@Xaltwind - Excellent. I think I'll start with my swamp witch concept since I've got the most content set up for her already. It's just a matter of fitting it into the format and I'll have her posted soon.
@Xaltwind - Alright. Here are some ideas for characters I can write up.
My first idea is another concept I've dabbled with. She's a young witch who was raised in a deadly swamp by a strange otherworldly being known only as "The Care Giver". One day it simply was gone, prompting her to set out from her swamp on a quest to find The Care Giver. As far as powers are concerned she'd be similar to a druid of sorts, mainly dabbling in plant and poison magic with a side focus on spirits.
_ My second idea is a young man that is a golemancer, someone who practices the arcane art of constructing golems. Originally he got into the craft after inheriting his father's workshop but due to the laws of the city he was in he was forbidden from making golems unless he was a member of the Chess Guild, a guild of golemancers who build entire armies of golems to take part in their "Chess Games", wars conducted between several high ranking members against one another in an never-ending effort to rise above one another in the hierarchy. This man would have the misfortune of being conscripted to the White Queen's forces as a pawn. The White Queen is a ruthless psychopath who is cold and calculating with a seething hatred for all things but herself. The young man is forced to build and operate pawn golems for her army, his caste being seen as essentially disposable labor. On the day of a major battle the fear of getting killed in battle combined with the crushing knowledge that nobody would even bat an eye if he were crushed or disintegrated by the magical volleys lead to him taking his pawn golem and sneaking it away from the battle while everyone else was busy. Now he's on the run as his immediate superiors are furious at his desertion.
His main focus would be his golem, his magic mostly consisting of spells to help maintain his golem. The golem itself would start off as a simple affair, a large blocky stone dude who's main form of damage is smashing things with stone fists. With the right tools and materials the golemancer would be able to construct new attachments and addons to his golem to make it better & more versatile. While the golem would be powerful it would require the golemancer in order to function as without a rechargeable feed of power it's own supply of arcane power would dwindle until it eventually shut down.
_ My third idea is a short elf guy from a tribe of elves that have lived trapped within the mountains in a series of caverns for many generations, never seeing the light of day. This guy was training under the head alchemist to be their new head alchemist, the one who leads their ritual where they paint the walls of their home cavern with a special paint that wards away a massive worm. On the day of the ritual however, the first time this guy would be performing it no less, giant bats suddenly fly up at them, eating several elves and knocking this guy way down into a river below. He gets dragged below the water by the currents and passes out only to be washed out into the sea. After drifting ashore he eventually comes to, awakening to find himself surprisingly alive and somewhere completely foreign to him. From there he sets out to explore the world, his aim to study the night sky so that he might one day be able to join with it.
As his people lived in caves his chosen vocation of magic is shadowmancy, the manipulation and control of shadows. His spells would involve conjuring shadowy hands from people's shadows, hands as thin as paper but as tough as hardened leather yet no less flexible for it. He would also practice alchemy, brewing up useful potions, salves, paints and poisons to use.
I think the only difficulty for this concept would be the fact he'd be relatively nocturnal, mostly napping throughout the day and staying up at night. This is due to the fact that his race of elves lived in nearly total darkness for generations so his eyes are very sensitive to light. He'd be able to see in almost total darkness but any bright lights would be blinding to him. Much like himself his magic would naturally be weakened by strong light sources and light magic.
_ My fourth idea is a relatively normal young man who's entire life is changed forever when a strange old man wandered into town. This old man paid a couple silver coins to the young fellow for him to watch over his wagon, warning that if the strange box goes missing there would be "Dire consequences". As the old man meandered into the nearby tavern to stuff his maw with pies the young fellow watches over the wagon until he's distracted by a beautiful young woman. She seduces the young man, luring him away for some fun. When the young man finally comes to however the beautiful young woman is no longer with him and he realizes he completely forgot to watch the wagon. When he returned the old man, furious at the young man, cursed him to die a thousand deaths. At that moment a lightning bolt hit the young fellow, killing him instantly. Three days later the young man rose from the earth, naked and alone. Such was the first of his one thousand deaths. Now he travels the lands in search of a way to break his curse.
This guy will be relatively normal with fairly low stats and unremarkable skills. His main feature is that when he dies he will rise from the earth three days later at a location chosen by fate's whims. While it is a powerful feature for sure he is quite limited in many other fields, possessing no magical talent and being relatively weak with no effective combat skills to start. Also anytime he dies his equipment remains on his dead body, he takes nothing with him to his next emergence point.
_ I've got more ideas but I think these should be the most fitting. Do let me know your thoughts and if any of them are any good I'll get a sheet started for 'em.
So, I see two main issues we have with this character. The Chaos Surge table and the karma system.
What I'm thinking would be easiest to do would be to eschew the table entirely and just bake variable effects into each spell in a manner similar to Fortune's Transit. While I can understand that this is a collaborative story and not a tabletop game the core concept behind this character does require that element of chance which best befit dice rolls. I feel it would be simply cheesy and dare I say unfair to make a character who's spells effectiveness are decided by chance only to simply have a party dictate the results as, regardless of how fair the adjudicator wishes to be, the results would ultimately be biased. In addition much like in any MMO RNG is a very real element, with elements like dodge percentages and crit rates dictated by the engine that runs it. While this world functions as though real it was still modeled after an MMO if I understand correctly.
In my case my idea was to write up a class that specifically leaned into that particular element, leaving more up to chance in exchange for greater flexibility in the spells cast. The idea would be a class that would encourage taking risks in exchange for banking karma, rewarding the caster for saving their karma by granting them a greater degree of control over a single spell the longer they stockpile it. In essence by indulging chaos Mercurio would be afforded more control when he needs it most. I do agree though that karma shouldn't necessarily offer more power specifically and I'd not include spells that would just result in flatly increasing it's own power through expenditure of karma.
As for the karma system itself what I could do is just implement a soft cap that allows him to bank karma up to a certain amount and past that maximum he'll continue being able to gather more karma but each point stored would expire roughly an hour or so after it was obtained. That way while in the short term he could gather a reasonably high karma amount in the long term he would be limited to his cap, preventing him from obtaining an obscenely high amount of karma and not having to worry about random chance ever again in his magic.
