PLTs
This a quick reference for answers if you have missed a day or two.

The Entrance Area has 3 rooms. The Infirmary, Thomas’ and my Office. The Front doors will allow you to come and go during certain times and since they are Sentient like the other doors, they will recognize your Aura. Each block of rooms is enclosed for a reason. The reason is for the protection of young pets that will be with you frequently throughout the day.
Main Classrooms
“This area where we are will be where your main classes are located at. There are 2 classrooms, the demonstration room and this lecture hall. The area before this is where you will be eating and studying along with socializing. There are a few games on the bedroom floor as well.
In the dining room is one long table. I sit at the head and all students on one side or the other, leaving the foot open in case there is another teacher among us. Food will appear on your table after I ring the bell then we shall eat together as a family style.
In the next study area are the Independent Study Classrooms. For those who are taking Independent Study which will mean all of you will have at least one course in those rooms. The Mythical Creatures and the beginning of Dragonology will be in the Lab. The testing lab is always closed and locked until the day of the testing. There are individual classrooms for personal independent study. Those classes will be discussed at a later time.” Lady Violetta spoke as she used her basic wand to make the map in the air.
This is the bedroom floor and how your room will look like before you decorate it.....



This is what Mystique’s room looks
Your room is sentient as well and will recognize your Aura after you place your two hands on the handprints on the chosen door. Everything is in pale blue but tomorrow we shall go into town and pick out new things. You will have a list to fulfill and a specialized cart. The cart will have a special device that you will use to claim a cart. As you place the items in the cart, just scan them. It will highlight the items as you scan them. The aisles will be placed by each item on the list. If you want an item that is not on the list just type it in the search bar. Anything that is related to the item will show up. On this trip, I am allowing you to have extra items and money free. After this you will be given an allowance to use for your own things. You don’t even have to return the cart for it will belong to you. After you get back you will park the cart in a parking spot assigned to you by the Castle. That spot will send the cart to your room which is a small cart closet.
This afternoon you may change the colors of your room and the way your furniture is placed via PLTs. That device is Sentient as well. I will tell you more of that in a bit.
This floor is for Non Magical Classes. I know that everyone thinks that all we study is magic but there are other important classes. I will discuss them later.

We also have an Exercise Floor with a Pool.


This is a new floor called The Simulation Floor. You will fight against various kinds of androids that will have different powers and levels of abilities.
On the roof are the two greenhouses. One is my personal greenhouse which you may look in the windows but since it does not allow anyone inside but me, you will not be allowed inside. I have a few experiments going on that might be interesting to you but they are dangerous. The other greenhouse will be used by students for Plantology.”

Your new equipment
“If you look in the corner, you will find 5 stacks of boxes. Each of you will take one set of boxes to your seat. Please do not open them until you are instructed to do so.” Lady Violetta spoke as she looked towards the boxes.

Please open the long box first. Each student will be given robes to protect themselves while in class. The robes are of the magical sort and will stay clean. There is an equipment belt on it that will protect your PLTs and wand.

The next box has an Academy Cloak. This cloak can be adjusted by your own thought processes. You may open this box at lunch as well as the smallest box. The smallest box has a new cell phone inside it. When you pick up the phone it will register your aura. It will become yours exclusively. The phone has all of the teachers’ number in them. If you want to add someone to your call list, all you have to do is to touch the heads of the 2 phones and they will register each other as a friend. You may register each other at lunch.


The next box has an equipment belt. Each belt will have two pouches and two slender tubes. One pouch will be used for your own snacks and the other one will be for snacks for your pet. One sleeve will be used for your wand and the other one will be a guide stick for your pet. Both you and your pet will be frequently hungry. You may eat in all classes except labs. The pets will be in your room during labs so that they will not get into the way. It might be dangerous for all of us if one happens to become scared for some reason.

Now please open the last box. In it is a PLTS which is a Personal Laptop System or PLTs . You’re Personal Laptop System or PLTs will be a valuable tool.
They are super sensitive to touch. In fact, believe it or not, these PLTs are sentient. That means that it can think and feel on its own. I want to have you to be the first ones to touch them barehanded and imprint your aura on your own laptop. After your initial Imprintation, the PLTs will only work for you.
The case is opened from the front like so. When it is open, you will see the screen, the keyboard, and some new features. Keep the protective sheets on the areas when they are not being use will make your PLTs working at its peak. For the moment, please remove the two handprint sheets then place your hands on those two pads like the picture that was on there. Leave your hands on the pads so that the PLTs will register your unique Aura. After that is properly done, your PLTs will only allow you to enter information on it. You will know that it is done because it will begin to ask you a series of questions starting with your name, age, gender, likes and dislikes.
You will have an independent study to fulfill called Mythical Creatures. And you will pick out your very own baby pet to study and care for.
Before anyone asks- NO. No you cannot use it to talk to anyone on Earth because it will not reach that far. Remember that you are in a different Solar System than the Milky Way. Things here do not work the same way as it does on Earth.
Now click on the folder that is called Mythical Creatures. Here you will look through the pet list to find a pet that interests you. After lunch we will go to town and you will be getting a pet of your own. I also have a list of items for you to purchase through your student account.
Please choose wisely for you will need to be able to handle the pet for the rest of its life. They are sentient creatures. They will be either your friend or foe. You will have fun with them; have a lot of frustration, and work. Physical and paper workwise. In this book is an example of each creature and what is known about them. There are recommended tips to use. Each week you will turn in your paper work to me. However, we do not use paper here for normal work. Each of you a now have the specialized laptop. You homework will be on that laptop as well as your book will be in the case. You may look at the pets at lunch.
Your equipment is yours to keep. Take good care of all that you have for you will not be getting any more for free. Your wand and PLTs are part of your equipment. You will have more equipment given to you as you take more classes.
Be sure to:
Keep all of your equipment clean in the proper manner and with the correct cleaner.
Store your equipment properly, whether it is in a storage closet, shelf, desk, book bag or in your equipment belt.
If it happens to need mending, contact me. I will help you mend your equipment if it needs it.
If you run out of the proper cleaner, contact me. Do not use the wrong cleaner or it may harm your equipment. You have a special cabinet to store your cleaning solutions in which is located in your own room.
One last thing I want you to remember is that these items can only be used on MC- which is Magical Current, not AC which stands for Alternating Current or DC which is Direct Current.

Welcome to Caldwell’s Academy of Magical Talent. You are few students who are strong enough to make it through the Picture. You have a magic core that can make you great Wizards and even Mages in the future. Your Magic Core will be your main tool in this Academy. There are other tools that you will learn to use as well.
You will become interesting people who will travel this new world and explore the other land masses. A few will stay home and be part of The Academy Island. I will need a Governor and an Archives Specialist to help me with my job. There will be more jobs as more students show up.
Magic and its uses
I want to speak a bit on Magic and its uses. I want each of you to listen to this carefully.
Magic is a tool that can be used for good or evil or anywhere in between. The magic user must be aware of what he or she is doing and why. There are consequences to using magic. Consequences can be devastating if the magic user is not aware of all of the effects of the magic that is being used.
If you over use your magic, you will become ill. Then you won’t be able to use magic until your Magic Core is replenished. There are various ways of replenishing other than rest. I will not tell of those ways at this time.
The magic user must be able to concentrate well, visualize well and think clearly as well as quickly. To do this we need to meditate and do mental exercises to make the mind stronger. Meditation is crucial to one’s mental ability. This is the way one learns how to concentrate, block out unwanted noises, keep the mind clear of intrusions and to imagine the impossible.
The magic user is only as strong as his or her body’s endurance of the physical and mental abilities.
A) Physical Strength.
The magic user is only as strong as his or herself. Magic takes a lot of stamina to do and the body will be drained constantly when the person uses magic.
B) Mental Strength.
The magic user must be able to concentrate well, visualize well and think clearly as well as quickly. To do this we need to meditate and do mental exercises to make the mind stronger. Meditation is crucial to one’s mental ability. This is the way one learns how to concentrate, block out unwanted noises, keep the mind clear of intrusions and to imagine the impossible.
Knowledge.
The magic user must be able not only use magic but know the 3 parts of magic.
1) What is the first part. The magic user must know and understand what he or she wants to do with his or her magic.
2) Next come How. The magic user must know each step of the magic well enough to actually be able to visualize the magic being done in each step until it becomes as simple and routine as breathing.
3) When is the last part. To cast magic the magic user must know when each step should take place.
An example of this is putting your shoes on.
What would be the need to put on shoes to protect your feet from anything that would do them harm or make them uncomfortable, ect.
When would be like when you leave to go outside not before going to bed.
How would be putting them on your feet before tying them and to have the socks on before you put the shoes. It would be good to tie the shoes, put them on then put on the socks would it?
You will become interesting people who will travel this new world and explore the other land masses. A few will stay home and be part of The Academy Island. I will need a Governor and an Archives Specialist to help me with my job. There will be more jobs as more students show up.
Magic and its uses
I want to speak a bit on Magic and its uses. I want each of you to listen to this carefully.
Magic is a tool that can be used for good or evil or anywhere in between. The magic user must be aware of what he or she is doing and why. There are consequences to using magic. Consequences can be devastating if the magic user is not aware of all of the effects of the magic that is being used.
If you over use your magic, you will become ill. Then you won’t be able to use magic until your Magic Core is replenished. There are various ways of replenishing other than rest. I will not tell of those ways at this time.
The magic user must be able to concentrate well, visualize well and think clearly as well as quickly. To do this we need to meditate and do mental exercises to make the mind stronger. Meditation is crucial to one’s mental ability. This is the way one learns how to concentrate, block out unwanted noises, keep the mind clear of intrusions and to imagine the impossible.
The magic user is only as strong as his or her body’s endurance of the physical and mental abilities.
A) Physical Strength.
The magic user is only as strong as his or herself. Magic takes a lot of stamina to do and the body will be drained constantly when the person uses magic.
B) Mental Strength.
The magic user must be able to concentrate well, visualize well and think clearly as well as quickly. To do this we need to meditate and do mental exercises to make the mind stronger. Meditation is crucial to one’s mental ability. This is the way one learns how to concentrate, block out unwanted noises, keep the mind clear of intrusions and to imagine the impossible.
Knowledge.
The magic user must be able not only use magic but know the 3 parts of magic.
1) What is the first part. The magic user must know and understand what he or she wants to do with his or her magic.
2) Next come How. The magic user must know each step of the magic well enough to actually be able to visualize the magic being done in each step until it becomes as simple and routine as breathing.
3) When is the last part. To cast magic the magic user must know when each step should take place.
An example of this is putting your shoes on.
What would be the need to put on shoes to protect your feet from anything that would do them harm or make them uncomfortable, ect.
When would be like when you leave to go outside not before going to bed.
How would be putting them on your feet before tying them and to have the socks on before you put the shoes. It would be good to tie the shoes, put them on then put on the socks would it?

The Entrance Area has 3 rooms. The Infirmary, Thomas’ and my Office. The Front doors will allow you to come and go during certain times and since they are Sentient like the other doors, they will recognize your Aura. Each block of rooms is enclosed for a reason. The reason is for the protection of young pets that will be with you frequently throughout the day.
Main Classrooms
“This area where we are will be where your main classes are located at. There are 2 classrooms, the demonstration room and this lecture hall. The area before this is where you will be eating and studying along with socializing. There are a few games on the bedroom floor as well.
In the dining room is one long table. I sit at the head and all students on one side or the other, leaving the foot open in case there is another teacher among us. Food will appear on your table after I ring the bell then we shall eat together as a family style.
In the next study area are the Independent Study Classrooms. For those who are taking Independent Study which will mean all of you will have at least one course in those rooms. The Mythical Creatures and the beginning of Dragonology will be in the Lab. The testing lab is always closed and locked until the day of the testing. There are individual classrooms for personal independent study. Those classes will be discussed at a later time.” Lady Violetta spoke as she used her basic wand to make the map in the air.
This is the bedroom floor and how your room will look like before you decorate it.....



This is what Mystique’s room looks
Your room is sentient as well and will recognize your Aura after you place your two hands on the handprints on the chosen door. Everything is in pale blue but tomorrow we shall go into town and pick out new things. You will have a list to fulfill and a specialized cart. The cart will have a special device that you will use to claim a cart. As you place the items in the cart, just scan them. It will highlight the items as you scan them. The aisles will be placed by each item on the list. If you want an item that is not on the list just type it in the search bar. Anything that is related to the item will show up. On this trip, I am allowing you to have extra items and money free. After this you will be given an allowance to use for your own things. You don’t even have to return the cart for it will belong to you. After you get back you will park the cart in a parking spot assigned to you by the Castle. That spot will send the cart to your room which is a small cart closet.
This afternoon you may change the colors of your room and the way your furniture is placed via PLTs. That device is Sentient as well. I will tell you more of that in a bit.
This floor is for Non Magical Classes. I know that everyone thinks that all we study is magic but there are other important classes. I will discuss them later.

We also have an Exercise Floor with a Pool.


This is a new floor called The Simulation Floor. You will fight against various kinds of androids that will have different powers and levels of abilities.
On the roof are the two greenhouses. One is my personal greenhouse which you may look in the windows but since it does not allow anyone inside but me, you will not be allowed inside. I have a few experiments going on that might be interesting to you but they are dangerous. The other greenhouse will be used by students for Plantology.”

Your new equipment
“If you look in the corner, you will find 5 stacks of boxes. Each of you will take one set of boxes to your seat. Please do not open them until you are instructed to do so.” Lady Violetta spoke as she looked towards the boxes.

Please open the long box first. Each student will be given robes to protect themselves while in class. The robes are of the magical sort and will stay clean. There is an equipment belt on it that will protect your PLTs and wand.

The next box has an Academy Cloak. This cloak can be adjusted by your own thought processes. You may open this box at lunch as well as the smallest box. The smallest box has a new cell phone inside it. When you pick up the phone it will register your aura. It will become yours exclusively. The phone has all of the teachers’ number in them. If you want to add someone to your call list, all you have to do is to touch the heads of the 2 phones and they will register each other as a friend. You may register each other at lunch.


The next box has an equipment belt. Each belt will have two pouches and two slender tubes. One pouch will be used for your own snacks and the other one will be for snacks for your pet. One sleeve will be used for your wand and the other one will be a guide stick for your pet. Both you and your pet will be frequently hungry. You may eat in all classes except labs. The pets will be in your room during labs so that they will not get into the way. It might be dangerous for all of us if one happens to become scared for some reason.

Now please open the last box. In it is a PLTS which is a Personal Laptop System or PLTs . You’re Personal Laptop System or PLTs will be a valuable tool.
They are super sensitive to touch. In fact, believe it or not, these PLTs are sentient. That means that it can think and feel on its own. I want to have you to be the first ones to touch them barehanded and imprint your aura on your own laptop. After your initial Imprintation, the PLTs will only work for you.
The case is opened from the front like so. When it is open, you will see the screen, the keyboard, and some new features. Keep the protective sheets on the areas when they are not being use will make your PLTs working at its peak. For the moment, please remove the two handprint sheets then place your hands on those two pads like the picture that was on there. Leave your hands on the pads so that the PLTs will register your unique Aura. After that is properly done, your PLTs will only allow you to enter information on it. You will know that it is done because it will begin to ask you a series of questions starting with your name, age, gender, likes and dislikes.
You will have an independent study to fulfill called Mythical Creatures. And you will pick out your very own baby pet to study and care for.
Before anyone asks- NO. No you cannot use it to talk to anyone on Earth because it will not reach that far. Remember that you are in a different Solar System than the Milky Way. Things here do not work the same way as it does on Earth.
Now click on the folder that is called Mythical Creatures. Here you will look through the pet list to find a pet that interests you. After lunch we will go to town and you will be getting a pet of your own. I also have a list of items for you to purchase through your student account.
Please choose wisely for you will need to be able to handle the pet for the rest of its life. They are sentient creatures. They will be either your friend or foe. You will have fun with them; have a lot of frustration, and work. Physical and paper workwise. In this book is an example of each creature and what is known about them. There are recommended tips to use. Each week you will turn in your paper work to me. However, we do not use paper here for normal work. Each of you a now have the specialized laptop. You homework will be on that laptop as well as your book will be in the case. You may look at the pets at lunch.
Your equipment is yours to keep. Take good care of all that you have for you will not be getting any more for free. Your wand and PLTs are part of your equipment. You will have more equipment given to you as you take more classes.
Be sure to:
Keep all of your equipment clean in the proper manner and with the correct cleaner.
Store your equipment properly, whether it is in a storage closet, shelf, desk, book bag or in your equipment belt.
If it happens to need mending, contact me. I will help you mend your equipment if it needs it.
If you run out of the proper cleaner, contact me. Do not use the wrong cleaner or it may harm your equipment. You have a special cabinet to store your cleaning solutions in which is located in your own room.
One last thing I want you to remember is that these items can only be used on MC- which is Magical Current, not AC which stands for Alternating Current or DC which is Direct Current.
Firebirds
Made by The Creator
‘Found by’ The Creator
Species: Avian
Magical Affinity: Air, Fire
Habitat: near heat sources such as volcanoes and deserts
Food: fruits and nuts
Life Span: 12 years
How it bears its young: Egg
How long does the young stay with the parent: Several Weeks
NOTES
Brilliantly-plumaged birds of iridescent fire colors, firebirds eat only fruits and nuts. Their feathers are shades of red and orange. Firebirds give off false sparks along their tail at will, but when agitated (frightened or angered) they have a tendency to set things on fire. Firebirds are shy creatures that are easily frightened and therefore very dangerous. They are intelligent and flock together. They do not spit flames, but when upset they spark and set things aflame.*
A new bondbird stock was bred that is much calmer. It bonds with one person and forges a telepathic link. The bond bird stock is larger, and therefore heavier than wild firebirds. It has a proportionally larger brain as well. Bond birds communicate in simple thoughts and emotions usually, though some breeds are smarter than others. Depending on the strength of the link, a bond bird and it's bond mate can see through each other's eyes in a strange sort of double vision. This double vision will be disorienting and can cause nausea, but once you adjust and get used to it, it can prove helpful. Firebirds have long trailing tail feathers, and a delicate head and neck. Firebirds are rare.
Suggested equipment
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes.
Bling and shiney things are great gifts!
Egg
No one had ever seen a firebird egg until the first pair of firebirds were befriended and bonded. This pair is where the bond bird stock originally came from. Before, if one was very very lucky, one might find a piece of shell. The egg is an iridescent red flecked with gold. The inside is an iridescent cream color and resembles the outside of a pearl. The egg is about the size of a fist.
Youngling
As hatchlings their colors are of ash and embers. Little birds are ravenous and must be kept warm. When they are hungry they must be fed a sort of smoothy made of various nuts, and fruits. A few supplements of calcium may be needed. Birds will molt and new feathers will come in place. One must be careful with the feathers, unless a feather is imped in, a damaged feather may inhibit a bird's ability to fly. One must be careful of blood feathers which are the newly growing feather. The hollow center of the feather becomes a vein and is filled with blood as it's growing. If a blood feather is broken, the bird might bleed out and die.
Adult
A perch and a tray to catch droppings will be needed, even if a window is left opened to let the bird come and go freely. It is advised that, a small tray of grit be provided to help the bird with digestion. As adults, firebirds become much more dangerous.*


Lyre
Made by The Creator
‘Found by’ The Creator
Species: Singing Birds
Magical Affinity: Air, Earth, Enchanting
Habitat: trees in the wild usually in gardens or meadows or cages if a pet
Food: seeds and fruit or smoothies made from bugs, fruit and seeds
Life Span: 25 years or more
How it bears its young: Egg
How long does the young stay with the parent: 3 weeks in wild or hatched in a home as a pet
NOTES
Lyre is the largest of the singing birds, growing up to 30- 35 inches long with 2 to 5 extra-long feathers which have pale eye markings on them. These birds can and often do figure out how to get out of their cages due to mostly boredom. They will learn how to sparkle which will light up a room and spark out which is how they disappear into thin air. No known way to stop them but each one will be tagged with a communication gem tag for retrieval. They may be left alone.
The interesting things about these birds are that their songs have power. Their sparkle and sparking out is a noteworthy ability, and makes them useful as messenger birds, but these magic birds have another trick up their sleeves. Lyre's songs are captivating and enchanting like a charm. Lyre's song can effect emotions of those who are around it.
Suggested equipment
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes.
Bling and shiney things are great gifts!
Egg
Lyre eggs are brown and black speckled eggs. Lyre eggs take four weeks to hatch. Never forget to keep them warm and turn them from time to time.
Hatchlings
Lyre hatchlings are brown and black colored. They have a strong curiosity in them which requires the owner to have plenty of toys to rotate in and out of its cage. As they grow they will need more room to stretch and exercise their wings.
Adult
Lyres are high flying birds with a beautiful voice that can enchant anyone around. The wings are wide and there are 5 to 7 long tail feathers that extend beyond the rest. These tail feathers are what attract the opposite gender in the mating ritual. Once the lyre is mated it stays mated for life. If one of the pair does die first, the other one will mourn its loss with a melancholy song. Most do not remate again but live alone for the rest of its life.


