns are to most people.

-Insectophobia = Crash is not keen on bugs at all, most of them generally freak him out. Spider in the bathtub? Don't call him...there is nothing dignified about a 23 year old jumping back and forth with a variety of startled squeaks as he tries to pick it up and put it outside. (Besides it could be detrimental to the health of your bathroom...)


Personality:

Crash as he is quite aptly named, is a bit of clutz. He’s a good guy at heart but often makes a nuisance of himself, he just can’t seem to slow himself down, he’s usually full of energy and isn’t happy unless he’s busy! He isn't good when it comes to serious matters, often remaining jovial despite all odds which others can find infuriating at times. He's physically unable to stay still for too long and severely dislikes anything that requires him to be so, he gets extremely restless and struggles to concentrate. Both of these facts can make him seem fairly immature to others.

Crash is notorious for keeping a smile on his face and maintaining a positive energy. He doesn't tend to showcase his personal emotions, it could be said that he hides them behind his jovial nature or it could be taken that he really is carefree enough to let things go. He’s always willing to help out, he’s easy to talk to and although he may not always know what to say he makes for a good listener.
If you're going to ask a favour of him though bear in mind that sometimes his clumsiness gets in the way and he may unintentionally end up making things worse before they get better.

He's an intelligent chap but his social perception is awful, sometimes he talks before thinking. He's particularly nervous about casually talking to women and can become quite flustered, it's incredibly easy to make him blush. When he's flustered he's even more clumsy than usual.




Background:

-Athalia wiki link for the long history-

Crash was badly injured during the destruction of Athalia, he stayed to take a final stand against Marcus and arguably wouldn't have survived without Mercy's help. Fleeing along with everyone else his guardian decided it'd be best for both of them to leave the magical realms of Lavanya behind completely and return to the mortal realm.

With Maria's help, Crash swore an oath not to use his powers under any circumstances whilst he was there, though he was permitted to hide his peculiar eye color so as not to raise suspicion.

So despite his reluctance to leave he was shipped back to the mortal realm and the mortal way of living. He stayed with Mercy for 6 months before leaving her to travel or rather to wander...losing Athalia and the people there left him with a wound that wouldn't heal, the fact that he had left the other survivors to oppose Marcus, cut deeper still.

4 years on Crash has been to every corner of the mortal realm, drifting from place to place, even spending time in a band whilst searching for a way back to Lavanya. Some time during those 4 years Crash lost the use of his right eye after his 'past' finally caught up with him, it was a choice between breaking his oath and taking his dues...needless to say he's a loyal son of a gun.

A few weeks ago Mercy gave him what he'd absently been searching for, though made him promise to stay until after her wedding...


Other:

- Crash tended to carry a pair of drumsticks around Athalia Academy and still does today out of habit.
- He uses his shapeshifting powers to change cosmetic things about himself, covering up unsightly scars or changing his eye color. It doesn't take up much of his stamina to use and only requires a small amount of concentration to maintain it.
- Knows his way around a few medical procedures, nothing worthy of a hospital though he'd make a good field medic...if you trusted him to treat you.
- He's very self-conscious about his injured eye.
- Crash values others above himself, this can be seen as a good but also as a weakness.
- Crash has a few keepsakes from his travels, a small piece of lightning ridge black opal which he wears on a short black necklace. A 'snowglobe' and a small assortment of precious gems and trinkets.
- The bandana around Crash's neck is the collar Fate placed on him years back. Its appearance was altered by a powerful sorceress Karma Matsumoto when she discovered even she could not remove it. It's waterproof and although he can move it up to rest above his ears, it can't be slid off of his head or untied.


Hidden 9 yrs ago 8 yrs ago Post by Animal
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Animal

Member Seen 24 days ago

Appearance

Name
Alan Lynch

Basics

Gender: Male
Species/Race: Drakkin
Age: 25
Height: 6'1" / 1.85 m
Weight: 192 lb. / 87 kg
Hair Color: White
Eye Color: Light Blue
Skin Color: Fair
Figure: Well Built
Job: Military Personnel

Powers


Fire Manipulation - This should be an obvious one. Being a dragon allows him to manipulate fire that only comes out of his own body. He cannot control any fire source that wasn't started by him. He can however 'eat' this outside fire source to replenish his own strength, but he cannot eat his own fire. The best way to distinguish normal flames from his own is by the color. Alan's flames are pitch black and they burn hotter than most flames do, in fact it is able to burn other flames and it spreads like a wildfire. They also cannot be put out as easily as regular fires, they require a tremendous amount of effort just to extinguish a small flame. Only Alan himself can instantly dispel the flames at any given moment.

Scale Manipulation - A black dragon's scales makes him highly resistant, but not immune to intense heat and fire. They cover most of his body with the exception of his joints, which have minimal or no scales at all. These rough scales allow Alan to use his own body as a weapon while at the same time increasing his durability. By focusing the growth of scales on a specific part of his body, he will be able to form various blunt spikes on his body. With this technique, he will be able to use his own arm as a viable club or use his own head as a battering ram against his opponent. Because his scales are highly resistant to flames, including his own, he will be able to set himself on fire. That is until his scales reach a certain threshold before it starts affecting him.

Shape-shifting - Alan has the ability to shape-shift himself into a real life dragon. And yes, he does have a hybrid version of it, but it is not as powerful as his full body transformation. In his hybrid form, he is able to sprout black dragon wings from his back which gives him the ability to fly and a tail as long as his body that he can use as a whip. Finally, he will grow sharp claws on both his hands and feet. There are two ways for Alan to reach his full transformation.

The first method is instant transformation, where he will attempt to transform on the spot. There is a delay of thirty seconds before he reaches his full size, during this time Alan is able to move around freely as he transforms and defend himself. Unlike the second method, his injuries will not be healed nor will he receive an adrenaline boost. So whatever damages he receives during or before the transformation, will remain.

The second method is a delayed transformation, this one will leave Alan in a stationary position inside a cocoon of his flames to protect him from any incoming attacks. This method requires intense concentration and will take up to five minutes to complete. During this time, he will be put into a hibernated state and he will slowly grow into his full dragon form. Once the time limit is up, the cocoon will burst and Alan will be released from his hibernated state and receive an adrenaline boost that enhances his power. Not only that, but he will also be healed from life threatening injuries that he received on his physical body.

What ever method he chooses it gives enough time for his opponent to cower in fear or attempt to stop his transformation. In his full form his flames cover a much wider area and has a stronger force behind it. His large wings would be able to blow away those who are not physically fit to withstand such wind power. Not to mention the muscle mass in his body will increase drastically, making him highly resistant to physical damage. The huge drawback while in this form is his massive size, which makes him a much bigger target and easier to see. And his belly...his poor belly...barely has any scales or muscle protecting him from attacks who manages to get underneath him.

Weaknesses


Dragon's Greed - Prone to 'Dragon's Greed', a common problem among dragons which can be resolved by...err...doing things...that a normal dragon would not do...sharing...or even countering it with positive energy, but even that will be the same result. Alan is not the kind of person who would do those sort of things easily because of his stubbornness. Dragon's Greed will make Alan easily prone to aggression and develop a competitive attitude for dominance. It will also make him have a habit of collecting objects or even people as his prized possessions. Which will also force him defend those said possessions, the normal Alan does not give a crap about unnecessary things! It leaves him at a disadvantage if the the situation is right.

Joints & Belly - His scales are thinner on his belly (or the front side of his upper body while in human form) and basically where his joints are (knees, under the arm pits, elbows, ankles, ect...).

Fight Fire with Fire – His near-inextinguishable flames can still be manipulated with (such as pushing it away with wind, pull it in, ect...). Also dragons with greater strength are able to extinguish his fire quite easily.

Resistant, but not Immune – His scales allows him to tolerate intense heat and flames for quite some time before it eventually burns through him. That is why the strongest dragon rules them all.

Delayed Transformation – It does not matter what method of transformation he uses, time will always be his enemy.

