Both Maeki and Bet knew Eirún for quite a while now. Maeki, cheerful as always, was quick to greet Eirún after noticing her, asking Bet to bring her some stew. It didn't take long after that until more mercenaries began sitting at the counter, no doubt attracted by the opportunity of potential work. While it was true that it was possible some of them might be only curious, the most likely reason was their intuition... and the fine clothes being worn by the travelers... Clear tells that there would likely be a job worth taking.
Given her more... reserved personality, Eirún could easily understand how irritating such opportunistic and meddlesome behavior could be. It was, after all, one of the main reasons why people usually saw mercenaries in a bad light. With that said, ever since she had started working as one, she quickly learned that keeping one's mouth closed and ears open was one of the best qualities a mercenary could have. Fortunately for her, being mute did help quite a bit in that regard.
Whether they were attracted by the two strangers talking to Maeki or merely wanted to greet him and have something to eat like Eirún, more mercenaries soon sat at the counter. Among them were a hooded man and a dangerous looking man with a scar on his face. Like Eirún herself, the hooded man seemed to patiently wait his time to be served, but the way the scarred man approached and looked around made him look as if he already had a clear reason and objective in mind. Instead of focusing on the woman, his cold stare went instead immediately towards her companion... a knight of clear Luxun descent. For a moment, Eirún could feel the tension in the scarred man's expression...
The moment the woman took the scarred mercenary's mug though, Eirún felt as if a serious conflict was about to start... The mix of pride and provocation from the nobles' part was rarely a good mix. Especially when amidst mercenaries, who rarely tolerated disrespect, whether from another mercenary or even a noble.
Truth be told, Eirún herself wasn't exactly good with those noble types as well. Particularly the way they seemed to think they were above everyone else was similar enough to how mages usually acted to make her quite annoyed by their presence. Those two nobles also didn't seem to make their case any easier, refusing to back down despite having stolen the scarred mercenary's mug of mead, almost as if they expected him to be thankful for it. The tense atmosphere continued for quite a while as they talked with each other after having been left by themselves as Maeki went to the kitchen.
When the Fenris name was spoken by the Luxun knight, everything became clearer... From their haughty attitude to how easily the woman unsheathed a rimeglass dagger, the woman seemed intent on acting superior even after it was revealed that the one she was provoking was the very mage-killer she sought to hire.
On the other hand, for someone who looked so dangerous, the scarred mercenary sure showed an admirable patience and restraint... That much was clear.
As amusing as it was watching the most questionable 'negotiation' attempt she had ever seen, it seemed they had finally decided to have that talk in a more private location. After the small scene they had caused, quite a few of the other patrons, even the ones who seemed to be drunk at first were probably paying close attention now. Just as Maeki began escorting the group inside, Bet arrived with Eirún's stew and a mug of cold ale, handing it to Eirún as she thanked her with a smile and a nod.
Eirún didn't want to be nosy and intrude on their private talk she couldn't help but be curious after everything she had heard. Two ragged nobles smelling of soot and ash came looking for a mage-killer acting nervously and in a hurry... One didn't need to be particularly smart to know there was likely something big that happened to the Fenris family. Even though they seemed to be looking for a specific mercenary, there was a good chance Eirún might be hired as well. Taking that in consideration, she decided to quietly grab her mug of ale and the bowl of stew and discreetly follow them inside.
With the group having decided to leave the gallery, a final talk with the djinn was apparently necessary before they continued their journey. Thankfully, Vesemir seemingly already knew what he wished to take from the gallery, something Miwa was grateful for, as she had no kindness remaining to show Arcan after how he had acted before. What she wasn't expecting though was the accusation he made after Vesemir was finished. Returning his stare with pure hostility, Miwa was ready to argue back... That is, before Fia stepped forward and produced the stolen items Arcan had mentioned.
