Added more to the CS, still a WIP but more of it's shape can be seen. Need to hammer out Aurora a bit more mainly. But I've got a few ideas rolling around. Then I can add the details and polish.
Have a few Images for Sleeping Thunder, open to thoughts and suggestions for them still however. And that goes for more then just Ariamis in case anyone else is interested.
I think I prefer the third picture out of the ones you've shared, though they all look good.
I'm supposed to be asleep right now, but I had an idea for a Mech as I was laying but the thoughts wouldn't leave me alone until I figured out if it could work. Short answer, a fair bit better then I had thought.
Is very, very, rough. But Dakka called to me, and I seem to have found a decent way to answer. It's not enough, it's never enough, but still have plenty of Dakka!
Accepting anyone good pictures that people want to throw at me, since I'm not going to be able to deep search until the Weekend most likely.
Also, Primary weapon Question. Can you select the same one twice? And what does that do if the answer is yes? As that might change things.
Also, also, Let me know if I've got any errors. Got pulled out of bed by the will of Dakka. Would not be surprised I missed something/messed up something.
Gifted [two more Background Potentials, two more Secondary Systems for your Framewerk, and one more Perk] Or Skilled [one more Background Potential, two more Primary Weapon Systems and one more Secondary System for your Framewerk, and two more Perks.]
Background: Flash in the Dark(+2PW), Metal Mind, Eagle Eye(G)
SS: Spider Legs/Tank Treads, Automated Targeting System, (Tank: Magnetic Shielding)
Pilot Sheet
Name: What is your character's name? Do they have a nickname or other moniker they are known as?
Gender: What is your character's gender?
Appearance: What does your character look like? You can provide a written description or a picture; either one is fine. If a picture, please avoid using real-life people, and use illustrations if possible. When it comes to character art style, the RP in general leans towards an eastern/anime one. For mechas, anything goes: you could even have a spider tank or squid bot if bipedal robots bore you.
Pilot Type: Rolled or picked in character generation.
Age: What is your character's age? Pilots can be between 18 and 65 years old.
Background Potentials: List all your Background Potentials here. You can give them a small custom description to fit your character if you want to.
Perks: List all your Perks here. You can also give these a small custom description to fit your character if you want to.
Personality: Tell me how your character acts, and what makes them tick. Note that the pilot program won't easily recruit pilots that pose a danger to others and human society like sociopaths, psychopaths or something similar, without extremely good reason. You can be enthusiastic about killing Cruxi, but don't overdo it.
Background: You can share a bit of your character's past, for a paragraph or so: you can flesh it out more over the course of the RP. Was their homeworld attacked by the Cruxi, and they were a survivor looking for revenge? Or did they join the fight for other causes? Or perhaps the government discovered their potential, and they were drafted against their will?
Missing People: You've lost someone you cared for: a family member, a friend, or even a loved one. Maybe you lost your entire family, your city, maybe even your home world. Maybe they died, or maybe they were captured by the Cruxi and disappeared. But what is important is that they are gone, and only your memory of them remains. Every pilot has at least one.
Additional information: Any other information you would like to include goes here.
Framewerk Sheet
Framewerk Name: What is your Framewerk's called name? All Frames are given identification numbers and letters based on production code. However, the ones included in the Framewerk Project are given actual names by express order by Lorenzo. Maybe the old kook just wants something better than a serial number to yell at...or maybe there is something more to these mountains of metal than first seems.
Appearance: Fairly obvious. Pictures are highly preferred, but a text description of a couple of paragraphs is also fine.
Weight Class: What is your Framewerk's overall build? While the regular weight Classes are known as Light, Medium, and Heavy, lighter and heavier models also exist. Lighter Framewerks are smaller, have lesser armor and firepower, but are quicker and more agile, capable of speeding their way and dodging attacks that heavier models can't. Heavier models are conversely bigger and slower, but more durable, and capable of carrying heavier armaments that can cause real devastation. Medium Framewerks, while not excelling in any field, are versatile jack-of-all-trades and capable of working in a multitude of battlefield roles. The regular size of a Framewerk is 15-18 meters tall, but variations exist. Note that it should be kept realistic; if you want more offensive firepower and flight speed, it will result in a loss of armor, or less firepower if you want more speed and armor, for example. Other combinations of attributes are also possible. All Framewerks regardless of weight class are equipped with rocket thrusters capable of breaking atmosphere and space-travel regardless of the build.
Framewerk Type: Between Frontliner, Backliner, or Specialist, what type is your Framewerk? Also list the type of bonus (armor, speed, or weapon damage) that you chose.