Stubbornness & Dragon Pride – Alan is too stubborn to let something go so easily and he holds grudges for a long time. He never forgives and he never forgets.

Personality

Alan is stubborn, greedy, egoistic, narcissistic, manipulative, discriminate...he has adopted all the traits of the dragon before him. He believes that he is the perfect dragon who can rule the entire nation with an iron fist when the time is right. Everyone else he sees is inferior to him. The only exception to this is his own kind, he gives dragons more credit than they actually deserve. He immediately shuts up when a superior dragon shows up that he knows he cannot challenge to a duel. It kills him inside to show such humility to another. He may be a bit discriminate towards other races, but this does not mean he is ignorant on what they are capable of. Alan will still be able to keep his composure and avoid going in blindly on people he has no intel on, unless he is extremely confident that he could beat them just by judging on their appearance. People will rarely see him make small talk to others, but when he does, it usually means he is up to no good. He tends to keep to himself most of the time and not waste air on those who are not deemed worthy. His intimidating eyes discourages people from approaching him, however when they do...they can feel the darkness within his spirit to make them feel a frightening shiver go down their spine. Not necessarily the one who helps others unless there is something to gain that only benefits him.

The effects of Dragon's Greed will have a strong impact on his personality, honestly there is no telling what it can make him do. He could be forced to show a little compassion to counter its effects or it could make him more ruthless than before.

A fun way to tell if Alan is annoyed is to check one of the following signs:

1. Smoke
2. Heat
3. Fire

If all three are happening at once then you have succeeded in annoying a dragon, now panic.

Background


After his failed attempt to prove he is the best at Athalia Academy, Alan returned to his homeland right after he got suspended from school. His failure disappointed his father and his clan. Failure was just something he had never experienced before, it made him angry. He took his anger out on the other dragons, who initially heard about his return and mocked him for getting getting his ass handed to him by a certain demon. Needless to say, he put those inferior dragons in their place. This started his dragon fight club which did not last long when a certain dragon made his appearance to ruin Alan's fun. A friend of his father's showed up to teach Alan a lesson in humility, by defeating him in his own fight club in front of every dragon he knew. Alan, being as stubborn as he is just could not back down and made himself look like a fool by trying to defeat someone he could not beat. For the first time in his life, he cried after feeling powerless and cursed Athalia under his breath as all of this would have never happened if he hadn't gone to that school.

After wandering around in solitude, Alan finally decided to sharpen his skills by doing some intense training with the dragon military. The kind of training that his father and his friend had. There had to be some kind of secret to gaining power and the only way to find out himself. It was shameful of him to work under someone's direct orders, but he had no other choice. The events at Athalia really got into his head. The atmosphere was quite different that he received in his clan. No one in the military respected Alan nor did they see him as a strong dragon, even if he was the son of an important power. During these five years he climbed up the ranks and at one point, he discovered Athalia had burned to the ground and unknowingly had been affected by the dragon curse. He did not really care much about Athalia, but he knew there had to be survivors after meeting the people there for the first day. One day, he wishes to see those academy students again and redeem himself by proving that dragons are superior to whatever pathetic race he comes across.


----------------------------------------------

Appearance

Name
Kiwi

Basics:

Gender: Female
Species/Race: Human
Age: 34
Height: 165.1cm (5'5")
Weight: 56.7kg (125 lbs)
Hair Color: Orange
Eye Color: Blue
Skin Color: Fair
Figure: Fit/Hourglass
Job: Nurse

Powers


Power Name - Insect manipulation. Kiwi is able to control various types of insects to do her bidding, that is if they submit to her will. The inside of her body is a living hive and she is able to communicate with her insects. Because of the various insects that are already occupying inside her, her body is able to mass produce new types of species and summon them on will.

Kiwi has various types of bugs inside her body which each one has a different purpose. Every type of bug can have the ability to fly, swim or have certain environmental immunities.

Offensive bugs- The angry swarm, the only type of her bugs that can infest themselves into other people's bodies and eat them from the inside out. They usually give nasty bites or sharp stings which can inject poison into someone's bloodstream. The bigger the insect, the more dangerous it will be.

Defensive bugs- Usually the ones who stay inside Kiwi's body and repairs some damage done to her. They are also the type of bugs who can support Kiwi's body and make her withstand certain types of damage that her body alone could not. They are the only type of bugs that can have any kind of healing properties, which can be broken down and mixed into some medicine to enhance it. They travel slower than their two counterparts, but they cannot be damaged or killed off so easily as it takes more effort than usual.

Scouting bugs- The smallest and fastest type of bugs that Kiwi has in stock. They are also more intelligent than their two counterparts. Their only purpose is to spy and collect/process information. They are quite fragile and cannot fight back when attacked. They can be annoying to catch however as they can detect danger before it even happens.

Weaknesses


They are her babies – Kiwi has a special attachment to her bugs, every single one. It hurts her inside to discover if any of her bugs were slain. Even though she can mass produce them inside her body, it would feel like if she was giving birth to them herself and treats them like her own children. So destroying even one of them will affect her emotionally.

Bug Contract- She cannot bind the will of an insect outside her body without forming some type of bond or contract with them. She may be able to communicate with them, but she cannot force them to fight for her.

Frail Body - It may not seem like it, but her body is rather frail. She can bruise and break her bones pretty easily when she is not supported by her defensive bugs. She has to be aware to avoid these kinds of damages in order for her bugs to take action. It takes a heavy toll on her body whenever she mass produce new bugs whenever she is on a low count. It tires her out and makes her body even weaker because the insects feed on the nutrients inside her.

They are still bugs - Her bugs can be easy to deal with, if against the right person. Basically anything that can burn, squish or eat her insects. Strong winds can throw their flight off course and blow them away or even slice them. Water can deal with those that aren't water based insects...you get the idea.

Long Ranged Fighter/Supportive Role - She is a long ranged fighter, close range combat is not her specialty. Being a capable healer puts her on the supportive role as well. She tries to avoid fights that would require her services afterwards. Her syringe may buy her time, but most of it is made out of glass.

Personality

Kiwi is sexy, well educated, and ridiculously sadistic. A woman who relieves others of their skeletons probably for fun. It takes a special type of insanity to go out on the battlefield with a three foot syringe gun while people are gunning her down, but she doesn't have to worry about that. Kiwi believes that big needles can solve any problem! It doesn't matter where she puts it, as long as it enters someone's body! She takes pleasure in her work and often creeps students out with the things she says to them...conducting experiments on their bodies, sewing on extra limbs, taking away limbs...all of that fun stuff.

She welcomes the injured with open arms and gets pretty excited whenever someone steps into her clinic, even when someone doesn't require any medical assistance...because they will get it regardless. Despite her playful sadistic nature, she really does deeply care about the students and her colleagues, enough to stitch a badly shaped heart into their skin. Let it be noted that she is a teaser and will try to playfully embarrass even the most sensitive of people when the situation calls for it.

Background


Kiwi grew up with a rich family that was able to afford her education. It was her dream to become a doctor ever since she was a little Kiwi. She discovered her powers at an early age that she even told her parents about it, but they thought it was just her imagination. Back then her powers were only limited to a few bugs that wouldn't catch her parent's attention. When she got older, she realized that it was best to keep her powers under wraps, even though her parents haven't noticed it this whole time. During her attendance at a regular medical school, she was greeted by someone from Athalia Academy. They explained to her about how she can hone her special gift by enrolling into the academy, she was a bit skeptical at first, but she finally decided to give it a shot without sacrificing her medical studies. After a few years in Athalia Academy she finally graduated at age twenty-five, but not without learning a new medical technique which involved a few dissected insects, bodies, and her trusty syringe. She decided to stay and is now working as head of the medical department at Athalia Academy.