Phoenix -Not for Students
Made by The Creator
‘Found by’ The Creator
Species: Singing Bird
Magical Affinity: Air, Fire, Healing
Habitat: Rain Forest Caves
Food: Nuts, Fruits, Insects and Berries
Life Span: Unknown
How it bears its young: Egg
How long does the young stay with the parent: 4 weeks in the wild
Suggested equipment
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes. Bling and shiney things are great gifts!
NOTES
The Phoenix is an extraordinary bird. When it mates, it for life of the pair and often times both will die about the same time. A legend says that when a Phoenix dies, it will self-combust then in the ashes is a new egg. No one has lived to actually see this happening yet but there is the first time for everything.
Egg
The egg is a bland tan color and very smooth.
Hatchling
Hatchling will be tan in color with black talons and orange beak. The hatchling will be curious and not want to leave your side. A sling is a perfect substitute nest when you are busy. Be sure to have a variety of toys with you. It would be best to have the toys attached to the sling so that when it is dropped, the toy can be easily retrieved.
Have a large cage filled with a variety of activities for the hatchling to entertain itself when left alone. At this later stage, the hatchling will begin to be more independent and will also learn to ‘wink’,
Adults
The adult is brilliantly colored with shades of warm tones (oranges, reds and yellows) as a female or shades of cool tones (blues, greens and violets) as a male.
Phoenix is a companion pet which means that it will want to be where you are most of the times. Phoenix will require a lot of attention and praise for learning new things. Be sure to get a lot of toys and a variety of toys so it won't get too bored. Even adults love to learn new things!


Raicho
Made by Kangutso
‘Found by’ Kangutso on creative freedom rpg
Species: Avian
Magical Affinity: Rain, Lightening, Thunder
Habitat: Rain Forest
Food: Bugs and Fruit
Life Span: 10 years
How it bears its young: Egg
How long does the young stay with the parent: For a few weeks in the wild or hatched as a pet
Suggested equipment
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes. Bling and shiney things are great gifts!
NOTES
Egg:
Grey egg that gives off static electricity
Hatchling:
Hatchling is grey with silver eyes. It can give off tiny jolts of static electricity.
Adult
Raicho plumage is a cobalt blue with silver flecks when grown. The wings flap in such a way that the sound of them is like thunder. As it gets older Raicho can actually create static electricity which can make a rain cloud. Once the rain cloud is full of water from the flapping of the wings, it will begin to rain. The nickname of this bird is Rain Bird.


Rainbow Parrot
Made by The Creator
‘Found by’ The Creator
Species: singing bird
Magical Affinity: Air, Earth, Illumination, Mimicry, Ventriloquist
Habitat: cliffs in the wild, cages as a pet
Food: fruit and seeds
Life Span: 25 years or more
How it bears its young: Egg
How long does the young stay with the parent: 3 weeks in the wild or hatched in a home as a pet
Suggested equipment
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes. Bling and shiney things are great gifts! These birds love to do tricks.
NOTES
These birds can and often do figure out how to get out of their cages due to mostly boredom. They will learn how to sparkle which will light up a room and spark out which is how they disappear into thin air. No known way to stop them but each one will be tagged with a communication gem tag for retrieval. They may be left alone.
Parrots are about 17" long. The interesting things about these birds are that their songs have power. Their sparkle and sparking out is a noteworthy ability, and makes them useful as messenger birds, but these magic birds have another trick up their sleeves. Parrot songs affect chosen targets such as enemies with effects like slow or weakened spells.
Egg
Parrot eggs are white speckled with brown or black. Parrot eggs take three weeks to hatch. Never forget to keep them warm and turn them from time to time.
Hatchlings
Parrot hatchlings tend to a dull gray color and slowly the feathers come in with brilliant colors of the rainbow and then some. At this stage, they need to be kept busy with a large cage and plenty of things to play with including bird skates and ladders. Toys may be put in boxes for further a game of hide and seek.
Adults
They have a strong beak and can easily take a piece out of your hand if they wish to. They live around cliffs in the wild, but a cubbyhole on your wall will do just as well. They will continue using the cage and the toys when they are bored or just to show off. These birds are fliers. Parrots eat seeds and fruits.


Shadow Crow
Made by xXSINXx
Species: Avian
Magical Affinity: Darkness
Habitat: Dark trees, caves, and abandoned buildings.
Food: Mice, Fruit, Nightshade, and herbal citrus water.
Life Span: 15 Years
How it bears its young: Egg
How long does the young stay with the parent: 10 weeks
NOTES:
One of the most if not the most intelligent birds in its class, the Shadow Crow are a mysterious species that have been known to "Spy" on prey or so the legend goes. As a hatchling, the crow gains sight. During the growing into a young aviator, the crow studies the darkness surrounding it. Since sight was the first sense the inherited, it's best for the Shadow Crow to be raised in the dark, for the lights can easily harm their eyes. As the crow begins to get stronger, the mother feeds it fruits, mice, and nightshade. The nightshade is what gives these crows the ability to form into a mist-like shadow of their former self.
As the Shadow Crow comes into adulthood, its mind has become the strongest thing in its entire body. The crow then realizes that its brethren are experiencing the same issue, Freedom. As the cycle goes, the Shadow Crow kill their parent using their power against her. The Crow then go their separate ways, most of them finding their own homes, but the more talented few choose to "Imprint" themselves on humans they deem worthy. If taken in by a human, the crow becomes loyal and learns to respond to names, sounds and if you’re talented sign language.
Shadow Crow (The Shadow Crow has the ability to become somewhat invisible, during this state the bird has to either wait for an opening to attack or just simply watch their prey, because its attack has to be enough to kill or wound their target so that they can eat or fly away and let the power cool down. While in shadow form if the bird attacks, it becomes visible and its cool down rate takes 5-10 minutes to complete)
Suggested equipment:
Egg sling, nesting box, Shadow Tree, bells, mirrors, rings, food dishes, bling, ID leg ring
A pouch containing nightshade, citrus fruit leaves, 3 dark energy gems (Shermie), A Reanimate dead spell page (From the Necronomicon)


Tweeter
Made by The Creator
‘Found by’ The Creator
Species: Singing Birds
Magical Affinity: Air, Earth, Illumination, Amplify, Magic Imitator
Habitat: gardens or in cages as pets
Food: small seeds and bits of fruit
Life Span: around 5 years
How it bears its young: Egg
How long does the young stay with the parent: 3 weeks in the wild or hatched in a home as a pet
Suggested equipment
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes. Bling and shiney things are great gifts!
NOTES
Tweeters are the smallest of the singing birds. These birds can and often do figure out how to get out of their cages due to mostly boredom. They will learn how to sparkle which will light up a room and spark out which is how they disappear into thin air. No known way to stop them but each one will be tagged with a communication gem tag for retrieval. They may be left alone.
The interesting things about these birds are that their songs have power. Their sparkle and sparking out is a noteworthy ability, and makes them useful as messenger birds, but these magic birds have another trick up their sleeves. Tweeter songs amplify abilities of those it chooses. Like speed or strength of spells, etc. Since they are ‘flock birds’, they are sold as pairs.
Eggs
Tiny eggs about the size of a dime. The coloring is a pale green and smooth.
Hatchlings
Tweeter hatchlings are a beige color. They are about ½ an inch tall, ½ ounce and constantly hopping about. They love to sing to each other. They are very sociable and tend to grow best in small groups of 4 or 6 pairs.
Adults
Tweeters are little yellow birds-males are 1 inch and females are ¾ of an inch and no larger than an inch in height- with a white ring around their eyes and black cheeks. Their breast feathers may be speckled with black and as they age their feathers darken.


Twilight Eclipse Thunderbird
Made by Kuroku on RPG
‘Found by’ Kuroku on RPG
Species: Bird of prey
Magical Affinity: Electrical
Habitat: Jungle/Forest covered mountainous terrain
Food: Young: Small animals, seeds, and fruit. Adult: Large animals, electrical equipment, Seeds, Fruit, Branches.
Life Span: 50 years
How it bears its young: Egg
How long does the young stay with the parent: Until it gains the ability to fly.
Notes:
They are known for their feathers that tend to frequently change between White, Gray, and black depending on situations or time of day. The change of feather color tends to happen most during twilight. Most remain the color black though. They produce Blue electricity from their bodies used to stun or paralyze prey.
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes.
Bling and shiney things are great gifts!
Egg
The egg is an iridescent blue on the outside and pearl grey on the inside. Keep the egg turned frequently.
Hatchling
The hatchlings are ivory colored. At this stage, they need to be kept busy with a large cage and plenty of things to play with including bird skates and ladders. Toys may be put in boxes for further a game of hide and seek.
Adults
As the hatchling grows, the feathers darken to black. However the feathers tend to change to gray or white. Twilight Eclipse Thunderbird are dangerous at this time because by now they can use their electricity to stun or paralyze their prey and possibly their owners.


Made by The Creator
‘Found by’ The Creator
Species: Avian
Magical Affinity: Air, Fire
Habitat: near heat sources such as volcanoes and deserts
Food: fruits and nuts
Life Span: 12 years
How it bears its young: Egg
How long does the young stay with the parent: Several Weeks
NOTES
Brilliantly-plumaged birds of iridescent fire colors, firebirds eat only fruits and nuts. Their feathers are shades of red and orange. Firebirds give off false sparks along their tail at will, but when agitated (frightened or angered) they have a tendency to set things on fire. Firebirds are shy creatures that are easily frightened and therefore very dangerous. They are intelligent and flock together. They do not spit flames, but when upset they spark and set things aflame.*
A new bondbird stock was bred that is much calmer. It bonds with one person and forges a telepathic link. The bond bird stock is larger, and therefore heavier than wild firebirds. It has a proportionally larger brain as well. Bond birds communicate in simple thoughts and emotions usually, though some breeds are smarter than others. Depending on the strength of the link, a bond bird and it's bond mate can see through each other's eyes in a strange sort of double vision. This double vision will be disorienting and can cause nausea, but once you adjust and get used to it, it can prove helpful. Firebirds have long trailing tail feathers, and a delicate head and neck. Firebirds are rare.
Suggested equipment
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes.
Bling and shiney things are great gifts!
Egg
No one had ever seen a firebird egg until the first pair of firebirds were befriended and bonded. This pair is where the bond bird stock originally came from. Before, if one was very very lucky, one might find a piece of shell. The egg is an iridescent red flecked with gold. The inside is an iridescent cream color and resembles the outside of a pearl. The egg is about the size of a fist.
Youngling
As hatchlings their colors are of ash and embers. Little birds are ravenous and must be kept warm. When they are hungry they must be fed a sort of smoothy made of various nuts, and fruits. A few supplements of calcium may be needed. Birds will molt and new feathers will come in place. One must be careful with the feathers, unless a feather is imped in, a damaged feather may inhibit a bird's ability to fly. One must be careful of blood feathers which are the newly growing feather. The hollow center of the feather becomes a vein and is filled with blood as it's growing. If a blood feather is broken, the bird might bleed out and die.
Adult
A perch and a tray to catch droppings will be needed, even if a window is left opened to let the bird come and go freely. It is advised that, a small tray of grit be provided to help the bird with digestion. As adults, firebirds become much more dangerous.*


Lyre
Made by The Creator
‘Found by’ The Creator
Species: Singing Birds
Magical Affinity: Air, Earth, Enchanting
Habitat: trees in the wild usually in gardens or meadows or cages if a pet
Food: seeds and fruit or smoothies made from bugs, fruit and seeds
Life Span: 25 years or more
How it bears its young: Egg
How long does the young stay with the parent: 3 weeks in wild or hatched in a home as a pet
NOTES
Lyre is the largest of the singing birds, growing up to 30- 35 inches long with 2 to 5 extra-long feathers which have pale eye markings on them. These birds can and often do figure out how to get out of their cages due to mostly boredom. They will learn how to sparkle which will light up a room and spark out which is how they disappear into thin air. No known way to stop them but each one will be tagged with a communication gem tag for retrieval. They may be left alone.
The interesting things about these birds are that their songs have power. Their sparkle and sparking out is a noteworthy ability, and makes them useful as messenger birds, but these magic birds have another trick up their sleeves. Lyre's songs are captivating and enchanting like a charm. Lyre's song can effect emotions of those who are around it.
Suggested equipment
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes.
Bling and shiney things are great gifts!
Egg
Lyre eggs are brown and black speckled eggs. Lyre eggs take four weeks to hatch. Never forget to keep them warm and turn them from time to time.
Hatchlings
Lyre hatchlings are brown and black colored. They have a strong curiosity in them which requires the owner to have plenty of toys to rotate in and out of its cage. As they grow they will need more room to stretch and exercise their wings.
Adult
Lyres are high flying birds with a beautiful voice that can enchant anyone around. The wings are wide and there are 5 to 7 long tail feathers that extend beyond the rest. These tail feathers are what attract the opposite gender in the mating ritual. Once the lyre is mated it stays mated for life. If one of the pair does die first, the other one will mourn its loss with a melancholy song. Most do not remate again but live alone for the rest of its life.


Phoenix -Not for Students
Made by The Creator
‘Found by’ The Creator
Species: Singing Bird
Magical Affinity: Air, Fire, Healing
Habitat: Rain Forest Caves
Food: Nuts, Fruits, Insects and Berries
Life Span: Unknown
How it bears its young: Egg
How long does the young stay with the parent: 4 weeks in the wild
Suggested equipment
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes. Bling and shiney things are great gifts!
NOTES
The Phoenix is an extraordinary bird. When it mates, it for life of the pair and often times both will die about the same time. A legend says that when a Phoenix dies, it will self-combust then in the ashes is a new egg. No one has lived to actually see this happening yet but there is the first time for everything.
Egg
The egg is a bland tan color and very smooth.
Hatchling
Hatchling will be tan in color with black talons and orange beak. The hatchling will be curious and not want to leave your side. A sling is a perfect substitute nest when you are busy. Be sure to have a variety of toys with you. It would be best to have the toys attached to the sling so that when it is dropped, the toy can be easily retrieved.
Have a large cage filled with a variety of activities for the hatchling to entertain itself when left alone. At this later stage, the hatchling will begin to be more independent and will also learn to ‘wink’,
Adults
The adult is brilliantly colored with shades of warm tones (oranges, reds and yellows) as a female or shades of cool tones (blues, greens and violets) as a male.
Phoenix is a companion pet which means that it will want to be where you are most of the times. Phoenix will require a lot of attention and praise for learning new things. Be sure to get a lot of toys and a variety of toys so it won't get too bored. Even adults love to learn new things!


Raicho
Made by Kangutso
‘Found by’ Kangutso on creative freedom rpg
Species: Avian
Magical Affinity: Rain, Lightening, Thunder
Habitat: Rain Forest
Food: Bugs and Fruit
Life Span: 10 years
How it bears its young: Egg
How long does the young stay with the parent: For a few weeks in the wild or hatched as a pet
Suggested equipment
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes. Bling and shiney things are great gifts!
NOTES
Egg:
Grey egg that gives off static electricity
Hatchling:
Hatchling is grey with silver eyes. It can give off tiny jolts of static electricity.
Adult
Raicho plumage is a cobalt blue with silver flecks when grown. The wings flap in such a way that the sound of them is like thunder. As it gets older Raicho can actually create static electricity which can make a rain cloud. Once the rain cloud is full of water from the flapping of the wings, it will begin to rain. The nickname of this bird is Rain Bird.


Rainbow Parrot
Made by The Creator
‘Found by’ The Creator
Species: singing bird
Magical Affinity: Air, Earth, Illumination, Mimicry, Ventriloquist
Habitat: cliffs in the wild, cages as a pet
Food: fruit and seeds
Life Span: 25 years or more
How it bears its young: Egg
How long does the young stay with the parent: 3 weeks in the wild or hatched in a home as a pet
Suggested equipment
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes. Bling and shiney things are great gifts! These birds love to do tricks.
NOTES
These birds can and often do figure out how to get out of their cages due to mostly boredom. They will learn how to sparkle which will light up a room and spark out which is how they disappear into thin air. No known way to stop them but each one will be tagged with a communication gem tag for retrieval. They may be left alone.
Parrots are about 17" long. The interesting things about these birds are that their songs have power. Their sparkle and sparking out is a noteworthy ability, and makes them useful as messenger birds, but these magic birds have another trick up their sleeves. Parrot songs affect chosen targets such as enemies with effects like slow or weakened spells.
Egg
Parrot eggs are white speckled with brown or black. Parrot eggs take three weeks to hatch. Never forget to keep them warm and turn them from time to time.
Hatchlings
Parrot hatchlings tend to a dull gray color and slowly the feathers come in with brilliant colors of the rainbow and then some. At this stage, they need to be kept busy with a large cage and plenty of things to play with including bird skates and ladders. Toys may be put in boxes for further a game of hide and seek.
Adults
They have a strong beak and can easily take a piece out of your hand if they wish to. They live around cliffs in the wild, but a cubbyhole on your wall will do just as well. They will continue using the cage and the toys when they are bored or just to show off. These birds are fliers. Parrots eat seeds and fruits.


Shadow Crow
Made by xXSINXx
Species: Avian
Magical Affinity: Darkness
Habitat: Dark trees, caves, and abandoned buildings.
Food: Mice, Fruit, Nightshade, and herbal citrus water.
Life Span: 15 Years
How it bears its young: Egg
How long does the young stay with the parent: 10 weeks
NOTES:
One of the most if not the most intelligent birds in its class, the Shadow Crow are a mysterious species that have been known to "Spy" on prey or so the legend goes. As a hatchling, the crow gains sight. During the growing into a young aviator, the crow studies the darkness surrounding it. Since sight was the first sense the inherited, it's best for the Shadow Crow to be raised in the dark, for the lights can easily harm their eyes. As the crow begins to get stronger, the mother feeds it fruits, mice, and nightshade. The nightshade is what gives these crows the ability to form into a mist-like shadow of their former self.
As the Shadow Crow comes into adulthood, its mind has become the strongest thing in its entire body. The crow then realizes that its brethren are experiencing the same issue, Freedom. As the cycle goes, the Shadow Crow kill their parent using their power against her. The Crow then go their separate ways, most of them finding their own homes, but the more talented few choose to "Imprint" themselves on humans they deem worthy. If taken in by a human, the crow becomes loyal and learns to respond to names, sounds and if you’re talented sign language.
Shadow Crow (The Shadow Crow has the ability to become somewhat invisible, during this state the bird has to either wait for an opening to attack or just simply watch their prey, because its attack has to be enough to kill or wound their target so that they can eat or fly away and let the power cool down. While in shadow form if the bird attacks, it becomes visible and its cool down rate takes 5-10 minutes to complete)
Suggested equipment:
Egg sling, nesting box, Shadow Tree, bells, mirrors, rings, food dishes, bling, ID leg ring
A pouch containing nightshade, citrus fruit leaves, 3 dark energy gems (Shermie), A Reanimate dead spell page (From the Necronomicon)


Tweeter
Made by The Creator
‘Found by’ The Creator
Species: Singing Birds
Magical Affinity: Air, Earth, Illumination, Amplify, Magic Imitator
Habitat: gardens or in cages as pets
Food: small seeds and bits of fruit
Life Span: around 5 years
How it bears its young: Egg
How long does the young stay with the parent: 3 weeks in the wild or hatched in a home as a pet
Suggested equipment
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes. Bling and shiney things are great gifts!
NOTES
Tweeters are the smallest of the singing birds. These birds can and often do figure out how to get out of their cages due to mostly boredom. They will learn how to sparkle which will light up a room and spark out which is how they disappear into thin air. No known way to stop them but each one will be tagged with a communication gem tag for retrieval. They may be left alone.
The interesting things about these birds are that their songs have power. Their sparkle and sparking out is a noteworthy ability, and makes them useful as messenger birds, but these magic birds have another trick up their sleeves. Tweeter songs amplify abilities of those it chooses. Like speed or strength of spells, etc. Since they are ‘flock birds’, they are sold as pairs.
Eggs
Tiny eggs about the size of a dime. The coloring is a pale green and smooth.
Hatchlings
Tweeter hatchlings are a beige color. They are about ½ an inch tall, ½ ounce and constantly hopping about. They love to sing to each other. They are very sociable and tend to grow best in small groups of 4 or 6 pairs.
Adults
Tweeters are little yellow birds-males are 1 inch and females are ¾ of an inch and no larger than an inch in height- with a white ring around their eyes and black cheeks. Their breast feathers may be speckled with black and as they age their feathers darken.