_ As for why he'd be involved with the group it's hard to say. The story is ever shifting and I do not have the freedom to weave his destiny to specifically entwine with the group's own. That would be something for the gm and I to discuss for they have much more of a say in that than I. I can say that I'd probably characterize Mercurio as less like a Cicero-esque figure and more like that one merchant from The Undead Burgh in Dark Souls. A bit unusual, maybe even a little suspect but still reasonable enough to do business with.
As I've mentioned though if he is deemed ill-fitted I do have other ideas I can put forward. I'd want to put forward the summary of each idea first though to make sure they are acceptable and see which would be preferred.
@Xaltwind Funny that, given how most of his list is largely taken from the D&D 5E wild magic list with some options being taken from the D&D 2E wild magic list.
As for being auto-hits these effects only really trigger when the spell itself hits it's target with the only one sans a hit requisite being Chaos Mend and Chaotic Contamination. In a way they function sort of like curses, imposing an effect upon their victim when cast. While certain affects add on in less direct ways like the pit appearing under the target other things would basically fall under the category of magical curses and would face the same restrictions. I could always just eschew the spells that lack a hit requisite however if that is of concern.
As for why he'd follow a group like so he is not one without reason. Though he sometimes comes off as a bit unstable he is oft a pragmatist given his run of poor luck, especially with the number of times he gets caught and sold into slavery only for other misfortunes to pull themselves upon him. He is however first and foremost a scholar. His main interest is the study of the universe and it's inner machinations. No doubt the rumors of the great shard of sky crashing down would of been of great interest to him. Serafeye, a being from another world essentially, would no doubt raise many questions and prompt the need for further study and investigation into her origins.
As for his karma system while it may seem a bit vague the basic idea is that any instance that would be to his physical detriment, loss of property or otherwise placing him in a situation where either of these two things would be very likely would count to his karmic total. As for how many points he'd net from any given situation the cap is one point, regardless of the gravity of the situation. While a fly landing in his pie would be a minor nuisance and hence not worth enough karma to concentrate into a point things like getting caught in quicksand or getting an enemy that charges at him before anyone else would be worth one point, max. Also, if several things happen to him in a short enough duration it's sum product would still just be one point, not several.
_ Nonetheless if you should still find him of ill fit to this rp I can always change his class over or, should him as even a concept be unwanted, provide a different character altogether.
Personality:He's a wanderer, a gambler and a merchant, yes. At heart however he is a scholar and the whims of the universe are his chosen vocation. From ancient texts and old legends of fellow nomads he has begun down the path of mastering the invisible pendulum that swings for all.
He is eccentric to say the least. After all, few who are sane would willingly give up their good fortunes, even in exchange for the power to manipulate an untamed field of magic. He would not let himself be daunted by the same forces that would give seasoned magicians pause. He is unfettered by the shackles of security or shelter and has cast himself bare before the whims of the universe.
In conversation he is no less strange. He often talks and laughs to himself, even when nobody is around sometimes. He enjoys good company now and then since his road is often a lonely one, only occasionally crossing paths with fellow travelers and wanderers alike. If there's one thing he likes more than the constantly shifting ebb and flow of chaos magic it's seeing something new. If he were forced to stay anywhere he would swear his blood would turn to rust within his very veins.
Of course being free from the confines of civilization more often than not means that he's more than familiar with the rough side of the road. Between the many hardships he's fell upon he's no stranger to a fight. Of course it wouldn't be like him to simply want for victory. Any battle won aught to be won with as much chaos as possible in his mind and he'll shake up the odds whenever possible, even when they're in his favor.
History: Your character's background. Where they from, what their childhood was like, what they did growing up and how they ended up where they are now. Write a little something to let us know these things.
When he was just a child he was raised by his family, a pack of roaming nomads that traveled the northern woodlands of his homeland following after the migrating elk herds. He was raised to take over his father's role as the tribe's sage, his mind filled with tales and legends of old passed down from generation to generation. He took very well to his teachings, eager to someday perhaps visit these sites of legend and discover for himself what secrets remained from the days of old.
His days of carefree learning and youthful innocence were cut short however as brutal slavers attacked, cutting down their guardians and capturing all who survived. They were rounded up and taken to their caravan where they were forced to travel the harsh cold lands in little more than rags. The infirm succumbed to the callous treatment from their harsh captors while the others were worn down both in body and spirit. As the caravan passed many a rival nomad pack or group of travelers one by one his family were sold off until only he remained. A skinny, crazy looking young thing like him attracted very little attention, less attention than even the older and more decrepit of his tribe.
He grew more and more nervous as the remaining stock were whittled down to just him. With very slim promise of his purchase there was talk from the slavers of simply offing him to cut their losses in food. His last hope lied in the hands of a noble who had shown up along with his retinue in search of more servants to purchase. While Mercurio tried his hardest to impress the visiting lord he was none too interested in what he had to offer. At least, in a bout of improvisation Mercurio attempted to strike up some conversation regarding a book he noticed in one of the accompanying servant's satchel.
The lord became interested as the ability to read was not commonly found amongst the lower class who could not afford such education. Mercurio regaled the older man with what he had learned from his father's teachings, impressing the man with the breadth of knowledge at his disposal. With that the lord purchased Mercurio and returned with him in tow to their castle.
_ Mercurio was made a tutor for the lord's third daughter. As was tradition any child of theirs who wasn't the direct male heir to their lands would be sent to study magic should any one of them demonstrate a capacity for magic as their family line had a strong reputation of turning out noteworthy magi. He wanted her to be well read and knowledgeable before sending her off so she would outperform the others in her grade in order to establish their family as better than the rest in that field.
Stats: Strength (STR): E. Vitality (VIT): D. Dexterity (DEX): D. Intellect (iNT): S. Wisdom (WIS): D. Charisma (CHA): C.
Equipment: Outside of his well worn garb & thoroughly built upon wandering kit he carries all sorts of bad luck charms upon him. Broken mirror pieces, tails of black cats and unbalanced salt shakers adorn him all over. They don't strictly improve his magic but they are a standard of the Fortunomancer's kit. He carries an old rusty sword on him for self defense.
There are only two real noteworthy items of his. A lucky pair of dice which act as foci for his magic and a set of old tarot cards. They might not do anything but they are fairly old.
Resistances: Chaos Damage.
Skills & Spells:
Spells
[Chaos Magic] Chaos Surge (Passive): The defining feature of all chaos magic lies in it's inherent randomness. When this effect comes into play his magic is influenced by one of a variety of unique effects. An effect is chosen by a roll of a d100 from the Chaos Surge Table. There is a chance for a Chaos Surge to happen whenever he uses any variety of magic since his essence has been warped by chaos but it can also be triggered by specific spells or effects as well.