After the destruction of Athalia Academy, Kiwi managed to survive and traveled around the world as a nurse for hire. She came across so many patients who did not like her methods that she had to strap them down in order for her to do her work. Despite this, her true intention was to locate the whereabouts of the former Principle Maria Ann Cross and the students who attended the academy. With them on her conscious, she is able to push forward and deal with whoever comes in her way. During her travels, she ran into a few students along the way and made sure they were doing well. She offered them a special injection that would keep them healthy while at the same time, she would be able to track their location by using her bugs. Yes, that is right, she injected them with a scouting bug which feeds off little of their nutrients to stay alive inside their body. Just kidding, she just planted them on their clothes, but when asked she tells them that. Currently, she has received information about where Maria is hiding and is heading towards her last seen location, to offer her services once more.

Side note: Often seen carrying a huge (3'5") syringe around...which is capable of shooting smaller syringes if loaded with any. Otherwise it's just a large syringe.
Hidden 9 yrs ago 9 yrs ago Post by NaraK
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NaraK Blockbusted

Member Seen 2 yrs ago

(NOTE: At the request of chukklehed and stuff, I will put Kanon's new CS here. Yes, he is alive, but I will not be using him unless he is either needed or is requested to be interacted with. He will only become relevant when the time calls for it, and that time will come much later, from what I'm predicting. Feedback is appreciated from the GM/Co-GM.)




”In a time of strife, very few can stand against those who bring chaos and injustice and all of those stupidly selfish things. But! As long as the few good men and women stay strong against this strife, unity can be brought amongst us! FASTER THAN THE WIND, HOTTER THAN THE STARS AND MORE JUST THAN THE JUSTEST OF JUSTS!!! I am Kanon Matsushita, and I stand UNMOVED from my rebellion against Marcus!!!
Kanon


Kanon Matsushita


Age: Physically looks around his twenties; Actual age ranges at 200

Gender: Male

Species: Human

Height: 185 cm

Weight: 210 lb (Kanon’s expert feet-moving abilities do not show this that well)

Hair Color: Turquoise

Eye Color: Bright Blue

Skin Color: Healthy; very, very slightly tanned

Figure: Lean, yet muscular. Kanon definitely has a body that does his strength justice.

Scars: There is a scar over his left eye.

Job: Multi-Tasker!

Powers


BLESSING OF THE AUTUMN GOD: Kanon is immune to mind-altering spells. He is also able to move freely in the air for over a thirty minute duration.

WATER MANIPULATION: Kanon has meditated and patiently taught himself the ways of bending water. He can now create objects composed of water and can reinforce its strength through his willpower.

SPIRITUAL ENERGY MANIPULATION: Kanon is able to use his magic potential to exert waves of raw energy.

NINJUTSU AND MARTIAL ARTS: Kanon holds knowledge on many forms of the original ninjutsu arts, but is also capable of forging his own techniques. All Ninjutsu arts do not involve magic, and grants Kanon a boost in terms of combat prowess. Several martial arts do not exactly require the usage of magic, but magic can be used to enhance its effectiveness.

SCARF: Kanon’s red scarf allows Kanon to glide across the skies, allowing him to save his ability to actually fly. The scarf has a strange warmth that slowly soothes troubled minds, and allows the man to detect negative emotions a bit better (a very much needed ability for Kanon due to his dense common sense).

Weaknesses


IMPERFECT IMMORTALITY: Though Kanon may not be able to die of age while possessing an impressive amount of stamina and strength, he is still susceptible to death. Unlike most immortals who possess this trait, however, Kanon’s soul will turn into a limitless energy source that can be physically acquired, meaning that he will be unable to be resurrected once he dies. This is the downside of the Autumn God Blessing he has.

FIREARMS: Kanon’s best hopes in dealing with firearm-users is to either use their reaction speeds to his own advantage or outrunning their projectiles. Otherwise, facing a firearm user head-on without any defensive maneuvers planned strategically will put Kanon at great risk.

NOOBLORD OF COMMON SENSE: Kanon has a somewhat distorted package of common sense. Guess who might get along with Crash quickly? (Hint: You’re reading his CS right now)

TRUSTING: Kanon could be somewhat foolish, as he could trust particularly strange information with all of his confidence. Nevertheless, he has the best of intentions… which actually makes this particular weakness seem worse.

Personality


Loud, hopeful and optimistic, Kanon Matsushita follows his own code of heroism. He always puts his all into whatever he can finish, and has a fondness in teaching youths about history and simple life lessons. If someone stands to bring havoc, he would stand and defend life from cacophony. He has quit being a ninja and instead pursues the path of a hero.

He may be overly boisterous at times, but he is the one wall of support that would refuse to stop standing strong. Kanon is usually not quiet, but he tends to possess a somewhat calm attitude when he is either alone or under a bright moonlight.

Background


After the destruction of his country’s home, Kanon Matsuhita gave his people a place to stay before venturing to collect enough finances to rebuild what was in ruins. He later joined Athalia Academy to teach students on various things, including history, physical education, and the harnessing of powers. When the war erupted, Kanon’s death was announced when he went on a journey into the depths of Marcus’s territory to save a small group of captured students.

He never died, however. The man eventually emerged from the territory with the group of students. Unable to fight any longer in the war, the students were brought to the people Kanon had been fighting for. Eventually, Kanon succeeded in creating a safer place for his people to stay at during the war, and he now seeks to assist Maria and Brako once more.
Hidden 9 yrs ago 9 yrs ago Post by FaithsRose
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FaithsRose Friendly Neighbourhood Beast

Member Seen 7 yrs ago










Basics

Name: Rain Bodolf Lyall
Nicknames: Rain, Blue, Wolf.
Gender: Female
Species/Race: Werewolf (Pure blood)
Age: 21
Height: 5'7
Weight: 133 lbs
Hair Color: Dark Oceanic Blue
Eye Color: Sky Blue (Human) Dark purple (Wolf)
Skin Color: Fair/Pale
Figure: Curvaceous, fairly top heavy.
Job: Negotiator - Alpha in training



Powers


+Lunar Manipulation: = Rain can bend lunar energy to her will, though there are many other aspects of lunar manipulation so far she can only absorb and manipulate the energy/light of the moon into offensive abilities.
Concussion Beams: Release beams of solidified lunar energy/substances.
Formulated Lunar Blasts: Release blasts of lunar energy/substances in a form of a creature or object. (Often a wolf)
Lunar Infusion: Empower and energize anything touched or used (usually a weapon) with lunar energy/substances.
Lunar Constructions: The ability to create shapes out of lunar energy. Rain is only capable of making temporary weapons out of lunar energy.
Zap: A tiny short release of lunar energy/substances to cause pain or discomfort, usually too low-powered to be destructive.


+Werewolf Physiology =
Rain cannot change into a full werewolf unless the moon is full. She can pull through traits of her inner wolf into her human form however. Her jaw muscles strengthen and expand to make room for her top and bottom fangs to elongate and strengthen. She can also manipulate her vocal chords to imitate animal noises, such as roaring, growling and howling.

Generic power breakdown:
Retractable claws
Heightened Senses: Werewolves can smell, see and hear far better than humans.
Accelerated Healing: Werewolves heal quickly from most injuries.
Enhanced Senses
Enhanced Bite
Enhanced Agility: Werewolves can jump, run, climb and react faster than humans.
Enhanced Strength: Werewolves are much stronger than humans.
Pain Transference: Werewolves can absorb and alleviate pain from other people/creatures and can "heal" in some cases.
Memory Transference: Werewolves can transfer (give or take) memories by inserting claws into the nape of an individual's neck. This ability can also allow direct "mind to mind' communication.





Weaknesses

- WolfsBane = The effects of Wolfsbane vary depending on the type, amount and delivery method. It can cause hallucinations, weaken, render unconscious or kill werewolves.

- Full Moon = On the full moon Rain is forced into her werewolf form whether she wants to or not, during this time she is inflicted with a feral mind.

- Pack Mentality: = Rain believes everyone should work within a pack mentality, there should be a well rounded structure to how they work with an obvious chain of command. Because of this she doesn't understand nor like selfish individuals or people out for themselves.

