"How are you doing that?" He asked, his attention clearly upon the bolt. "And the sudden manifestation?" He added as he went through his own memory. The god-sense, even if he barely understood it, could certainly tell him when some essence of divinity was being used. Yet it didn't seem to have told him about the method of the sudden manifestation. Some other, rudimentary, and crude new sense seemed to have given him even a fledgling of insight into some new universal laws. "You are using something else than divinity? What is it?" Excelsis asked with genuine curiosity. @ActRaiserTheReturned
"It's called Magic. Maybe you'd know about it if you weren't stupid enough to murder the Patron of Knowledge." Responded Orranoth, agitated. "Anyway, answer my question, why shouldn't I shatter you like you shattered him?" Orranoth was eager to at least get an explanation, even if he didn't get a fully satisfying answer, maybe he didn't have to attack. He didn't feel strong right now, but he was young, and maybe even stupid at the moment. After all, the Patron of Knowledge was just shattered, that was probably why.
Excelsis murdered the Patron of Knowledge. Orranoth would not stand for this. He was angry, and was ready to act. In a magical teleportation, Orranoth, Sky Father and god of Magic, appeared in Excelsis's presence. For a long moment, he stood, silently, and then raised his hand in a threatening gesture, raising a thunderbolt. "Give me one reason I should not execute you, evil god?!" He demanded to know.
Since it looks like we have quite a few mages and hybrid warrior mages in our party, I’m planning on scrapping my prior two character concepts and changing them to someone who could be better suited to be the team scout/skill monkey. I’ve again thought up two character concepts. One character would be more of a traditional rogue, but one who would take up the Trickster Mythic Path, and so she might have enough charisma to be a halfway decent party face if needed as well, while the other character would be a sneaky vampire scientist who could lean more into the sci-fi elements of this setting. I managed to knock out most of the ideas I had for the Trickster Rogue today, and will work more on the vampire tomorrow.
Name: Candace Bel Age: 22 Appearance: I don't really have anything in mind. I’m thinking I might just recycle the appearance I wrote for Amelie but Candace would have different apparel tastes.
Background: Candace is one of those people who chronically finds authority to be an unbearable nuisance and whose love language is playing innocuous practical jokes on her friends. Her hate language involves considerably more destructive pranks. Her animosity toward authority was born in Catholic School, where she had a hate-hate relationship with the hapless nuns who tried in vain to whip Candace into the mold of a properly devout young girl. Candace did not appreciate her parents' embarrassment at her behavior and their unwillingness to take her side either, and so she developed a rather toxic relationship with them as well. While her rebellion at first remained mostly within the bounds of legality, as she grew older, even those boundaries were liberally bypassed as she found like-minded friends. In her teenage years, she found herself in and out of juvenile prison as her family wrote her off as an irredeemable black sheep, a situation she was mostly just fine with. Candace moved out of her parents' place and lived with a boyfriend, which was a very different kind of toxic relationship from the one she had with her family. As she struggled through high school, she had a side hustle of burglary and other kinds of robbery as she learned several of the tricks of the trade, from lockpicking, disguise, and even a bit of pick pocketing and other forms of sleight of hand. As her rap sheet grew, so did the unsustainability of her lifestyle, and eventually she got in so much trouble that she ended up getting sentenced to several years in non-juvenile prison. This scared her enough that for almost a year she forced herself to walk the straight and narrow, where she got her GED and worked some barely tolerable customer service jobs, but eventually her old habits crept back in, and Candace was teetering on the edge of fully returning to a life of crime when she found herself in Mer, where she now finds herself with an arsenal of new tricks she can pull in a dangerous new world.
Other Information You Want Us To Know: I see Candace largely fighting in typical Rogue style, ie, sticking knives in people's/demons backs, but she could also use some Trickster spells to help her get there or as a backup plan for when knife-to-back won't work. She might also have a sub-machine gun for laying down suppressing fire to help her out of a tough spot or again for situations where knife-to-back isn't a great plan. She can potentially be a functional party face if need be, especially once she hits level 7.
Archetype: Rogue
Candace is adept at identifying and disarming traps, maneuvering about undetected, dodging attacks, fighting in light armor, impressive feats of agility, shanking bad guys in the back, and spotting hidden threats and unusual behavior, and various feats of sleight of hand.
Quote from Wiki Page because I am not feeling super creative at the moment:
"For the Trickster, nothing is set in stone, because every stone can be smashed to pieces - if one is powerful enough. With every tweak and twist they make to the world, the Trickster shatters mundane understandings of reality, often simply for the fun of it”
Level 1: Distracting Spells and Tricks
Candace learns how to blast enemies in the face with rainbows or create slippery surfaces to disrupt pursuers, and she can even create flimsy mirror images of herself, because just one Candace wasn't enough of a hassle.
Level 2: Supernatural Stealth
Candace can be uncannily stealthy when she wants to be and is nearly undetectable and almost invisible to anyone who is not highly observant and actively looking for her. She learns some spells that can make her even harder to see or hear if needed.
Level 3: Shankasaurus Rex
Candace’s melee attacks against unsuspecting or helpless opponents hurt a lot. Like, a lot a lot. As in, if they don't die from getting shanked, they might wish they had.
Level 4: Escape Artist
Candace has discovered her inner Houdini, and can now escape most physical and even a lot of magical shackles. Almost nothing can hold this slippery girl down. She also learns some spells to further enhance her athleticism and to help her break out of binds.