01: Wall of Force appears in front of caster (Duration: 30 minutes or dispelled with Dispel Magic). 02: Caster smells like a skunk for three turns. 03: Caster shoots forth eight non-poisonous snakes from fingertips. Snakes do not attack. 04: Caster's clothes itch badly. 05: Caster glows as per a Light spell. 06: Spell effect has a 60 ft. radius centered on caster. 07: Next phrase spoken by caster is believed to be true by all who hear it (Duration: 1 minute). 08: Caster's hair grows one foot in length. 09: Caster suddenly turns 180 degrees. 10: Caster's face is blackened by a small explosion. 11: Caster develops allergy to his magical items. Character cannot control sneezing until all magical items are removed. Allergy lasts 1d6 turns. 12: Caster enlarges for 1d3 turns. 13: Caster shrinks for 1d3 turns. 14: Caster falls madly in love with target until dispelled with Dispel Magic/Remove Curse. 15: Spell cannot be cancelled and must run through it's full duration. 16: Caster polymorphs randomly (Duration: 10 minutes). 17: Colorful bubbles come out of caster's mouth instead of words. Words are released when bubbles pop. Spells with verbal components cannot be cast for 1 turn. 18: Babble affects all within 60 ft. of caster rendering verbal communication impossible (Duration: 1d10 turns). 19: Wall of Fire encircles caster. 20: Caster's feet enlarge, reducing movement to half it's normal rate. 21: Caster suffers same spell effect as target. 22: Caster levitates 20 ft. for 1d4 turns. 23: Cause fear with 60 ft. radius centered on caster. All within the radius except the caster must make a saving throw against it or be frightened of the caster for 1d4 turns. 24: Caster speaks in a sqeaky voice for 1d6 days. 25: Caster can see through solid objects for 1d6 turns. 26: Roll a d10. Caster's age changes by that many years. If the roll is odd they grow older by that amount and if it is even they grow younger by that amount. 27: Silence in a 15 ft. radius centered on the caster. 28: 10 ft. by 10 ft. pit appears immediately in front of the caster. It is 2 ft. deep per level of the caster. 29: Reverse gravity beneath caster's feet for 1d3 turns. 30: Colored streamers pour from the caster's fingertips 31: Spell rebounds on the caster. 32: Caster becomes invisible (Duration: 1 minute.) 33: Color Spray from caster's fingertips. 34: A stream of butterflies pours from the caster's mouth. 35: Caster leaves monster-shaped footprints instead of his own until dispelled with Dispel Magic/Remove Curse. 36: Between 2 to 20 gems shoot from caster's fingertips. Each gem is 1d6 x 10 gold in value. 37: Music fills the air. 38: Creates food and water. 39: All normal fires within 60 ft. of the caster are extinguished. 40: Fires a bolt of energy at one magical item within 30 ft. of caster (randomly chosen) which, if it hits, breaks the magical item rendering it nonfunctional until repaired. 41: One normal item within 30 ft. of caster (randomly chosen) becomes permanently magical. 42: All magical weapons within 30 ft. of caster are increased by +2 for 1d3 turns. 43: Smoke trickles from the ears of all creatures within 60 ft. of caster for 1 turn. 44: Dancing lights appear. 45: All creatures within 30 ft. of caster begin to hiccup. 46: All normal doors, secret doors, portcullises, etc. (including those locked or barred) within 60 ft. of caster swing open. 47: Caster and target exchange places. 48: Spell affects random target within 60 ft. of the caster. 49: Spell fails but the mana and karma cost is refunded. 50: Summons a random monster under the caster's control for 1d10 rounds. 51: There is a sudden change in weather (temperature rise, snow, rain, etc). 52: A deafening bang affects everyone within 60 ft. of the target. All those who hear must make a saving throw or be stunned for 1d3 turns. 53: Caster and target exchange voices until dispelled with a Dispel Magic/Remove Curse. 54: Gate opens to a randomly chosen outer plane; 50% chance for an extra-planar creature to appear. 55: Spell creates an irritating shriek for 1d4 turns. 56: Spell effectiveness (range, duration, area of effect, damage, etc.) decreases by 50%. 57: Spell is inverted, if inverse is possible. 58: Spell takes physical form of free-willed elemental and cannot be controlled by caster. Elemental remains for duration of spell. Touch of the elemental causes spell effect. 59: All weapons within 60 ft of the caster glow for 1d8 turns. 60: Spell bypasses any resulting saving through and/or resistance. 61: Spell appears to fail when cast, but occurs 1-4 turns later. 62: All magical items within 60 ft. of caster glow for 2d8 days. 63: Caster and target switch personalities for 2d10 turns. 64: Casts a Slow spell centered on target, reducing the speed of all enemies within 60 ft. of target by 50%. 65: Target and Caster's total remaining health percentage is swapped. 66: Lightning bolt shoots toward target. 67: Target is enlarged for 1d3 turns. 68: Casts a Darkness spell centered on target, shrouding the area within 60 ft. of target in magical darkness. 69: Plants around target grow rapidly. 70: Up to 1,000 lbs. of non-living matter within 10 ft. of target vanishes. 71: Casts a Fireball centered on the target. 72: Target turns to stone for 2d6 turns. 73: Spell is cast; All mana/karma used in spell is refunded. 74: Everyone within 10 ft. of the caster are healed for a portion of their health. 75: Target becomes dizzy for 2d4 turns. 76: Wall of Fire encircles target. 77: Target levitates 20 ft. for 1d3 turns. 78: Target suffers from blindness for 2d6 turns. 79: Target is charmed as per the Charm Monster spell. 80: Target forgets the last ten minutes. 81: Target's feet enlarge, reducing movement to half it's normal rate. 82: A rust monster appears in front of the target. 83: Target polymorphs randomly (Duration: 10 minutes). 84: Target falls madly in love with caster until dispelled with Dispel Magic/Remove Curse. 85: Target changes gender until dispelled with Dispel Magic/Remove Curse. 86: Small, black rain cloud forms over target. 87: Creates a stinking cloud centered on target. 88: Heavy object (boulder, anvil, safe, etc.) appears a few feet over target and falls. 89: Target begins sneezing. No spells can be cast until fit passes (Duration: 1d6 turns). 90: Spell effect has 60 ft. radius centered on target. All within radius suffer the effect. 91: Target's clothes itch badly. 92: Target's race randomly changes (Duration: 6 days). 93: Target turns ethereal for 2d4 turns. 94: Target moves at double their normal speed for 1d6 minutes. 95: All cloth on the target crumbles to dust. Magical items of cloth get a save based on their enchanter's level. Non-magical cloth get none. 96: Target sprouts leaves. No damage is caused by this and it can be pruned without harm. 97: Target sprouts a new useless appendage (wings, arm, ear, etc.) which remains until dispelled with Dispel Magic/Remove Curse. 98: Target changes color. Can be removed with Dispel Magic. 99: Spell has a minimum duration of 1 turn (i.e., a fireball creates a ball of flame that remains for 1 turn, a lighting bolt bounces and continues, possibly rebounding for 1 turn, etc). 100: Spell effectiveness (range, duration, area of effect, damage, etc.) increases by 200%.