- Electricity: = The steady application of low amperage or an irregularly high voltage jolt of electricity will keep werewolves weak and in full human form. If amped enough it has the potential of killing them unless they have the spark of an alpha.

- New Moon: = Rain can use her lunar powers during the day, providing that she has absorbed the moons rays the night before, like a solar lunar panel. On the night of the new moon she is unable to recharge meaning her powers will either be significantly weaker or non existent the next day. Note: If she is cut off from the moon by emprisonment or something similar and isn't able to soak in the moons rays her powers will weaken or she won't be able to use them.


Personality:

Rain is a generally calm person, she doesn't like confrontation but easily takes it in her stride. Despite her bestial origins she is a fairly patient person and has trained herself to take a lot of jip without reacting in a negative way . She does have triggers like everyone else but she tries to keep them well guarded. She's wise and strategic, able to perceptively find loopholes in table top organisation or out in the field.

She isn't fond of beating things around the bush, she prefers to be honest and upfront with people whether it hurts them or not. She has a slight heroic drive, but isn't as open minded about it, she'll do what she can but won't always push herself unless its someone whom she considers to be within her pack or someone she cares deeply for.

Rain is used to living a certain way, she's used to being relied on and being under the constant burden of responsibility, this can make her come across as a bit of a bore to other people. She has become a bit of a workaholic and is in need of a reminder of what its like to let go and have fun.

It should be noted that Rain isn't as well versed in interaction with people outside of her pack, as her species has grown independent from the world they have developed more efficient ways of communicating. Often through their body language and scent, for example, its difficult to lie to a werewolf because they can detect the increase and decrease in a persons pulse.


Background:

The biggest misconception of the werewolves of Lavanya is that they are nothing more than mindless beasts, feral to their core.

The werewolves of Lavanya are in fact divided into many different species and cultures, most of which are far more sophisticated then they are given credit for. Rain hails from one of these packs, they are known as the mountain dwellers because that is where they have chosen to reside, though in the past they have stayed hidden away, living independently from the rest of Lavanya, recent events have forced them to look outside of their tight knit communities and finally consider making contact with outsiders.

Rain was born and raised in the mountain pack on the outskirts of Mithos. She has spent her entire life in this region, living within her pack. When she turned sixteen she took the rite of maturity as is customary of her people, during this time it was hit or miss as to whether she was going to survive. The risk for females taking the rite is significantly higher than males, they struggle to control their wolves as they tend to be far more violent than males.

Being the current alphas daughter a lot is expected of her, as her people have grown and adapted to Lavanya they have introduced new customs to run alongside the old ones. Often discarding the more barbaric customs, one of these is the crowning of new alphas. Whereas before any werewolf could try to dethrone their alpha if they so wished be this through cut-throat or honourable means, now alphas must choose a descendent. Rain is her fathers chosen descendent which is both an honour and burden.

When she was seventeen she came across a rather influential werewolf, Piper, at the annual pack meeting. The two hit it off instantly, Piper was new, rebellious and...free unlike Rain herself. It was during this time the young werewolf came to terms with her sexuality and began a dangerous affair with the other woman. Unfortunately, the werewolves haven't embraced everything the modern world has to offer them, for example homosexuality is forbidden within their culture. Three years into their touch and go relationship Rain and Piper made a mistake and were caught out, this resulted in Piper's execution.

Rain has spent the last two years grieving for the loss of her mate and making up for her 'mistake'. With her father nearing the end of his time, she is still expected to take over as his predecessor but she has had to work hard to regain the trust of her pack. With Marcus marching his way through Lavanya the packs are in danger of being crushed beneath his boots unless they break their old habits and act.

She's come to Oasari to negotiate on behalf of the packs with the hope of convincing Maria that the packs wish to swear fealty to her cause is genuine. She's hoping by taking this chance her people can take a step up and into Lavanya society, instead of living in its shadows...she truly believes this could potentially be a changing point for her people.


Other:

- Sorry boys, Rain is gay. She is very open about her sexuality away from her pack, her superiors believe it is just a phase she is going through. They do not mind her having 'flings' but they won't accept her imprinting on an outsider or a female.
- Rain doesn't naturally hate vampires nor really have a problem with them, she doesn't particulary like their scent...then again she hasn't liked the scent of a fair few humans.
- She can play the piano and is very efficient with a bow, though she wasn't taught archery by her pack...she was taught by a friend of her father.
- Rain is a direct descendent of the illusive 'celestial wolf' within Chinese and Japanese culture, this is known by her ability to manipulate moonlight and starlight, which are powers blessed by the star Sirius.




Hidden 9 yrs ago 9 yrs ago Post by Raijinslayer
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Raijinslayer .

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Appearance:




Name: Caelus Infernum

Basics


Gender: Male
Age: 19
Height: 6'1
Weight: 182
Hair color: (Default) Blonde, (Seraphim Mode) Golden Blonde and bears slight luminescence, (Demon Mode) Dark Blonde with streaks of black runnung through it
Eye color: (Default) Dark Blue, (Seraphim Form) Golden with white pupils, (Demon Form) Black with blazing red, slitted pupils
Skin tone: Light brown-ish tan
Figure: Lean and fit, though slightly under fed
Race: Nephilim

Powers


Flames of Heaven: Caelus is able to conjure and command the golden fires of heaven, which take the form of golden lighting in his hands. He can make constructs out of it or wield it directly, and it is used best for smiting foes from mid to long range with pinpoint accuracy and high damage, and while it has some use in CQC, it's not the specialty. Another aspect of this ability is that it inflicts an increase damage against demons, users of dark or unholy magic, basically any thing that isn't either neutral or good in base nature. (Examples being Demons, Vampires, Necromancers, etc.)

Hellfire Manipulation: Due to the Demonic corruption with in his soul, he's able to use the black and blue fires of hell, which excels in all out destruction at close range. Like with the Divine Lightning, he can choose to wield them directly or form them into constructs, though hellfire constructs tend to be much more crude and volatile. They also can do enhanced damage to beings on the side of light or good, beings such as Angels, Clerics, etc.

Blood of the Seraphim: His mother was a Seraphim, one of the four head angels incharge of governing their realm, and this gives his body special bonuses. His blood, for one, has healing properties in it that not only make him immune to normal diseases, but also can be used to help heal wounds of others as well, euther by having them i gest it(which is nore effective in the long run) or adminstering it directly to the wound(best for when they are near fatal or heavily serious wounds). It can also be distilled into potions as well, so as to make the process less disgusting and morbid. However, his blood is equivalent to poison undead creatures such as zombies and vampires. To Ghosts and spirits, though, it's only mildly painful, and would still have a healing effect on them.

His body is also a bit more resilient to both physical attacks and those that use dark or unholy magics.

Weakness


Lack of Internal balance: Caelus' Angelic and Demon sides are constantly at war with each other, and while he usually is able to handle the strain, there will be moments where it can become too much to for him, causing him to suffer from intense headaches, paranoia, and vivid hallucinations. If it gets severe enough, he may even pass out. This also prevents him from being able to use Hellfire and Divine Lightning at the same time.

Lack of control: Caelus control over his Angelic and Demon sides is delicate held at best and has been broken numerous times before. There have bern times where he is unable to use his Divine Lightning, or worse, he gets hit by intense feedback energy, which can cause a good amount of damage to him. For Hellfire, the consequences are even worse, cause if he loses control of it, his demon side will take over and begin to go on a rampage, burning everything in it's path to ashes until he's able to reclaim the reigns, though it has been rare the times he's been able to do so on his own.

Fuk da Police!: Caelus hates authority figures and people who believe in superiority, and will gladly try to knock them down a peg . . . or three. He's also a teensy bit of an anarchist.

Better at being bad: Caelus is more intune to his demon side then Angelic one, despit his want to use neither and generally do good things, which leads to him using it more often, increasing the risk of him going berserk

Demon rage: While using his demon powers, Caelus becomes much easier to bait and enrage, his emotions being fueled by the demonic energies, which in turn feed on the emotions to sustain themselves.

