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8 yrs ago
Current This is why you shouldn't use an actual toaster to host a website.
5 likes
9 yrs ago
[@Dnafein] Because people are salty about didney and have forgotten about the prequels.
2 likes
9 yrs ago
*angry moth sounds*
9 yrs ago
Joke's on you Dagoth-Ur, I brought eighty bottles of sujamma.
1 like
9 yrs ago
No.

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Most Recent Posts

So Boerd said
I don't follow. Not sure what physical influence means in this context.


Physical influence as in the extent of what could be their area of operations in a sense, obviously AoO is a more modern term, but it's fitting. Sort of like putting a border on the lands the Huns controlled at their height, in that it wasn't really "the" lands they controlled, but more or less the extent of their influence as far as we could tell.
So Boerd said
There are no borders. The closer you get to the approximate area that they live in, the more likely you get killed. But there is no line you can stand on one side of and be fine but on the other, be killed.


For most cases, borders would represent the extent of immediate influence a nation has on the region. So for instance the border for the Dominion would be the extent of the forest, not so much the extent of the actual nation since it would have no borders otherwise. Same for the barbarians, in that any border on the map for them would be representing the extent of their physical influence. Of course, it would help immensely if you would illustrate this for everyone else.
Rare said
Why don't we just vote for it?


It's pretty much already been voted for, and at least two of us are highly opposed to Random Events to the point that it's not worth the trouble.
HounderHowl said
I think I'd like to try


Welcome aboard, glad to have you with us.
LadyAdanae said
Surely it's the GM's role to guide the course of the RP - even in a nation RP?


There's a massive difference between guiding a thread, and Random Events.

All in all, I'm in the same boat as ASTA. I'm not keen on sticking around if Random Events get pushed through.
Wernher said
I for one, trust the GM. He's the GM after all.


Being GM doesn't earn you automatic trust, and I for one sincerely question anyone who automatically trusts someone just because they're GM.
Lone Wanderer said
Also interested. Liking the idea of a Dwarven nation.


The Dwarves are a direct continuation of our previous attempts with this RP, and are generally what you may expect of Dwarven civilizations, except different in some cases. In their society science is highly revered, as is the ancient traditions, and metallurgy is considered a required art for all citizens. I've got some more on them, but I think I'll wait until we have an OOC and an NS thread.
So Boerd said
Trust does not factor. I do not believe people are powergaming when they forget a possible famine, they just don't think about it. Random events make the story more relatable as nobody's plans go off without a hitch.


Trust absolutely factors, how else are these "Random" events to be truly random? Random events also do fuck-all to make the story more relatable. If people can't honestly make their nations more relatable by doing these things on their own, then they need to learn how. As ASTA said, we're all experienced NRPers here, and we should know how to make our nations look more realistic and relatable. Random events are never the way to do this, as that requires a great deal of trust in the GM, and a truly impartial party to level these random events.

That's the bottom-line here, in that random events benefit no one, in either story or game, and are best left as they were. Just someone's thought for the RP. If this was a trait-based and statistic-driven NRP, then yeah, you lot would have a fair point in Random events, but as it stands, the RP is NOT a stat-driven RP, and it is NOT a trait-based RP.
Ashgan said
I haven't done much when it comes to NRPs, for one reason or another, but I'm liking the concept of your influence system, so I'll keep an eye open on this, see what happens. In regards to brainstorming, I think knowing more about how magic works and to what extent it can be used would be quite useful, so if you could tell me more, that'd be awesome. Thanks!


Glorious, good to have your interest. Magic for the most part is open-ended, but capped at what we're going to call the "Tactical Level", in that while there are such things as great feats of magic, when you get to the tactical-level you are influencing the flow of battle by one spell alone. Spells at this point and beyond require more than one caster and typically involve dire consequences even if it does play off. For instance, the Daeviier(Dwarven type species) of the setting completely annihilated the elves from the continent thousands of years ago with a spell that made the entire species magically inert, killed thirty of their best and brightest, and accidentally ascended the caster. For a long period afterwards, the caster was stuck on a metaphysical plane wondering what the fuck happened, while his people just kind of apathied at their purposeful genocide and sat behind their wall.

Xaxl said
Beep boop I am interested.Probably try getting in on this with a hybrid faction comprising my idea for joining this last time around and another fantasy thing I've been revisiting a bit lately. Overall flavour is "kind of a shithole human territory ruled through population demographics by a bunch of subterranean lizardfolk".


Glorious! More shithole nations the better!
In full agreement, ASTA.
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