Twilight Eclipse Thunderbird
Made by Kuroku on RPG
‘Found by’ Kuroku on RPG
Species: Bird of prey
Magical Affinity: Electrical
Habitat: Jungle/Forest covered mountainous terrain
Food: Young: Small animals, seeds, and fruit. Adult: Large animals, electrical equipment, Seeds, Fruit, Branches.
Life Span: 50 years
How it bears its young: Egg
How long does the young stay with the parent: Until it gains the ability to fly.
Notes:
They are known for their feathers that tend to frequently change between White, Gray, and black depending on situations or time of day. The change of feather color tends to happen most during twilight. Most remain the color black though. They produce Blue electricity from their bodies used to stun or paralyze prey.
Egg sling, nesting box, cage, tall perch, ladders, bells, mirrors, rings, bird skates, boxes to put toys in (a hide and seek game) leash, cage cover, sandpaper perch, bird piano (will give out treats and can be set in a variety of ways), food dishes.
Bling and shiney things are great gifts!
Egg
The egg is an iridescent blue on the outside and pearl grey on the inside. Keep the egg turned frequently.
Hatchling
The hatchlings are ivory colored. At this stage, they need to be kept busy with a large cage and plenty of things to play with including bird skates and ladders. Toys may be put in boxes for further a game of hide and seek.
Adults
As the hatchling grows, the feathers darken to black. However the feathers tend to change to gray or white. Twilight Eclipse Thunderbird are dangerous at this time because by now they can use their electricity to stun or paralyze their prey and possibly their owners.


Arcane Wolf
Made by The Creator
‘Found by’ The Creator
Species: Arcane Hound
Magical Affinity: Shadowing, Teleport, Telekinesis, Emphatic, Telepathic
Habitat:
Food: Meat
Life Span: 20 years
How it bears its young: live birth of 2-4 pups
How long does the young stay with the parent: 12-15 weeks or they stay with the pack until it joins another pack.
NOTES
Arcane hounds are loyal to their bondmate, able to communicate telepathically and emphatically as well. They range in colors of dark blues or purples to all black. You will never see a bright colored Arcane Wolf. They can be trained to be friendly towards others but can be very head strong and determined to resist training. These canines are the most adaptable of the canines,
They are incredibly fast, strong and have sharp teeth, they are known for their fierce loyalty, if their bondmate is endanger then it won't stop until it has gotten rid of the threat.
Puppies
Pups are born blind and deaf for their first week of their life. With their long dense fur, they soon become the roly poly furballs by the time they are a month old. They have sharp teeth and strong bones from birth. Arcane Wolf pups will accept freshly killed meals and can eat tiny live creatures by the time it is a month old. By the time it is 2 months old, they can catch small rodents for themselves. These pups are very sociable and love to hide then pounce on each other.
Suggested equipment
Plenty of chew toys, animal shaped toys, balls, Frisbees. You will need to have a leash, collar, food dishes, bed, brush, comb and hair cutting shears.
An instrument must be learned in order to control the Arcane Wolf.
Adults
Even though Arcane wolves are a pack animal, they do well as a companion pet. The smaller size makes them seem cuter than they actually are because they are overly protective of the one they have bonded with.


Arkie- Not Sold Anywhere!
Made by The Creator
‘Found by’ Zane
Species: Arcane Hound
Magical Affinity: All types of magic!
Habitat: Anywhere that Magic is stored or wasted.
Food: Unused Magic
Life Span: it depends as to how much magic the creature can get.
How it bears its young: It doesn’t bear young! It is created by magic waste or misuse.
How long does the young stay with the parent: It does not have a parent.
NOTES
Magic must be used or it will go rogue. The rogue magic will make a form of some sort of an animal usually a dog and the size varies due to the amount of magic left sitting around. It is the ‘rat’ of the magical society. To get rid of the Arkie, a Weaver must be called in to unweave the rogue magical properties then the rogue magical properties must be properly bottled. The bottled rogue magical properties must then be taken to a containment center.

Cerberus
Made by The Creator
‘Found by’ The Creator
Species: Deamon Hound
Magical Affinity: Earth, Fire
Habitat: They guard the gates of Hades and other fiery places.
Food: Meat, Sulfur, Charcoal
Life Span: 25 years
How it bears its young: live birth in a litter of 1-3 pups
How long does the young stay with the parent: 8-10 weeks
Suggested equipment
Plenty of chew toys, fire resistant balls, Frisbees. You will need to have a leash, collar, food dishes, bed. One must beware of flames and gas so you might want a gas mask. Will need to have charcoal on a rare occasion. Burn muzzle, collar, leash, brush.
An instrument must be learned in order to control the Cerberus.
NOTES
They are a one person animal and is very loyal to its master. Difficult to handle and must be left in the kennel when not with its owner.
Cerberus is the guard dog of the gate to Hade's domain. Some say Cerberus is a hellhound. How exactly a litter of Cerebus pups came to be is uncertain. The Cerberus pets are three-headed snarling little beasties. They are also smaller than expected. Whatever the case is, Cerberus looks and behaves like the guard dog in mythology.
Cerberus is much more surly and bloodthirsty than a Hellhound. Full grown Cerberus will only eat live meals and fresh kills. They are predators and only will follow one person. Training is extremely important if one wants friend's intact. Brute force may be needed to enforce commands if the Cerberus is not properly trained.
Pup
Puppies are born blind and deaf. During this 4 week period, the puppies learn how to find their way about using their keen hearing, sensitive touch and superior smell. They are fragile at this time and need a lot of milk to strengthen the bones.
Once their eyes and ears are open, there is no stopping them from their playful antics. Their hides are thick which is necessary because their razor sharp teeth can rip a chunk out of your arm. The mother is a strict disciplinarian and keeps the pups in check.
As the puppies grow into their huge paws, they will tend to be clumsy and uncoordinated which will endear them to your heart.
It is imperative that they be trained to heed commands from their master absolutely. Once they get older, Cerberus become considerably less friendly to everyone around. As they grow, the cute growling and play bites can become much less adorable. One should always be wary of their jaws, but never forget their claws or fire breath.
Adult
Bloodthirst is strong in these creatures. If cerebrums are trained to not kill friends, make sure friends never show weakness or appear injured in its presence. Its keen nose will smell blood or sickness.


Frost Wolf
Made by The Wolf
‘Found by’ The Wolf
Species: Arcane Hound
Magical Affinity: Cold, Water, Freeze, Ice
Habitat: Snowy and icy regions
Food: Meat
Life Span: 12-15 years
How it bears its young: live birth of 4-6 pups
How long does the young stay with the parent: 12-15 weeks or they stay with the pack until it joins another pack.
NOTES
Pup
Pups are born blind and deaf for their first week of their life. They soon become the roly poly snowballs by the time they are a month old. They have sharp teeth and strong bones from birth. Frost Wolf pups will accept freshly killed meals and can eat tiny live creatures by the time it is a month old. By the time it is 2 months old, they can catch small rodents for themselves.
If the pup is to be kept as a pet, now is the time to take them from the pack but be aware of the pack members! They will protect the pups from intruders.
Suggested equipment
Plenty of chew toys, animal shaped toys, balls, Frisbees. You will need to have a leash, collar, food dishes, bed, brush.
An instrument must be learned in order to control the Frost Wolf.
You will need to learn an instrument such as a flute or whistle for controlling your puppy.
Adult
They grow to the size of German Shepard. Blood thirst is strong in these creatures. If is trained not to kill friends, make sure friends never show weakness or appear injured in its presence. Its keen nose will smell blood or sickness. They are also pack animals and prefer to be with several other Frost Wolves. They can and will freeze another creature if there is a need to so for the safety of the pack.


Hellhound
Made by The Creator
‘Found by’ The Creator
Species: Deamon Hound
Magical Affinity: Fire
Habitat: Volcanoes, Deserts, graveyards
Food: Meat, charcoal, sulfur
Life Span: 15 years
How it bears its young: live birth in litters of 6-9 pups
How long does the young stay with the parent: 8-10 weeks
NOTES
An instrument must be learned in order to control the hellhound. One must beware of gas and flames. Will need to have charcoal on a rare occasion. Will need chew toys, burn muzzle, collar, leash, brush.
They are a one person animal and is very loyal to its master. Difficult to handle and must be left in the kennel when not with its owner.
Cerberus may guard the gates of the underworld, but hellhounds guard the graves. Hellhounds patrol graveyards and burial grounds. They are said to hunt lost souls and unwary travelers near graves after dark.
Puppies
Puppies are born blind and deaf. During this 4 week period, the puppies learn how to find their way about using their keen hearing, sensitive touch and superior smell. They are fragile at this time and need a lot of milk to strengthen the bones.
Once their eyes and ears are open, there is no stopping them from their playful antics. Their hides are thick which is necessary because their razor sharp teeth can rip a chunk out of your arm. The mother is a strict disciplinarian and keeps the pups in check.
As the puppies grow into their huge paws, they will tend to be clumsy and uncoordinated which will endear them to your heart.
It is imperative that they be trained to heed commands from their master absolutely. Once they get older, hellhounds become considerably less friendly to everyone around. At their larger size the cute growling and play bites can become much less adorable. One should always be wary of their jaws, but never forget their claws or fire breath.
Suggested equipment
Plenty of chew toys, fire resistant balls, Frisbees. You will need to have a leash, collar, food dishes, bed. One must beware of flames and gas so you might want a gas mask. Will need to have charcoal on a rare occasion. Burn muzzle, collar, leash, brush.
An instrument must be learned in order to control the hellhound.
Adults
Hellhounds are large black dogs with red eyes that glow in deep nights. They are unnaturally strong. They are said to breathe fire and their burps/belches may reek of sulfur. The flames are yellow to blue in color and the smell will be of sulfur.
They grow to the size of Great Danes and weigh as much. These are large dogs with equally large teeth.


Miniature Dessert Fox
Created by Magnato
Species: Canine
Magical Affinity: Heat and Hearing
Habitat: Sandy Areas
Food: Omnivore
Life Span: 10 to 12 years
How it bears its young: live birth- 1 to 3 kits
How long does the young stay with the parent: About 15 weeks
Suggested equipment: Plenty of chew toys, animal shaped toys, balls, Frisbees. You will need to have a leash, collar, food dishes, bed, brush, comb and hair cutting shears. It will need a place to dig into so a deep sand pit with a den attached to it would be ideal.
Notes: They are very small and will only weigh 2-3 pounds as an adult. Many will carry them around in a special pet carrier which looks like a large purse.

Made by The Creator
‘Found by’ The Creator
Species: Arcane Hound
Magical Affinity: Shadowing, Teleport, Telekinesis, Emphatic, Telepathic
Habitat:
Food: Meat
Life Span: 20 years
How it bears its young: live birth of 2-4 pups
How long does the young stay with the parent: 12-15 weeks or they stay with the pack until it joins another pack.
NOTES
Arcane hounds are loyal to their bondmate, able to communicate telepathically and emphatically as well. They range in colors of dark blues or purples to all black. You will never see a bright colored Arcane Wolf. They can be trained to be friendly towards others but can be very head strong and determined to resist training. These canines are the most adaptable of the canines,
They are incredibly fast, strong and have sharp teeth, they are known for their fierce loyalty, if their bondmate is endanger then it won't stop until it has gotten rid of the threat.
Puppies
Pups are born blind and deaf for their first week of their life. With their long dense fur, they soon become the roly poly furballs by the time they are a month old. They have sharp teeth and strong bones from birth. Arcane Wolf pups will accept freshly killed meals and can eat tiny live creatures by the time it is a month old. By the time it is 2 months old, they can catch small rodents for themselves. These pups are very sociable and love to hide then pounce on each other.
Suggested equipment
Plenty of chew toys, animal shaped toys, balls, Frisbees. You will need to have a leash, collar, food dishes, bed, brush, comb and hair cutting shears.
An instrument must be learned in order to control the Arcane Wolf.
Adults
Even though Arcane wolves are a pack animal, they do well as a companion pet. The smaller size makes them seem cuter than they actually are because they are overly protective of the one they have bonded with.


Arkie- Not Sold Anywhere!
Made by The Creator
‘Found by’ Zane
Species: Arcane Hound
Magical Affinity: All types of magic!
Habitat: Anywhere that Magic is stored or wasted.
Food: Unused Magic
Life Span: it depends as to how much magic the creature can get.
How it bears its young: It doesn’t bear young! It is created by magic waste or misuse.
How long does the young stay with the parent: It does not have a parent.
NOTES
Magic must be used or it will go rogue. The rogue magic will make a form of some sort of an animal usually a dog and the size varies due to the amount of magic left sitting around. It is the ‘rat’ of the magical society. To get rid of the Arkie, a Weaver must be called in to unweave the rogue magical properties then the rogue magical properties must be properly bottled. The bottled rogue magical properties must then be taken to a containment center.

Cerberus
Made by The Creator
‘Found by’ The Creator
Species: Deamon Hound
Magical Affinity: Earth, Fire
Habitat: They guard the gates of Hades and other fiery places.
Food: Meat, Sulfur, Charcoal
Life Span: 25 years
How it bears its young: live birth in a litter of 1-3 pups
How long does the young stay with the parent: 8-10 weeks
Suggested equipment
Plenty of chew toys, fire resistant balls, Frisbees. You will need to have a leash, collar, food dishes, bed. One must beware of flames and gas so you might want a gas mask. Will need to have charcoal on a rare occasion. Burn muzzle, collar, leash, brush.
An instrument must be learned in order to control the Cerberus.
NOTES
They are a one person animal and is very loyal to its master. Difficult to handle and must be left in the kennel when not with its owner.
Cerberus is the guard dog of the gate to Hade's domain. Some say Cerberus is a hellhound. How exactly a litter of Cerebus pups came to be is uncertain. The Cerberus pets are three-headed snarling little beasties. They are also smaller than expected. Whatever the case is, Cerberus looks and behaves like the guard dog in mythology.
Cerberus is much more surly and bloodthirsty than a Hellhound. Full grown Cerberus will only eat live meals and fresh kills. They are predators and only will follow one person. Training is extremely important if one wants friend's intact. Brute force may be needed to enforce commands if the Cerberus is not properly trained.
Pup
Puppies are born blind and deaf. During this 4 week period, the puppies learn how to find their way about using their keen hearing, sensitive touch and superior smell. They are fragile at this time and need a lot of milk to strengthen the bones.
Once their eyes and ears are open, there is no stopping them from their playful antics. Their hides are thick which is necessary because their razor sharp teeth can rip a chunk out of your arm. The mother is a strict disciplinarian and keeps the pups in check.
As the puppies grow into their huge paws, they will tend to be clumsy and uncoordinated which will endear them to your heart.
It is imperative that they be trained to heed commands from their master absolutely. Once they get older, Cerberus become considerably less friendly to everyone around. As they grow, the cute growling and play bites can become much less adorable. One should always be wary of their jaws, but never forget their claws or fire breath.
Adult
Bloodthirst is strong in these creatures. If cerebrums are trained to not kill friends, make sure friends never show weakness or appear injured in its presence. Its keen nose will smell blood or sickness.


Frost Wolf
Made by The Wolf
‘Found by’ The Wolf
Species: Arcane Hound
Magical Affinity: Cold, Water, Freeze, Ice
Habitat: Snowy and icy regions
Food: Meat
Life Span: 12-15 years
How it bears its young: live birth of 4-6 pups
How long does the young stay with the parent: 12-15 weeks or they stay with the pack until it joins another pack.
NOTES
Pup
Pups are born blind and deaf for their first week of their life. They soon become the roly poly snowballs by the time they are a month old. They have sharp teeth and strong bones from birth. Frost Wolf pups will accept freshly killed meals and can eat tiny live creatures by the time it is a month old. By the time it is 2 months old, they can catch small rodents for themselves.
If the pup is to be kept as a pet, now is the time to take them from the pack but be aware of the pack members! They will protect the pups from intruders.
Suggested equipment
Plenty of chew toys, animal shaped toys, balls, Frisbees. You will need to have a leash, collar, food dishes, bed, brush.
An instrument must be learned in order to control the Frost Wolf.
You will need to learn an instrument such as a flute or whistle for controlling your puppy.
Adult
They grow to the size of German Shepard. Blood thirst is strong in these creatures. If is trained not to kill friends, make sure friends never show weakness or appear injured in its presence. Its keen nose will smell blood or sickness. They are also pack animals and prefer to be with several other Frost Wolves. They can and will freeze another creature if there is a need to so for the safety of the pack.


Hellhound
Made by The Creator
‘Found by’ The Creator
Species: Deamon Hound
Magical Affinity: Fire
Habitat: Volcanoes, Deserts, graveyards
Food: Meat, charcoal, sulfur
Life Span: 15 years
How it bears its young: live birth in litters of 6-9 pups
How long does the young stay with the parent: 8-10 weeks
NOTES
An instrument must be learned in order to control the hellhound. One must beware of gas and flames. Will need to have charcoal on a rare occasion. Will need chew toys, burn muzzle, collar, leash, brush.
They are a one person animal and is very loyal to its master. Difficult to handle and must be left in the kennel when not with its owner.
Cerberus may guard the gates of the underworld, but hellhounds guard the graves. Hellhounds patrol graveyards and burial grounds. They are said to hunt lost souls and unwary travelers near graves after dark.
Puppies
Puppies are born blind and deaf. During this 4 week period, the puppies learn how to find their way about using their keen hearing, sensitive touch and superior smell. They are fragile at this time and need a lot of milk to strengthen the bones.
Once their eyes and ears are open, there is no stopping them from their playful antics. Their hides are thick which is necessary because their razor sharp teeth can rip a chunk out of your arm. The mother is a strict disciplinarian and keeps the pups in check.
As the puppies grow into their huge paws, they will tend to be clumsy and uncoordinated which will endear them to your heart.
It is imperative that they be trained to heed commands from their master absolutely. Once they get older, hellhounds become considerably less friendly to everyone around. At their larger size the cute growling and play bites can become much less adorable. One should always be wary of their jaws, but never forget their claws or fire breath.
Suggested equipment
Plenty of chew toys, fire resistant balls, Frisbees. You will need to have a leash, collar, food dishes, bed. One must beware of flames and gas so you might want a gas mask. Will need to have charcoal on a rare occasion. Burn muzzle, collar, leash, brush.
An instrument must be learned in order to control the hellhound.
Adults
Hellhounds are large black dogs with red eyes that glow in deep nights. They are unnaturally strong. They are said to breathe fire and their burps/belches may reek of sulfur. The flames are yellow to blue in color and the smell will be of sulfur.
They grow to the size of Great Danes and weigh as much. These are large dogs with equally large teeth.