Arcan's accusation was already enough to make Miwa angry, but the way he talked as if they were all responsible for Fia's actions made Miwa furious. To make things worse, she couldn't say anything about it... Should she complain that the entire group wasn't responsible for Fia's decision, she would be contradicting her own words back when she was protecting Jazdia from the Djinn.
"As much as I dislike him... I can't condone theft..." Miwa said, tightening her fist, clearly trying to control her anger and frustration.
As Arcan finished explaining what each one of the stolen trinkets did, he proposed a deal to Fia. Clearly a terrible idea, considering who they were dealing with.
"I agree with Vesemir. Any deal with him will bring nothing but danger. The sooner we live Theriadore's Gallery the better." Miwa said, clearly taking a jab at how Arcan referred to the gallery as his gallery when talking with Vesemir earlier.
I loved the narrative style used to introduce the world! Definitely interested!
Also, expanding on the question about The Compromise, what exactly would be considered a valid sacrifice? Something more material and direct like one's eyes or a member, something a bit more abstract like the 'ability to see' (without physically losing their eyes) or even something completely abstract like emotions?
Takaya's previous words still echoed in Kōshin's head... Words that left quite a bitter taste in his mouth. While the Daikaku Temple had agreed in assisting the Slayers against rogue demons, they were still clearly a separate organization. Specifically regarding how the temple saw evil as just evil, regardless of race... Or at least that was what they were supposed to be... As the time went on, the entire temple was slowly, but surely manipulated. A neutral entity at first, they were now seen as clear allies of the slayers... And judging by Takaya's words, even the slayers themselves saw the temple as being under their control...
Kōshin thought the temple was beyond such things as petty political struggles, being instead a bastion of peace and calm... But this exact unwillingness to discuss power politics was what perhaps caused it's downfall. Kōshin and the entire temple were unknowingly manipulated and dragged into a conflict that weren't theirs to begin with... Still, in the end that did not change the fact that the Daikaku Temple fell... And it fell because Kōshin failed. Failed in protecting it, in realizing what was happening and above everything else, failed in preventing the temple from being dragged into a conflict they weren't supposed to take sides.
"Nothing will change the fact that the temple fell because I was unable to protect it. Should the other monks see fit to elect a new head monk to the Daikaku Temple, so be it." Those were the words he had replied to Takaya previously and even now, they stood unchanged. Kōshin had no intention of keeping his position as the head monk should the other branches decide he was unfit for the role, but as long as he remained as the head monk, he wouldn't let Takaya have things his way...
There was no reason to accept the slayer's help after the attack... The wounded monks' lives came first after all... During the last few weeks, Kōshin remained within the Slayers' headquarters. Helping the wounded monks and biding his time. He would not let Takaya turn himself and the Daikaku monks into soldiers for the slayers or bring all them under his control. The damage to the temple's standing was already done. The demons saw the Daikaku temple as allies to the slayers. Unless Kōshin and the monks truly became the slayer's subordinates, they would keep suffering attacks from demons who were after the blue spider lilies... The only way to prevent the temple from becoming a target was to disclose the method to plant and produce blue spider lilies... To both sides of the ongoing conflict. A radical and dangerous solution, but the only solution Kōshin could think of...
Both the Slayers and the demons were dangerous. For different reasons, but dangerous nonetheless... He would have to think well to which demon he would hand over the production method of the Blue Spider Lilies. Even among demons, he knew there were a few who seemed to despise conflict as much as he did. If he could get in contact with them, they would be the safest bet. With the one thing both sides were fighting for now being known by both sides, neither one of them would have any reason to go after the Daikaku Temple anymore.
But the time for action hasn't arrived yet. There was still much to do. For now, Kōshin would simply bide his time. There was no reason to reject the Slayer's offer of protection... Even if they did so out of personal interest.
Until the time was right, Kōshin would keep doing the same thing he had been doing since the time he and the remaining monks arrived on the Slayer's headquarters. Praying for the fallen, meditating and training. Silently waiting until he could correct his mistakes, the same ones that led the temple to it's destruction and caused the loss of many monks.
