@Absolis
I wasn't thinking of anything dirty! I promise! I just imagined you transforming into a wooden plank. Stiff as a board, get it?
That being said, strong morningwood isn't fun. xD
did anyone see Kung fu panda 3?
@Absolis
I wasn't thinking of anything dirty! I promise! I just imagined you transforming into a wooden plank. Stiff as a board, get it?
@Archmage MC
EDIT: I also just looked at the edit, she is still able to scale quadratically. You have to remove the ability for her to learn magic by looking at it completely. Being able to break enchantments on weapons is fine as she is a dispeller, not a spellbreaker now.
Either that or she has poor memory and can't remember a spell, but can learn to use the spell when she sees it temporarily, like I said, akin to Rubick.
Also remove the word 'unmatched' from the elemental blast. Absolutes like that are very poor word choices.
Problem is I see no weaknesses except enhanced damage taking when going into 'warrior' form. The problem with that is you also don't define that she is squishy, so how much punishment can she take? What are some personality flaws? Light is a regen tank, but doesn't fight seriously and is a major goofball for example, while MC is a glass cannon with no physical ability himself.
@Archmage MC
Except that a fight doesn't have to be rock-paper-scissors based. A strong warrior, mage, OR spellbreaker could kill Darquesse. So it's not like she's unstoppable or anything, as each of these 'archetypes' are able to fight and defeat her.
@lmpkio
Edited. This good?
@Archmage MC
Not sure what problem you have with spellbreaking, but I'll limit it. Doesn't make much sense to remove it completely.
@Lmpkio
Yo, you think Darquesse would be acceptable if I removed her magic-learning ability? Basically removing her ability to snowball.
@Archmage MC
Meh, 5th edition wizards are fairly weak. Barbarian-warriors are OP as shit though. But your point basically boils down to 'don't allow Darquesse to have the ability to become a universal-tier char'.
@Archmage MC
Spellbreaker isn't an archetype. It's a speciality or sub-archetype at best, the ability to counter/negate magic.
Having physical capabilities in addition to magical abilities is nothing new. Her physical capabilities also aren't all that bad, considering she's barely a ten-tonner. Compared to chars like Bayonetta she's both slow and weak.
The only part where you have a point is your statement on the snowballing, and I might agree that that's overpowered. But the rest of what you were saying was nonsense.
@Lmpkio
Meh, this was my attempt to tone it down a bit. She's certainly far weaker than Apocalypse, the God Emperor, or even Devimon. But if you think she's too powerful, I can app something else.
@Archmage MC
I defined each magical ability, both it's limits and applications. Not sure what you're getting at.
@FacePunch
She's able to 'see' magic, and understand it. She can also interact with it as if it were physical. So basically she can destroy enchantments, magical shields and the like by tearing apart the magic supporting it. She's also able to interact with intangible beings, as long as they're magical in nature. It's basically the ability to counter and learn about magic.
@thewizardguy Always with the power OP characters eh Wizard? From God of mankind, to this Goddess of Magic. She basically has all the power of magic at her disposal and can most certainly stop any attack thrown at her, weather that be magic or not. She even gains power from fighting magic users from what I see.
She's denied. Sorry.