Miniature Dessert Fox
Created by Magnato
Species: Canine
Magical Affinity: Heat and Hearing
Habitat: Sandy Areas
Food: Omnivore
Life Span: 10 to 12 years
How it bears its young: live birth- 1 to 3 kits
How long does the young stay with the parent: About 15 weeks
Suggested equipment: Plenty of chew toys, animal shaped toys, balls, Frisbees. You will need to have a leash, collar, food dishes, bed, brush, comb and hair cutting shears. It will need a place to dig into so a deep sand pit with a den attached to it would be ideal.
Notes: They are very small and will only weigh 2-3 pounds as an adult. Many will carry them around in a special pet carrier which looks like a large purse.

Firecat
Made by The Creator
‘Found by’ The Creator
Species: housecat
Magical Affinity: Fire, Teleport, Telepathy, Jump
Habitat: houses
Food: small rodents, fish, some grasses
Life Span: 10-12 years
How it bears its young: live birth of 2-4 kittens
How long does the young stay with the parent: 6-8 weeks
NOTES
Firecats have cream colored fur and have the same markings as Siamese cats except that rather than brown their markings are a brick red. They have a triangular head and blue eyes. Firecats are fast and lithe. Their sense of balance is superb. They are flexible and agile creatures. They take three years to grow into adulthood, but they have the same lifespan as a man and are sentient as well as intelligent. Don't expect them to obey orders, don't even try to give them orders, cats will do what they want. Regard them as an equal and a partner, and you'll probably do alright.*
Firecats are a bit strange in their abilities. They are capable of mental magic such as telepathy and have a skill called jump.*The skill called jump is one of the stranger skills. It is essentially the ability to teleport. The cats can jump themselves around pretty easily, but it wears them down. The more they have to carry with them, the faster they're exhausted. Jumping a human around is extremely taxing and the cat will need plenty of food, water, rest and other care after jumping a human around. The further the distance of the jump, the more energy it takes. The more tired the cat is, the more likely something will go wrong.
Firecats do not bond themselves to *person like a bondbird or imprint like a fire lizard. They do, however attach themselves to a person. They can talk to anyone with their telepathy, but they choose who they help. They will be loyal to whoever deserves their loyalty. They are more of a partner than a pet.
Firecats have close ties to their families and no one can stop them from jumping to their families. Fire cats teach the kittens and all have their own names given to them by their parents.
They can be traced with a special communication gem but the cat will need to wear it and being a cat gives it the advantage for it can take the collar off if it should want to do so. It is best to encourage a close relationship with the kitten from the beginning.
Kitten
When first born, Firecat kittens are not blind. Once cleaned up, they can see and hear clearly. However they cannot be taken from their mother until they are weaned in about two months. Young kittens must be treated like superior toddlers. They instinctively recognize danger. However, one must be careful with thoughts as much as words around firecat kittens. They hear thoughts as well as they hear regular voices. Kittens are mischievous and curious. When they learn jump, beware. It is a skill instinctive to them as swimming is to a fish. They'll likely get themselves or their caretaker into a lot of trouble.
Firecat Yearling kittens will not be able to jump a human around many times or very far. *Their second year it may be possible to jump a human a few times a week, provided they get superb care and the need is great.
Suggested equipment
Needs special collar, cat post, toys, litter pan, brush, comb, leash, food, bed, cat tree, litter pan
Adult
It's body from tip of nose to base of tail is about three feet long when full grown. The length of the tail matches the length of their body. At this size their claws and teeth are quite large. Trees outside will do as well as scratching posts. By adulthood they've learned sensibility and become practical and vain creatures. They are formidable in fights. They are predators, never forget that.


Golden Lion
Made by an RP friend
‘Found by’ an RP friend
Species: Big Cats
Magical Affinity: Amplify plus the ability of ‘Borrowing of Companion’
Habitat: Jungle
Food: Meat
Life Span: 30 years maximum
How it bears its young: Live birth
How long does the young stay with the parent: in the wild- 1 year: as pets- 3 months.
NOTES
Growing up to 300-500 kg, and a length of 8-10 ft maximum. Gold Lions are called so because of their coat, their mane, and even their eyes. A species' entire body is coated in a way that it would seem gold and it has a special characteristic where in it has the same shine as gold which sometimes confuses people; this is how a lion in the wild would feed. Animals drawn towards the gold shine were curious enough to come closer as the lion would stay still, then when prey is within striking distance, then it would strike.
Aside from that, these lions have a very powerful roar, a known characteristic even in earth lions, but this is not the only thing that makes this special creature very special. Once bonded with a master, these lions are able to take in magic from their master as long as it is channeled towards them and use it in a way to benefit itself in whatever current situation it is in. Very loyal, brave, and proud animals, they often seek for masters who have the same quality as themselves as the masters they have usually shape the adults they become.
Kittens
Kittens are blind and deaf at birth and their sight as well as their hearing come around 2 weeks old. They are very active, inquisitive and generally feisty. They are a pride type and like to have other cats about.
Suggested equipment
Needs special collar, cat post, toys, litter pan, brush, comb, leash, food, bed, cat tree, litter pan
Adults
Once bonded with a master, these lions are able to take in magic from their master as long as it is channeled towards them and use it in a way to benefit itself in whatever current situation it is in.
They are very protective of their master and would protect the master with it’s life. They do play with balls and climb as adults. They can learn tricks if the owner would take the time to teach them.


Name of your Creature: Minochay
Your name to remember you by: Ninkitty
Animal Type: Feline
Species: Minochay
Magical Affinity: air, lightning, water, telepathy
Habitat: Rainforest
Food: most types of fish and some grass. Has also been known to eat fruits and berries.
How it bears its young: live birth with a liter of 2-5
How long does the young stay with the parent: 6-8 weeks
NOTES:
They usually have coats with a color ranging from dark brown to light brown with blue or yellow eyes. Fully grown they are the size of a house cat. Unlike most felines, the Minochay enjoys swimming and are often found swimming in a body of water when looking for food.
Minochay don't usually bond with anything, but they can become attached to a person. They tend to see whoever they attach themselves to as more a friend than anything else.
Young Minochay are born able to see and hear things even though they need to stay with their mother for a couple of months.
Adult:
Suggested equipment: Needs special collar, cat post, toys, litter pan, brush, comb, leash, food, bed, cat tree, litter pan

Shadowcat
Made by The Creator
‘Found by’ The Creator
Species: house cat
Magical Affinity: Shadowing, Teleport, Telepathy, Jump
Habitat: houses
Food: small rodents, some grasses, fish
Life Span: 5-7 years
How it bears its young: live birth litter of 2-4
How long does the young stay with the parent: about 6-8 weeks
Suggested equipment
Needs special collar, cat post, toys, litter pan, brush, comb, leash, food, bed, cat tree, litter pan
NOTES
If you notice, shadows are rarely pure black, and so are Shadow Cats. Their furs are usually in patterns of grays, browns, and blacks. Shadow Cats are carnivorous creatures in the habit of stalking small prey. Shadow cats are about the size of your average house cat. As their legs are shorter, they have less speed than firecats. They are; however, easily overlooked.*
Shadow cats are capable of disappearing into shadows. They see at night just as well as they see in day. Their ability is different from jumping in that it is more stable and requires shadows. They are less combat oriented and naturally blend into shadows except for their brilliant emerald eyes. They can jump from shadow to shadow in a firecat manner. Their shadow jump ability is less exhausting than a fire cats jump.*
Shadow cats are not sentient in the way that firecats are. They are cunning and sneaky, but not as intelligent. They are like bondbirds in the way they relate to their owner or bondmate. They share an empathic and telepathic link with their bondmate. With their larger brains they are also better at communicating with their bond mate than a bondbird is.
Kitten
They come into the world with sight and hearing, but must be weaned before they could be made into pets. They are the size of, and grow at the same speed as, a normal cat. They must be well fed and well cared for to grow. They need to be groomed and trained and kept out of trouble. It is up to their bondmate and others to raise them and teach them until adulthood. A healthy young shadow cat is always curious. They can often be found spying by their bondmate when they let thoughts slip down the link.
Adult
It's body from tip of nose to base of tail is about three feet long when full grown. The length of the tail matches the length of their body. At this size their claws and teeth are quite large. Trees outside will do as well as scratching posts. By adulthood they've learned sensibility and become practical and vain creatures. They are formidable in fights. They are predators, never forget that.


Made by The Creator
‘Found by’ The Creator
Species: housecat
Magical Affinity: Fire, Teleport, Telepathy, Jump
Habitat: houses
Food: small rodents, fish, some grasses
Life Span: 10-12 years
How it bears its young: live birth of 2-4 kittens
How long does the young stay with the parent: 6-8 weeks
NOTES
Firecats have cream colored fur and have the same markings as Siamese cats except that rather than brown their markings are a brick red. They have a triangular head and blue eyes. Firecats are fast and lithe. Their sense of balance is superb. They are flexible and agile creatures. They take three years to grow into adulthood, but they have the same lifespan as a man and are sentient as well as intelligent. Don't expect them to obey orders, don't even try to give them orders, cats will do what they want. Regard them as an equal and a partner, and you'll probably do alright.*
Firecats are a bit strange in their abilities. They are capable of mental magic such as telepathy and have a skill called jump.*The skill called jump is one of the stranger skills. It is essentially the ability to teleport. The cats can jump themselves around pretty easily, but it wears them down. The more they have to carry with them, the faster they're exhausted. Jumping a human around is extremely taxing and the cat will need plenty of food, water, rest and other care after jumping a human around. The further the distance of the jump, the more energy it takes. The more tired the cat is, the more likely something will go wrong.
Firecats do not bond themselves to *person like a bondbird or imprint like a fire lizard. They do, however attach themselves to a person. They can talk to anyone with their telepathy, but they choose who they help. They will be loyal to whoever deserves their loyalty. They are more of a partner than a pet.
Firecats have close ties to their families and no one can stop them from jumping to their families. Fire cats teach the kittens and all have their own names given to them by their parents.
They can be traced with a special communication gem but the cat will need to wear it and being a cat gives it the advantage for it can take the collar off if it should want to do so. It is best to encourage a close relationship with the kitten from the beginning.
Kitten
When first born, Firecat kittens are not blind. Once cleaned up, they can see and hear clearly. However they cannot be taken from their mother until they are weaned in about two months. Young kittens must be treated like superior toddlers. They instinctively recognize danger. However, one must be careful with thoughts as much as words around firecat kittens. They hear thoughts as well as they hear regular voices. Kittens are mischievous and curious. When they learn jump, beware. It is a skill instinctive to them as swimming is to a fish. They'll likely get themselves or their caretaker into a lot of trouble.
Firecat Yearling kittens will not be able to jump a human around many times or very far. *Their second year it may be possible to jump a human a few times a week, provided they get superb care and the need is great.
Suggested equipment
Needs special collar, cat post, toys, litter pan, brush, comb, leash, food, bed, cat tree, litter pan
Adult
It's body from tip of nose to base of tail is about three feet long when full grown. The length of the tail matches the length of their body. At this size their claws and teeth are quite large. Trees outside will do as well as scratching posts. By adulthood they've learned sensibility and become practical and vain creatures. They are formidable in fights. They are predators, never forget that.


Golden Lion
Made by an RP friend
‘Found by’ an RP friend
Species: Big Cats
Magical Affinity: Amplify plus the ability of ‘Borrowing of Companion’
Habitat: Jungle
Food: Meat
Life Span: 30 years maximum
How it bears its young: Live birth
How long does the young stay with the parent: in the wild- 1 year: as pets- 3 months.
NOTES
Growing up to 300-500 kg, and a length of 8-10 ft maximum. Gold Lions are called so because of their coat, their mane, and even their eyes. A species' entire body is coated in a way that it would seem gold and it has a special characteristic where in it has the same shine as gold which sometimes confuses people; this is how a lion in the wild would feed. Animals drawn towards the gold shine were curious enough to come closer as the lion would stay still, then when prey is within striking distance, then it would strike.
Aside from that, these lions have a very powerful roar, a known characteristic even in earth lions, but this is not the only thing that makes this special creature very special. Once bonded with a master, these lions are able to take in magic from their master as long as it is channeled towards them and use it in a way to benefit itself in whatever current situation it is in. Very loyal, brave, and proud animals, they often seek for masters who have the same quality as themselves as the masters they have usually shape the adults they become.
Kittens
Kittens are blind and deaf at birth and their sight as well as their hearing come around 2 weeks old. They are very active, inquisitive and generally feisty. They are a pride type and like to have other cats about.
Suggested equipment
Needs special collar, cat post, toys, litter pan, brush, comb, leash, food, bed, cat tree, litter pan
Adults
Once bonded with a master, these lions are able to take in magic from their master as long as it is channeled towards them and use it in a way to benefit itself in whatever current situation it is in.
They are very protective of their master and would protect the master with it’s life. They do play with balls and climb as adults. They can learn tricks if the owner would take the time to teach them.


Name of your Creature: Minochay
Your name to remember you by: Ninkitty
Animal Type: Feline
Species: Minochay
Magical Affinity: air, lightning, water, telepathy
Habitat: Rainforest
Food: most types of fish and some grass. Has also been known to eat fruits and berries.
How it bears its young: live birth with a liter of 2-5
How long does the young stay with the parent: 6-8 weeks
NOTES:
They usually have coats with a color ranging from dark brown to light brown with blue or yellow eyes. Fully grown they are the size of a house cat. Unlike most felines, the Minochay enjoys swimming and are often found swimming in a body of water when looking for food.
Minochay don't usually bond with anything, but they can become attached to a person. They tend to see whoever they attach themselves to as more a friend than anything else.
Young Minochay are born able to see and hear things even though they need to stay with their mother for a couple of months.
Adult:
Suggested equipment: Needs special collar, cat post, toys, litter pan, brush, comb, leash, food, bed, cat tree, litter pan

Shadowcat
Made by The Creator
‘Found by’ The Creator
Species: house cat
Magical Affinity: Shadowing, Teleport, Telepathy, Jump
Habitat: houses
Food: small rodents, some grasses, fish
Life Span: 5-7 years
How it bears its young: live birth litter of 2-4
How long does the young stay with the parent: about 6-8 weeks
Suggested equipment
Needs special collar, cat post, toys, litter pan, brush, comb, leash, food, bed, cat tree, litter pan
NOTES
If you notice, shadows are rarely pure black, and so are Shadow Cats. Their furs are usually in patterns of grays, browns, and blacks. Shadow Cats are carnivorous creatures in the habit of stalking small prey. Shadow cats are about the size of your average house cat. As their legs are shorter, they have less speed than firecats. They are; however, easily overlooked.*
Shadow cats are capable of disappearing into shadows. They see at night just as well as they see in day. Their ability is different from jumping in that it is more stable and requires shadows. They are less combat oriented and naturally blend into shadows except for their brilliant emerald eyes. They can jump from shadow to shadow in a firecat manner. Their shadow jump ability is less exhausting than a fire cats jump.*
Shadow cats are not sentient in the way that firecats are. They are cunning and sneaky, but not as intelligent. They are like bondbirds in the way they relate to their owner or bondmate. They share an empathic and telepathic link with their bondmate. With their larger brains they are also better at communicating with their bond mate than a bondbird is.
Kitten
They come into the world with sight and hearing, but must be weaned before they could be made into pets. They are the size of, and grow at the same speed as, a normal cat. They must be well fed and well cared for to grow. They need to be groomed and trained and kept out of trouble. It is up to their bondmate and others to raise them and teach them until adulthood. A healthy young shadow cat is always curious. They can often be found spying by their bondmate when they let thoughts slip down the link.
Adult
It's body from tip of nose to base of tail is about three feet long when full grown. The length of the tail matches the length of their body. At this size their claws and teeth are quite large. Trees outside will do as well as scratching posts. By adulthood they've learned sensibility and become practical and vain creatures. They are formidable in fights. They are predators, never forget that.


Elephantas Minor
Made by The Creator
‘Found by’ The Creator
Species: Elephantidae
Magical Affinity: Mirage, Telepathic, Illumination, Healing
Habitat: large cage with controlled weather conditions, or in deserts near water
Food: water, leaves, minerals, salts, cactus
Life Span: 100 years
How it bears its young: egg
How long does the young stay with the parent: it doesn't, eggs are laid then left under the sand by mother
NOTES
This riding creature is small but very strong. It reaches the height of 3 feet at the shoulders and weighs about 30.0 pounds. The tusks grow up to one foot before it falls off every year. The tusks are made of ivory and specks of various minerals.
Egg
This cream colored egg is buried in the sand for several weeks. As the pale colored baby grows, the eggs stretch until it is about 9 inches at the shoulders. The tusks are about ½ inch long and are pure ivory. These tusks are highly prized because of the purity of the ivory. The tusks also purify anything it touches.
The Elephantas Minor babies tend to hide in the sand, coming out at night and near cactus where it gets its water and food.
Adult
As the Elphantas Minor grows, the hide becomes leathery and takes on the colors of the minerals that it eats. The minerals help Elephantas Minor with its magic by intensifying the light. Even though they are timid and docile creatures, they can do a lot damage if becomes they are angered.

Made by The Creator
‘Found by’ The Creator
Species: Elephantidae
Magical Affinity: Mirage, Telepathic, Illumination, Healing
Habitat: large cage with controlled weather conditions, or in deserts near water
Food: water, leaves, minerals, salts, cactus
Life Span: 100 years
How it bears its young: egg
How long does the young stay with the parent: it doesn't, eggs are laid then left under the sand by mother
NOTES
This riding creature is small but very strong. It reaches the height of 3 feet at the shoulders and weighs about 30.0 pounds. The tusks grow up to one foot before it falls off every year. The tusks are made of ivory and specks of various minerals.
Egg
This cream colored egg is buried in the sand for several weeks. As the pale colored baby grows, the eggs stretch until it is about 9 inches at the shoulders. The tusks are about ½ inch long and are pure ivory. These tusks are highly prized because of the purity of the ivory. The tusks also purify anything it touches.
The Elephantas Minor babies tend to hide in the sand, coming out at night and near cactus where it gets its water and food.
Adult
As the Elphantas Minor grows, the hide becomes leathery and takes on the colors of the minerals that it eats. The minerals help Elephantas Minor with its magic by intensifying the light. Even though they are timid and docile creatures, they can do a lot damage if becomes they are angered.