Those who often saw and dealt with mercenaries normally knew that they were prone to be a very diverse group, some even bordering the eccentric. But even among those, Eirún stood out. Despite being a sporadic visitor in Blackpebble, she was still the center of rumors, stares and whispers whenever she came to the town in search for a job. As usual, those were all met with the cold indifference that Eirún was already known for as she made her way to the Stone's Throw Tavern, a place known by mercenaries as an unofficial hub to those looking for contracts while also serving as a place to rest and eat between jobs.
Inside of the Stone's Throw, most of the regulars already knew Eirún enough to simply leave her to her own devices as she was generally quiet and calm, rarely causing any issues as long as she wasn't provoked. The owner himself also didn't seem to mind Eirún's presence that much as she rarely caused problems. Unlike some, more rowdy patrons, she always kept blade tied to her back, neatly wrapped in black cloth instead of waving it around and mostly kept to her own. Another one of the reasons for that was also the deal she ended up making with the tavern's owner. Whenever she came searching for a job, she would pay him an extra fee, equivalent of a room to spend the night. At first, this fee was a way for Eirún as a new mercenary to have some help finding her first contracts but nowadays she continued paying it not only to thank the owner for his help, but also to ask him to recommend her to trustworthy employers.
From the bard's song to the loud noises of drunk mercenaries, the tavern was exactly as Eirún remembered it. No matter how many times she came, the atmosphere was the same. What was different from usual though were the two patrons who were speaking with the owner. Both of them seemed to be quite different from the usual patrons that attended the tavern. Sitting down on the bench, silently waiting for the owner to greet her, Eirún couldn't help but pay a bit more attention at the man and woman speaking to the owner. The man wore light armor while the woman wore fine leather clothes and a fox fur as a scarf, practical but of unmistakable quality. Both of them were dirty with soot and smelling heavily of smoke. Their expressions also had a certain grim urgency, indicating that whatever they've been through was something serious.
When both strangers seemed to have finished talking, Eirún finally greeted the owner in the same way he was already used to: a faint, almost imperceptible smile, a rare thing she reserved only for a few people, and a nod. With a discreet wave, Eirún put a few coins on the counter, enough to pay for the deal she had with the owner and a little extra. As she did so, she raised her to hand her mouth, curling her fingers inward towards her lips, signalling her desire to have something to eat and drink.
_ Relevant Experience: Not much is known about the enigma that is the mute mercenary called Eirún. While her stature and appearance make it quite clear that her blood can be traced back to the old tribes of the north, no one seems to know her exact origins. At first, her status as a blade for hire was met with skepticism, disbelief and even disdain. Few were those willing to entrust a contract to an apparently inexperienced mercenary, especially one that seemed to lack any form of armor or protective gear. Her blade, despite the wonderful craftsmanship looked almost out of place being wielded by such a lithe woman who would seem to be more suited to wield light blades. When she finally took her first contract though, few were those who had any doubts remaining about her skills. The gracefully curved blade she wielded appeared to be weightless, singing as she effortlessly wielded it. Her dance-like movements, precise, beautiful and deadly. While she undeniably lacked experience at first, her skills seemed to more than make up for that fact.
Nowadays, few are those who don't know her name among the Fenris mercenaries and fewer are those who underestimate her. But even with her growing renown, Eirún remains mostly an enigma. Not much more than her name known to most. Coming and going whenever she pleases, even now she still seems to take only a few specific jobs and always disappearing soon after completing them.
Why You Should Hire Me: While it is hard to distinguish between the rumors and tales told about Eirún and what is true, her skill is beyond any doubt. Her true abilities, apart from her skill with her blade aren't well known but it is believed that is either a spellblade or... If you believe the rumors maybe something... older. Whether it is by magic or the usage of an aurite artifact, the ringing sound of her blade as she performs her sword-dance seem to mess with her opponents' senses and balance, making the already hard task of keeping up with her movements even harder. Some rumors point to the fact that she also seems to have some sort of control over the wind, but whether these rumors are merely poetic liberties taken by those who were enamored by her movements or true still remain to be seen.