[Chaos Magic] Chaos Bolt (Active): Fires a light bolt of chaos energy at the target, flying forth in a straight line at the speed of an arrow. Costs nearly no mana but triggers a Chaos Surge automatically upon casting.
[Chaos Magic] Chaos Bomb (Active): Creates a magical sphere of swirling chaos energy roughly the size of a melon in his palm. Has to be thrown manually so it's range isn't too great in his hands but it deals a decent amount of damage in a ten foot radius, exploding upon impact with the first solid surface it hits. It's mana cost is quite low for a spell of it's power but it automatically triggers a Chaos Surge when it explodes. For purposes of the Chaos Surge each living creature hit by the explosion counts as the designated target. Should the spell hit no living beings the target then becomes any inanimate objects hit by the explosion. Should nothing be hit by the explosion the target becomes the caster himself.
[Chaos Magic] Chaos Mend (Active): A decent healing spell that can patch up cuts and mend broken bones. Very cheap on mana but automatically triggers a Chaos Surge upon casting.
[Fortunomancy] Karma (Passive): The true essence of luck, concentrated and quantified by those who walk the path of the Fortunomancer. While Karma is no exact science the basic principle is that every action weighs upon one's karmic balance, skewing it towards either fortune or misfortune. As the universe craves balance and symmetry in all things fortune will act upon each person, giving or taking luck and restoring the balance. Fortunomancers are those who have discovered practices which allow them to essentially jump up and down on the scales of fortune, affording them a limited degree of control over the more random facets of life.
Mercurio's brand of Fortunomancy is predicated on suffering misfortunes in order to generate positive karma. He then takes the karma and magically stores it away, preventing it from granting him whatever boon it had in store so that he might use it to influence his luck at a time of his choosing. While lesser uses of karma involve influencing the outcome in a game of dice, altering the weather patterns or guessing the correct route in a maze the most powerful uses of karma are in spells. Most Fortunomancy spells require a certain amount of karma to cast and it can be used to change the outcome of a Chaos Surge by either +1 or -1 per point of karma spent. Karma has to be spent immediately prior to the outcome of a Chaos Surge however since once the die is cast his fate is no longer in fortune's hands.
[Fortunomancy] Chaotic Contamination (Active): By pointing at a magic user and casting this spell he can cause the next spell the target casts to trigger a Chaos Surge for the caster. Costs some mana but only a few karma points since the results could go any which way.
[Fortunomancy] Fortune's Transit (Active): This spell teleports the caster to a random unoccupied location within sixty feet of said caster. This spell will not teleport the caster inside solid matter or more than ten feet above a solid surface but outside of that the location the caster appears is completely random unless the caster spends a few extra karma points to help affirm a more definite destination. This spell costs less mana than a normal teleport spell but also costs some karma points as well. The extra karma cost for a more certain teleport must be spent before the caster is finished casting the spell.
[Fortunomancy] Karmic Retribution (Active): Upon casting this spell provides it's caster an invisible protection. Should an attacker harm the caster there is a fifty percent chance that the harm that was done to the caster will happen to the attacker instead. This spell has six charges, a single instance of damage consumes one charge. A charge is not consumed if the fifty percent chance errs in favor of the attacker and lets the attack harm the caster. Damage over time effects only incur a fifty percent chance roll upon application, each instance of damage after the initial application going through regularly after that unless the damage over time effect was turned against the attacker. Spells that target the caster with damage or negative effects trigger Karmic Retribution and may redirect the spell effects onto the mage attacking the caster. The exception to this is if the spell's damage source is a summon or any other sort of magical servant in which case the attack is redirected at said summon. Traps only incur the effect of Karmic Retribution if said trap was set for twenty four hours or longer, the damage done by said trap occurring to the one who set the trap. If the trap was set for longer than twenty four hours then the damage simply goes through as normal.
This spell costs some mana and several karma points.
[Arcane Magic] Dispel Magic (Active): This spell ends active magical effects on a single target or cancels an ongoing spell directly. All spells active on a target get a save based on the level of the one who cast them. Spells that make their save remain while those that fail are cancelled. Magical items that fail their save are suppressed for two minutes, rendered functionally mundane until the suppression timer on their magic reaches it's end. Costs a modest sum of mana.
[Skill] Skulduggery (Passive): Being a slave has taught him many lessons. One of those lessons was that playing fair didn't get you far in life, especially when everyone around him held more power over him than he did. He's done more than his fair share of lying, cheating, sneaking and lock-picking along his many travels giving him some decent knowledge in those fields.
[Skill] Dancer's Deftness (Passive): His tribe incorporated a lot of dancing into their rituals making it a common aspect of their lives. Having done a great amount of it himself he has developed a dancer's sense of balance and poise. He is both nimble and dextrous despite his often haggard appearance.
[Skill] Wayward Fiddler (Passive): An interesting detail that often goes unseen is that he is fairly skilled with the fiddle. Admittedly he hasn't gotten the chance to pick one up ever since the day he was captured by slavers so he might be a bit rusty to start but he's had a fair amount of practice before all that.
Custom Class Overview: The Fortunomancer is similar to a Chaos/Wild Sorcerer however they manage a secondary resource pool known as "Karma". By manipulating luck itself they can harness the positive karma that is born within them anytime they encounter misfortune. With karma they are able to seize control of fate and manipulate the outcomes of purely random forces such as luck or the ever shifting nature of chaos magic.