Ancient Ones
Made by The Creator
‘Found by’ The Creator
Species: Reptilian
Magical Affinity: Varies with each family
Habitat: Varies with each family
Food: Varies with each family
Life Span: over 500 years
How it bears its young: egg
How long does the young stay with the parent: Independent from birth
NOTES
These dragons are the ones to be chosen if the student wants to learn how to ride at the end of Levels. A special riding course will be offered if there is any who wants to have an Ancient One.
All Ancient Water Dragons have serpentine bodies but it varies from dragon to dragon if it has no legs, two front legs or four legs. If it has legs, they tend to be short in length.
These dragons start out very small and take a long time to grow large enough to ride. When they are born, they are as big as 4 inches and can be kept in an aquarium.
They will grow to be 50 feet long when fully grown.
Earth
Habitat: Mountain tops and in caves
Food: Various creatures that wonder into the caves or on the mountain tops. A particular favorite is mountain goat.
As The Ruler of the Mountains and Caves, these awesome creatures must command respect for they control the Earth’s crust and ground. They can create tremors and devastating earthquakes when angered. Dragons are also a symbol of power, strength, and good luck for people who are worthy of having one.
Suggested equipment
Rocks, obstacle course, dirt pile, nesting box, shiney things, bling
Fire
Habitat: Volcanoes
Food: Various creatures that happen to be close to the eruption area. Ancient Fire Dragons are not picky eaters.
As The Ruler of the Volcanoes, Ancient Fire Dragons tend to be the most temperamental of the Ancient Ones. They can burrow down into the core of the Earth without any harm. Dragons are also a symbol of power, strength, and good luck for people who are worthy of having one.
Suggested equipment
Rocks, obstacle course, heated sand box, nesting box, shiney things, bling
Air/Wind
Habitat: Mountain tops and other high places
Food: Mostly birds but will eat leaves and fruits of trees.
As The Ruler of the Sky, Ancient Sky Dragons are symbols of celestial (sky) mobility because they are superb flyers. Their main power is over the Winds and Sound. Dragons are also a symbol of power, strength, and good luck for people who are worthy of having one.
Suggested equipment
Balloons, obstacle course, floating rings, nesting box, shiney things, bling
Water
Habitat: Water and in watery caves
Food: Mostly fish and amphibians but will eat a water bird if it can get hold of one.
As the Ruler of weather and water, these dragons symbolize potent and auspicious powers, particularly control over water, rainfall, hurricane, and floods. The dragon is also a symbol of power, strength, and good luck for people who are worthy of having one.
Suggested equipment
Rocks, shells, floating rings, obstacle course, aquarium, nesting box, shiney things, bling





Lesser Dragons/Personal Dragons
(Not a Riding Dragon- Pets Only!)
Made by The Creator
‘Found by’ The Creator
Species: Reptilian
Magical Affinity: Varies with each family but all will have the following abilities: Teleport, Telepathy. Each family will be listed at the end.
Habitat: Varies with each family but all will have the following abilities: Teleport, Telepathy. Each family will be listed at the end.
Food: Varies with each family but all will have the following abilities: Teleport, Telepathy. Each family will be listed at the end.
Life Span: 50 years
How it bears its young: egg
How long does the young stay with the parent: the eggs are ‘harvested’ for personal use.
Suggested equipment
Egg sling, nesting box, large cage, tall perch, heat blocks, ladders, bells, mirrors, rings, lizard skates, boxes to put toys in (a hide and seek game), collar, leash, cage cover, sandpaper perch, lizard piano (will give out treats and can be set in a variety of ways), food dishes. Ore kits, Mineral kits, Gem kits. Bling and shiney things are great gifts!
NOTES
Eggs
Eggs come in all colors and do not represent the species of the Lesser Dragon. Keep the eggs rotated and talked to so that a good bond can be started.
Hatchlings
The young hatchlings like to kept with the owner and are very inquisitive. They tend to like to be entertained. As they grow older, a perching playpen would be a good investment. Toys can be attached to the rings will keep the hatchling busy for hours.
This is the time to train them for various things such as a finder job or messenger.
Adults
By the time the Lesser Dragon is 4 years old, it is an adult and prefers to be doing something all of the time. It has a strong desire to please their owner.
Families
Fire
Specific Magical Affinity: Flying, Fire
Preferred Cage Style: a crater with a heat block
Food: insects, small rodents
Job possibilities: fire lighting like camp fires, lamps, fireplaces,
Water
Specific Magical Affinity: Flying, Water
Preferred Cage Style: Grassy spot with small pond- as it grows it will require larger tanks
Food: Insects, fish, water plants
Job possibilities: watering plants
Earth
Specific Magical Affinity: Flying, moving small amounts of dirt
Preferred Cage Style: box with dirt and grass- as it grows it will need a larger tank with rocks that can be moved about.
Food: insects, worms
Job possibilities: help with planting, chasing bugs away
Air (has extra large wings)
Specific Magical Affinity: Flying, wind
Preferred Cage Style: clean soft box
Food: insects
Job possibilities: personal fan
Mental
Specific Magical Affinity: Telekinetic, far sighted, flying, levitate
Preferred Cage Style: a cave like nest
Food: insects, fruit
Job possibilities: search and rescue, able to move objects from one place to another place, levitate things
Shadow
Specific Magical Affinity: shadowing/blends into shadows, flying, silent
Preferred Cage Style: cave like nest
Food: insects
Job possibilities: eats a lot of night insects and prefers to be awake at night.
Singer
Specific Magical Affinity: its songs creates moods in those who it sing
Preferred Cage Style: large bird cage with perches and a nesting box
Food: insects, berries
Job possibilities: singing
Mineral
Specific Magical Affinity: Earth, flying, mineral finding
Preferred Cage Style: cave like nests
Food: insects
Job possibilities: mineral locater
Gem
Specific Magical Affinity: Earth, flying, gem flying
Preferred Cage Style: cave like nests
Food: insects
Job possibilities: gem finder
Ore
Specific Magical Affinity: Earth, flying, ore finding
Preferred Cage Style: cave like nests
Food: insects
Job possibilities: Ore finding

Riding Dragons
Made by The Creator
‘Found by’ The Creator
Species: Greater Dragons
Magical Affinity: Varies with each family but all will have the following abilities: Teleport, Telepathy. Each family will be listed at the end.
Habitat: Varies with each family but all will have the following abilities: Teleport, Telepathy. Each family will be listed at the end.
Food: Varies with each family and will be listed at the end.
Life Span: 100 and more years
How it bears its young: egg
How long does the young stay with the parent: In the wild, 2-4 years, eggs can be ‘harvested’ 1 per female.
Items that you might want
Large hard rubber balls, hoops, obstacle courses
NOTES
These dragons are not truly tame but they bond well to the first being it sees when it hatches. They have a natural ability to understand images that is formed in the brain and sent to them. They will pick up words as they mature.
EGG
As an egg, it needs to be turned frequently, about every 2-3 hours.
It is a very heavy egg around 20 pounds and has a very thick shell.
Hatchling
As a hatchling, it is ravenous and grows rapidly. It will need constant attention and care. Hatchlings will be ravenous; they must be fed, washed, buffed, and oiled. They will spend most of their time eating, playing, sleeping, and growing.
Adult
As a young dragon, it can be trained to be ridden and more.
As an adult, the dragon will be loyal to the owner.
Winged
Riding Air Dragon
Specific Magical Affinity: Air, Flying
Habitat: mountian regions
Food: birds and meat
Riding Earth Dragon
Specific Magical Affinity: Earth, Flying
Habitat: Anywhere
Food: meat, plants
Riding Fire Dragon
Specific Magical Affinity: Fire, Flying
Habitat: They tend to be near heat sources such as deserts and volcanic regions.
Food: Any meat
Riding Water Dragon
Specific Magical Affinity: Water, Flying
Habitat: Lakes are its primary habitat, but several have been found in deep enough rivers.
Food: Meat, fish, and fruit.
No Wings/Land
Lava
Specific Magical Affinity: Heat, Earth
Habitat: Volcanoes
Food: Lizards, birds
Pleseourous
Specific Magical Affinity: Water, Electricity
Habitat: Oceans
Food: Seafood and seagrasses






Made by The Creator
‘Found by’ The Creator
Species: Reptilian
Magical Affinity: Varies with each family
Habitat: Varies with each family
Food: Varies with each family
Life Span: over 500 years
How it bears its young: egg
How long does the young stay with the parent: Independent from birth
NOTES
These dragons are the ones to be chosen if the student wants to learn how to ride at the end of Levels. A special riding course will be offered if there is any who wants to have an Ancient One.
All Ancient Water Dragons have serpentine bodies but it varies from dragon to dragon if it has no legs, two front legs or four legs. If it has legs, they tend to be short in length.
These dragons start out very small and take a long time to grow large enough to ride. When they are born, they are as big as 4 inches and can be kept in an aquarium.
They will grow to be 50 feet long when fully grown.
Earth
Habitat: Mountain tops and in caves
Food: Various creatures that wonder into the caves or on the mountain tops. A particular favorite is mountain goat.
As The Ruler of the Mountains and Caves, these awesome creatures must command respect for they control the Earth’s crust and ground. They can create tremors and devastating earthquakes when angered. Dragons are also a symbol of power, strength, and good luck for people who are worthy of having one.
Suggested equipment
Rocks, obstacle course, dirt pile, nesting box, shiney things, bling
Fire
Habitat: Volcanoes
Food: Various creatures that happen to be close to the eruption area. Ancient Fire Dragons are not picky eaters.
As The Ruler of the Volcanoes, Ancient Fire Dragons tend to be the most temperamental of the Ancient Ones. They can burrow down into the core of the Earth without any harm. Dragons are also a symbol of power, strength, and good luck for people who are worthy of having one.
Suggested equipment
Rocks, obstacle course, heated sand box, nesting box, shiney things, bling
Air/Wind
Habitat: Mountain tops and other high places
Food: Mostly birds but will eat leaves and fruits of trees.
As The Ruler of the Sky, Ancient Sky Dragons are symbols of celestial (sky) mobility because they are superb flyers. Their main power is over the Winds and Sound. Dragons are also a symbol of power, strength, and good luck for people who are worthy of having one.
Suggested equipment
Balloons, obstacle course, floating rings, nesting box, shiney things, bling
Water
Habitat: Water and in watery caves
Food: Mostly fish and amphibians but will eat a water bird if it can get hold of one.
As the Ruler of weather and water, these dragons symbolize potent and auspicious powers, particularly control over water, rainfall, hurricane, and floods. The dragon is also a symbol of power, strength, and good luck for people who are worthy of having one.
Suggested equipment
Rocks, shells, floating rings, obstacle course, aquarium, nesting box, shiney things, bling





Lesser Dragons/Personal Dragons
(Not a Riding Dragon- Pets Only!)
Made by The Creator
‘Found by’ The Creator
Species: Reptilian
Magical Affinity: Varies with each family but all will have the following abilities: Teleport, Telepathy. Each family will be listed at the end.
Habitat: Varies with each family but all will have the following abilities: Teleport, Telepathy. Each family will be listed at the end.
Food: Varies with each family but all will have the following abilities: Teleport, Telepathy. Each family will be listed at the end.
Life Span: 50 years
How it bears its young: egg
How long does the young stay with the parent: the eggs are ‘harvested’ for personal use.
Suggested equipment
Egg sling, nesting box, large cage, tall perch, heat blocks, ladders, bells, mirrors, rings, lizard skates, boxes to put toys in (a hide and seek game), collar, leash, cage cover, sandpaper perch, lizard piano (will give out treats and can be set in a variety of ways), food dishes. Ore kits, Mineral kits, Gem kits. Bling and shiney things are great gifts!
NOTES
Eggs
Eggs come in all colors and do not represent the species of the Lesser Dragon. Keep the eggs rotated and talked to so that a good bond can be started.
Hatchlings
The young hatchlings like to kept with the owner and are very inquisitive. They tend to like to be entertained. As they grow older, a perching playpen would be a good investment. Toys can be attached to the rings will keep the hatchling busy for hours.
This is the time to train them for various things such as a finder job or messenger.
Adults
By the time the Lesser Dragon is 4 years old, it is an adult and prefers to be doing something all of the time. It has a strong desire to please their owner.
Families
Fire
Specific Magical Affinity: Flying, Fire
Preferred Cage Style: a crater with a heat block
Food: insects, small rodents
Job possibilities: fire lighting like camp fires, lamps, fireplaces,
Water
Specific Magical Affinity: Flying, Water
Preferred Cage Style: Grassy spot with small pond- as it grows it will require larger tanks
Food: Insects, fish, water plants
Job possibilities: watering plants
Earth
Specific Magical Affinity: Flying, moving small amounts of dirt
Preferred Cage Style: box with dirt and grass- as it grows it will need a larger tank with rocks that can be moved about.
Food: insects, worms
Job possibilities: help with planting, chasing bugs away
Air (has extra large wings)
Specific Magical Affinity: Flying, wind
Preferred Cage Style: clean soft box
Food: insects
Job possibilities: personal fan
Mental
Specific Magical Affinity: Telekinetic, far sighted, flying, levitate
Preferred Cage Style: a cave like nest
Food: insects, fruit
Job possibilities: search and rescue, able to move objects from one place to another place, levitate things
Shadow
Specific Magical Affinity: shadowing/blends into shadows, flying, silent
Preferred Cage Style: cave like nest
Food: insects
Job possibilities: eats a lot of night insects and prefers to be awake at night.
Singer
Specific Magical Affinity: its songs creates moods in those who it sing
Preferred Cage Style: large bird cage with perches and a nesting box
Food: insects, berries
Job possibilities: singing
Mineral
Specific Magical Affinity: Earth, flying, mineral finding
Preferred Cage Style: cave like nests
Food: insects
Job possibilities: mineral locater
Gem
Specific Magical Affinity: Earth, flying, gem flying
Preferred Cage Style: cave like nests
Food: insects
Job possibilities: gem finder
Ore
Specific Magical Affinity: Earth, flying, ore finding
Preferred Cage Style: cave like nests
Food: insects
Job possibilities: Ore finding

Riding Dragons
Made by The Creator
‘Found by’ The Creator
Species: Greater Dragons
Magical Affinity: Varies with each family but all will have the following abilities: Teleport, Telepathy. Each family will be listed at the end.
Habitat: Varies with each family but all will have the following abilities: Teleport, Telepathy. Each family will be listed at the end.
Food: Varies with each family and will be listed at the end.
Life Span: 100 and more years
How it bears its young: egg
How long does the young stay with the parent: In the wild, 2-4 years, eggs can be ‘harvested’ 1 per female.
Items that you might want
Large hard rubber balls, hoops, obstacle courses
NOTES
These dragons are not truly tame but they bond well to the first being it sees when it hatches. They have a natural ability to understand images that is formed in the brain and sent to them. They will pick up words as they mature.
EGG
As an egg, it needs to be turned frequently, about every 2-3 hours.
It is a very heavy egg around 20 pounds and has a very thick shell.
Hatchling
As a hatchling, it is ravenous and grows rapidly. It will need constant attention and care. Hatchlings will be ravenous; they must be fed, washed, buffed, and oiled. They will spend most of their time eating, playing, sleeping, and growing.
Adult
As a young dragon, it can be trained to be ridden and more.
As an adult, the dragon will be loyal to the owner.
Winged
Riding Air Dragon
Specific Magical Affinity: Air, Flying
Habitat: mountian regions
Food: birds and meat
Riding Earth Dragon
Specific Magical Affinity: Earth, Flying
Habitat: Anywhere
Food: meat, plants
Riding Fire Dragon
Specific Magical Affinity: Fire, Flying
Habitat: They tend to be near heat sources such as deserts and volcanic regions.
Food: Any meat
Riding Water Dragon
Specific Magical Affinity: Water, Flying
Habitat: Lakes are its primary habitat, but several have been found in deep enough rivers.
Food: Meat, fish, and fruit.
No Wings/Land
Lava
Specific Magical Affinity: Heat, Earth
Habitat: Volcanoes
Food: Lizards, birds
Pleseourous
Specific Magical Affinity: Water, Electricity
Habitat: Oceans
Food: Seafood and seagrasses