Besides her skills with the blade, Eirún has shown herself to be more than apt at being a guide, especially within the wild regions of Fenris and Haldr. Her high tolerance to cold seems to make her unbothered by the changes in temperature despite her curious choice for clothing and she showed to be quite adept at hunting in the traditional Fenris manner, proving to be quite agile and silent, despite her choice of weapon. Contacting her and having her accept a contract might prove to be a challenge, but definitely worthy should the opportunity arise. She has also shown to take quite a few mage-hunting contracts... It is quite likely that there is some animosity between her and the mages of Luxu. Besides, having the blood of the old tribes running through her veins and keeping their old traditions alive, when coupled with the little that is known about her makes it clear she is an ally of the old tribes of Fenris.
Standing at 1.72m, Zahra's lean, tall body and elegant posture give her a regal beauty which is only accentuated by the crown of feathers in her head. Despite that, a closer look hints at her dangerous, predatory nature. From sharp claws and talons to eyes that seem to watch every move, a quick look is all it takes for one to realize the danger that lies beneath her elegant appearance.
Mostly wearing shawls and robes of light fabric, Zahra often favors practical clothes, suited both to protect her from the elements but also do not restrict her movements be it for flight or fight. The warm, sandy hues help both in avoiding excessive heat and unwanted attention due to her plumage. While Zahra was taught to travel light, she often carries a small knapsack on her back with some essential utilities for survival in the desert, including a leather waterskin for emergencies.
Personality & Reputation
Life in the harsh deserts of Verja taught Zahra to be always alert and vigilant. Her few words and sharp gaze give the impression of an aloof and distant woman when in reality, both life and her elders taught her that to trust too easily is to make oneself vulnerable, especially in the unforgiving lands of Verja... A lesson that has not yet failed in keeping her safe and alive.
While her reputation as a guide and guard to those seeking to cross the Verjan deserts did earn her quite a bit respect and even some admiration, the stories told by some of how she seems to show no hesitation before swiftly dealing with bandits and raiders also made many treat her with a great amount of caution.
Despite this somewhat mixed reputation, those who approach Zahra with good intentions, given enough time, often find to be a rather warm and approachable woman. After earning her trust, her cold demeanor warms and gives way to genuine interest and care. Only when Zahra finally shows to genuinely enjoy their presence and companionship that she finally starts opening herself in order to learn more about those she considers close.
History
Zahra's family history can be traced back to the first great massacre the Eidola suffered under the hands of the Huma. Many Eidola chose to isolate themselves into the mountains, but Zahra's ancestors, doubting the Humas' greed wouldn't find a way to follow them there, chose a different path, taking refuge into the dangerous and conflict ridden lands of Verja. The first years were tough. Adapting to a completely different land and style of life wasn't easy for an Eidola. From the scorching heat to the lack of water, to brush was an almost daily occurrence for them. With time and thanks to the merchant caravans they worked for as helpers and sometimes scouts, they learned not only the tricks to navigate the scorching heat but how to navigate the land. From animals and creatures that could be hunted even in the scorching desert in an emergency and how accurately find oasis to replenish their supplies of water to even techniques to conserve as much water as possible when traveling, all this knowledge acquired via good connections and valuable, albeit passing, friends.
Years passed and through the generational knowledge left by her elders, Zahra has more than earned her place among the small community of Eidolas who made the harsh deserts their new home. With a reputation of one of the best guides of the region, she has earned the luxury of being selective with her contracts. Some of this is due to the connections her family built over the years with merchant caravans, who provide her with privileged information regarding safe routes, where bandits and raiders are least active. This relationship with the trading caravans also made it possible for both to plan their routes and specify a temporary 'checkpoint' of sorts, where the merchant caravans can sell their wares to the group Zahra is guiding and both of them can trade both resources and information. In the other hand, keeping neutrality regarding the ongoing conflict between the Aquus and Ceir clans allow her, much like most of the merchant caravans, to avoid the worst consequences of the civil war.