It would appear when I stated that the character was already made I neglected to check to see if that was wholly true. While most of him is finished I still need to finish his history. I should have that done by tomorrow or so, not much later I can assure.
As for the whole random rolling mechanic I can swear on my honor that I will definitely be legitimately rolling each outcome, only swaying the results by the number of karma spent to move the value of the outcome. After all, why introduce a character with a fun random dice element only to cheat myself of the mystery and surprise of letting the dice take the wheel?
Just dipping in quickly to say I am still very much interested. I'll have my character posted at the earliest opportunity. As for now I'm simply confirming my interest before I'm whisked off to other pressing matters at this immediate juncture in time.
Edit: Just to clarify I already have the character made. He'll be posted roughly a few hours later, likely near midnight EST.
The letters lit up her dark and dreary screen, the only source of light in her room. She sat there in her computer chair, eyes fixated on the words with their stark contrast to the dark drab ruins and the consequences they carried.
"Goodbye one point five million souls."
'Twas a tragedy. Her former death marker laying no farther than a bridges distance from her with only a few dozen skeleton giants to bar the path. Her days of grinding reputation for her covenant had yielded little and cost her much.
She exited the game and glanced at the time. It was already seven in the morning. "Guess we'll just go to sleep when we get home from school huh?" She asked herself aloud.
"Yeah... If 'ya don't boot up another game session for 'Just a couple minutes' " She answered back in this conversation with herself. This was the third day in a row she's gone with no sleep at all. She had a terrible habit of sacrificing sleep to make more time for the things that mattered to her: Lurking the net and gaming.
Coming down from the New Year's Day festivities she's been putting off sleep especially hard whilst her extended family had visited. She might of been an only child but she had a fair share of cousins, nieces, uncles and aunts spread across the states. Given how they monopolized her time during the holidays she pretty much gave up sleep to make more room for her alone time.
_ Yup. Three days in a row and there she sat in her pitch black room, curtains taped up against the wall to keep the light from bleeding through the edges. With what appeared to be great effort she hoisted herself from her chair and went to get changed into her day clothes, a dark attire designed to be minimalistic as to remain unostentatious. With a black long sleeved shirt, gray cargo pants and short white socks she drifted warily into the washroom to clean herself up.
Looking in the mirror certainly was a sight, not a pleasant one though. Her hair was bedraggled and the dark rings under her eyes would make a raccoon envious. There was little she could do to improve on the eye situations so she chose to comb and fix up her hair, a task which took a solid half hour to finish.
"Olivia! Your breakfast is ready!" Her mother called up from the stairwell.
"Just a minute mom!" She croaked back to her. Olivia's voice was definitely far from the prettiest. It sounded like it would be more appropriate coming from a frog rather than a young woman. Not a large frog mind you, it wasn't a deep voice at all. It was just kind of... Blegh sounding.
After getting out of the bathroom she made her way down stairs. At the kitchen table a breakfast of cereal, toast and a glass of orange juice awaited her, her mother and father sat down enjoying their own breakfast. She made her way down the stairs, holding onto the handrail for her exhaustion made her wobbly and tumbling down the stairs would make for a terrible start to her school day. She quietly seated herself and began to eat.
"Did you hear the latest news Ani? Some metahuman down in Keystone City dressed up in a costume decided to go and stop a bank robbery." Her father struck a conversation with her mother, not looking up from his newspaper as he spoke.
"Oh dear. I hope nobody was hurt because of it."
"Hmm... No, doesn't seem like anybody was. Still, beating the cops to the punch in stopping some bank robbers hardly makes up for the killings these metahumans have been doing." The mustached man shook his head, frowning behind his paper wall. "I swear whatever science mumbo jumbo they've got has messed with their heads."
Olivia didn't weigh in on the conversation. All too often she found that she got along with others best when she simply chose to remain quiet. Even innocuous statements made by her were like tinder, igniting irritation in those who hear her. She figured her voice was harsh on the ears, accepting this as her fate. After all, some people got to be born beautiful, smart, charming or fit. She got to be born frail and ugly sounding. Totally a fair trade, not at all a cruel slight by the gods.
_ After breakfast there she was, on the way to school. From the bus she emerged alongside her peers. She trudged through the doors and into the halls, swaying as though the wind could knock her over if the walls weren't in the way. Though she cared little for the others she could hear the conversations of other students around her. It appears the news from Keystone City reached their ears as well as it was the hottest conversation in the halls. Olivia just took a deep breath and sighed.
"How does news of something that minor happening all the way over in Keystone end up blowing up this far out?" she asked herself, muttering just under her breath while glancing about to make sure people weren't listening in on her. Not that it mattered too greatly. She already had a reputation for talking to herself. Just another arrow in the quiver of her bullies.
She reached her locker where an 'oh so pleasant' surprise awaited her. One of her bullies had taped a sign to her locker which read Losre. This simply prompted Olivia to engage a face palm.
"Oh goodie, mean spirited AND dyslexic. You sure do draw the best." She quietly muttered to herself through her palms before tearing the paper off from her locker and unlocking it so she can put her stuff away.
"Maybe today you'll be lucky enough to get run over by the bus, putting you out of this misery for good."
So she turned and left her locker, books in hand as she started towards her first class. Just as she was walking down the hall two boys were shouting from either end of the hall to each other. Nothing new really, the hallways were a constant mess of noise.
"Hey Arnold! You forgot your textbook! Here, Catch!"
Then it hit her.
Footsteps, shoes on smooth tile floors, talking! Voices, voices! Talking, shouting, crowds upon crowds! Heartbeats! Thud thud, the meaty twisting of intestines, lungs heaving, tongues slapping within the caverns of their mouths! Chalk on chalkboards, locker doors shutting, clothes shuffling, cars, buses, engines roaring, horns blaring! Blood squishing about in their veins! Vocal cords vibrating to the tune of words, the words! The voices!
It all came in a calamitous eruption. Every sound around her was louder than could be fathomed by even the wildest imagination. She swore she should of gone deaf but she was incapable of it. Her eyes vibrated as the feedback pushed her mind to it's limits and beyond. She clutched her head and tried to suppress her screams for their noise hurt her further still but it was impossible to resist, her voice boiling out from her body in a primal cry of agony.