Illuminating
A Specialty Personal Dragon
Found by: Maltoose
Testing Areas:
Caves
Name of Creature: Illuminating
Species: Reptilian
Magical Affinity: Light, Teleport, Telepathy
Habitat: Caves
Food: Phosphorous rocks and illuminating moss. Sparkelese can be used as special treats.
Life Span: 50 years
How it bears its young: egg
How long does the young stay with the parent: unknown
NOTES
Suggested equipment
Egg: Soft blanket, basket, flat heat rock
Youngling: Any kind of bling, shiney or glowing objects. Hoops and baskets can be used to put objects in. Mirrors will allow the hatchling ‘dance’ with itself. Tunnels are fun for the hatchling too.
Adult: Adults like to play a lot and explore caves. It likes to bring gifts to its owner.
Night Glo
A Specialty Dragon
Found by: Maltoose
Testing Areas:
Caves
Name of Creature: Night Glo
Species:
Magical Affinity:
Habitat: caves
Food: Phosphorous rocks and illuminating moss. Sparkelese can be used as special treats.
Life Span: 50 years
How it bears its young: eggs
How long does the young stay with the parent: unknown
NOTES
Suggested equipment
Egg: Soft blanket, basket, flat heat rock
Youngling: Any kind of bling, shiney or glowing objects. Hoops and baskets can be used to put objects in. Mirrors will allow the hatchling ‘dance’ with itself. Tunnels are fun for the hatchling too.
Adult: Adults like to play a lot and explore caves. It likes to bring gifts to its owner.
Sonar
A Specialty Personal Dragon
Found by: Maltoose
Testing Areas:
Any where
Name of Creature: Sonar
Species: Reptilian
Magical Affinity: Aura Sensing
Habitat: Any where
Food: Omnivore
Life Span: 50 years
How it bears its young: egg
How long does the young stay with the parent: for six months.
NOTES
Suggested equipment
Egg: Soft blanket and basket or cuddle bag, curved heat rock
Youngling: Aura rocks are the best toys for them and places to hide them so that the hatchling can find them. Memory games such as ‘Where is’- a game box that has small doors to find specific Aura rocks in and ‘Hunting’ where various Aura rocks are hidden for the hatchling to find and retrieve against time. This is a good exercise for them since the adults are often used to find lost persons.
Adult: They will bond very closely to their owner and are very eager to please the owner. They make excellent Aura sniffers and will find specific Auras if there is an Aura Print made of someone.
A Specialty Personal Dragon
Found by: Maltoose
Testing Areas:
Caves
Name of Creature: Illuminating
Species: Reptilian
Magical Affinity: Light, Teleport, Telepathy
Habitat: Caves
Food: Phosphorous rocks and illuminating moss. Sparkelese can be used as special treats.
Life Span: 50 years
How it bears its young: egg
How long does the young stay with the parent: unknown
NOTES
Suggested equipment
Egg: Soft blanket, basket, flat heat rock
Youngling: Any kind of bling, shiney or glowing objects. Hoops and baskets can be used to put objects in. Mirrors will allow the hatchling ‘dance’ with itself. Tunnels are fun for the hatchling too.
Adult: Adults like to play a lot and explore caves. It likes to bring gifts to its owner.
Night Glo
A Specialty Dragon
Found by: Maltoose
Testing Areas:
Caves
Name of Creature: Night Glo
Species:
Magical Affinity:
Habitat: caves
Food: Phosphorous rocks and illuminating moss. Sparkelese can be used as special treats.
Life Span: 50 years
How it bears its young: eggs
How long does the young stay with the parent: unknown
NOTES
Suggested equipment
Egg: Soft blanket, basket, flat heat rock
Youngling: Any kind of bling, shiney or glowing objects. Hoops and baskets can be used to put objects in. Mirrors will allow the hatchling ‘dance’ with itself. Tunnels are fun for the hatchling too.
Adult: Adults like to play a lot and explore caves. It likes to bring gifts to its owner.
Sonar
A Specialty Personal Dragon
Found by: Maltoose
Testing Areas:
Any where
Name of Creature: Sonar
Species: Reptilian
Magical Affinity: Aura Sensing
Habitat: Any where
Food: Omnivore
Life Span: 50 years
How it bears its young: egg
How long does the young stay with the parent: for six months.
NOTES
Suggested equipment
Egg: Soft blanket and basket or cuddle bag, curved heat rock
Youngling: Aura rocks are the best toys for them and places to hide them so that the hatchling can find them. Memory games such as ‘Where is’- a game box that has small doors to find specific Aura rocks in and ‘Hunting’ where various Aura rocks are hidden for the hatchling to find and retrieve against time. This is a good exercise for them since the adults are often used to find lost persons.
Adult: They will bond very closely to their owner and are very eager to please the owner. They make excellent Aura sniffers and will find specific Auras if there is an Aura Print made of someone.
Earthquake or Quakers
A Specialty Dragon
Found by: Maltoose
Testing Areas:
Grasslands
Name of Creature: Earthquake or Quakers
Species: Reptilian
Magical Affinity: Earth
Habitat: Grasslands
Food: Grasses, leaves
Life Span: 100 years
How it bears its young: egg
How long does the young stay with the parent: in the wild they stay in groups called families until the family is too large. Then there is a rival fighting to see who the two strongest bulls are. Students will receive an egg.
NOTES
Suggested equipment
Egg: Soft blanket and basket, flat heat rock.
Youngling: Toys are more like logs and such that they can lift or ropes which can be pulled on. Training saddles, blankets and gear may be worn to give the young the sense of being an adult. Balls and floating items can be used in pools. They like to sleep on soft grasses.
Adult: The adults like to be kept busy and enjoy working. Hiking is another enjoyable experience.
Guardian
A Specialty Dragon
Found by: Maltoose
Testing Areas:
Mountains
Name of Creature: Guardian
Species: Reptilian
Magical Affinity: All Magics
Habitat: Mountains
Food: Omnivore
Life Span: 100 plus years
How it bears its young: egg
How long does the young stay with the parent: about 15 years
NOTES
Suggested equipment
Egg: Soft blanket, basket, flat heat rock
Youngling: As a hatchling, it is ravenous and grows rapidly. It will need constant attention and care. Hatchlings will be ravenous; they must be fed, washed, buffed, and oiled. They will spend most of their time eating, playing, sleeping, and growing. Since these hatchlings rarely sleep, the owner must provide an open feeding trough. Balls, ropes, hoops, tug ropes. Even basketball hoops will provide entertainment.
Adult: When they are older, these dragons become very independent. They are more like a friend than a pet. They will come and go as they please. They do become attached to one person however.
Lava
A Specialty Dragon
Found by: Maltoose
Testing Areas:
Volcanoes
Name of Creature: Lava
Species: Reptilian
Magical Affinity: Heat
Habitat: Volcanoes
Food: Rocks
Life Span: 75 years
How it bears its young: eggs
How long does the young stay with the parent: unknown
NOTES
Suggested equipment
Egg: Caviler blanket, caviler blanket and a hot rock
Youngling: The young ones do not move much until they turn from red to a orangey color. The orangy hatchling will ‘ooze’ about leaving bits of itself behind as it moves. This hatchling may be on the boring side because it does not move much.
Adult: To control the size of the dragon, one must watch how many rocks it consumes. The faster and more rocks it consumes, the larger they will grow.
Magma
A Specialty Dragon
Found by: Maltoose
Testing Areas: Lava beds
Name of Creature: Magma
Species: Reptilian
Magical Affinity: Heat
Habitat: Lava Beds
Food: Lava
Life Span: 75 years
How it bears its young: Egg
How long does the young stay with the parent: unknown
NOTES
Suggested equipment
Egg: Caviler blanket, caviler blanket and a hot rock.
Youngling: They main problem of Magma hatchlings is that they can ignite most things in a room and should be kept in an Abestine (a product very much like asbestos except that it is not a health hazard)
Adult: To control the size of the dragon, one must watch how many rocks it consumes. The faster and more rocks it consumes, the larger they will grow.
These dragons like to walk about, climb up and down hills.
Permafrost
A Specialty Dragon
Found by: Maltoose
Testing Areas:
Ice Bergs and snowy regions
Name of Creature: Permafrost
Species: Reptilian
Magical Affinity: Ice
Habitat: Ice Bergs and snowy regions
Food: fish
Life Span: 100 years or more
How it bears its young: eggs
How long does the young stay with the parent: unknown
NOTES
Suggested equipment
Egg: Freeze Box
Youngling: These love to slide and swim. The floating toys and those who are weighted down. Anything that is clear with an object fascinates them a lot. If there is any sparkles in it makes it even better.
Adult: They are still playful and enjoy pranking the owner. They will bring presents to the owner.
Shadoweese
A Specialty Dragon
Found by: Maltose
Testing Areas:
Any
Dark areas
Name of Creature: Shadoweese
Species: Reptilian
Magical Affinity: Shadow
Habitat: Dark areas
Food: rodents
Life Span: 100 years
How it bears its young: egg
How long does the young stay with the parent: unknown
NOTES
Suggested equipment
Egg: a cuddle bag is a must
Youngling: A large cuddle bag is a must as well as a dim room. It will seek out toys that can be hidden, tunnels with holes to pop out of, boxes with holes to hide toys in are a plus
Adult: They enjoy sneaking around and patting its owner from behind things. These dragons grow to about the size of an Irish Wolf Hound. Young children can safely ride these dragons.
A Specialty Dragon
Found by: Maltoose
Testing Areas:
Grasslands
Name of Creature: Earthquake or Quakers
Species: Reptilian
Magical Affinity: Earth
Habitat: Grasslands
Food: Grasses, leaves
Life Span: 100 years
How it bears its young: egg
How long does the young stay with the parent: in the wild they stay in groups called families until the family is too large. Then there is a rival fighting to see who the two strongest bulls are. Students will receive an egg.
NOTES
Suggested equipment
Egg: Soft blanket and basket, flat heat rock.
Youngling: Toys are more like logs and such that they can lift or ropes which can be pulled on. Training saddles, blankets and gear may be worn to give the young the sense of being an adult. Balls and floating items can be used in pools. They like to sleep on soft grasses.
Adult: The adults like to be kept busy and enjoy working. Hiking is another enjoyable experience.
Guardian
A Specialty Dragon
Found by: Maltoose
Testing Areas:
Mountains
Name of Creature: Guardian
Species: Reptilian
Magical Affinity: All Magics
Habitat: Mountains
Food: Omnivore
Life Span: 100 plus years
How it bears its young: egg
How long does the young stay with the parent: about 15 years
NOTES
Suggested equipment
Egg: Soft blanket, basket, flat heat rock
Youngling: As a hatchling, it is ravenous and grows rapidly. It will need constant attention and care. Hatchlings will be ravenous; they must be fed, washed, buffed, and oiled. They will spend most of their time eating, playing, sleeping, and growing. Since these hatchlings rarely sleep, the owner must provide an open feeding trough. Balls, ropes, hoops, tug ropes. Even basketball hoops will provide entertainment.
Adult: When they are older, these dragons become very independent. They are more like a friend than a pet. They will come and go as they please. They do become attached to one person however.
Lava
A Specialty Dragon
Found by: Maltoose
Testing Areas:
Volcanoes
Name of Creature: Lava
Species: Reptilian
Magical Affinity: Heat
Habitat: Volcanoes
Food: Rocks
Life Span: 75 years
How it bears its young: eggs
How long does the young stay with the parent: unknown
NOTES
Suggested equipment
Egg: Caviler blanket, caviler blanket and a hot rock
Youngling: The young ones do not move much until they turn from red to a orangey color. The orangy hatchling will ‘ooze’ about leaving bits of itself behind as it moves. This hatchling may be on the boring side because it does not move much.
Adult: To control the size of the dragon, one must watch how many rocks it consumes. The faster and more rocks it consumes, the larger they will grow.
Magma
A Specialty Dragon
Found by: Maltoose
Testing Areas: Lava beds
Name of Creature: Magma
Species: Reptilian
Magical Affinity: Heat
Habitat: Lava Beds
Food: Lava
Life Span: 75 years
How it bears its young: Egg
How long does the young stay with the parent: unknown
NOTES
Suggested equipment
Egg: Caviler blanket, caviler blanket and a hot rock.
Youngling: They main problem of Magma hatchlings is that they can ignite most things in a room and should be kept in an Abestine (a product very much like asbestos except that it is not a health hazard)
Adult: To control the size of the dragon, one must watch how many rocks it consumes. The faster and more rocks it consumes, the larger they will grow.
These dragons like to walk about, climb up and down hills.
Permafrost
A Specialty Dragon
Found by: Maltoose
Testing Areas:
Ice Bergs and snowy regions
Name of Creature: Permafrost
Species: Reptilian
Magical Affinity: Ice
Habitat: Ice Bergs and snowy regions
Food: fish
Life Span: 100 years or more
How it bears its young: eggs
How long does the young stay with the parent: unknown
NOTES
Suggested equipment
Egg: Freeze Box
Youngling: These love to slide and swim. The floating toys and those who are weighted down. Anything that is clear with an object fascinates them a lot. If there is any sparkles in it makes it even better.
Adult: They are still playful and enjoy pranking the owner. They will bring presents to the owner.
Shadoweese
A Specialty Dragon
Found by: Maltose
Testing Areas:
Any
Dark areas
Name of Creature: Shadoweese
Species: Reptilian
Magical Affinity: Shadow
Habitat: Dark areas
Food: rodents
Life Span: 100 years
How it bears its young: egg
How long does the young stay with the parent: unknown
NOTES
Suggested equipment
Egg: a cuddle bag is a must
Youngling: A large cuddle bag is a must as well as a dim room. It will seek out toys that can be hidden, tunnels with holes to pop out of, boxes with holes to hide toys in are a plus
Adult: They enjoy sneaking around and patting its owner from behind things. These dragons grow to about the size of an Irish Wolf Hound. Young children can safely ride these dragons.
Name of your Creature: Nunbola
Your name to remember you by: Mafu
Animal Type: Rodentilia
Species: Frost rabbit
Magical Affinity: Ice, Water
Habitat: Typically found in the coldest regions of the mountains, usually near the mountaintops.
Food: Nunbola are complete herbivores and prefer to eat dried out or frozen vegetation, with dried fruits being given out as an occasional treat.
Life Span: 18-25 years
How it bears its young: Live birth in large litters
How long does the young stay with the parent: 3-4 months
NOTES: Nunbola are very small creatures resembling a rabbit with a squirrel-like tail, growing up to weigh no more than 5 pounds as a full grown adult. They survive in the mountainous regions of the north through blending in with the environment and having both quick reflexes as well as speed. When caught, their body temperature quickly drops to freezing levels as a fear response and normally causes a numbing sensation to the predator in order to force them to release the Nunbola. Their coats range from white, grey, or white-blue in color and can also be found in a mixture of said colors. Nunbola are covered in a very thick, soft fur to protect them from the harsh temperatures of their natural habitat and even huddle together most of the time for extra warmth. Because of their fur being so thick, snow and frost seem to quickly accumulate deep within it, especially so considering Nunbola roll around in very fine snow to clean themselves. Nunbola can be seen shaking out their fur to release this frost from their coat and creating small mounds of snow by the time they are finished. By nature, these animals are very skittish of strangers and will take time, kindness, and a whole lot of dedication before they full bond with their owners. They tend to operate in large groups and as a result, will crave a lot of attention from their owner when kept alone.
Young: Nunbola are born fully-furred and with a complete set of senses, however, their newborn fur is nowhere near as thick as an adults. Not only that, but the reflexes of a kit are extremely sluggish, so they are kept in the center of Nunbola huddlings until they are at least three months of age. At this point their fur and reflexes are strong enough to sustain the Nunbola outside of their den.
Adult: As an adult, Nunbola do not grow very much past their three month stage, but their speed and snow buildup does seem to increase as they age. They become very attached at this stage as well, so it is suggested that a nunbola not be given to an owner that does not think they will be able to take care of it for the rest of its lifespan.
Suggested equipment: A small insulated rocky den, chewing blocks, dried fruit treats, food, brush, water bottle, small collar, thick gloves for taming, pocket or other form of room on person to carry the Nunbola around in after bonding

Your name to remember you by: Mafu
Animal Type: Rodentilia
Species: Frost rabbit
Magical Affinity: Ice, Water
Habitat: Typically found in the coldest regions of the mountains, usually near the mountaintops.
Food: Nunbola are complete herbivores and prefer to eat dried out or frozen vegetation, with dried fruits being given out as an occasional treat.
Life Span: 18-25 years
How it bears its young: Live birth in large litters
How long does the young stay with the parent: 3-4 months
NOTES: Nunbola are very small creatures resembling a rabbit with a squirrel-like tail, growing up to weigh no more than 5 pounds as a full grown adult. They survive in the mountainous regions of the north through blending in with the environment and having both quick reflexes as well as speed. When caught, their body temperature quickly drops to freezing levels as a fear response and normally causes a numbing sensation to the predator in order to force them to release the Nunbola. Their coats range from white, grey, or white-blue in color and can also be found in a mixture of said colors. Nunbola are covered in a very thick, soft fur to protect them from the harsh temperatures of their natural habitat and even huddle together most of the time for extra warmth. Because of their fur being so thick, snow and frost seem to quickly accumulate deep within it, especially so considering Nunbola roll around in very fine snow to clean themselves. Nunbola can be seen shaking out their fur to release this frost from their coat and creating small mounds of snow by the time they are finished. By nature, these animals are very skittish of strangers and will take time, kindness, and a whole lot of dedication before they full bond with their owners. They tend to operate in large groups and as a result, will crave a lot of attention from their owner when kept alone.
Young: Nunbola are born fully-furred and with a complete set of senses, however, their newborn fur is nowhere near as thick as an adults. Not only that, but the reflexes of a kit are extremely sluggish, so they are kept in the center of Nunbola huddlings until they are at least three months of age. At this point their fur and reflexes are strong enough to sustain the Nunbola outside of their den.
Adult: As an adult, Nunbola do not grow very much past their three month stage, but their speed and snow buildup does seem to increase as they age. They become very attached at this stage as well, so it is suggested that a nunbola not be given to an owner that does not think they will be able to take care of it for the rest of its lifespan.
Suggested equipment: A small insulated rocky den, chewing blocks, dried fruit treats, food, brush, water bottle, small collar, thick gloves for taming, pocket or other form of room on person to carry the Nunbola around in after bonding