With that said, the bloodstained sands of Verja, while being considered by Zahra as her home, began feeling rather suffocating. With the civil war starting to become fiercer and the desert more dangerous, keeping neutrality has began to get increasingly harder, not only for Zahra, but even the merchant caravans. Her knowledge about the desert and the trade routes, shared with the merchant caravans began being considered as valuable knowledge... Both for each one of the clans, seeking to steal resources and hinder the other but also for the bandits and raiders, who also feel the relation between both clans getting more tenuous. In a short time, the Verja desert began feeling like a barrel of powder. Tense relations between both clans meaning a single spark was enough for an all-out war to break out and the silent, always present threat of the dormant Mount Atyunnata risking making the metaphor of a 'barrel of powder' more than just a metaphor.
With risks far beyond what Zahra could predict or prepare for, and a target slowly being painted on the back of anyone who refused to choose a side, leaving Verja became not a desire, but a necessity... even if only temporarily.
Strengths & Limitations
Skirmisher
Zahra's fighting style is heavily based on agility and mobility. Her agility and speed, both in the air and the ground, allow her to excel in sudden attacks, ambushes or hit and run tactics. She also makes ample use of tactics such as using her wings to blow up sand or dust to either create openings for attack, disorient or even allow her to run or reposition. Her great stamina, thanks both to her light equipment and her physiology allow her to employ attrition tactics with great efficiency or at least makes it easier to run away if outnumbered or outmatched.
Natural Weapons
Being trained to use her claws, talons and sometimes even her beak in melee combat make her strikes unpredictable and quite dangerous against cloth or leather armor. While she can still aim to strike between the plates of an armor or use pure impact to try and deal damage, she has no means to 'pierce' any kind of heavy and metallic armor. Her kicks, even when not taking in consideration her talons, still are deceptively strong due to her long legs and can cause substantial blunt damage.
Thrown weapons
Besides being useful in a myriad of ways for survival, Zahra carries a number of throwing knives with her, hidden in many pockets and folds of her cloak and robes. While having nowhere near the range of a proper ranged weapon, their effective range is still enough to allow her to use them quite effectively at short to middle range.
Survivalist
While most of her knowledge about survival is specific to the arid and desert regions of Verja, Zahra still has enough knowledge to allow her to survive almost exclusively of the things the land can provide, given enough time to familiarize with the region. While graver wounds are still dangerous, her knowledge also allow her to quickly perform first-aid in order to treat minor to medium wounds and at least stabilize graver ones, allowing her to seek proper care.
Connections - Merchant caravans
Thanks to her and her family's close relation with the merchant caravans passing through Verja, they have come to respect and trust and respect her to quite some degree. Calling in a few favors or asking for assistance in times of need are much more likely when dealing with said caravans. Information and trust are the most valuable things a merchant can trade.
Sharp senses
Zahra's senses of hearing and vision are particularly keen. In the other hand, her sense of smell is relatively poor when compared to the other races.
Heat and cold resistance
Generations living in the Verjan deserts allowed Zahra and those of her lineage to physiologically adapt to live in such harsh environment, allowing her to more easily deal with both the scorching heat of the desert days and the freezing nights. She is also able to survive with reduced water intake when compared to normal Eidolas.
Agile Fighter
While her attacks, especially kicks, can have a surprising amount of strength behind them, Zahra's fighting style is still mainly based on speed and agility. She is not fit for direct contests of strength and if restrained, by any means, become quite vulnerable.
Code of honor
Nothing is forgotten. Favor or grievance, trust or betrayal.