Instability: Caelus' powers are too unstable, which means he can't instantly switch between his Divine Lighting use and his hellfire use. It takes him around a minute and a half of concentration in order to make the switch, leaving him vulnerable to attack.

Abomination: Caelus is treated worse by most Angels then other Nephilim due to the sheer fact that not only is he the half-breed child of one of their leaders, a disgrace upon all Angels in their eyes, but he also bears the taint of a demon upon his soul. His presence is likely to be repulsive to all angels, and possibly others of his own kind, for he is the worst of all abominations. He's been the number one target for extermination by the Angels charged with doing so, and they are relentless in their pursuit of him. So much is their hatred for his very existence that anyone caught or throughout to be harboring him will be submitted to the fiery wrath of the heavens.

Personality

A life on the run from the forces of heaven and hell have made it so that Caelus isn't one to form connections and bonds with people easily, as many people that he grew to befriend found themselves either killed or the lives destroyed by getting caught in the cross fire of his battles with those who hunted him. This has led him to become slightly isolated from most people, and try to keep on the move, avoiding staying anywhere for to long less the wrath of heaven come down upon it.

This has also made him emotionally distant from most people he meets, even those he desperately wants to help, for fear of making them targets for those who would use such allies against him. This is hard for him, as he is at heart a social, kind-hearted person, once always eager to help his fellow man, he know ways everything on a scale of risk and reward. His life is generally unpleasant, and he has taken to blaming the powers he was born with, or in his darker moments, his parents, for all of his current troubles, and seeks a way to be rid of them, wanting nothing else than to live a quiet life free from any excitement or true conflict.

Background

Caelus is the son of a Seraphim, which gives him the ability to use the Divine Flame of heaven(or Divine Lightning, since it takes the form of electricity), but this has made him a much contested resource between demons and Angels due to it's latent abilities. The angels had been planning to harness the Divine Lightning, with Michael being in charge of handling him, deciding to not kill Caelus, but lock him away until his powers became strong enough, then use the Divine Lightning to seal away Lucifer. However, the fallen one gets wind of this and sends his forces to stop it, taking the child for himself. He then waits for it to properly mature after a few years before he attempts to do the same, take the power and harness it himself to use against the heavens. Before the Ritual can be finished, the angels launch an offense on Lucifer in order to destroy Caelus, who is stolen away from the chaos of the ensuing conflict by Lily's Mother, Melody, before leaving him in the hands of a family somewhere int the world in hopes that he can live a happy life. The ritual leaves a taint on Caelus' soul, which survives and grows by feeding off the holy energy of the Divine lightning, eventually becoming the substance now known as Hellfire. Then the rest of his life on the run as both Heaven and Hell chase after him begins.
Hidden 9 yrs ago Post by NaraK
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"She is the embodiment of what little humanity I have left... a treasure that deserves more than what she is..."
Nikola Lovelock




Name

Margaret Clementine

Age
20

Gender
Female

Species/Race
Human(?)

Powers


LIFE-SUPPORT: Margaret now has a fully functioning life-support system.

ANALYZE: Margaret can analyze basic non-supernatural physical structures of targets/objects.

Weaknesses


N/A: She can suffer from physical damage like many other characters


Personality




Margaret remains quiet and retains most of her strangely idle emotions. She now follows both Nikola and Data's instructions. Margaret seems to enjoy warm colors.

Background

After the war, Margaret's life-support system was completed, and she was taken in by Data for combat upgrades and service training. She seems to care about those she had met before, which consists of most of the original Athalia students she was with. She does not remember Ryuu, Zivon, and Liam that well, and has met with every other student at least twice.
Hidden 9 yrs ago Post by NaraK
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Sarina Marovalin


Age: 22

Gender: Female

Height: 175 cm

Weight: 150 lb

Species: Human

Hair Color: Red

Eye Color: Fiery Orange-Red

Skin Color: Healthy

Figure: Slim, yet noticeably fit.

Job: Vet

Powers

FIRE MANIPULATION: Fire manipulation! Sarina is able to manipulate fire and use them in different ways. Though she is not a master, she seems to have a somewhat great understanding in her ability. Her flames have the unique ability of becoming dense, making it able to defend Sarina from some dangerous attacks.

FIRESTEEL: Sarina has the unique ability of being able to infuse her flames on steel! She can use this to slide through rails effortlessly, enchant random items, and empower her equipment! It could be a bit destructive at times, though. Sarina can either select certain portions of steel or the entire object be enchanted. Firesteel can be turned back to regular steel at any time.

DAWNSEAL: As the wielder of Dawnseal, a weapon forged to defend and attack, Sarina automatically receives less damage from all physical damage types. She still has her own limits, however, as she needs to train her physical strength all by herself.

MAROVALIN STANCE: Sarina faces away from her enemy and fights “blindly”. In return for being unable to run in the Marovalin Stance, Sarina will be able to reflect projectiles with her powers with greater ease and have her attacks become faster in return for being less accurate.

Weaknesses

ICE: Sarina is less effective against ice spell users. She is currently trying to improve her resistance by eating cold foods and shaved ice.

SPEED: Sarina has a disadvantage in terms of speed, and must time and utilize her strengths properly in order to deal with speedsters and the like. Even with fast reflexes, she cannot stop her opponents from having a speed advantage unless she deals with it somehow.

COOKING: Sarina can create weapons of destruction by making soup. Nuff said.

INTELLIGENCE OVERLOAD: She may not have minded much about it when she was a student, but Sarina does not enjoy jumping

Personality


Sarina is sassy to a certain extent, but she is also somewhat of a kind and gullible girl. She enjoys being friendly with nice people, but tends to have interesting reactions to those who overload her brain with huge chunks of knowledge at once. She is afraid of broccoli and rats. She is outgoing, but she is not the best at choosing decent social conversation topics. Sarina can jump into strange conclusions quite easily.

Background


Sarina is a particularly simple girl! Her parents have taught her how to harness a bit of her powers, but she learned how to extensively train it elsewhere. When the war occurred, she departed her home to help those in dire times. She eventually ended up joining Maria’s group and became one of its newest members.
Hidden 9 yrs ago Post by NaraK
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"The one who controls others controls everything but the strongest."
Apophis, Deity of Chaos




Apophis


Age: Unknown

Species: ?

Gender: Male

Powers

Deity of Chaos and Order - As the reincarnation of the Deity of Darkness and Chaos, Apophis holds a horrifying amount of magic power, and a deceivingly large amount of physical power. Having finally defeated his brother, Ma'at, the Deity of Light and Order, in a duel, Apophis has claimed the power of his dead brother, wearing his flesh to emphasize his victory over the praised hero. The new power makes him immune to angelic auras.

Psychophilia - Apophis claims that he has nothing to fear, and it really does seem that way. The demented man is capable of using a strange source of energy no one else can utilize without becoming like him. Lies give him motivation, and the truth is something he thoroughly studies.

Dark Matter - Apophis is able to use dark matter, which is a power he originally had before it was amplified by his brother's strength. This dark matter is used in multiple ways, mostly in his abilities. The dark matter is not the unknown energy Apophis uses.

Sanity - Apophis is completely immune to mind-altering spells.

Eater of Souls - Being the Deity of Chaos, Apophis is strengthened by those who die around him. Killing a person, human, or demon with his own hands grants him a very small amount of permanently increased strength, and staying around a dead body grants him a decent physical strength boost as long as he is close to it. Apophis uses this natural ability of his to constantly evolve. Apophis must activate all of his souls to use his "Overmind" moves. The minimum requirement to using "Overmind" abilities is 300 souls. These souls must be taken by Apophis' own hands. In return, once the requirements are met, Apophis is free to use his Overmind abilities without any catches.

Weaknesses


-Weak against elemental spells - Apophis has no natural defense against elemental spells, severely relying on his abilities to prevent them from touching him easily. This problem becomes less prominent when he gains access to his Overmind abilities.