The world around her had shifted in an instant. She could no longer see properly for the colors of their sounds flooded her vision. She could feel it all, like being submerged in an endless ocean of her own fingertips. Even that description fails to aptly describe the very alien nature of this intangible phantom limb of hers. It was sound, all sound. Every vibration, every wavelength, it was all part of her now.
The vastness of it was overwhelming, her mind taking in a vast flood of sound without any resistance like a hole the size of the ocean floor swallowing up the ocean in an instant. The nearest sounds rang through her mind at volumes many magnitudes greater than even the most powerful atomic bomb's explosion. It was like compressing all the sand in the Saharan Desert into a single grain of sand.
As the pure torment of this exposure wracked her body the tension it was under was simply too much for her frail constitution. She collapsed to her knees, her cries cut off as vomit gushed forth from her stomach, flooding her mouth as it splattered across the floor beneath her in an explosive purge.
She grew faint as the last dredges of her stomach's contents evacuated her mouth. Whilst the experience laid entirely within her mind the strain her mind's exertion had put her body through was a test her body was failing. Between her insomniac lifestyle and this deluge of mental input the world grew dark and her arms turned limp. She collapsed into the pool of her own vomit.
Her eyelids pulled close, drawing the curtains to this scene.
She could still hear it all though. The sounds never went away. It won't stop.
It won't stop.
It won't stop.
It won't stop.
It won't st
_
_ From an outsiders perspective after being struck by a heavy textbook that was poorly thrown by some student this girl just gave a bloodcurdling scream whilst falling to her knees before throwing up copiously and passing out, collapsing into the pool of bile. Needless to say the crowded hallway cleared out around her, a nice wide ring of bystanders formed around her listless body.
Pushing through the crowd of dumbfounded teenagers was one of the teachers, an older woman with brunette hair that was faintly mottled with flecks of gray. She knelt by the body, her face etched with concern at this sudden emergency, and rolled poor Olivia onto her side. She passed a hand in front of her mouth to check if she was breathing. Her labored breaths were shallow but breathing she still was.
The crowd quietly whispered to each other as they spectated the scene before the teacher stood and pointed straight at one of the students standing at the front of the crowd.
"You there! Go get the nurse here immediately!"
The student, briefly stunned from being so suddenly put on the spot, quickly nodded and pushed on out through the crowd to do as he was told. Shortly after that the boy returned with the school nurse in tow. She joined the teacher by the fallen body of Olivia, examining her for injuries and symptoms.
"I can't tell what happened to her. We probably shouldn't move her in case she sustained any injuries from the fall."
"Should we call nine-one-one?"
"We should contact her parents first. Go inform the office, I'll remain here to keep apprised of her condition."
The teacher stood up and went off to pass the word up the chain as to what happened while the nurse remained by Olivia, making sure she was stable.
_ Meanwhile in a busy stock exchange floor her father worked, observing the recent stock trends to map out his investment strategies when his cell phone rang.
"Hello? Samuel Babbage speaking." He answered the phone, standing by impatiently as he took this call. His expression darkened over the course of the call as they filled him in on what had happened to his daughter.
"No, that's alright, there's no need for an ambulance. I'll come pick her up immediately. Yes. Thank you, goodbye."
With a tap he hung up and started briskly power walking off towards the exits. While it would set him back to miss a day this family emergency demanded his immediate attention.
Some time later her father arrived at the scene, the nurse keeping tabs on her condition while directing student traffic past the scene of the incident. Sam strode up to the prone form of his daughter, frown chiseled upon his stony face.
"What happened"
"As far as we can tell she fell down and passed out. She hasn't sustained any visible injuries but the fall could have injured her head or neck."
"Damn. Just what I needed today." He spoke with a gravelly note of irritation. He reached down to pick up his unconscious daughter but the nurse cut him off.
"We shouldn't move her, it could worsen whatever injuries she might have sustained. We should call an ambul-" Before she could finish Sam interjected.
"Like hell we are! The closest hospital isn't covered under our health insurance. Just the cost of the ambulance charges will bleed us dry right now."
Disregarding the nurse's objections he wrapped his arms around Olivia and hoisted her over his shoulder where she draped listlessly upon him like a damp towel.
"I'll be taking my daughter now. Goodbye."
While the nurse wanted to object to his brusque handling of his potentially injured daughter the last thing she wanted was to quarrel with her parents and wind up getting reprimanded by her boss for it. With reluctance she held her tongue as Sam carried his daughter off to his car to drive on down to the hospital.
She's a lithe girl standing at little over four feet, zero inches and weighing only eighty pounds. She has long, straight jet black hair that reaches down to the top of her thighs. Her eyes are a dark grayish blue color that looks close to black when not observed closely. Her skin is really quite pale, a combination of genetics and her tendency to stay indoors. She tends to wearer darker clothes, with a fair few dark dresses given by her parents along with some more modern apparel she's picked out.
| {Equipment and Personal Belongings} |
Nothing more than a cellphone perhaps.
| {Physical Abilities} |
Aside from a standard education her only noteworthy traits are a reasonably impressive flexibility, dexterity and balance.
| {Superpowers} |
She controls sound. Every facet of sound, from wavelengths and amplitudes to vibrations and sonic pressure she is intrinsically tied to everything that is sound. She controls it not through any physical medium but through her will. When she hears sound it is not through her ears but rather it is her mind perceiving the waves directly and interpreting them. Because of this all her senses interact with sound, no longer just as an audible medium but a visual and textile experience as well. She feels sound like it's an extension of herself, an ethereal limb that's simultaneously attached and disconnected from her. Unlike her own limbs however there is no instinct for controlling sound. Understanding is something to be earned.
Babble doesn't so much hear sound but rather she becomes aware of it as soon as it enters her field of influence. She has a detection radius of one kilometer, beyond that sounds become too faint to even feel. Like sensations returning to numb fingers her feeling of sound encompasses sounds which enter her field of influence as she's made aware of it. Her brain translates the sounds within her influence into something akin to an extended limb. It gives visual, audio and tactile feedback based on the qualities of the signal such as amplitude or wavelength. She can perceive the density of the surrounding matter based both on the soundwaves reflecting off said material and off the resistance provided by the material against such vibrations. After all, less pliant materials make better conductors of sound with metal being among the most ideal. Her mind even associates colors to the sounds based on their pitch and tone.