Light traveler
Traveling light is more than just a preference. It is a necessity. Carrying more than necessary does more than just slow her down. It affects her traveling speed and even her fighting and flying.
Humid environment
Despite her resistance to cold and heat, Zahra is not suited to humid environments. A hot and humid environment can affect her stamina and movement as feathers retain humidity. Cold and wet environments risk hypothermia and freezing, despite her cold resistance.
Grace fails against steel
Zahra's inability to deal with heavy armor means that outside of relying on blunt damage with her kicks, she is not able to pierce heavy armor. Armored targets and especially shielded formations are especially dangerous and should not be engaged if there is a choice.
Miscellaneous
Her name, Zahra comes from the Arabic root ز هـ ر (z–h–r), which is related to to brightness, blossoming, shining and radiance.
It was only thanks to King that Alice didn't fall to the ground as the recoil of the rounds hitting the pupped shook her arm The moment King began suppressing the attacking puppet, Alice felt the sidearm she was using slip from her hand, now empty of bullets after continuous discharge. Wounded, Alice's hands immediately went to her side, doing everything she could amidst grunts of pain to put pressure on the wounds caused by the puppet. A quick self-examination showed that apart from the deep wound, by sheer luck, the puppet's claws had missed her organs for a few centimeters, undoubtedly thanks to her suit slowing it's attack.
"I... don't feel any internal wounds." Alice said, replying to Echo. Breathing heavily as she nodded, thanking King as she took her closer to Echo's microform.
"No qillatu poisoning... Yet. This place in particular, it... it does not help..." Alice replied after hearing Flux's voice through the comms, just as Echo's small microform began providing supplies to both path the hole in the suit and her wounds.
Truth be told, having already been wounded this early into the mission was definitely not ideal. While the wounds Alice received weren't grave, she knew for a fact they would affect her performance in the remaining of the mission, be it due to pain or risking the wounds re-opening due to intense movement. While there wasn't much she could do regarding the latter, if the pain became an issue, at least Alice still had a number of the same stimulant rounds she had used on Kleo on the previous mission. Her tolerance to said drugs was pretty decent too, since she had used them on herself a number of times during her expeditions in her home fleet and in previous missions, so as long as she didn't use them too much, it shouldn't be a problem.
"Thanks." Alice said, both to Echo and King as she began patching herself and her suit with Echo's assistance.
With the route they were taking already been chosen, Alice quickly finished closing her wounds as best she could, before injecting herself with one of the stimulant mixtures. The cocktail of drugs quickly entered her body, giving her energy and making the pain disappear, even if temporarily. As the group distanced themselves from the previous area, Alice too felt the symptoms of being in a qillatu saturated atmosphere weakening, which undeniably helped to improve her complexion.
The change of scenery was a rather radical one as they exited the tunnel leading to the open section of the Sargasso station. The cramped and tight tunnels gave way to the irregular metallic surface of the station's outside. The already irregular exterior was made even worse due to constant impacts and the lack of maintenance.
To say it would be a rough terrain to traverse was quite an understatement. In particular, some of the jagged edges of the contorted metal plates due to impacts seemed to be capable of easily tearing through a suit if one wasn't careful around them. In the other hand, the wide chasms that seemed like they were clawed into the outside of the station extended deep within the maze-like inside of the Sargasso station. On top of all that, even though the place they were seemed to be much less dangerous than the ether-infected inside of the Sargasso station, Alice could still feel some faint ethereal signatures, which kept her alert as she continued following the path their heads-up display provided them, always within sight of the gunship drifting reasonably close to them, ready to provide support, if needed.
"I can only feel a few, faint ethereal signatures... But they're still there. Apart from being careful with the terrain, it would be wise to keep an eye on these signals... I do agree it would be a bit more relaxing if we had a better sensors... Just to be sure." Alice said, agreeing with King as he spoke. While she was sure some people would see King's cautiousness as being paranoid, Alice knew better than anyone that being this near to a place with high ethereal activity, there was no such thing as being too careful.
