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@Absolis

I wasn't thinking of anything dirty! I promise! I just imagined you transforming into a wooden plank. Stiff as a board, get it?


That being said, strong morningwood isn't fun. xD

did anyone see Kung fu panda 3?
I'm going to try to make my posts a bit more exciting by adding a few more details. I'll eventually find a method that works. xD
Light and MC


@dirty slime@Saint Girralo@Frengo

Their plan working somewhat, a few transports were able to land nearby in the cover of MC's blizzard. As the soldiers marched out, some with high tech weapons, some in powerful looking armor, others being monsters of various origin. Out of the group MC noticed someone with a blazing aura about them. Noticing who it was, MC shifted into being a female, gaining a more pronounced figure. But before she could get Mustang's attention, a wave of heat clashed in the middle of the blizzard. A dragon kind of spell summoned by some sort of knight roared, its heat defrosting a vast majority of the frozen enemy forces, before sending out a shock wave as they dispelled the blizzard.

While MC shielded herself from the shockwave by using Shield energy to erect a barrier in front of herself, the zombies she had summoned smacked into it like flies on a truck's windshield. Light was completely caught in the wave alongside an angel hybrid she was doodling on with an oversized marker, finding herself thrown back quite a few feet and beneath the thing she had just been antagonizing. Grumbling to herself after being squashed flat, Light threw the confused enemy off of herself. Popping herself back to normal, she noticed the group of eliteish soldiers who had just appeared.

MC noticed the newcomers as well, noting that the one who had dispelled her blizzard was already breathing hard. Her forward barrier shattering, MC said. "That was totally unnecessary. Those zombies have feelings too!" MC said, her zombie army having been broken by the blast. Noting the fire that had killed her blizzard, MC cast Shield Fire Steam Lightning Arcane on herself to protect her from the fire and possible lightning or Arcane attacks before following up with casting Plasma towards the new group of knights, the red ball of energy closing in upon them at great speed. She didn't want to use more powerful spells as they tended to have a lot of collateral damage...

Light, noting that MC seemed to be alright on her own, decided to deal with the various enemies around the battlefield. Pulling out her hole, Light continued her playful version of fighting, opting this time to play baseball by using any smaller enemies she could grab as baseball bats and missiles as baseballs.
@thewizardguy

Ok fair enough.

This RP is going to be so much fun.
@Archmage MC
EDIT: I also just looked at the edit, she is still able to scale quadratically. You have to remove the ability for her to learn magic by looking at it completely. Being able to break enchantments on weapons is fine as she is a dispeller, not a spellbreaker now.

Either that or she has poor memory and can't remember a spell, but can learn to use the spell when she sees it temporarily, like I said, akin to Rubick.

Also remove the word 'unmatched' from the elemental blast. Absolutes like that are very poor word choices.

Problem is I see no weaknesses except enhanced damage taking when going into 'warrior' form. The problem with that is you also don't define that she is squishy, so how much punishment can she take? What are some personality flaws? Light is a regen tank, but doesn't fight seriously and is a major goofball for example, while MC is a glass cannon with no physical ability himself.


Just wanna put my edit since I don't like double posting. She isn't a spellbreaker anymore, shes just a dispeller which is fine. MC is a dispeller too, or has the capability, although MC dispels his own stuff on top of the opponents or needs to be in harms way to not dispel his own stuff. And since his defined weakness is shes a glass cannon, being close to opponents isn't very good for her.

Mages need defined weaknesses as their power unlike warriors, can't be easily defined.
@Archmage MC
Except that a fight doesn't have to be rock-paper-scissors based. A strong warrior, mage, OR spellbreaker could kill Darquesse. So it's not like she's unstoppable or anything, as each of these 'archetypes' are able to fight and defeat her.

@lmpkio
Edited. This good?


She counters mages completely so they're off the table.
She counters warriors as she is a mage. They can't do anything unless there is a MASSIVE power gap, or the power levels are relatively low. That being said she can still become a warrior while also being a mage.
She counters spellbreakers as she can function without magic fairly well, and/or could spellbreak them as well.

EDIT: I also just looked at the edit, she is still able to scale quadratically. You have to remove the ability for her to learn magic by looking at it completely. Being able to break enchantments on weapons is fine as she is a dispeller, not a spellbreaker now.

Either that or she has poor memory and can't remember a spell, but can learn to use the spell when she sees it temporarily, like I said, akin to Rubick.

Also remove the word 'unmatched' from the elemental blast. Absolutes like that are very poor word choices.

Problem is I see no weaknesses except enhanced damage taking when going into 'warrior' form. The problem with that is you also don't define that she is squishy, so how much punishment can she take? What are some personality flaws? Light is a regen tank, but doesn't fight seriously and is a major goofball for example, while MC is a glass cannon with no physical ability himself.
@Archmage MC
Not sure what problem you have with spellbreaking, but I'll limit it. Doesn't make much sense to remove it completely.


