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@Raddum What tournament is in Tulsa? guess I missed it.
@Ammokkx This is true. Very very true. xD. Its why I like locals. I can play with toons.

Got this weird kid who thinks hes literally marik ishtar, with duel disk and everything that comes in from time to time. Its freaky. But good on him for getting that little koriboh voice down pat.
@Raddum Yeah but you can get a feel in the tournament as to who is running rogues and who is running unfun. If its mostly rogues like at a locals, no chainburn, but if its all meta. Chainburn.

Its really unfun when you +6 off that rat bro. Or all of Paleos...
Hey, if they're going to play unfun decks, I'll beat them with the most unfun deck of them all.

Never chainburn vs heroes though, those are fun to fight.
@Raddum@Ammokkx Just do what I do, Run chain burn. Only Paleo can deal with it sort of, and they are going to get WRECKED when Necrovalley gets its eratta over here.
<Snipped quote by Archmage MC>

Hate to disappoint you, but that's going to happen no matter what.


Yeah I know. Esp since Konami isn't very good at business. Some pretty nasty horror stories from what goes on behind their doors. Never investing in them, thats for sure. lol.
@Ammokkx I'm just hoping they don't get powercreeped even more xD. Needing to wait a turn to attack is pretty penalizing nowadays.
How are Toons going to handle the link mosnter format? I don't think Floodgate Trap Hole works on them, right? Thats kinda how I win duels. Floodgate and attack over.

@Scarifar lol at that DOTA cartoon. I saw that on youtube a LONG time ago. Wonder if that guy is still making those? They were funny.
Heres an ability list. You'll need to comb through this pretty heavily I expect. Basically copied all the stuff from the wiki. I left out Revive/Summon Death/Black hole/ext, you know, the instakill/insta revive spells, for balance purposes. But this still needs plenty balance. Rest comes easy, but this bit needs to be worked out first xD.

Powers -




Weaknesses -
- When conjuring a spell or an elemental combo, the elements hover around the mage, drastically slowing their movement.
- SPELLS ARE A DOUBLE EDGED SWORD. Almost all spells can't tell the difference between an ally or enemy and will work on both. This includes damaging spells having a full friendly fire effect and enemies able to intercept beneficial magic that would be cast on an ally and take it for themselves.
@The Kid Lantern Now... full magicka or no?
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