Primary Weapon Systems: Your bread and butter when it comes to battle. You could have a Frame with four-arms capable of using multiple weapons, or a Frame using attack drones, or perhaps an artillery based Frame that can cause destruction from afar. Maybe you'd rather stay in the back line and eliminate targets with a sniper weapon, charge into the front-lines with a melee weapon. Maybe you could even focus on a support role such as scanning or repairing. In any case, these weapons systems are how you make your mark. List all your Primary Weapons here.
Secondary Systems: The unsung heroes of Framewerk warfare, these can include additional thrusters, barriers, smaller weapons, additional subsystems, various utility and support systems, defensive equipment, and so on. Though not as flashy and impressive as Primary Weapon Systems, they are not to be underestimated in their usefulness. List all Secondary Systems here.
Theoretically the same Primary Weapons System can be installed multiple times depending on the type: weapons held with both arms would need an additional pair of hands, and weapons on shoulders would be be either stacked or set on a row.
Going to look for mech pics once I'm out of work if you need one.
So far looking good. Looking forward to the finished sheets.
And hi, Ari! This RP looks tempting. So tempting, dangit! :O
But I at least wanted to drop a friendly meme off and say hi, say the RP looks great, and let my temptation to make an app be known. Also now I need to go back and watch, or rewatch, the old OG Gundam and such too for that matter. Its been years...
Name: Griffith "Griff" Burnhardt Gender: Male Pilot Type: Experienced Age: 25
Appearance: (Pilot suit)
(Casual outfit)
Background Potentials: -Supporter (+2 Sec systems, use all secondary weapons at same time, reaction shot at medium distance) -Warrior (+1 Prim, Deal more damage and take less damage, attack as many times as you have primary attacks (5 atm) ) (Martial arts: Boxing) -Indomitable Mind (Guaranteed opportunity to resist damage or status condition. Framewerk and ouside of it.
Perks:
-Athletic (Bonus speed and damage). In and out of Framewerk. -Enhanced Uniform (Extra armoring to protect pilot)
Personality: To say Griff is a action type of guy is pretty accurate, as he isn't the type to lose himself in books or academic matters, prefering to fix things if they come his way by either shooting at them or punching them, and if that won't do, then yelling will have to do. Quick to lose his temper and get physical or up close into someones face, but also as fast as storming off and slamming a door or punching a screen or panel... and also in calming down. He often vents out his frustrations in a simulator, a training dummy or by cardio training. He also gets irritated when hungry or when witnessing people being romantic with one-another. He hates playing chess, reading books and shopping.
He much more prefers to do physical training, shooting at the gun range or checking out new framewerk models and weaponry. He has no idea how to repair or program things however, and when facing a computer and it doesn't do as he desires he will return to the basics, punching it until it works. When speaking he is often sounding as he is scoffing or being annoyed, even when he is not angry. At a select few occasions he may act calm and thoughtful, even sometimes speaking sincerely, but those moments are rare and it usually takes very little to bring him back to getting veins on his forehead and yelling at someone. Griff is also very immature for his age and not very academic, save for possibly history and things revolving around battles.
Background: Griff was born on the space fortress city of Ezquess, thus he has no actual home planet, having spent most of his youth and early adulthood on the immense space fortress city. He has visited a few planets on brief moments on foot, most he has seen has been jungles and deserts. He has never seen an ocean and would like to see it once. He graduated as one of five extraordinary cadets on the military academy he attended, being the second best however is still haunting him, and the one who managed to outdo him in every single thing makes him feel motivated to train and put even more effort into everything he does. His choice in Framewerk is also shown by just how very equipped it is with weaponry and tools, most of which are of an offensive nature.
He has joined the fight against the Cruxi because he views himself as a warrior, for him it's his way of life now, to fight and keep going and challenge himself so that one day he could perhaps eclipse -that guy- who managed to best him. The worst of all is that it was his best friend at the academy. His polar opposite in every way. But it also irks Griff that particular individual is currently MIA or at a classified mission of some kind. The other three cadets which performed extraordinary all were killed in action in the span of two years following graduation. Griff sometimes think back at the others which didn't make it and partly blames himself for their deaths as he couldn't save them, because he wasn't strong enough at the time, his mech wasn't good enough, his weapons not good enough…
He has vowed to not let another comerade die on his watch, no matter if he has to disobey orders again for the third time. Disobeying and questioning orders have at times become a common occurance for Griff, much to his supreriors displeasure. Griff has even previously punched an officer and spent time locked up as a result, but raw talent as Griff's are hard to come by so there was always someone to bail him out and put his punching abilities to use in a mech against whatever the enemies were. Griff doesn't bear a particular hatred for the Cruxi alone, he seems to dislike non-humans in general, not because he doesn't respect their strengths, skills, weaponry and so forth as enemies, but because he cannot see himself fighting alongside one as an ally, not knowing their customs, language and possibly thinking they are revolting.