The problem is you are both a spellbreaker and a mage while also being able to be a warrior. You'd have to lose the warrior ability, the magic ability, or the spellbreaking ability, otherwise you don't have a counter. Being able to counter your counter leads to really bad design. Sniper in TF2 for example.

That being said, go look at Rubick from DOTA 2. Spellsteal allows the same 'idea' but your not a spellbreaker, your a copy mage. Or you can be able to break magic, but can't use it yourself.
@Lmpkio
Yo, you think Darquesse would be acceptable if I removed her magic-learning ability? Basically removing her ability to snowball.

@Archmage MC
Meh, 5th edition wizards are fairly weak. Barbarian-warriors are OP as shit though. But your point basically boils down to 'don't allow Darquesse to have the ability to become a universal-tier char'.


Basically yeah. And remove the spellbreaking unless you wanna make her magic based around spellbreaking. Or if you want to sort of be a counter mage but not a spellbreaker, like I said... Rubick.

I'll help ya make the character work if your hearts set on it. Lmpkio helped me get mine all sorted out after all xD.
@Archmage MC
Spellbreaker isn't an archetype. It's a speciality or sub-archetype at best, the ability to counter/negate magic.

Having physical capabilities in addition to magical abilities is nothing new. Her physical capabilities also aren't all that bad, considering she's barely a ten-tonner. Compared to chars like Bayonetta she's both slow and weak.

The only part where you have a point is your statement on the snowballing, and I might agree that that's overpowered. But the rest of what you were saying was nonsense.


Heres the problem.

Wizards scale quadraticly
Warriors scale linearly

While a warrior might start off stronger than a mage, at a point the mage will surpass the warrior at such a rate the warrior can never catch up, as a warrior can only learn to hit things harder, while a mage grows stronger, but also gains utility in said strength such as shields, heals, or being able to affect the primal forces of the universe.

When a mage grows too strong, the only things that can stop that mage are another mage and it becomes a game of wits, or a spellbreaker, someone that hard counters the mage so its high power means absolutely nothing, however said spellbreaker might not necessarily have the power themselves to deal with said mage other than weaken them to the point where the Warrior can hopefully beat them down.

Now if you give a mage the ability to spellbreak other mages and other spellbreakers, they have no counter or anything that can stand up to them. Thus they keep growing and growing with no counter as your character can counter their hard counter.

Add to that a spell that makes it so you are on equal footing with the warrior in punching strength while still being a mage and... yeah...

@Lmpkio
Meh, this was my attempt to tone it down a bit. She's certainly far weaker than Apocalypse, the God Emperor, or even Devimon. But if you think she's too powerful, I can app something else.


And btw, she could totally slaughter both of those characters if she learned any universe altering magic such as time, spacial, an instant kill spell, ext...

Sorry, but I know how crazy mages can be if they can scale with no limit as one of their abilities. Heck, what was it... ruleset 2 or 3, of DnD, a starter mage could instantly oneshot anyone who wasn't a spellbreaker or stronger mage with a simple spell such as Summon Bug.

Try removing that ability and replacing it with Rubicks Spell Steal ability. Its sort of the one thing thats making her broken.

I mean, look at my character and how defined I make his spells and I list what exactly he knows if it isn't an elemental blast. what your character basically says is she could learn all of those by looking at them, counter them instantly, and still be able to learn any other spells with no effort.
@Archmage MC
I defined each magical ability, both it's limits and applications. Not sure what you're getting at.

@FacePunch
She's able to 'see' magic, and understand it. She can also interact with it as if it were physical. So basically she can destroy enchantments, magical shields and the like by tearing apart the magic supporting it. She's also able to interact with intangible beings, as long as they're magical in nature. It's basically the ability to counter and learn about magic.


And thats the problem mate. It has no defined limit on how much or how powerful she can learn, AND it makes her a mage AND a spellbreaker. Add in her last ability and she can have the strength of a warrior on top of that, and you hit 3 archtypes, two of which scale quadraticly and the third scaling linearly with the quadratic scaling of the other two. And you have no defined limit on the amount of spells you may or may not learn with no defined 'accuracy'.

@thewizardguy Always with the power OP characters eh Wizard? From God of mankind, to this Goddess of Magic. She basically has all the power of magic at her disposal and can most certainly stop any attack thrown at her, weather that be magic or not. She even gains power from fighting magic users from what I see.

She's denied. Sorry.


Thank you. If you want I can try to give a through explanation as to why I actually spoke out about this one if you want.

That being said Wizard, if you wanna do something like Rubick who takes less damage from spells and can temporarily copy spells while making them slightly better due to having no windup, go for it.
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