Avatar of ADamnFiddle
  • Last Seen: 6 yrs ago
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    1. ADamnFiddle 11 yrs ago

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8 yrs ago
Current Nani!?
2 likes
9 yrs ago
A Biomechanical interpreter of memetics

Bio

Ground Control to Major Tom

Most Recent Posts

<Snipped quote by TheWindel>

I was told this would be like Dark souls and or Bloodborne, I was also told the same.


Subaru is a dark souls protag. He dies and dies until he gets that Victory Achieved and gets that dosh bonfire.

It even has fashion souls.

<Snipped quote by ADamnFiddle>

I thought we didn't have to watch the actual anime to play in the RP :V


I mean I only made an assumption considering he seemed a bit ignorant about certain things. Then again, the anime doesn't properly convey a lot of things, and even outright skips some important scenes like Al's backstory, which is kinda unfortunate.
@Lucius Cypher I mean, this is not just some random fantasy universe. I guess you have read the intro and everything and still decided to take an elf (an evil creature) and a rare custom race for an Orc. But I doubt we even have goblins. Maybe mabeasts like goblins.

Ps: I totally don't think you read the first IC TBH


Elves aren't an inherent evil race. People just don't like em and they were almost systematically eliminated because Satella kinda caused the near end of the world itself and a lot of the issues in the world are blamed on her, such as the Mabeasts created by gluttony.

Also Goblins dont exist, or they shouldn't exist. I'm okay with the orc because orcs could just be another subspecies of demihuman or perhaps a mutation from the aforementioned almost end of the world.

But yeah @Lucius Cypher Re;Zero is medieval fantasy political simulator 2k16. Protection and preservation was the main goal of the various governments. Until they realized they might have the strength to repel the witch's influence of course. I'd suggest watching the show if you are going to partake in the rp, assuming you have not already.
<Snipped quote by ADamnFiddle>

ok so, the insane counters differ from like actual character insanity, or would it be the exact same

i might just adjust/change the divine protection just to make things less complicated


Yeah it is like a "mechanic" more than traditional insanity, if that makes sense.

Do you fam. Just submit it in PM and I'll accept it since it hasnt come into play yet.
EDIT: double oops


It is more so that it is treated as the "current base" of your character if that makes sense. So your character's base format is with the "insane" counters until they are removed. So it should negate your ability, I would imagine.
@ADamnFiddle Also, could you point me to the contradiction in our posts? 6sly was talking about it earlier.


I think I implied you were affected by the shamak more so than what was implied in your post, but that could just be a perception thing. I dont really know the difference in the post.
Indeed, I'm changing my second character for a new one because I thought of new ideas, so don't care for the previous CS. I've finally caught up with the IC, though I'm still very lost (too many things happening at once, I can't follow them all so well). I'll probably post tomorrow, though.

Sorry for the inconvenience.


kk
<Snipped quote by ADamnFiddle>

Er, huh? I've only submitted one character.


I am dumb then. LUL.
So are the characters already from this world considered NPCs technically?


NPCs are characters in the NPC section. All characters approved are PC unless stated otherwise.

Also I think you submitted a character a bit ago and I never got around to checking it because busy. Currently playing some MP games but whenever I get the chance I will 1) review it for myself and 2) inform the GM because I don't wanna make the final approval. Sorry if this inconveniences you. Pretty sure they went to sleep.

NERP.

So. I've developed an interest in this RP. Got room for two more?


Hell yeah dude. More the merrier.

@ADamnFiddle

Sanity points? What, has this turned into a lovecraft RP or something?

Either way, I love it~


CoC is my favorite tabletop game behind Warhammer. Also the novella and novels are cool af too.
Alright fellers. We [GM-chan and I] have been discussing a few things, and we have realized that dying doesn't really punish players in it's current state. So we have decided to implement a new mechanic to fix this issue. As long as you avoid death,this mechanic will never fire, however, in the event of a death you will gain a stack of "insanity".

RBD sounds like something anyone could dream of, but those dreams won't be so sweet anymore. With each death, the person’s sanity drops, giving them the debuff “insanity”. During the day, it might not be all too noticeable, however within a creepy place or a pitch dark room, perhaps even in a forest, your thoughts may, or in extreme dosages of “insanity”, will go, well, insane. They get afraid or have bad dreams and the likes, so how more you die the worse it gets. Unfortunately for you demon beasts (Mabeasts) sense insanity from miles away. If you died a lot you can expect to find demon beasts (Mabeasts) right up your alley.

A character may reduce their insanity counter by doing certain tasks. The first is to eliminate something containing the witch's miasma.
Things like Demon Beasts (Mabeasts) or cultist members are prime targets for this, and are weighted based on their strength. Something like the Three Great Demon Beasts (Mabeasts) or Archbishops will grant an instant reduction of "insanity" to a value of 0, but weaker demon beasts (Mabeasts) or regular cultist members might only refresh a single counter after killing several of them.

The second method would be to kill an NPC or PC character. Killing any PC character will reduce ones own "insanity" counter by one and, since the other died, increase their insanity counter by one. NPCs also reduce your counter by one, but at the cost of killing an NPC, since they cannot come back to life unless under certain circumstances.

The third method is to find a spiritiual healer similar to Ferris-chan, but doesn't necessarily need to be on the same level. Characters like Ferris who have the ability to mend Gates with their magic can also reduce the affect of "insanity", and in time eventually reduce the counter to zero, but unfortunately this costs both money and time. Less skilled healers may also restore sanity to a character, but would take much longer.

The final method is to achieve certain goals or trigger certain events within the roleplay, such as defeating a "boss" or finding something that restores sanity. However, the latter part is a bit dangerous, as there can also be certain things that reduce sanity, as knowledge no mortal should know is littered around. the Kingdom of Lugnica...

If you have any questions, comments, or criticism, let either me or Lifey know about this, and we will attempt to answer you in a timely fashion.
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