Just because she can feel all sounds around her doesn't mean she they all share the same volume and priority however. Much like how normal people ingest sounds much closer sounds tend to be louder and more prominent than distant sounds since sounds at a greater distance become weaker the further they need to travel. In a similar manner sounds that are closer to her are far louder than more distant sounds. If noises that are nearby become too loud then more distant sounds get drowned out. Only by manipulating resident sounds or secluding herself in a quiet environment will she be able to intelligibly make out what sounds lie at the borders of her range.
Lastly given how receptive she is to sound this also makes her far more sensitive to noise. With as keen as her sonic sense is even the sound of shoes walking down a hall would be as loud as atomic bombs detonating right next to her. Since the sound is being processed by her mind and not her ears she can't even go deaf from an excess of volume. Needless to say she will need to understand and control her power before it becomes anything other than a hindrance.
Every sound needs a point of origin, a source from which the vibrations are generated. With greater understanding and practice Olivia can create these origin points, spots from which sound emanates. These sounds can carry enough force to become a localized explosion. Naturally these sounds expand in a spherical radius by default which results in force diminished over each cubic meter. She can focus the direction of these points, allowing them to retain their force over greater distances but with less spread.
While she can generate sounds removed from any environmental source she can also manipulate existing sounds generated around her. These sounds are easier to control since she does not have to generate them and manipulate them at the same time, allowing for greater amplification as well.
| {Limitations} |
Her limitations are the very limitations of sound itself. Much like the inverse-proportional law which dictates the strength of sound over distance the power she's able to generate deteriorates the further away from her the target location is. Just like sound itself the thinner the medium she's transmitting her sound through the weaker the effects become. The resistance of the material her sound is travelling through also effects the potency of the sound. In addition the more sound she attempts to manipulate the harder it becomes to control. Fine precision and unrelenting force do not fit hand in hand.
Sound itself can hurt her just as much as it could help when uncontrolled. Given her mind's particularly wide reception range the volume of any and all sound in her vicinity is amplified to a ludicrous degree. This reception cannot be shut down either, remaining active at all times, even when she is unconscious. No matter how painfully loud the world around her becomes she can never shut it out. There exists techniques to dampen the sounds around her to lessen her burden but a novice like herself is years away from even approaching such a level of control.
Naturally given the complexity of the field she controls it is fiendishly difficult to properly wield her power. There is no instinct for controlling sound in this manner nor is there any instruction on such matter. As completely foreign as controlling something tied to her very mind but divorced from all natural experience is it will be a long time, perhaps years even, before she'll even begin upon the path to understanding the basics.
| {Personality} |
Before the change she was a relatively quiet one. She always had trouble starting conversations and people never really cared for her company. This has lead to her isolating herself with books and turning to the internet for a majority of her social life. Never being anywhere close to popular at school she's often cleft more to obscure sub-cultures, observing them but never becoming involved. She is what the netizens would qualify as a "Lurker". She takes in the world around her as an outsider, not a participant. This has given her a decent appreciation for the stranger side of life. When nobody likes you either which way what use is there in being normal?
Then sound happened.
| {Place of Origin} |
Hope, New York. She lived in a suburban neighborhood in a run-of-the-mill middle class family. Her relationship with her parents has always been rather rocky.
| {Background} |
Olivia was never really liked all too well. Despite being an only child her parents always seemed short of temper whenever she spoke up. Though it was no fault of her own such was the hand she was dealt.
She was born and raised in Hope town, New York. It was a little patch of buildings, mostly a few warehouses and what few vestiges need exist to even qualify as a town. She was raised and taught there for many years though no teacher nor peer valued her company. It was a lonely life overall, pushing her to turn her interest inward. Between books and the world wide web she had everything she needed to shut out the world.
When her father got a position at one of the technological super corporations down in Central City they moved down there promptly, setting up close to his work. Being well into her teens Olivia was enrolled in one of the resident highschools there. She fared no better in this new location than she did at the last.
Such was life, normal albeit worse for reasons yet to be known. It would have remained that way too until one fateful day when their school scheduled a field trip to go see "The Future of Science", an event hosted by STAR labs to tout their latest scientific marvels to the public. Press of every variety along with crowds of the general public were lead on tour and shown all the demos they had lined up for viewing.
Of course as luck would have it this field trip would have taken place on the very same day that the Harrison Wells experiment detonated releasing dark matter all across the globe. It happened as their bus was just exiting the parking lot, saturating the lot of them with tremendous amounts of this relatively unknown energy. It created a substantial amount of chaos throughout the city as it was ground zero for receiving a global quantity of the stuff.
Naturally for some time after that the city was in a state of mild as the efforts to repair the damage done by the eruption were twinned with it's effects on those who were affected by the energy, for better or for worse.
After being seen by the hospital to make sure she hadn't suffered any life-threatening injuries she was deemed healthy and sent back to school. A scarce few students, a couple of which who were with her on the field trip, exhibited metahuman qualities so everyone was tense to see if anyone else from their school had the potential to manifest strange new abilities.
So they waited... And waited... And waited. Nothing came of it however. It seemed as though those who were already discovering their new powers in the latter months were about it. She wouldn't say she was holding her breath to see if she had any such potential. While superpowers always sound cool she was more of a realist than an optimist. The odds simply weren't in her favor.
She was just herself. Thus, life continued as normal. Well, as normal as the world can be when there are metahumans running amuck with any variety of motives and powers to wield as they deem fit as of recently.
She's a lithe girl standing at little over four feet, zero inches and weighing only eighty pounds. She has long, straight jet black hair that reaches down to the top of her thighs. Her eyes are a dark grayish blue color that looks close to black when not observed closely. Her skin is really quite pale, a combination of genetics and her tendency to stay indoors. She tends to wearer darker clothes, with a fair few dark dresses given by her parents along with some more modern apparel she's picked out.
| {Equipment and Personal Belongings} |
Nothing more than a cellphone perhaps.
| {Physical Abilities} |
Aside from a standard education her only noteworthy traits are a reasonably impressive flexibility, dexterity and balance.
| {Superpowers} |
She controls sound. Every facet of sound, from wavelengths and amplitudes to vibrations and sonic pressure she is intrinsically tied to everything that is sound. She controls it not through any physical medium but through her will. When she hears sound it is not through her ears but rather it is her mind perceiving the waves directly and interpreting them. Because of this all her senses interact with sound, no longer just as an audible medium but a visual and textile experience as well. She feels sound like it's an extension of herself, an ethereal limb that's simultaneously attached and disconnected from her. Unlike her own limbs however there is no instinct for controlling sound. Understanding is something to be earned.