Missing People: Lost contact with his rival and former best friend whose currently MIA.
Framewerk Sheet
Framewerk Name: Shiva (5H1-V4)
Appearance: (Placeholder mech image until I can give the proper four-armed warmachine)
Weight Class: Heavy Framewerk Type: Specialist (Armor) Primary Weapon Systems:
- Marker Light (Base) Laser type damage. Medium-short range distance. Good vs barriers and energy based protection. Secondary mode which makes targets easier to hit, prevents cloaking and gives damage buff to drones. - Multiform Rod (Exp) Energy weapon capable of assuming 3 forms and has a secondary mode which can disorient, jam or disable mechanical enemies. 2 turn cd. - Slag Cannon (Exp) Medium ranged weapon that fires superheated metal. Can double-fire if primary shot hits, second shot deals less damage. Can inflict self-damage in close-melee distance. - Shining Fingers (Gained by secondary system "Multiple Arms") Can fire energy beams or used to hit in melee, can also be used to repel attacks with parrying motions. Prolonged use puts mental strain on pilot. - Carbonox Blade (Warrior) Powerful physical melee weapon that retracts, comes with a physical shield.
Secondary Systems: - Multiple Arms (Base) Gives bonus to grapple, lifting or carrying. Can also be used to steady another weapon at the cost of not having the extra attack. - Attack Drones (Exp) 4 Drones which shoots energy beams and laser daggers in melee. Have magnetic legs. Can hover. Can detonate them. Medium ranged. - Jetpack (Supp) Movement boost. Can be used as a makeshift explosive but losing the mobility as the jetpack is lost. - Power Engine (Supp) Back mounted device used for lifting or carrying allies, also increases strength, carry capacity and physical ability . 1 turn cd.
Fun character, reminds me a bit of Char. The Frame is also quite the workhorse of a hybrid Specialist/Frontliner. Accepted.
Sorry, I've been delayed in posting my sheet, mech is done, just need to get the character biography and pick a fitting portrait. The problem of having like 200 portraits you like and picking the right one for the personality. My character will be a hotheaded, questioning authority guy who takes any offense to the team as a personal one. Think of every hothead ever in gundam. The mech will be medium ranged specialist (think of an all out assault mech) with some melee and capabilities to carry/lift allies but no way to repair.
You gotta love the impulsive and brash types who aren't afraid to speak out. Let me know if you need any help or want answers with writing the character sheets.
Family History Born into a family of nobles as its youngest son, SSgt. Arrish Duval had always known Money. Bearing the prestigious title of Marquess, the family's responsibility was in protecting and securing the frontier borders. So when communications were lost with the first planet, it had sent a dark shudder throughout the family that was still felt to this day. The family was divided into two trains of thought, some thought it was an embarrassment a mark against the family's reputation and something to be quashed at once. Others were more opportunistic, seizing the moment to grasp at power that would be theres, by presenting themselves as capable saviors. Yet with planet after planet among the outer rim going dark and unreachable, outsiders of the family started growing mistrustful of the Duval family. What was attacking our planets? They would say. Why haven't communications been reached? They would ask. For answers, the Noble family had none. Instead they hid their failures, using their Network of peers and media networks to cover up information that would have otherwise been invaluable to the war effort if only it didn't make the Marquess look so incapable and weak.
That was until one brave woman dedicated herself to find out what was happening.. a fateful action that would forever loom a dark shadow over the Duval family. First it was outrage, how could the Marquess cover up such a threat to humanity? and why didn't they do anything about it? Then it was desperation, an enemy with power and technology that could threaten to topple humanities empire. Something needed to be done, and the Marquess needed to pay for their failure. Despite their wrongdoings, the Duval family did feel the responsibility of their choices, and took many actions to pay, improve and work towards defeating this new threat. An old tradition that was long abandoned had been dredged up and put back into motion. The seventh and youngest son would be sent to war; A position in the family that little was expected. The youngest son would never hold the title of Marquess as long as he had several elders ahead of him, and would until now live a life of a playboy, living a life of luxury and relaxation.