-Mirror - For some reason, Apophis does not like looking at mirrors. There is always the reflection of a long-haired girl next to him.

-Children - Apophis is unable to claim the souls of children. The reason is not specified.

Personality


Apophis is a god of chaos, death, and disorder. His psychotic intentions are rivaled by none, and the only thing people are sure about is that he serves Lucifer loyally. Apophis shows no pity in those who have tragic pasts, knowing that he has ended up in the cruelest of them all. He has a hobby of collecting the flesh of his enemies' corpses, oftentimes wearing them for a while to show his pride as a deity of death. The man's strategic thinking automatically makes him think up of some of the most brutal and terrifying methods of killing his victims: especially angels. Many greater demons do not stand up to his horrifyingly brutal methods, fearing that their souls would be devoured by him. Regardless of their fear, he tends to eat them anyway.

Apophis rarely ever attacks children, and he will never attack children who are have no relevance to him.

Background

TBR.
Hidden 9 yrs ago Post by NaraK
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Incoming massive spree of villain CSs. First starring Macbeth, a returning villain.




"I stood before him, frozen in fear. He walked by without grace, hesitation, and warmth; only the terrifying cold followed him."
Demon Soldier






Name
Macbeth

Age
Unknown

Gender
Male

Species/Race
Demon


Powers


Cold Flux - Macbeth affects temperature and blood pressure around him at a small radius. The more he sticks around a human being or an angel, the colder and more durable his body becomes. The cold around him can drop anyone's blood pressure (regardless of species, including demons). Holy spells are immediately dispelled when they enter the radius, giving Macbeth an increased regeneration effect.

Witch Hunt - If there are three or more people within a radius that scales to the size of a gladiatorial coliseum, Macbeth will have massively increased resistance physical attacks and immunity against magic spells. Note that his Cold Flux radius is deceivingly large. Demons cannot fulfill the requirements of this ability.

Ice Man - Macbeth's spells cannot be manipulated like regular ice. He also has excessive powerful resistance against offensive ice spells.

Painless - Macbeth is completely immune to spells that only induce pain, and has a naturally tough defense that mitigates a large input of the damage he gets.

Death Through Birth - When Macbeth dies, he will be automatically encased in a large chunk of ice. After seven days, Macbeth will reawaken and lose half of the powers his blade gained (Macbeth does not lose any of his sword's powers if he already collected more than 300 chunks of blood). Macbeth will be emotionally influenced by spells cast nearby or on his tomb of ice.

Sacrificial Rite - As the Sacrificial Rite grows stronger, Macbeth becomes stronger as well. An enemy struck by the Rite will empower it permanently by small amounts of energy surges, but hitting them again will not grant any more sacrifices to the Rite. Once Macbeth gains 300 stacks of blood packs, the Sacrificial Rite gains the ability to banish projectiles into nothingness by slicing through them, dispelling illusion effects, and forcefully unsummon summoned creatures. It will also boil and burn the wounds he inflicts unless he activates Sub-Zero Scepter.


Weaknesses

Thane of Glamis - While Macbeth is powerful against angels, he has less of a chance to win against powerful humans. Macbeth heavily relies on his Cold Flux to face humans and human-related species.

Blood - Macbeth is a formidable opponent, but he requires the blood of demons to be fully effective. Every once in a while, he picks out random demons and kills them for the Sacrificial Rite.

Moral - Macbeth, while being a loyal servant to the Sacrificial Rite and Lucifer, has a sense of moral he himself is not used to. If something shakes this moral, he usually hesitates in finishing his jobs.

Fear - Macbeth tends to use fear to strike efficiently. While this is a trait that gives him advantages over his enemies, he too is able to feel fear as well. He is afraid of certain things, though they are neither fire nor death. This fear is also supported by his out-of-place moral.


Personality

Macbeth's sword does some of the talking and cutting, while Macbeth carries the sword. While the two of them do synchronize well in terms of power and authority, the weapon tends to stay asleep for long periods of time. Macbeth learns through what he does and what others tell him, and he never draws his sword on others first. He cannot bring himself to strike down royal figures (ie. kings and princesses) without his sword's permission.

Macbeth's weapon is slowly losing control of itself, which is the reason why it wants to bask itself in the blood of demons, return back to its original form, and kill Macbeth before things go completely out of hand.

Macbeth rarely talks.

Background

By the time Lucifer had taken control over his full powers once more, a large tomb of ice was discovered in a frozen wasteland nearby Hell. It had been illuminating a strange light, and it reeked of magic, letting most of the demons who saw it shiver in fear. Why it was so near, yet so far from Hell was a mystery, but it was eventually decided among some of Lucifer's officers that some of their men should go out and retrieve the strange tomb of ice.

At first, the ten soldiers sent out to retrieve the tomb of ice came back with nothing, claiming that when they neared it, it vanished into nothingness. Confused and somewhat daunted by the tomb's apparent illusion, some of the officers decided to lead the second squad sent to retrieve the strange object. Nothing was to hide from Hell, after all, and it certainly would anger their leader if he found out that they were unable to do something so simple as searching for an object. But again, they found nothing, only staring off into the wasteland.

Eventually, Lucifer returned and, severely disappointed with the officers' incompetence, ordered them to find the object in two days. Just when all hope seemed to be lost after a day flew by, one of the officers, who decided to use an illusion-detecting item, found the tomb. The instant moment he laid a finger on it, the tomb revealed itself to everyone. Much to their horror, an armored man, who had a sword stabbed through his very skull, lied within the ice prison.

Once the news of its discovery had been revealed, Lucifer demanded to see this "Ice Man" for himself. When it was brought before him, he observed it thoroughly... before he suddenly began to melt the unmelting ice. His men watched in astonishment and confusion as their lord burned down the prison.

Eventually, only the Ice Man himself remained frozen, standing as if he were in eternal pain.

Not everything was meant to be frozen. And some things were better off frozen.

The sword, which stuck cleanly out of the ice, suddenly glowed, oozing out large pulses of dark energy. It yearned for the blood of demons, the blood of humans... and most interestingly, the deaths of angels. Lucifer, amused, yet surprised by this sword's malicious intentions, managed to calm it down.

The blade, with the voice of a battalion of fallen men and women, introduced itself as the Sacrificial Rite. Its original owner was apparently a demon who sought out after the destruction of heaven, and wanted to use the power of his own men with his own hands. Once it revealed its origins to Lucifer, it was only then that the king of Hell decided that he may have some use for this strange blade. After a lengthy discussion with a persistent weapon of death, Lucifer managed to get the blade on his side.

The instant moment the deal was made, the final remains of the ice encasing the Ice Man shattered. The armored warrior dropped on his knees, confused in where he was. The Rite simply told him, with a soothingly sinful voice, "Do not worry... I- no, we are here to guide you."

The Sacrificial Rite told the revived warrior that it revived him for the purpose of having someone capable of using it. The armored Ice Man, though he had no clue as to who he was, and who he was exactly serving, decided to comply. He, after all, did feel that disobeying someone who just saved his life was a sign of arrogance.

Lucifer was impressed by the Sacrificial Rite's power. But rather than the stubborn weapon, he found more interest in the Ice Man himself. This warrior- this confused, yet battle-hardened warrior- seemed like he would serve well for his revenge.

Speaking words of genuine truth, and a longing for a vengeance he wished to enact as soon as possible, Lucifer, the king of all demons, told the warrior,

"You are Macbeth. And I order you to follow my orders, and get me the revenge I've always wanted."

Macbeth telepathically requested the Sacrificial Rite to ask Lucifer a question. "Who must I kill, he says," said the blade as if it were giddy, longing to taste blood again. At this, Lucifer could not help but smile at this naïve man.

"Brightendale," the traitor of Heaven said, his deceivingly kind face remaining the same. "Lily and Melody Brightendale."

The Ice Man nodded. He now got the basic gist of his purpose: he was to serve this man, Lord Lucifer, as well as his savior, the Sacrificial Rite.

And he was to bring the snow of death upon the Brightendales, along with every single being that was related to them.
Hidden 9 yrs ago 9 yrs ago Post by Unfortunately
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"I fervently pray to all the gods ever invented by man that you are not just another idiot that came here simply to waste my time."





previously Anedine Anceril

Gender: Female
Obviously.
Species/Race: Blenci Elf
The equivalent of Caucasians in our species.
Age: 23, historically assassinated at 48
Height: 5'8"
Grown a bit.
Weight: 115 lb.
Starved a little.
Hair Color: Silver
Just regular in Blencis like me.
Eye Color: Blue
Skin Color: Albino
Another Blenci thing.
Figure: Slim and somewhat underweight, but only very slightly weaker than the average person.
Consequently, my "physical assets" have shrunk a little, but why do people take notice of such a mundane feature?
Occupation: Hermit, historically a princess (non-heir) and philosopher
Nicknames: Anedine, Artav, etc.

Powers

Spellwriting: Using the ancient practice of spellwriting accessible only to a few intellectuals with enough perseverance and intelligence to pursue this difficult but potentially highly rewarding and powerful art, Artavi'e has the ability to write, keep and use books containing complex mathematical formulas and symbols that all join together to create spells accessible by everyone, provided they have magical reserves to channel them forth and convert it into the appropriate spell. Consequently, Artavi'e has quite a big amount of energy welling up from within her body as a result of frequent meditation in between her writing periods. Note that some spell types (such as some shapeshifting spells) can't be replicated.

List of Spell Tomes Currently Written (and one in progress)
Basic Geokinesis: Small to medium scale earth manipulation.
Basic Pyrokinesis: Small to medium scale fire manipulation.
Arcane Shield: Forward-facing barrier that offers protection from physical and magical attacks.
Gradual Heal: Boosts tissue repair.
Intermediate Pyrokinesis: Small-AoE'd pyrokinetic spells.
Familiar (work in progress IC-wise): Summons a minion, form yet to be determined.
Reincarnation (planned): Responsible for bringing her into the world today. Bound to the owner. Upon death of the owner, the Book encases itself in a magical stone, and cracks open in a long, random amount of time, allowing the owner to live again with the exact same appearance as her previous incarnation. Because her previous book was imperfect, her spirit was temporarily lost until the placeholder soul (Anedine) departed. The placeholder soul also held different magical abilities from the original spirit, explaining why "Anedine" suddenly has a new set of spells.

Eidetic Memory: While not a magical ability in itself, this has proved useful enough in spellwriting that Artavi'e put it to good use in writing the spells back in her day, and even knows how to write a destructive spell with such power equivalent to an atomic bomb, although her large magical reserves can't match the cost of that by even less than a dozen percent.

Weaknesses

Material Possessions: All of Artav's magical abilities, excluding spellwriting, are material. By destroying a book that contains one of them, Artavi'e will have one less spell in her hands, and spellbooks take a rather long time to write. She is aware of this, and has encased some of her books in protective cases when not in use.

Delay: Because of the nature of Artav's ability, she will have to switch books every time she changes spells, and is also a consequence of the aforementioned weakness. Putting the previous book in its case and opening another case to grab another book will take an amount of time, big or small, depending on how much Artav is in a pinch.

Personality

Artav's personality is a big contrast to her Anedine persona before the incident, being calm, collected and isolated as opposed to being previously klutzy, awkward, and extroverted. Although both are intelligent, Artav is way further ahead and is much more devoted to learning, something which she has always took value of since her previous incarnation.

Her isolationism has blurred her senses somewhat. While introverted, Artavi'e is not necessarily shy, but rather shows disdain towards most people and occasionally questioning their existence, especially towards whoever she's speaking with. She finds difficulty trusting anyone, although she's willing to impart her knowledge to those that consult her wisdom. Artav also isn't particularly keen on either side of the war, and allows either Marcus or Maria to get her persuaded to their side provided they get her to trust them.

Artav is greedy regarding her books and doesn't let anyone touch them.

She is aware of her life as Anedine and retains her memories, although she holds contempt over these.

As a Kottstanian, Artavi'e wears East Asian-like clothing and decorates her home in this manner, but speaks in a Spanish-like accent.

Background

Anedine actually died in the incident, becoming brain-dead after a big chunk of rubble slid and struck her head as it fell down. Fortunately, the rest of her body remained intact, and it sat there for a whole day fresh and alive, albeit lifeless. This is when Artavi'e, the supposed owner of the body, took action; when nobody was around anymore Athalia was now in ruin, her spirit immediately seized control.

But before we continue, let us chronicle the first life of Artavi'e.

Born the second child to the royal family of the Classical-era kingdom of Kottstania, Artavi'e Mosceredanu was a child prodigy and a highly gifted person. No, we're not talking gifted in a magical sense. One could wonder why she wasn't chosen as heir. It wasn't because his older brother was the heir apparent and traditionally can't be stripped of his right. It was because around the time her parents noticed her talent for learning, they also observed that she was a difficult child to get along. Most of the time she refused to go around with her family and instead remained either in her room or at the Royal Library to read. The queen, worried about this, tried to introduce her to a public environment, namely a school. Instead of correcting what she thought was her shy side, she learned that Artav had developed a disdain towards everyone, when the scribes, although impressed with her intelligence, were alarmed with her arrogance and untoward behavior.

Such an attitude was unfit for a ruler, so to still give her a privilege, Artavi'e was made a royal adviser when her mother retired and her brother ascended to the throne. Her fame mostly resides, however, as a spellwriter. From a mere kingdom, Artavi'e's weapons brought about the rise of Kottstania into an empire. Albeit not as influential as Rome, Kottstania still rose to high glory, even after her death at the hands of envious fellow advisors. However, the empire quickly fell after the death of the second Emperor, as the successors after her brother's grandson were incompetent and corrupt, and the Empire's influence quickly vanished like Lavanya's traces of existence on Earth.

But her life doesn't end here. Artavi'e's Resurrection book, something which she has experimented on in the early years, would eventually give way to her rebirth nearly two thousand years later. Although a bit botched and overtaken by the placeholder soul many know as Anedine, the incident that forced the girl's soul out and away to Heaven allowed Artav to take place as the rightful owner of the body.

For a time after setting herself free from Limbo, the elf aimlessly wandered as she tried to find something to live in. Artav instantly remembered about the parents of that... girl, and sought refuge within the Anceril home. When they died away from home as they were unaware that Marcus Cross was leading a quest to world domination, Artav felt no emotion, because "Anedine" was an entirely different person, and she cared little for the parents of other people. Artav took their home as hers, dwelling in isolation from others, and occasionally going outside on the rare occasion that she wanted to see people and share knowledge, but only out of general boredom.


Trivia


-Kottstania tends to have an East Asian style of aesthetics, a European (specifically Latin-like with a Spanish accent) manner of speech, and ancient Western/Mesopotamian style of music.

-Regular Theme

-War Theme

-Originally a mere "fanservice" character and was not expected to last long, Anedine was later radically developed into a much more serious character now known as Artavi'e.
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A hero who knew how to save everything but himself, Kyle was locked in prison after he murdered a famed and beloved priest, who happened to be a disguised leader of an underground crime syndicate. With all evidence that could provide reason behind his actions erased by the rest of the syndicate's leaders, Kyle got the hang of his own kind of prison life... Until now.




"They made the mistake of locking up a person who has little self-value."






"I'm back."


Kyle Belle


Basics

Male
Human
Age: 28
Height: 185 cm
Weight: 210 lb
Hair Color: Blonde
Eye Color:: Blue
Skin Color: Healthy
Figure: Muscular (Lean)
Job: None

Powers


The Power To Throw Sh-- Around Him Like A Human Being Would: Kyle Belle can pick up anything small and fire it like a missile (usually stones). Damage lessens as the object travels farther, but to make up for its generally weak far-range potential, the objects tend to go far in a straight line.

Scat Trip: Kyle Belle is heavily resistant to mind manipulation. Thankfully, he's not much of a mind-manipulating person. He's pretty damn fast and strong, though.

Knife: Give Belle a knife and he could make taco bell out of a lot of things that enter his sight. Thing is that he can't just go ahead and pick one out of the air; he needs to either find one or get one from someone else. Once he carries a knife, he won't pick up anything around him, so he may suddenly throw the blade to the middle of nowhere.

Weaknesses


Walker: Kyle walks. Does he run? Yes, but he hates it.

Prisoner Mindset: Kyle takes orders in very literal ways. If someone forgets to add something in an order given to him, then he will probably never think about doing it.

Cuffs: Kyle's strength and speed is wonky, and since he is used to having cuffs at this point, breaking them may cause strange side effects to both himself and the opponent.

Personality


Kyle seems like a regularly lazy person from a first glance, but he is actually considered to be one of the most fervent fighters to ever have existed. Though he expresses lack of enthusiasm for many things that do not interest him, he is quite easy to persuade into doing things. He enjoys fighting and toying around with those who severely underestimate the massive power he achieved.

Background


He came out on TV, he came out for both his uprising against crime and downfall from it. A hero who knew how to save everything but himself, Kyle was locked in prison after he murdered a famed and beloved priest, who happened to be a disguised leader of an underground crime syndicate. With all evidence that could provide reason behind his actions erased by the rest of the syndicate's leaders, Kyle got the hang of his own kind of prison life. He was released when he accepted a contract; a contract that made him work directly under Maria Cross and her comrades. He has no intentions on betraying anyone, and actually considers his prison to be his final destination in the end.

Fun Facts


- Margaret Clementine used to be- and still is- a fan of Kyle Belle.

- Old posters and magazines featured Kyle Belle.

- Kyle Belle knows a lot about the Deep Web- and he understandably stays quiet about it.

Theme


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"Blood for blood."
Baalthar

Baalthar, the Shadow King



Basic Information

Gender:
Male.
Age:
He does not age, being immortal. However, his appearance is the one a young adult human, between twenty and twenty-five at most.
Race:
Baalthar was a demon, but currently, he's an immortal being - humanoid, so far. One can not name what he currently is, though.
Height:
5'10" / 1.78 m
Weight:
141 lb. / 63.96 kg
Hair color:
Black.
Eye color:
Baalthar's most prominent trait - in his appearance at least - is his eyes. They're an unnatural pale blue that has a very, very light glow when someone looks closely.
Skin color:
Caucasian, somewhat pale but not sickly so.
Attire:


Information:

Backstory:


Personality:
Baalthar is a being that seems to feel no emotion towards anything. Void of any emotion leaves little room for a true personality, yet, he manages to often show traits that distinguish himself in a manner or another, such as arrogance; Baalthar frequently thinks of himself superior to others and will always remind both himself and others that he 'bows to no one'. Another noticeable trait, is how utterly vindictive he is; to him, 'blood for blood' are the words that'll always make him seek vengeance towards everything that caused him pain or suffering, physical or not. Lastly, Baalthar has a dark sense of humor and is constantly cynical, especially when in a combat or riskful situation. Besides that, Baalthar is not extremely cruel, as he does not kill without the necessity to do so, he's not insane, as he'll always act with caution and tends to think before his actions and he is not in any manner a danger to anyone that's not either an angel, a demon or seeking the same thing as him: Reign over Hell.

To talk more about that, his objective is to take hell's reign from Lucifer himself as he firmly believes that he's the rightful King. That's what has awakened his crave for more and more power, and is what often makes others think that he has no limits imposed by morals - which might be true to certain extent. When it comes to ways of obtaining more power, Baalthar will reach extended lengths.

Umbra Regis

First, the Umbra Regis (Shadow Reign) is a powerful elemental blade wielded by the Shadow King a millennia ago. This sword is extremely powerful and only equal to the Lux Regis in terms of power, standing above all other Regis swords. Because of it's huge power, the blade seems to have it's drawbacks on the wielder: First, the wielder is slowly changed by the blade. It speaks to whoever wields it, and asks to draw blood. It makes the wielder bloodthirsty and violent, "Shadowing the wielder's heart". There is more, too; anyone can wield the Umbra Regis, but the blade will always choose the "Rightful" wielder, and this chosen one has far more power when using the blade. Baalthar is the rightful wielder of the Umbra Regis


Those are the abilities granted to the rightful wielder:

Natural Abilities:


Immortality: Baalthar does not age, has no need for eat, sleep or water, is not affected by weather conditions and never gets sick.

Shadow Ruler: Baalthar is completely immune to all shadow spells or magic. He's also naturally resistant to some of the demonic and void spells.

Profane Presence: All angels and light/holy magic users might feel discomfort whenever Baalthar is present.

Unholy Vitality: Baalthar has increased stamina, strength and speed.

Shadow Flight: When out of combat, Baalthar can become a living shadow and travel at a much faster speed.

Perception: Baalthar can naturally perceive things whenever they are within the shadows. This increases his reflexes and agility whenever it's dark or shadowy.

Blasphemy: Baalthar is no demon any longer, but a being forged purely by shadows. He has no weakness towards holy spells - they deal normal damage to him.

Abilities:


Come Forth, Umbra Regis!: Baalthar can summon the Umbra Regis at any time. This means even from someone's hands, or from a few meters away. Naturally, he can also banish it to the shadow realm at will.

Tenebrae: Baalthar's method if initiating a fight. With the Umbra Regis, he'll pierce the ground beneath him and mutter a chant in an unspoken language. In a matter of seconds, a large area around himself will become pitch-black; all of his spells have their cost reduced inside of the Tenebrae, and his wound heal at a faster rate (small wounds in mere seconds, deeper and other severe wounds in minutes). This lasts at least ten minutes.

Nicto: Baalthar can teleport to any nearby shadow instantly. While Tenebrae is active, he can teleport anywhere within the affected area.

Umbra Torquem: Constantly, Baalthar materializes shadows as a dense, nearly unbreakable object that wraps around his wrists. He'll use these as chains to attack and wrap around enemies - both to cause damage and apprehend them, if he needs to.

Umbra Capto: Whenever a foe distract themselves, Baalthar can summon their very shadow in the form of a large hand and attempt to grip his foe. If he succeeds, he'll pull them towards himself.

Umbra Ictus: Sometimes when striking, Baalthar can cause Umbra Regis to materialize a cutting shadow that follows the blade- extending it's range in order to hit foes that weren't originally in reach. This is not costly, but if overused, will tire him eventually.

Terminus: Baalthar's ultimate resort. When losing a fight badly, he'll open a cut in his left palm and likely mutter; "Blood for blood". Then, he'll pierce the Umbra Regis onto his palm and absorb it - completely. Once the sword disappears, Baalthar's eyes turn a pitch black color and Tenebrae actives automatically around an enormous area around him. For at least three minutes, he'll be capable of using all of his abilities - except for Umbra Ictus - without cost, and will gain an increase in power, strength and speed which triples his already unnatural stats. If he survives the end of Terminus, he'll pass out and will need at least a whole day to recover only just 10% of his power, being incapable of fighting during at least a week.
This however can be somewhat negated if someone who's capable of healing Baalthar is present, boosting his recover.

Weaknesses:

The Sun: While the Sun is ironically the source of shadow, Baalthar does not work well with that. The shadow he uses, is the darkness - what opposes light. The sun is basically... light, which often makes it harder to use his spells.

Daytime: For the reason above.

Power: While seemingly powerful, Baalthar's abilities are based around finesse and speed. He needs to strike without being hit, otherwise he'll fall rapidly. He does not have any form of brute or intense power.

Greed: He's always seeking more power and while that seems positive, it can cause his downfall.

Lux Regis: The sword that equals Umbra Regis in power.

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