Babble doesn't so much hear sound but rather she becomes aware of it as soon as it enters her field of influence. She has a detection radius of one kilometer, beyond that sounds become too faint to even feel. Like sensations returning to numb fingers her feeling of sound encompasses sounds which enter her field of influence as she's made aware of it. Her brain translates the sounds within her influence into something akin to an extended limb. It gives visual, audio and tactile feedback based on the qualities of the signal such as amplitude or wavelength. She can perceive the density of the surrounding matter based both on the soundwaves reflecting off said material and off the resistance provided by the material against such vibrations. After all, less pliant materials make better conductors of sound with metal being among the most ideal. Her mind even associates colors to the sounds based on their pitch and tone.
Just because she can feel all sounds around her doesn't mean she they all share the same volume and priority however. Much like how normal people ingest sounds much closer sounds tend to be louder and more prominent than distant sounds since sounds at a greater distance become weaker the further they need to travel. In a similar manner sounds that are closer to her are far louder than more distant sounds. If noises that are nearby become too loud then more distant sounds get drowned out. Only by manipulating resident sounds or secluding herself in a quiet environment will she be able to intelligibly make out what sounds lie at the borders of her range.
Lastly given how receptive she is to sound this also makes her far more sensitive to noise. With as keen as her sonic sense is even the sound of shoes walking down a hall would be as loud as atomic bombs detonating right next to her. Since the sound is being processed by her mind and not her ears she can't even go deaf from an excess of volume. Needless to say she will need to understand and control her power before it becomes anything other than a hindrance.
Every sound needs a point of origin, a source from which the vibrations are generated. With greater understanding and practice Olivia can create these origin points, spots from which sound emanates. These sounds can carry enough force to become a localized explosion. Naturally these sounds expand in a spherical radius by default which results in force diminished over each cubic meter. She can focus the direction of these points, allowing them to retain their force over greater distances but with less spread.
While she can generate sounds removed from any environmental source she can also manipulate existing sounds generated around her. These sounds are easier to control since she does not have to generate them and manipulate them at the same time, allowing for greater amplification as well.
| {Limitations} |
Her limitations are the very limitations of sound itself. Much like the inverse-proportional law which dictates the strength of sound over distance the power she's able to generate deteriorates the further away from her the target location is. Just like sound itself the thinner the medium she's transmitting her sound through the weaker the effects become. The resistance of the material her sound is travelling through also effects the potency of the sound. In addition the more sound she attempts to manipulate the harder it becomes to control. Fine precision and unrelenting force do not fit hand in hand.
Sound itself can hurt her just as much as it could help when uncontrolled. Given her mind's particularly wide reception range the volume of any and all sound in her vicinity is amplified to a ludicrous degree. This reception cannot be shut down either, remaining active at all times, even when she is unconscious. No matter how painfully loud the world around her becomes she can never shut it out. There exists techniques to dampen the sounds around her to lessen her burden but a novice like herself is years away from even approaching such a level of control.
Naturally given the complexity of the field she controls it is fiendishly difficult to properly wield her power. There is no instinct for controlling sound in this manner nor is there any instruction on such matter. As completely foreign as controlling something tied to her very mind but divorced from all natural experience is it will be a long time, perhaps years even, before she'll even begin upon the path to understanding the basics.
| {Personality} |
Before the change she was a relatively quiet one. She always had trouble starting conversations and people never really cared for her company. This has lead to her isolating herself with books and turning to the internet for a majority of her social life. Never being anywhere close to popular at school she's often cleft more to obscure sub-cultures, observing them but never becoming involved. She is what the netizens would qualify as a "Lurker". She takes in the world around her as an outsider, not a participant. This has given her a decent appreciation for the stranger side of life. When nobody likes you either which way what use is there in being normal?
Then sound happened.
| {Place of Origin} |
Hope, New York. She lived in a suburban neighborhood in a run-of-the-mill middle class family. Her relationship with her parents has always been rather rocky.
| {Background} |
Olivia was never really liked all too well. Despite being an only child her parents always seemed short of temper whenever she spoke up. Though it was no fault of her own such was the hand she was dealt.
She was born and raised in Hope town, New York. It was a little patch of buildings, mostly a few warehouses and what few vestiges need exist to even qualify as a town. She was raised and taught there for many years though no teacher nor peer valued her company. It was a lonely life overall, pushing her to turn her interest inward. Between books and the world wide web she had everything she needed to shut out the world.
When her father got a position at one of the technological super corporations down in Central City they moved down there promptly, setting up close to his work. Being well into her teens Olivia was enrolled in one of the resident highschools there. She fared no better in this new location than she did at the last.
Such was life, normal albeit worse for reasons yet to be known. It would have remained that way too until one fateful day when their school scheduled a field trip to go see "The Future of Science", an event hosted by STAR labs to tout their latest scientific marvels to the public. Press of every variety along with crowds of the general public were lead on tour and shown all the demos they had lined up for viewing.
Of course as luck would have it this field trip would have taken place on the very same day that the Harrison Wells experiment detonated releasing dark matter all across the globe. It happened as their bus was just exiting the parking lot, saturating the lot of them with tremendous amounts of this relatively unknown energy. It created a substantial amount of chaos throughout the city as it was ground zero for receiving a global quantity of the stuff.
Naturally for some time after that the city was in a state of mild as the efforts to repair the damage done by the eruption were twinned with it's effects on those who were affected by the energy, for better or for worse.
After being seen by the hospital to make sure she hadn't suffered any life-threatening injuries she was deemed healthy and sent back to school. A scarce few students, a couple of which who were with her on the field trip, exhibited metahuman qualities so everyone was tense to see if anyone else from their school had the potential to manifest strange new abilities.
So they waited... And waited... And waited. Nothing came of it however. It seemed as though those who were already discovering their new powers in the latter months were about it. She wouldn't say she was holding her breath to see if she had any such potential. While superpowers always sound cool she was more of a realist than an optimist. The odds simply weren't in her favor.
She was just herself. Thus, life continued as normal. Well, as normal as the world can be when there are metahumans running amuck with any variety of motives and powers to wield as they deem fit as of recently.
Got her Background up now. It's a first draft so if there are any issues it's to be expected. I'll hammer out details where needed.