They would definitely follow Hinotora's suggestions, yeah. She's a slayer, after all.
Regarding how would they fight, staying true to the whole 'theme', the monks are more likely to fight defensively instead of trying to attack Ryoshu. As long as they fight defensively and avoid unnecessary losses, they are in advantageous terrain if a demon ends up invading the temple. Sure, an upper moon is VERY strong, but he still would have some trouble invading the main temple... Unless he destroys the entire temple (and risks damaging the blue spider lilies inside lol)
Most of the valuable resources produced by the temple are stored in their vaults, deep within the temple. Ryoshu is trying to rush to seek the blue spider lilies but he would most definitely meet heavy resistance by the monks outside and the ones inside the actual building using it as a fortress. A handful of monks went to protect the barrier demons (hoping they would put up the barrier again), but the majority are still focusing on protecting the main shrine.
Assuming Kōshin wasn't trapped inside Mina's Blood Demon Art (if she targeted the group instead of just Ryunosuke), he would also go to defend the shrine as well. Otherwise, I could still contribute on the collab by just writing a bit for the monks. Or if you would prefer to do it yourself, go ahead :-)
Miwa heard Vesemir's words with a serious expression. As unbelievable as it was, it was still true...
"I have felt it, Vesemir. Jazdia's curse. I have no trust left for anything Arcan says or does, seeing how he didn't seem to be opposed to the use of treachery to have things done his way, but if what he said is true, it would perfectly explain what I felt." Miwa said with a serious expression.
"Feel free to investigate it until you are satisfied. With me and Fia there, I am sure it is more than enough to prevent any kind of harm due to lingering curses." Miwa said with a sigh, still calming herself after confronting Arcan before turning to Rezello and giving a nod of reassurance just as Eblana approached her, after carefully examining and caring for Jazdia's bruised neck.
"I am fine, thank you. Arcan wouldn't dare touch me and not expect just retaliation." Miwa replied to Eblana with a kind smile, ending with a fiery stare as she looked to where Arcan had disappeared.
At that exact moment, Miwa heard Fia's words as she mentioned how unlike a miko her reactions were. While she did notice that Fia didn't mean to offend, her words still annoyed her, considering the history of the Shirakawa temple.
"The Shirakawa Temple stands in a soil bathed in the blood and sweat of all the monks and mikos that came before me. Ours is a history of taking up arms when no one else would. When words and good acts weren't enough, when the cruelty and greed of warmongering tyrants threatened to break our spirit, we stood our ground and fought back." Miwa said with unshakeable conviction.
"Our kindness is what aids those in need, but our wrath is what keeps them safe." she finished, looking at Fia with fiery determination.
"Verdant is right. The sooner we are done, the sooner we can leave this place behind us." Miwa said after a few moments of silence, approaching Verdant with a kind smile as she gently patted her head.
While it was definitely surprising to have seen the adorable Verdant act so ferociously, even changing forms and taking a combat stance, it was still very comforting she was willing to go so far for her companions.
"Thank you for your help with Arcan." Miwa said with a kind smile.
"Humanity takes great pride in three things. Their willpower, their greed and their mortality.
Their will and endless greed allows them to grow and ascend past other creatures
But their mortality denies them divinity
It's a delightful purgatory between being Fallen and being Divine"
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<div style="white-space:pre-wrap;">"Humanity takes great pride in three things. Their willpower, their greed and their mortality.<br><br>Their will and endless greed allows them to grow and ascend past other creatures<br>But their mortality denies them divinity<br><br>It's a delightful purgatory between being Fallen and being Divine"<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Character 'archive' (because graveyard really doesn't sound nice)">Character 'archive' (because graveyard really doesn't sound nice) [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/144877-13orgs-characters/ooc" title="http://www.roleplayerguild.com/topics/144877-13orgs-characters/ooc">roleplayerguild.com/topics/144877-13o…</a></div></div><br></div>