# Career Description
1 Resident One who resides in one city. Will be ‘rooted’ to that city.
2 City Official One who resides in one city and is able to run the city’s stores, able to be one city council, able to be mayor. Will be ‘rooted’ to that city.
3 Traveler One who may travel from one city to another. Must have his/her pendent updated often.
4 Crafter One who does a craft in a city. Will be ‘rooted’ to that city.
5 Survivalist One who is a traveler and has the skills to roam freely about the area. Is not ‘rooted’ to a particular city.
6 Archives Specialist One who collects information about the world and stores it in a safe place.
7 Spellcaster One who can cast spells, put spells in talismans, pendants, blanks, charms. Ect.
8 Weather Mastery One who can change the weather for short periods of time.
9 Songsmith
One who does spells, stories, in music. Sends the music to the archivist. Entertains and educates in song and dance.
10 Exploration Team
Same as 5 One who can explore the various lands and is able to live off the land.
11 Crew- Same as 5 One who is able to do work on a ship.
12 Cook- Same as 5 One who cooks on a ship.
13 Medic One who is able to heal either through magic or herbal potions. Responsible for keeping people healthy.
14 Navigator One who is responsible to guide the ship to a destination.
15 2nd mate One who is assisting the captain of a ship and is the lowest captain position.
16 1st mate One who is assisting the captain of a ship and is the one who relieves the captain during breaks and sleep periods.
17 Captain One who is fully responsible for all the crew and passengers on the ship as well as any cargo. He/she is the leader and will enforce all rules of his/her ship.
18 Dragon Rider One who rides a dragon, is able to care for the dragon.
19 Animal Whisperer One who is able to calm animals and easily is able to train or retrain them.
20 Explorer One who explores new lands and is able to live off the land.
21 Cartographer One who is able to make maps and sends information to the archivist.
22 Navigator One who is able to make maps, sends the information to the archivist, guides people to their destination.
23 Galaxy Mastery One who studies the galaxy, will be allowed to ‘find’ new stars, comets, ect. May also ‘forecast’ weather and future
24 Spell Caster One who is able to cast needed spells
25 Head of your own Country One who leads a country, may make a title of his/her own
26 Magic Weaver One who can untangle spells, gather rogue magic
27 Warrior One who defends a country
28 Technologist One who is able to make new magical equipment
28 Pendant Maker One who is able to make pendants for various careers,
Side Degrees
A) Wild Life Cooking Mastery: One who can take unfamiliar foods and sense if it is able to be safely eaten, what cooking techniques is best for the food.
B: New Technology Mastery: One who specializes in testing new equipment. Is constantly learning new equipment.
C: Thought Transference Mastery: One who is able to use all thought transference equipment. Is constantly learning new equipment.
1 Resident One who resides in one city. Will be ‘rooted’ to that city.
2 City Official One who resides in one city and is able to run the city’s stores, able to be one city council, able to be mayor. Will be ‘rooted’ to that city.
3 Traveler One who may travel from one city to another. Must have his/her pendent updated often.
4 Crafter One who does a craft in a city. Will be ‘rooted’ to that city.
5 Survivalist One who is a traveler and has the skills to roam freely about the area. Is not ‘rooted’ to a particular city.
6 Archives Specialist One who collects information about the world and stores it in a safe place.
7 Spellcaster One who can cast spells, put spells in talismans, pendants, blanks, charms. Ect.
8 Weather Mastery One who can change the weather for short periods of time.
9 Songsmith
One who does spells, stories, in music. Sends the music to the archivist. Entertains and educates in song and dance.
10 Exploration Team
Same as 5 One who can explore the various lands and is able to live off the land.
11 Crew- Same as 5 One who is able to do work on a ship.
12 Cook- Same as 5 One who cooks on a ship.
13 Medic One who is able to heal either through magic or herbal potions. Responsible for keeping people healthy.
14 Navigator One who is responsible to guide the ship to a destination.
15 2nd mate One who is assisting the captain of a ship and is the lowest captain position.
16 1st mate One who is assisting the captain of a ship and is the one who relieves the captain during breaks and sleep periods.
17 Captain One who is fully responsible for all the crew and passengers on the ship as well as any cargo. He/she is the leader and will enforce all rules of his/her ship.
18 Dragon Rider One who rides a dragon, is able to care for the dragon.
19 Animal Whisperer One who is able to calm animals and easily is able to train or retrain them.
20 Explorer One who explores new lands and is able to live off the land.
21 Cartographer One who is able to make maps and sends information to the archivist.
22 Navigator One who is able to make maps, sends the information to the archivist, guides people to their destination.
23 Galaxy Mastery One who studies the galaxy, will be allowed to ‘find’ new stars, comets, ect. May also ‘forecast’ weather and future
24 Spell Caster One who is able to cast needed spells
25 Head of your own Country One who leads a country, may make a title of his/her own
26 Magic Weaver One who can untangle spells, gather rogue magic
27 Warrior One who defends a country
28 Technologist One who is able to make new magical equipment
28 Pendant Maker One who is able to make pendants for various careers,
Side Degrees
A) Wild Life Cooking Mastery: One who can take unfamiliar foods and sense if it is able to be safely eaten, what cooking techniques is best for the food.
B: New Technology Mastery: One who specializes in testing new equipment. Is constantly learning new equipment.
C: Thought Transference Mastery: One who is able to use all thought transference equipment. Is constantly learning new equipment.
Be sure to follow your own schedule very closely. I will post the changing of the Classes in large letters.
Level 1 Basic Traditional Magic Classes and Draconic Arts
Level 1 Magical Ability Specifics Description
Meditation 1 This class is design so that one can learn how to
concentrate better and block out outside
1 Basic Core Elements 1 Air/Wind Magic 1) Make a small breeze
2) Gusts- short blast of wind that lasts 30-40 seconds
3) Blasts of wind – can last up to 10 to20 minutes depending on experience
Fire/Heat Magic 1) Make a spark
2) Small flame
3) Heat something up
4) Fire balls
Water Magic 1) Make water move without touching
2) Pull water out of air
3) Water Spout- a small water devil
4) Throw a stream of water
Earth Magic 1) Trembling- Make ground tremble
2) Rising 1-Make ground rise up into a mole hill
3) Shaking- Make pebbles move
4)Rising 2-Make ground rise up into a hill
3 Plantology and Potions 1 1) Growth Make common plants grow slightly faster
2) Encourage Persuade common plants to do something
3) Learn all equipment in the lab Use the chart given to you
4) Greenhouse Plant and care for the plants on the plant list
4 Mental/Mind Control Magic 1 1) Telepathy Ability to speak mind to mind
2) Telekinesis Learn the ability to move objects or bend objects
3) Levitation Learn the ability to float
5 Weight Room 1) Tread Mill
2) Bicycle
3) Abs Machine
4) Work Bench
5) Dumb Bells
6) Rowing Machine
7) Leg Machine
Creatureology A study of various mythical animals, their breeding and care for them.
Independent Study
Courses to take so that we have the relaxation time and a useful skill that we may use in the future.
1) Archaic Language A must have course Learn a new language that is not used any longer or make one of your own.
All Students must find a secret way of their own to write their Spells in a Grimoire.
You will need to know this Language by Level 3.
Taught by or assisted by Autobots and will be recorded for credit.
No one will be told of your own language except the fact that you created one or not to the teacher for credit.
2) Auras Lady Violetta will tell you about the Aura around your body.
3) Basketry Learn how to make a basket which you can use. Lady Violetta will lead this class.
4) Calligraphy 1 Auto Robots will teach this class. Learn how to write elegantly.
5) Musical Instrument 1 Auto Robots will teach this class. Learn how to play one instrument of your choice.
Level 1 Magical Ability Specifics Description
Meditation 1 This class is design so that one can learn how to
concentrate better and block out outside
1 Basic Core Elements 1 Air/Wind Magic 1) Make a small breeze
2) Gusts- short blast of wind that lasts 30-40 seconds
3) Blasts of wind – can last up to 10 to20 minutes depending on experience
Fire/Heat Magic 1) Make a spark
2) Small flame
3) Heat something up
4) Fire balls
Water Magic 1) Make water move without touching
2) Pull water out of air
3) Water Spout- a small water devil
4) Throw a stream of water
Earth Magic 1) Trembling- Make ground tremble
2) Rising 1-Make ground rise up into a mole hill
3) Shaking- Make pebbles move
4)Rising 2-Make ground rise up into a hill
3 Plantology and Potions 1 1) Growth Make common plants grow slightly faster
2) Encourage Persuade common plants to do something
3) Learn all equipment in the lab Use the chart given to you
4) Greenhouse Plant and care for the plants on the plant list
4 Mental/Mind Control Magic 1 1) Telepathy Ability to speak mind to mind
2) Telekinesis Learn the ability to move objects or bend objects
3) Levitation Learn the ability to float
5 Weight Room 1) Tread Mill
2) Bicycle
3) Abs Machine
4) Work Bench
5) Dumb Bells
6) Rowing Machine
7) Leg Machine
Creatureology A study of various mythical animals, their breeding and care for them.
Independent Study
Courses to take so that we have the relaxation time and a useful skill that we may use in the future.
1) Archaic Language A must have course Learn a new language that is not used any longer or make one of your own.
All Students must find a secret way of their own to write their Spells in a Grimoire.
You will need to know this Language by Level 3.
Taught by or assisted by Autobots and will be recorded for credit.
No one will be told of your own language except the fact that you created one or not to the teacher for credit.
2) Auras Lady Violetta will tell you about the Aura around your body.
3) Basketry Learn how to make a basket which you can use. Lady Violetta will lead this class.
4) Calligraphy 1 Auto Robots will teach this class. Learn how to write elegantly.
5) Musical Instrument 1 Auto Robots will teach this class. Learn how to play one instrument of your choice.
Level 3 Basic Draconic Arts Classes
Level 3 Magical Ability Specifics Description
1 Meditation 3 This class is design to show you how to make ‘Sanctuary of your own’ where you can escape to when you wish to be alone. Your body will be physically gone to this room
2 Free Time or Dragonology This is only for those who are taking both courses 1) Making your harness for your Dragon
2) Riding your Dragon
3 Basic Core Elementals 3 Air/Wind Magic 8) Force blast- sudden blast of strong wind
9) Tornado- large funnel type of wind that can pick up or spew objects or creatures
10) Razor Wind Air magic: a sharp thin wind that could cut objects by the sheer speed
11) Ominous Wind- A strong speedy wind that has a screeching or howling noise
12) Wind shield where wind forms a high speed sphere to deflect attacks
Fire/Heat Magic 7) Fire Blast- a fast stream of fire aimed at an object or creature
8) Flame wall – a wall of fire that surrounds a person or object
9) Fire field- a large area of fire that burns steadily
10) Flame wave- waves of fire moving towards a target
Water Magic 7) Tidal wave- a wave of water aimed at an object or creature
8) Water javelin- a sharp jet of water
Earth Magic 6) Rising 3-Make ground rise up into a mountain
7) Rock slide/Avalanche
8) Crushing- Crush to sand, turn the earth around you into sand
4 Secondary Core Elementals 3 Cold Magic 3) Ice Balls- small balls of ice up to the size of baseball
4) Ice Beam- a steam of ice aimed at a creature or object
5) Blizzard- a storm of icy crystals swirling about
Sound 2) Mimic- able to hear a sound/voice and be able to reproduce the sound/voice exactly
less shadows
3) Metal sound- makes high pitched squeal
4) Sonic vibration- Sound waves that can be felt
5) Muffle – creates silence within shadows and darker areas
5 Outside of the Body Abilities Shadow Magic 3) Shadowling- Create body-less shadows
4) Muffle – creates silence within shadows and darker areas
5) Shadowflauge- Blend completely with shadows and darker areas
Light Magic 3) Light Flash- a bright light that temporally blinds creatures
4) Reflect- a light shield that reflects the magic away from the user. Can be flat or concave or convex
5) Electro body; body is coated with electricity
6) Recharge- absorb light from any available source
7) Light Beams- A bright light which can penetrate the dark or shadows
Lightening Magic 2) Electrical ball- up to the size of a baseball
3) Electrical beam- a stream of electricity
4) Lightning bolt-
Dark Magic 1) Night vision- able to see in the dark
2) Dark coat- envelope in darkness and become all black
6 Plantology and Potions 3 7) Advanced herbal curing- harder recipes and able to grow any plant
8) Advanced control of plants- all plants will do anything you want.
9) Sentientancy- ability to give objects and plants sensation and consciousness- sen•tient
a) having the power of perception by the senses; conscious.
b) characterized by sensation and consciousness
c) a person or thing that is sentient.
10) Plant missile (must have thorns, acid, stun powder, leech powder, poison
powder, sleep powder) instruct missile producing plants to shot the missile
7 Mental/Mind
Control Magic
3 8) Assurance- make another person feel like he/she can do something
9) Charm/charisma- the rare ability to make someone want to do something
10) Psychic wave -cause confusion
11) Mental shield- create a fierce field like invisible shield
8 Creator Magic 1 1) Grimoire
2) Spell casting
3) Teaching of your Grimoire Keeper
4) Runeology- study of how to make and imbibe runes with magical properties
9 Physical Training- Track events 1) Run short or long distance-
2) Long jump
3) High jump
4) Hurdles-
5) Discus
6) Hammer throw
7) Shot puck
8) Discus
9) Javlon
10) Half pipe (skate boarding)
9 Independent
Study Elemental Manipulation These are alternative ways of using your magic. Sometimes it is easier to do something with an element that you excel in than with one that you have less ability with. Also there are a few techniques that can create new things by combining the appropriate abilities together.
1) Water +Intense Cold = Ice
2) Water + Cold = Snow
3) Water + Hail = Sleet
4) Earth + Fire + Force (Air Power)= Volcano
5) Water + Earth + Force (Air Power)= Geyser
6) Air + Light = Lightning
7) Water – Heat = Ice
8) Fire + small amount of Earth = molten flames(almost lava)
9) Fire + Earth = lava
10) Water + Earth= Mud ball
11) Water + Earth + Force (Air Power)= Mud shot
12) Water + Earth + Plant= Sludge wave- a wave of swamp water with a lot of swamp debris in it
13) Fire + Sand= Glass
14) Air + Water = Create clouds
15) Water + Air= Typhoons
16) Water + Earth + small amount of coral = Create and Manipulate coral
Plus these:
1) Calligraphy
2) Musical Instrument
3) ShapeShifting
4) Weaponry
In this Session, you will choose a miniature creature that you will teach to be the keeper of your Grimoire.
Level 3 Basic Draconic Arts Classes
Level 3 Basic Basic Draconic Arts ClassesLevel 3 Magical Ability Specifics Description
1 Meditation 3 This class is design to show you how to make ‘Sanctuary of your own’ where you can escape to when you wish to be alone. Your body will be physically gone to this room
2 Free Time or Dragonology This is only for those who are taking both courses 1) Making your harness for your Dragon
2) Riding your Dragon
3 Basic Core Elementals 3 Air/Wind Magic 8) Force blast- sudden blast of strong wind
9) Tornado- large funnel type of wind that can pick up or spew objects or creatures
10) Razor Wind Air magic: a sharp thin wind that could cut objects by the sheer speed
11) Ominous Wind- A strong speedy wind that has a screeching or howling noise
12) Wind shield where wind forms a high speed sphere to deflect attacks
Fire/Heat Magic 7) Fire Blast- a fast stream of fire aimed at an object or creature
8) Flame wall – a wall of fire that surrounds a person or object
9) Fire field- a large area of fire that burns steadily
10) Flame wave- waves of fire moving towards a target
Water Magic 7) Tidal wave- a wave of water aimed at an object or creature
8) Water javelin- a sharp jet of water
Earth Magic 6) Rising 3-Make ground rise up into a mountain
7) Rock slide/Avalanche
8) Crushing- Crush to sand, turn the earth around you into sand
4 Secondary Core Elementals 3 Cold Magic 3) Ice Balls- small balls of ice up to the size of baseball
4) Ice Beam- a steam of ice aimed at a creature or object
5) Blizzard- a storm of icy crystals swirling about
Sound 2) Mimic- able to hear a sound/voice and be able to reproduce the sound/voice exactly
less shadows
3) Metal sound- makes high pitched squeal
4) Sonic vibration- Sound waves that can be felt
5) Muffle – creates silence within shadows and darker areas
5 Outside of the Body Abilities Shadow Magic 3) Shadowling- Create body-less shadows
4) Muffle – creates silence within shadows and darker areas
5) Shadowflauge- Blend completely with shadows and darker areas
Light Magic 3) Light Flash- a bright light that temporally blinds creatures
4) Reflect- a light shield that reflects the magic away from the user. Can be flat or concave or convex
5) Electro body; body is coated with electricity
6) Recharge- absorb light from any available source
7) Light Beams- A bright light which can penetrate the dark or shadows
Lightening Magic 2) Electrical ball- up to the size of a baseball
3) Electrical beam- a stream of electricity
4) Lightning bolt-
Dark Magic 1) Night vision- able to see in the dark
2) Dark coat- envelope in darkness and become all black
6 Plantology and Potions 3 7) Advanced herbal curing- harder recipes and able to grow any plant
8) Advanced control of plants- all plants will do anything you want.
9) Sentientancy- ability to give objects and plants sensation and consciousness- sen•tient
a) having the power of perception by the senses; conscious.
b) characterized by sensation and consciousness
c) a person or thing that is sentient.
10) Plant missile (must have thorns, acid, stun powder, leech powder, poison
powder, sleep powder) instruct missile producing plants to shot the missile
7 Mental/Mind
Control Magic
3 8) Assurance- make another person feel like he/she can do something
9) Charm/charisma- the rare ability to make someone want to do something
10) Psychic wave -cause confusion
11) Mental shield- create a fierce field like invisible shield
8 Creator Magic 1 1) Grimoire
2) Spell casting
3) Teaching of your Grimoire Keeper
4) Runeology- study of how to make and imbibe runes with magical properties
9 Physical Training- Track events 1) Run short or long distance-
2) Long jump
3) High jump
4) Hurdles-
5) Discus
6) Hammer throw
7) Shot puck
8) Discus
9) Javlon
10) Half pipe (skate boarding)
9 Independent
Study Elemental Manipulation These are alternative ways of using your magic. Sometimes it is easier to do something with an element that you excel in than with one that you have less ability with. Also there are a few techniques that can create new things by combining the appropriate abilities together.
1) Water +Intense Cold = Ice
2) Water + Cold = Snow
3) Water + Hail = Sleet
4) Earth + Fire + Force (Air Power)= Volcano
5) Water + Earth + Force (Air Power)= Geyser
6) Air + Light = Lightning
7) Water – Heat = Ice
8) Fire + small amount of Earth = molten flames(almost lava)
9) Fire + Earth = lava
10) Water + Earth= Mud ball
11) Water + Earth + Force (Air Power)= Mud shot
12) Water + Earth + Plant= Sludge wave- a wave of swamp water with a lot of swamp debris in it
13) Fire + Sand= Glass
14) Air + Water = Create clouds
15) Water + Air= Typhoons
16) Water + Earth + small amount of coral = Create and Manipulate coral
Plus these:
1) Calligraphy
2) Musical Instrument
3) ShapeShifting
4) Weaponry
In this Session, you will choose a miniature creature that you will teach to be the keeper of your Grimoire.
Level 3 Magical Ability Specifics Description
1 Meditation 3 This class is design to show you how to make ‘Sanctuary of your own’ where you can escape to when you wish to be alone. Your body will be physically gone to this room
2 Free Time or Dragonology This is only for those who are taking both courses 1) Making your harness for your Dragon
2) Riding your Dragon
3 Basic Core Elementals 3 Air/Wind Magic 8) Force blast- sudden blast of strong wind
9) Tornado- large funnel type of wind that can pick up or spew objects or creatures
10) Razor Wind Air magic: a sharp thin wind that could cut objects by the sheer speed
11) Ominous Wind- A strong speedy wind that has a screeching or howling noise
12) Wind shield where wind forms a high speed sphere to deflect attacks
Fire/Heat Magic 7) Fire Blast- a fast stream of fire aimed at an object or creature
8) Flame wall – a wall of fire that surrounds a person or object
9) Fire field- a large area of fire that burns steadily
10) Flame wave- waves of fire moving towards a target
Water Magic 7) Tidal wave- a wave of water aimed at an object or creature
8) Water javelin- a sharp jet of water
Earth Magic 6) Rising 3-Make ground rise up into a mountain
7) Rock slide/Avalanche
8) Crushing- Crush to sand, turn the earth around you into sand
4 Secondary Core Elementals 3 Cold Magic 3) Ice Balls- small balls of ice up to the size of baseball
4) Ice Beam- a steam of ice aimed at a creature or object
5) Blizzard- a storm of icy crystals swirling about
Sound 2) Mimic- able to hear a sound/voice and be able to reproduce the sound/voice exactly
less shadows
3) Metal sound- makes high pitched squeal
4) Sonic vibration- Sound waves that can be felt
5) Muffle – creates silence within shadows and darker areas
5 Outside of the Body Abilities Shadow Magic 3) Shadowling- Create body-less shadows
4) Muffle – creates silence within shadows and darker areas
5) Shadowflauge- Blend completely with shadows and darker areas
Light Magic 3) Light Flash- a bright light that temporally blinds creatures
4) Reflect- a light shield that reflects the magic away from the user. Can be flat or concave or convex
5) Electro body; body is coated with electricity
6) Recharge- absorb light from any available source
7) Light Beams- A bright light which can penetrate the dark or shadows
Lightening Magic 2) Electrical ball- up to the size of a baseball
3) Electrical beam- a stream of electricity
4) Lightning bolt-
Dark Magic 1) Night vision- able to see in the dark
2) Dark coat- envelope in darkness and become all black
6 Plantology and Potions 3 7) Advanced herbal curing- harder recipes and able to grow any plant
8) Advanced control of plants- all plants will do anything you want.
9) Sentientancy- ability to give objects and plants sensation and consciousness- sen•tient
a) having the power of perception by the senses; conscious.
b) characterized by sensation and consciousness
c) a person or thing that is sentient.
10) Plant missile (must have thorns, acid, stun powder, leech powder, poison
powder, sleep powder) instruct missile producing plants to shot the missile
7 Mental/Mind
Control Magic
3 8) Assurance- make another person feel like he/she can do something
9) Charm/charisma- the rare ability to make someone want to do something
10) Psychic wave -cause confusion
11) Mental shield- create a fierce field like invisible shield
8 Creator Magic 1 1) Grimoire
2) Spell casting
3) Teaching of your Grimoire Keeper
4) Runeology- study of how to make and imbibe runes with magical properties
9 Physical Training- Track events 1) Run short or long distance-
2) Long jump
3) High jump
4) Hurdles-
5) Discus
6) Hammer throw
7) Shot puck
8) Discus
9) Javlon
10) Half pipe (skate boarding)
9 Independent
Study Elemental Manipulation These are alternative ways of using your magic. Sometimes it is easier to do something with an element that you excel in than with one that you have less ability with. Also there are a few techniques that can create new things by combining the appropriate abilities together.
1) Water +Intense Cold = Ice
2) Water + Cold = Snow
3) Water + Hail = Sleet
4) Earth + Fire + Force (Air Power)= Volcano
5) Water + Earth + Force (Air Power)= Geyser
6) Air + Light = Lightning
7) Water – Heat = Ice
8) Fire + small amount of Earth = molten flames(almost lava)
9) Fire + Earth = lava
10) Water + Earth= Mud ball
11) Water + Earth + Force (Air Power)= Mud shot
12) Water + Earth + Plant= Sludge wave- a wave of swamp water with a lot of swamp debris in it
13) Fire + Sand= Glass
14) Air + Water = Create clouds
15) Water + Air= Typhoons
16) Water + Earth + small amount of coral = Create and Manipulate coral
Plus these:
1) Calligraphy
2) Musical Instrument
3) ShapeShifting
4) Weaponry
In this Session, you will choose a miniature creature that you will teach to be the keeper of your Grimoire.
Level 3 Basic Draconic Arts Classes
Level 3 Basic Basic Draconic Arts ClassesLevel 3 Magical Ability Specifics Description
1 Meditation 3 This class is design to show you how to make ‘Sanctuary of your own’ where you can escape to when you wish to be alone. Your body will be physically gone to this room
2 Free Time or Dragonology This is only for those who are taking both courses 1) Making your harness for your Dragon
2) Riding your Dragon
3 Basic Core Elementals 3 Air/Wind Magic 8) Force blast- sudden blast of strong wind
9) Tornado- large funnel type of wind that can pick up or spew objects or creatures
10) Razor Wind Air magic: a sharp thin wind that could cut objects by the sheer speed
11) Ominous Wind- A strong speedy wind that has a screeching or howling noise
12) Wind shield where wind forms a high speed sphere to deflect attacks
Fire/Heat Magic 7) Fire Blast- a fast stream of fire aimed at an object or creature
8) Flame wall – a wall of fire that surrounds a person or object
9) Fire field- a large area of fire that burns steadily
10) Flame wave- waves of fire moving towards a target
Water Magic 7) Tidal wave- a wave of water aimed at an object or creature
8) Water javelin- a sharp jet of water
Earth Magic 6) Rising 3-Make ground rise up into a mountain
7) Rock slide/Avalanche
8) Crushing- Crush to sand, turn the earth around you into sand
4 Secondary Core Elementals 3 Cold Magic 3) Ice Balls- small balls of ice up to the size of baseball
4) Ice Beam- a steam of ice aimed at a creature or object
5) Blizzard- a storm of icy crystals swirling about
Sound 2) Mimic- able to hear a sound/voice and be able to reproduce the sound/voice exactly
less shadows
3) Metal sound- makes high pitched squeal
4) Sonic vibration- Sound waves that can be felt
5) Muffle – creates silence within shadows and darker areas
5 Outside of the Body Abilities Shadow Magic 3) Shadowling- Create body-less shadows
4) Muffle – creates silence within shadows and darker areas
5) Shadowflauge- Blend completely with shadows and darker areas
Light Magic 3) Light Flash- a bright light that temporally blinds creatures
4) Reflect- a light shield that reflects the magic away from the user. Can be flat or concave or convex
5) Electro body; body is coated with electricity
6) Recharge- absorb light from any available source
7) Light Beams- A bright light which can penetrate the dark or shadows
Lightening Magic 2) Electrical ball- up to the size of a baseball
3) Electrical beam- a stream of electricity
4) Lightning bolt-
Dark Magic 1) Night vision- able to see in the dark
2) Dark coat- envelope in darkness and become all black
6 Plantology and Potions 3 7) Advanced herbal curing- harder recipes and able to grow any plant
8) Advanced control of plants- all plants will do anything you want.
9) Sentientancy- ability to give objects and plants sensation and consciousness- sen•tient
a) having the power of perception by the senses; conscious.
b) characterized by sensation and consciousness
c) a person or thing that is sentient.
10) Plant missile (must have thorns, acid, stun powder, leech powder, poison
powder, sleep powder) instruct missile producing plants to shot the missile
7 Mental/Mind
Control Magic
3 8) Assurance- make another person feel like he/she can do something
9) Charm/charisma- the rare ability to make someone want to do something
10) Psychic wave -cause confusion
11) Mental shield- create a fierce field like invisible shield
8 Creator Magic 1 1) Grimoire
2) Spell casting
3) Teaching of your Grimoire Keeper
4) Runeology- study of how to make and imbibe runes with magical properties
9 Physical Training- Track events 1) Run short or long distance-
2) Long jump
3) High jump
4) Hurdles-
5) Discus
6) Hammer throw
7) Shot puck
8) Discus
9) Javlon
10) Half pipe (skate boarding)
9 Independent
Study Elemental Manipulation These are alternative ways of using your magic. Sometimes it is easier to do something with an element that you excel in than with one that you have less ability with. Also there are a few techniques that can create new things by combining the appropriate abilities together.
1) Water +Intense Cold = Ice
2) Water + Cold = Snow
3) Water + Hail = Sleet
4) Earth + Fire + Force (Air Power)= Volcano
5) Water + Earth + Force (Air Power)= Geyser
6) Air + Light = Lightning
7) Water – Heat = Ice
8) Fire + small amount of Earth = molten flames(almost lava)
9) Fire + Earth = lava
10) Water + Earth= Mud ball
11) Water + Earth + Force (Air Power)= Mud shot
12) Water + Earth + Plant= Sludge wave- a wave of swamp water with a lot of swamp debris in it
13) Fire + Sand= Glass
14) Air + Water = Create clouds
15) Water + Air= Typhoons
16) Water + Earth + small amount of coral = Create and Manipulate coral
Plus these:
1) Calligraphy
2) Musical Instrument
3) ShapeShifting
4) Weaponry
In this Session, you will choose a miniature creature that you will teach to be the keeper of your Grimoire.
Independent Study
We will have independent Study Classes. These classes are to be done during your own time. I use this method to encourage each student to do their own personal interest class. These classes may be done by Autobots in your Personal Lab Room or by myself or another staff member.
This time we will have for Level 1:
Creatureology: A study of various mythical animals, their breeding and care for them.
Everyone will take this class!
Archaic Language: A must have course. Learn a new language that is not used any longer or make one of your own. All Students must find a secret way of their own to write their Spells in a Grimoire. You will need to know this Language by Level 3. Taught by or assisted by Autobots and will be recorded for credit. No one will be told of your own language except the fact that you created one or not to the teacher for credit.
Auras: Lady Violetta will tell you about the Aura around your body.
Basketry: Learn how to make a basket which you can use. Lady Violetta will lead this class.
Calligraphy 1: Auto Robots will teach this class. Learn how to write elegantly.
Musical Instrument 1: Auto Robots will teach this class. Learn how to play one instrument of your choice.
Level 3 Choices
Elemental Manipulation: These are alternative ways of using your magic. Sometimes it is easier to do something with an element that you excel in than with one that you have less ability with. Also there are a few techniques that can create new things by combining the appropriate abilities together.
Calligraphy
Musical Instrument
ShapeShifting: Learn how to change into a creature.
Weaponry: Learn how to make, maintain and use weapons
We will have independent Study Classes. These classes are to be done during your own time. I use this method to encourage each student to do their own personal interest class. These classes may be done by Autobots in your Personal Lab Room or by myself or another staff member.
This time we will have for Level 1:
Creatureology: A study of various mythical animals, their breeding and care for them.
Everyone will take this class!
Archaic Language: A must have course. Learn a new language that is not used any longer or make one of your own. All Students must find a secret way of their own to write their Spells in a Grimoire. You will need to know this Language by Level 3. Taught by or assisted by Autobots and will be recorded for credit. No one will be told of your own language except the fact that you created one or not to the teacher for credit.
Auras: Lady Violetta will tell you about the Aura around your body.
Basketry: Learn how to make a basket which you can use. Lady Violetta will lead this class.
Calligraphy 1: Auto Robots will teach this class. Learn how to write elegantly.
Musical Instrument 1: Auto Robots will teach this class. Learn how to play one instrument of your choice.
Level 3 Choices
Elemental Manipulation: These are alternative ways of using your magic. Sometimes it is easier to do something with an element that you excel in than with one that you have less ability with. Also there are a few techniques that can create new things by combining the appropriate abilities together.
Calligraphy
Musical Instrument
ShapeShifting: Learn how to change into a creature.
Weaponry: Learn how to make, maintain and use weapons