Service History Arrish Duval was conscripted into service by his family at the age of 19 and with 3 years of service under his belt. Although he still has a lax personality that cares more about pretty girls, hard drinks and fast cards than he does about the war effort, he's nonetheless been found to be a Skilled Pilot. His capability on the field has shown him to have a brave if not thick-headed approach to conflict, leaping from fight to fight to face the toughest of opponents. This Indomitable WIll is a double edged sword, as while it keeps the pilot from fleeing under pressure it could just as well put him at serious risk when faced with an opponent that is above his caliber.
During testing it was found that he's skilled with ranged armaments and that his Eagle Eye would have made him a valuable sniper on the field of conflict. Unfortunately, partially due to his harassment of the female officer that was training him and his own propensity for starting fights where their are none to be had, he's been placed in the front ranks.
Pilot Type Skilled Pilot
Background Potentials -Indomitable Will -Eagle Eye
Perks -Money -Networking -Proficient: Cooking
Psychological Profile Psychological Profile
To put it simply, when he's off the field of battle Arrish Duval has the mindset of a playboy. He seems more focused on drinking, womanizing and playing fast than worrying about the threat the Cruxi. When asked what he thinks about the Cruxi all he had to say on the matter was "fuck em" and went back to lounging on the couch. While his manner is too lax to be considered for further leadership his charismatic personality has pushed him up to the rank of sergeant and he continues to ambitiously chase after more. It's unknown if further responsibilities would tone down his playboy sensibilities and would make him a fine leader, or if putting him in such a position would weaken the internal structure of our facilities. Given his background as a noble and the insistence of multiple officers that he not be given a higher rank, he has been passed over for a higher command position.
This leads us into his capabilities as a framewerk pilot, of which he's already shown great skill. It's been suggested that perhaps he has a split personality disorder, but further testing has shown this to be unlikely. What is likely, is that Duval acts aloof and uncaring as a sort of guise among his fellow pilots, though its unknown as to why. When under pressure by an authoritative figure he will defend the morals and sensibilities of his companions, and would quickly throw himself in harms way if it meant shielding them from political manuevers. Some speculation suggests that this white knight sort of personality may stem from the death of one of his siblings, a sibling of a couple years that is almost the twin of mister duval. The sibling was said to have gone missing under mysterious circumstances, and when reached out all the Marquess family had to say was that he passed away from an unexpected illness.
Additional Notes Additional Notes
It has been said that he's a pretty Proficient cook. It's uncertain how useful this would be on the field, if at all and has only been added to his dossier under his insistence.
Unit Designation: Horst Mark VII Pilot: Arrish Duval Weight-Class: Heavy Framewerk Type: Frontliner Bonus Armor Manufacturer: Internal Marquess Manufacturing
The Primary Weapon System for the Horst Mark VII is an Heirloom Multiform Rod. A popular choice among the nobles the multiform rod has become something more than just a weapon, but a symbol of status. A capable weapon in any hands, the strength lies in the versatility in the weapons make and its that same versatility that allowed many nobles to survive conflict and return home. It can be a weapon with great reach with slashing strikes, or slow powerful and piercing thrusts. It can also transform into a pair of smaller blades meant for dual or close quarters combat. The Horst is also outfitted with a Heavy Assault gun meant for medium to long range conflicts. The Shining Finger armament was also installed, as a Noble should never be left disarmed.
Secondary System Secondary System
The Secondary System of the Horst Mark VII is the strong and powerful horse-like legs, meant for rushing into combat nad making it powerful Leaper for rushing where the mech is most needed. Joining this, it's equipped with a circular Bastion shield that's used either as a battering ram or a means of additional protection. The bastion can also be planted into the ground to protect surrounding allies.
Primary -Multiform Rod -Heavy Assault Gun -Shining Fingers
Secondary -Leaper -Bastion
A flirt, huh? It's going to be interesting to see how he'll fare with the ladies. The Framework is also versatile, with both melee and ranged capability. Accepted. You can post the character sheets to the Characters tab right next to OOC and under join status.
I think some moment for the characters to interact with each other should be made before the training mission. Maybe something to rattle them and explore their personalities before go in.
Heck we could change the training mission into simulated battles to give everyone a feel on how their teammates fight.
It's very late hear so the next time you'll hear from me, I would be posting the mech. Had a good idea on what I'm going for.
Alright, thanks for the feedback. I'll keep that in mind once the IC starts rolling.
Minerva Subject 13, Harbinger 21 years old (03/14/XXXX) