Hidden 8 yrs ago 8 yrs ago Post by Polybius
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Polybius Rhymer

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Mercenaries


Sellswords, Bandits & Brigands in a world of fantasy and political intrigue.

Inspired by Game of Thrones, FFtactics, D&D and this. (Sort of).



Table of Contents


  • Introduction
    • What is Mercenaries?
    • What can I do in the game?
    • How do turns work?
    • Questions?
  • World information
    • Core Assumptions
    • Map
    • Cities & Territories
    • Races
    • Gods
    • Kingdoms
  • Companies
    • Company Office
    • Morale
    • Reputation
    • Storage
    • Co. Ledger & Upkeep
  • Mercenaries
    • Commanders
    • Commander Archetypes
  • Recruiting
    • Hiring
    • Generic Recruits
    • Hiring Advanced Level Recruits
    • Class Advancement Table
    • Feats
    • Specialty Units

  • Combat
    • Sending Orders
  • Items & Equipment
    • Arms & Armor Explained
    • Potions
    • Medicine
    • Ships

Introduction











World Information

The world of Mundus is divided into a few distinct geographical locations. The continent to the West is home to the older Human Kingdoms. Dark forests and steep mountains dotted with stony keeps and ruins. A few elvish and dwarven colonies exist and orcish raiders plunder the southern crossings. The continent to the East is more diverse. The great plains in the far east are home to raiding parties of tribal horseman. They fight endlessly with hordes of orcs and ogres. The wealthy and modern kingdoms on the coast are home to Elvish Citadels, and 'Free' human cities. Trade is good despite the lurking pirates of the island countries to the south, the much reviled Praedish. Opportunity abounds for men and women with a keen sense of business and the talent and bravery required.













Companies



Companies are the groups of mercenaries that you, as a player control. A company has an Office, where the men rest, strategize and keep their equipment and gold. Reputation is how well known your company is and determines which jobs/missions are available to your company. Morale is how loyal your men are and how well they fight.







Mercenaries


Your company consists of mercenaries, who are the main fighting force. You also have non-combatant specialists that act as support members.




Recruiting













Combat



In combat, each unit attacks and deals damage to each other at the same time. Attributes, stacking bonuses, equipment, morale and boons are all taken into account. Each character hits for 1 damage + extra damage from class stats (CON/DEX/WIS). When a characters Hit Points reach 0, they die. HP can be restored by resting, (having no action or assignment during a turn), priests ( a specialist unit), or medicine.



Items & Equipment


You may equip your mercenaries with equipment and items like potions to make them more effective in combat. Some items temporarily boost damage stats like CON or DEX, while other items heal HP. Medicines may only be used in between turns. Ships are needed for contracts at sea, or if you wish to avoid passage fees to move to another continent. Each type is detailed below, with buy/sell price & effect.







Get Started!



Hidden 8 yrs ago Post by Nevix
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Intrigued.
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Hidden 8 yrs ago 8 yrs ago Post by Polybius
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Polybius Rhymer

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Here's some more information about Recruit Classes and Combat Basics

Hidden 8 yrs ago 8 yrs ago Post by Shorticus
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I'm guessing that different races (dwarves vs. humans vs. elves) have slightly different stats? And spellcasters have various types of spells available to them?

And I hate to bother, but are there hybrid classes as well? I.E. a warrior-ranger?
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Polybius Rhymer

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I'm guessing that different races (dwarves vs. humans vs. elves) have slightly different stats? And spellcasters have various types of spells available to them?

And I hate to bother, but are there hybrid classes as well? I.E. a warrior-ranger?


Considering multi-classing. I mean it makes sense to do that but I'm still working out combat and I don't want to throw too many rules/additions in quite yet. But probably yes, multiclassing will be available. Racial bonuses will be applied according to standard D&D fare (Dwarves have high CON, Elves have high DEX etc.)
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  • Blackbarn, Thief Lvl 3


Has the thief class been scrapped then?
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<Snipped quote by Polybius>

Has the thief class been scrapped then?


At this point thieves will be specialists and advance differently than standard warrior/ranger/mage classes.
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Relations: Negative is bad, positive is good.
Local: 5
Kingdom: 1
Bandits: -5

Gold: 200g Your money. Use this to recruit new mercenaries, buy equipment or bases and boats
Company Inventory: A list of your companies items
1 Healing Potion
2 Potions of Strength
1 Longboat


Are these the items/values that every company starts off with?
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<Snipped quote by Polybius>

Are these the items/values that every company starts off with?


No. Just an example.
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Expressing interest.
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<Snipped quote by rush99999>

No. Just an example.


Well then what do we start with?
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<Snipped quote by Polybius>

Well then what do we start with?


It's already said: 200 gold which can be used to buy everything you need.

I misread.
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<Snipped quote by Polybius>

Well then what do we start with?


Still working on this. I'm building it from scratch so please be patient. You will have a certain amount of GOLd to buy starting equipment for your mercs. You will get five or so starting recruits. You get to pick the race. One of these will be your commander. You get a free company office in a city of your choice. I haven't even started the commander section yet, however. Also multi classing is a thing. You just don't take a feat when you switch classes.
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Concerning races...

I've been mulling over playing something like goblins or halflings or maybe orcs. Would that be acceptable?
Hidden 8 yrs ago 8 yrs ago Post by Wade Wilson
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Concerning races...

I've been mulling over playing something like goblins or halflings or maybe orcs. Would that be acceptable?


Yeah, I was wondering about races too. I was thinking of a gang of dark-elves with a neutral alignment.
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@Polybius Take your time. This is an awesome concept and should be given all the attention it needs. I'm thinking an elven commander with a bit of a sadistic streak. Should be fun =P
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I will take everything into consideration, sure. I want to give you guys as many options as possible without compromising the playability of the game.
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Hidden 8 yrs ago Post by rush99999
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Here's a 1st draft for my company.

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Hidden 8 yrs ago Post by Polybius
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Small update this morning. Here is how the Commander Section is shaping up.

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