Level 5: Prescient Perception
Few things can now escape Candace’s attention if she is sufficiently alert. If the party can keep the booze away from her, Candace can identify all but the very sneakiest of threats. She can also use spells to help improve her vision and other senses if she thinks something might be up, or if she just wants a better look at something from a safe distance.
Level 6: Cool Magic Tricks
Candace becomes very proficient at disabling traps, picking pockets, and other feats of sleight of hand. She gains the ability to disable a lot of magical effects as if they were traps. She also learns spells that allow her to share her stealthiness with a single partner. So romantic.
Level 7: Type A Personality
Candace gains the unfortunate (for everyone else) ability to become unnaturally good at convincing others of her point of view. This includes beings that would otherwise feel inclined to kill her, who may instead find that she is not the droid they were looking for. She also learns several mind-affecting spells to further manipulate enemies, including Charm Anything, which can help one baddie temporarily see the light and fight for the right side.
Level 8: Incredible Moves
Candace gets really good at dodging enemy attacks and counter attacking. Few can flit about a battlefield and land hits the way she can. Candace also learns spells that allow her to share her superior agility and charisma with the team if she so chooses.
Level 9: Master Illusionist
Candace learns how to create scary illusions that are also scary good at mauling bad guys. Her Illusion spells become harder to resist. In addition, she learns spells that allow her to share her stealthiness with the team briefly for those occasions when the whole party needs to sneak past Smaug the Scary Dragon.
Level 10: Rebel Against the Universe
Candace has a bone to pick with the Universe. Now that she has mastered the tricks of outlawry, stealth, shanking, and even some magic, the only trick left for her is to trick Fate itself. She has figured out how to prevent disaster from befalling her friends, and in a pinch, she can cast a spell that gives her or an ally perfect fortune for a short while.
Name: Meredith Seraphon Age: 35 Appearance: Meredith embraces the stereotypical gothic vampire vibes. Background: WIP Other Information You Want Us To Know: WIP Archetype/Mythic Path: Vivisectionist Vampire TBD
The Skyfather was thirsty for knowledge. "Glowing woman, what, are. . . you?" He asked. She smiled at him and laughed. "We are what is and what will always be. I am Myria, the Matron Of Secrets."
The old man, or what appeared to be an old man marveled. "Are you one of us? A god?" Although she was tempted to lie, she decided, wisely to reveal the truth. "No. We are mightier than your children to come and many of the others, but we are no gods. We are the truest forms, capable of revealing our Ideal Selves into this Universe."
Orranoth would press on the questioning. "I don't understand any of this. Ideal Selves?" Myria answered respectfully, being cautious and patient with this monumentally powerful entity that pulled her into the Universe. "You were destined to bring Magic into the Universe. We Patrons, and Matrons of the Ideals, or, as we call ourselves, The Aurons, and the Maiadu, are living, embodiments of all that exists, will exist, or has existed. Objects, living things, people, places, even Concepts themselves."
"If you would invite us into this Universe, you would be the very god of Magics, The First One to learn the secrets of Magic." Orranoth began to understand like a child being taught from his Mother. "You can't come here yourselves? I'm a little curious, why would you want to come here? There's so dreadfully little in this place."
Myria laughed politely. "There is much for us to do, and learn here, even if some of us may lay claim to omniscience." "We will benefit greatly from this request, when or if granted, and so will you." "Take all our hands, not merely mine, and we will reciprocate your help with our own."
"Orranoth, you are The First One to know the Secret of Magic. Orranoth blinked for several seconds. Then, for a very long moment, or at least a short time that seemed like an eternity, he nodded, and snapped his fingers. The vast multitude of Patrons and Matrons flooded the Universe, at least for a split moment, but they had found they were incapable of remaining. Still though, Orranoth had done them a service. Matron, Patron or whatever they could call themselves were able to interact with the Universe now, and they owed a great debt to the Sky Father.
Action: Surreal/Nightmare? Orranoth magically summons The Aurons and Maiadu, that is, The Ideal Patrons into the Universe. The effect, as discussed in private with Vec, is that Patrons and the like are partially inside the Universe and Outside, while their Ideals are entirely outside it.
The Sky Father was not the First One to awaken in those long lost days. Yet for generations he would be called The First One. The meaning had been lost to time, and his believers would proclaim him the First Born of the gods. Yet, this is not what Orranoth had meant as he laid claim to this title. You see, long ago, when Orranoth, Sky Father had come into the universe, he, among all the others, discovered what scholars would later name the "Ideals". Sometimes called Forms, Ideals are the beings, the entities, if you could call them that, that lay outside the universe.
Maybe Orranoth wouldn't have been the First One to discover them if events hadn't transpired as they did, but he was. As Orranoth awakened, he noticed strange, shimmering light permeating the Void. Orranoth saw a hand, and he, as curious as a newborn, took it. Into the Universe came a glowing woman. Or at least, that's what the myths say. Some people claim the translation is closer to "tentacle". Whatever the case, this was the first Ideal Patron, or Matron, in this case that Orranoth met. The Glowing Woman looked confused. "I've never been all the way inside this place." She claimed, speaking of the Universe.
Well, this is up for discussion. What do you guys want? Do you prefer clean boundaries between the domains or delicious overlap? If you guys think you can use this ambiguity to make a plot IC, I am all for it.
I'd prefer there be overlap. After all, Orranoth's name is inspired by Uranus from Greek mythology.