ToonforceLight has the powers, physics, ext... of a toon as well as its weaknesses.
Toon Regeneration: Its said that its impossible to kill a toon, and thats true in the case of Light. While she still takes damage as normal and can be knocked out like normal, she can regenerate from any aliment, including being vaporized, her mind shattered or erased, her spirit taken out of her body, ext... She regenerates by 'popping' back to her normal state after a bit of taking no damage, sometimes having bandages or something on her that indicates what she was last hit by. While she can regenerate from pretty much any state, more extreme states or supernatural states take her more time to regenerate from, especially non lethal supernatural states such as being turned into a kid, ext... If killed repeatedly, eventually she will take longer and longer to regenerate back to her neutral state. This 'killed' penalty resets if Light goes a few hours without getting hurt.
Toon Physics: Physics affect Light differently since she is a cartoon. This means...
- Light's body 'stretches', usually in moments of rapid acceleration or if she is being pulled on from two sides. Her normal movements look cartoony as well. Her body can stretch and grow to hit something, but she can't stretch more than 1/4th of a meter in this way.
- If Light walks off a high point, such as a cliff, but is unaware that she is walking off of an edge, she will continue to walk on air as if it was ground. When she realizes she is no longer on solid ground, she will fall like normal.
- While falling, Light can stop when approaching the ground to readjust where she will land, before continuing to fall at the rate she was falling before she stopped.
- Injuries affect her differently than normal. For example, being caught up in an explosive causes her to appear ash covered before possibly breaking apart into a pile of ash, or being crushed causing her to become a pancake, ext...
- Light can't bleed.
- If Light is hit by a sharp object or a hot object on her backside, she'll be propelled away from the object, usually on fire if it was a hot object.
- If Light places her finger inside the barrel of a gun, she will cause the gun to misfire.
- If stuck in hostile environments for long periods, Light will adapt to the environment and be able to function in it like normal.
- For some reason, her eyeballs are far, far more durable than the rest of her body.
- Light can pick up enchanted/DNA objects that other people usually wouldn't be allowed to pick up. However she will not gain the benefit from said objects unless she herself would fit the criteria for the enchantment/lock.
[^]Light can parkour on walls for extended periods before falling. - Light has full control over her body pieces if she is chopped up. Sometimes she will form into tiny versions of herself is she is smashed or shattered, reforming after a bit of time running around.
- Light herself is immune to other forms of reality changing attacks.
- Its very obvious to those around her when Light is dizzy, confused, knocked out, stunned, has an idea, ext.. due to various things appearing over her head depending on the state.
- Things get confusing if Light is chased into a hallway with many doors...
- If chasing something that is taking off from the ground, Light can step on the air for a time in order to chase them, but will eventually fall.
- Among other nuances I might have forgotten.
Toon Strength: Light can exhibit enormous strength for her small frame. This strength is tied to her emotions, and if shes sad, she loses a massive amount of strength.
Toon Agility: Light can agilely dodge attacks aimed at her if she is fully aware of them. Light can only dodge a few attacks in succession before her agility gives out.
Toon Speed: Light is capable of above average speeds, and can go fast if chasing or being chased by someone, however her speed is limited to be slightly slower than the person she is chasing or being chased by, and while running at above normal speeds, if Light attacks, she needs quite a few seconds before she can dash away or chase again. In addition, if multiple foes are chasing her, their speed will be evened out so they all run slightly faster than Light. Often leads to Benny Hill shenanigans.
ACME Magic Satchel: Light can store and pull various objects from her dress. Stored objects she can call upon at will, however objects she pulls from her dress without storing them first are completely random, are often cartoony or have a horrendous backfire effect, and as the name suggests, usually (But not always) explode in her face if held too long, even non lethal things such as pies! Storing a random object doesn't allow her to call it at will, and she can only pull a few random objects every 10 minutes, the cooldown reduced by her putting back said random objects. Light can't store living objects.
Portable Hole: Light can pull a black circular hole from her dress, allowing her to teleport to anywhere within her sightlines upon placing and entering it. The entrance and exit holes can be placed on anything, including air or space, but there is a noticable delay of her coming out of the exit hole if its not located on a surface. Only Light and objects stored in her Magic Satchel can go inside her holes.
Reality Siphon: Due to her cartoony nature, Light feels 'wrong' to the touch, causing people she comes in contact with to be 'weirded out' or 'creeped out' a little. In addition if she touches something for extended periods without letting go(A few hours), it'll turn into a cartoon without the benefits of cartoon regeneration/strength/agility/speed, and after long extended periods(A few days) it'll vanish from reality altogether. If Light lets go or is no longer touching the object or person, they will rapidly turn back to normal. The stronger a persons or objects will, the longer it takes for her toonification/reality deletion to occur. She affects extremely massive objects differently when it comes to the secondary effects of her siphon, only affecting an area around twice her size in such cases. Its said that objects she causes to disappear from reality might reside in a toon like dimension...
"Your Gonna Have A Bad Time": Light says a phrase that usually has these words, Emphasizing her point with incredibly creepy and dark toon physics and giving them a chance to concede their actions that made her come to this point. If the opponent decides to ignore her, Light will throw all silliness and playfulness aside, pull out sunglasses, and fight with extreme lethality, tactical thinking, and ferocity, her toon strength, speed, and agility being boosted. Light will only offer to give someone a bad time if they make her truly angry, usually by being extremely sadistic/torturous/genocidal to her or her friends. She wont do this in normal combat situations, even if she is being beaten over and over and over.
Weaknesses- Light takes extra damage from attacks due to her cartoon physics.
- Light is weak to gas, poison, ext type attacks, and it doesn't take much of a substance to have an effect on her.
- Light has an exceptionally difficult time breaking herself free of anything that binds her movement. Being encased in ice, tied down, stuck in a net, ext... greatly limit her abilities.
- A vast majority of her toon powers are tied to her emotional state, and most of them don't work well if she is feeling sad or depressed.
- Light plays with her opponents instead of fights them seriously unless giving them "A Bad Time".
- Light is very gullible due to her silly/playful/lazy persona, especially if she doesn't know or think poorly of someone. Shes not easy to directly turn on her friends though. She is also easy to talk down from a fight unless she is giving someone "A Bad Time."
- Light often tries to be friends with her opponents if she thinks she can.
- Light is unable to use Energy based weapons due to Cartoon physics, and ballistic based weapons have less power and speed if used by her. Bombs still have their full power, but a drastically reduced blast radius.
- Light is very easily distracted by music if she is not giving someone "A Bad Time."