A) General Store
1) Clothes- Be sure to get a swimsuit and work out clothes!
2) Virtual Series
Virtual Series are designed to hold an infinite amount of items inside. At the moment the Master Virtuals have the entire world’s ‘items’ stored inside. It is updated each Level during the time that we are in the Bridge.
Any and all Virtual Products and Inserts listed below
((Inserts are the movies, games, books, ect.))
Virtual Parchment Pad ((This is used instead of paper))
Virtual Art Pad (( For doing art work))
Virtual Supply Pouch (an item that is like a book bag on Earth))
Virtual Library (( A box that holds your library books and sends the book to your reader))
Virtual Books (inserts that will be placed in your PLTs then transferred to your Library then when ready to read to your reader))
Virtual Diary
Virtual Reader
Virtual Screen ((for games))
Virtual Game Box- A Handheld Game Box much like a Gameboy. Games are downloaded from your PLTs. They can be connected by Wi-Fi to do exchanges and play against each other.
Virtual Juke Box- Music from around the Earth. It can record your own music as well.
Virtual Movies
Movie-A-Rama- A personal screen that shows movies, shows and plays.
You must purchase the movie, show or play and it will be downloaded to your PLTs which will control the Movie-A-Rama.Games
3) Cell phone accessories- Things such as covers, ear buds, Ring downloads (sent to your PLTs to be installed to your phone)
4) Independent Study Supplies
Level 1 Items
Archaic Language- Guide Book and Work Book,
Basketry- Guide Book
Calligraphy 1- Guide Book and Work Book, Calligraphy Kit, Inks, Virtual Parchment Pad
Creatureology - Guide Book and Work Book Plus the book on your pet and/ dragon
Musical Instrument- Guide Book
Pottery- Guide Book
Auras- Guide Book and Work Book
B) Wand Shoppe
Wands
Wand stands
Wand cleaning clothes
Wand wax
Wand polish
Wand box/carrying case
Wand protective sleeve
C) Pet Shop Plus (be creative)
Pet and/or Dragon
Pet Supplies
1) Various fruits and veggies
2) Pet Chow designed for each pet
3) Muzzles
4) Leashes
5) Toys
6) Cages
7) Cage Accessories including locks
8) Pet beds
9) Food Locker. Food dishes, water dishes
10) Nesting Boxes, Slings, things on the go for the pet
D) Café
All of your favorite foods served ((add to my list!))
E) Sweet Shoppe
All of your favorite sweets from around the world plus these:
Magical Specialties
1) Froggers – Bite size minty croaking frogs that a tongue sticks out when the are squished. They have taffy like centers.
2) PoP Rocks- Soda flavored tiny rock shape candies that go pop in your mouth.
3) SnapDragons- A licorice candy that is in the shape of a dragon and is stretchy. If you stretch it too much it will snap apart with a loud snapping sound. A gooey liquid will ooze from the snapped or bitten end in the color of the flavor, cherry, horhound or razzleberry licorice.
4) Chocolate cover ants- Ants that squirm in your mouth.
5) Chocolate covered Grasshoppers - Chocolate flavored candy that squirts lime goo in your mouth when you bite into them.
6) Rats – Yummy, gummy candy on the outside and in various fruit flavors. Inside the rat there different organ shaped sour candies.
7) Spiders- Has a cookie flavored crunchy body and chocolate pretzel legs.
8) Cheepers- Sour egg shaped candy that will turn into a sweet surprise the shape of a bird.
9) Creepers! A magical sour candy creature that follows the first person it sees after it is unwrapped until eaten. Dirt and bacteria resistant. 100% safe to eat
10) Bouquet- Sweet edible flowers in various shapes. Each Shape is a different flavor.
11) Flower Popping Corn - Perfect for movies. Buttercup flowers filled with corn that pops in the air when opened. The flower flavors the corn as it pops. Comes in buttercup, cheddercup, sweetpea which has 6 smaller flowers on a slender stem.
F) Cart Corral
1) Clothes- Be sure to get a swimsuit and work out clothes!
2) Virtual Series
Virtual Series are designed to hold an infinite amount of items inside. At the moment the Master Virtuals have the entire world’s ‘items’ stored inside. It is updated each Level during the time that we are in the Bridge.
Any and all Virtual Products and Inserts listed below
((Inserts are the movies, games, books, ect.))
Virtual Parchment Pad ((This is used instead of paper))
Virtual Art Pad (( For doing art work))
Virtual Supply Pouch (an item that is like a book bag on Earth))
Virtual Library (( A box that holds your library books and sends the book to your reader))
Virtual Books (inserts that will be placed in your PLTs then transferred to your Library then when ready to read to your reader))
Virtual Diary
Virtual Reader
Virtual Screen ((for games))
Virtual Game Box- A Handheld Game Box much like a Gameboy. Games are downloaded from your PLTs. They can be connected by Wi-Fi to do exchanges and play against each other.
Virtual Juke Box- Music from around the Earth. It can record your own music as well.
Virtual Movies
Movie-A-Rama- A personal screen that shows movies, shows and plays.
You must purchase the movie, show or play and it will be downloaded to your PLTs which will control the Movie-A-Rama.Games
3) Cell phone accessories- Things such as covers, ear buds, Ring downloads (sent to your PLTs to be installed to your phone)
4) Independent Study Supplies
Level 1 Items
Archaic Language- Guide Book and Work Book,
Basketry- Guide Book
Calligraphy 1- Guide Book and Work Book, Calligraphy Kit, Inks, Virtual Parchment Pad
Creatureology - Guide Book and Work Book Plus the book on your pet and/ dragon
Musical Instrument- Guide Book
Pottery- Guide Book
Auras- Guide Book and Work Book
B) Wand Shoppe
Wands
Wand stands
Wand cleaning clothes
Wand wax
Wand polish
Wand box/carrying case
Wand protective sleeve
C) Pet Shop Plus (be creative)
Pet and/or Dragon
Pet Supplies
1) Various fruits and veggies
2) Pet Chow designed for each pet
3) Muzzles
4) Leashes
5) Toys
6) Cages
7) Cage Accessories including locks
8) Pet beds
9) Food Locker. Food dishes, water dishes
10) Nesting Boxes, Slings, things on the go for the pet
D) Café
All of your favorite foods served ((add to my list!))
E) Sweet Shoppe
All of your favorite sweets from around the world plus these:
Magical Specialties
1) Froggers – Bite size minty croaking frogs that a tongue sticks out when the are squished. They have taffy like centers.
2) PoP Rocks- Soda flavored tiny rock shape candies that go pop in your mouth.
3) SnapDragons- A licorice candy that is in the shape of a dragon and is stretchy. If you stretch it too much it will snap apart with a loud snapping sound. A gooey liquid will ooze from the snapped or bitten end in the color of the flavor, cherry, horhound or razzleberry licorice.
4) Chocolate cover ants- Ants that squirm in your mouth.
5) Chocolate covered Grasshoppers - Chocolate flavored candy that squirts lime goo in your mouth when you bite into them.
6) Rats – Yummy, gummy candy on the outside and in various fruit flavors. Inside the rat there different organ shaped sour candies.
7) Spiders- Has a cookie flavored crunchy body and chocolate pretzel legs.
8) Cheepers- Sour egg shaped candy that will turn into a sweet surprise the shape of a bird.
9) Creepers! A magical sour candy creature that follows the first person it sees after it is unwrapped until eaten. Dirt and bacteria resistant. 100% safe to eat
10) Bouquet- Sweet edible flowers in various shapes. Each Shape is a different flavor.
11) Flower Popping Corn - Perfect for movies. Buttercup flowers filled with corn that pops in the air when opened. The flower flavors the corn as it pops. Comes in buttercup, cheddercup, sweetpea which has 6 smaller flowers on a slender stem.
F) Cart Corral
Any and all Virtual Products and Inserts listed below
((Inserts are the movies, games, books, ect.))
Parchment Pad ((This is used instead of paper))
Art Pad (( For doing art work))
Supply Pouch (an item that is like a book bag on Earth))
Library (( A box that holds your library books and sends the book to your reader))
Books
Diary
Reader
Virtual Screen ((for movies or games))
Movies
Games
Independent Study Supplies
Level 1 Items
Archaic Language- Guide Book and Work Book, Virtual Parchment Pad
Auras 1- Guide Book and Work Book
Basketry- Guide Book
Calligraphy 1- Guide Book and Work Book, Calligraphy Kit, Inks, Virtual Parchment Pad
Creatureology - Guide Book and Work Book Plus the book on your pet and/ dragon
Musical Instrument- Guide Book
((Inserts are the movies, games, books, ect.))
Parchment Pad ((This is used instead of paper))
Art Pad (( For doing art work))
Supply Pouch (an item that is like a book bag on Earth))
Library (( A box that holds your library books and sends the book to your reader))
Books
Diary
Reader
Virtual Screen ((for movies or games))
Movies
Games
Independent Study Supplies
Level 1 Items
Archaic Language- Guide Book and Work Book, Virtual Parchment Pad
Auras 1- Guide Book and Work Book
Basketry- Guide Book
Calligraphy 1- Guide Book and Work Book, Calligraphy Kit, Inks, Virtual Parchment Pad
Creatureology - Guide Book and Work Book Plus the book on your pet and/ dragon
Musical Instrument- Guide Book
Level 3 Shopping List must haves:
3 Blank Grimoires
Runeology Work Book and new Virtual Parchment Pad
Shapeshifting Workbook, Study Guide and Insert
Weaponry Workbook- at least one of these kits
Bow and Arrows- Traditional or Crossbow
Boomarang
Dagger
Quiver
Sling Shot
3 Miniature Creature plus supplies from the Pet Shop Specialty Room
Fairy
Merperson
Miniature Dragon
Naga
Owl
Pixie
Worm- Book or Wooly
Suitable homes
Carrying Cases
Carrying Chain
Clothing, accessories, ect.
Pictures located here if you wish to see any:
s1088.photobucket.com/user/TheCreator7..
3 Blank Grimoires
Runeology Work Book and new Virtual Parchment Pad
Shapeshifting Workbook, Study Guide and Insert
Weaponry Workbook- at least one of these kits
Bow and Arrows- Traditional or Crossbow
Boomarang
Dagger
Quiver
Sling Shot
3 Miniature Creature plus supplies from the Pet Shop Specialty Room
Fairy
Merperson
Miniature Dragon
Naga
Owl
Pixie
Worm- Book or Wooly
Suitable homes
Carrying Cases
Carrying Chain
Clothing, accessories, ect.
Pictures located here if you wish to see any:
s1088.photobucket.com/user/TheCreator7..
Master Degrees given out at Caldwell’s Academy of Magical Talents and Draconic Arts
# Career Description
1 Resident One who resides in one city. Will be ‘rooted’ to that city.
2 City Official One who resides in one city and is able to run the city’s stores, able to be one city council, able to be mayor. Will be ‘rooted’ to that city.
3 Traveler One who may travel from one city to another. Must have his/her pendent updated often.
4 Crafter One who does a craft in a city. Will be ‘rooted’ to that city.
5 Survivalist One who is a traveler and has the skills to roam freely about the area. Is not ‘rooted’ to a particular city.
6 Archives Specialist One who collects information about the world and stores it in a safe place.
7 Spellcaster 1 One who can cast spells, put spells in talismans, pendants, blanks, charms. Ect. from a
Grimoire
8 Weather Mastery One who can change the weather for short periods of time.
9 Songsmith
One who does spells, stories, in music. Sends the music to the archivist. Entertains and educates in
song and dance.
10 Exploration Team One who can explore the various lands and is able to live off the land.
11 Crew- One who is able to do work on a ship.
12 Cook- One who cooks on a ship.
13 Medic One who is able to heal either through magic or herbal potions. Responsible for keeping people
healthy.
14 Navigator One who is responsible to guide the ship to a destination.
15 2nd mate One who is assisting the captain of a ship and is the lowest captain position.
16 1st mate One who is assisting the captain of a ship and is the one who relieves the captain
during breaks and sleep periods.
17 Captain One who is fully responsible for all the crew and passengers on the ship as well as any cargo.
He/she is the leader and will enforce all rules of his/her ship.
18 Dragon Rider One who rides a dragon, is able to care for the dragon.
19 Animal Whisperer One who is able to calm animals and easily is able to train or retrain them.
20 Explorer One who explores new lands and is able to live off the land.
21 Cartographer One who is able to make maps and sends information to the archivist.
22 Navigator One who is able to make maps, sends the information to the archivist, guides people to
their destination.
23 Galaxy Mastery One who studies the galaxy, will be allowed to ‘find’ new stars, comets, ect. May also
‘forecast’ weather and future
24 Spell Caster 2 One who is able to cast needed spells and is able to make new ones. Does not always work
out of a Grimoire.
25 Head of your own Country One who leads a country, may make a title of his/her own
26 Magic Weaver One who can untangle spells, gather rogue magic
27 Warrior One who defends a country
28 Technologist One who is able to make new magical equipment
28 Pendant Maker One who is able to make pendants for various careers
# Career Description
1 Resident One who resides in one city. Will be ‘rooted’ to that city.
2 City Official One who resides in one city and is able to run the city’s stores, able to be one city council, able to be mayor. Will be ‘rooted’ to that city.
3 Traveler One who may travel from one city to another. Must have his/her pendent updated often.
4 Crafter One who does a craft in a city. Will be ‘rooted’ to that city.
5 Survivalist One who is a traveler and has the skills to roam freely about the area. Is not ‘rooted’ to a particular city.
6 Archives Specialist One who collects information about the world and stores it in a safe place.
7 Spellcaster 1 One who can cast spells, put spells in talismans, pendants, blanks, charms. Ect. from a
Grimoire
8 Weather Mastery One who can change the weather for short periods of time.
9 Songsmith
One who does spells, stories, in music. Sends the music to the archivist. Entertains and educates in
song and dance.
10 Exploration Team One who can explore the various lands and is able to live off the land.
11 Crew- One who is able to do work on a ship.
12 Cook- One who cooks on a ship.
13 Medic One who is able to heal either through magic or herbal potions. Responsible for keeping people
healthy.
14 Navigator One who is responsible to guide the ship to a destination.
15 2nd mate One who is assisting the captain of a ship and is the lowest captain position.
16 1st mate One who is assisting the captain of a ship and is the one who relieves the captain
during breaks and sleep periods.
17 Captain One who is fully responsible for all the crew and passengers on the ship as well as any cargo.
He/she is the leader and will enforce all rules of his/her ship.
18 Dragon Rider One who rides a dragon, is able to care for the dragon.
19 Animal Whisperer One who is able to calm animals and easily is able to train or retrain them.
20 Explorer One who explores new lands and is able to live off the land.
21 Cartographer One who is able to make maps and sends information to the archivist.
22 Navigator One who is able to make maps, sends the information to the archivist, guides people to
their destination.
23 Galaxy Mastery One who studies the galaxy, will be allowed to ‘find’ new stars, comets, ect. May also
‘forecast’ weather and future
24 Spell Caster 2 One who is able to cast needed spells and is able to make new ones. Does not always work
out of a Grimoire.
25 Head of your own Country One who leads a country, may make a title of his/her own
26 Magic Weaver One who can untangle spells, gather rogue magic
27 Warrior One who defends a country
28 Technologist One who is able to make new magical equipment
28 Pendant Maker One who is able to make pendants for various careers


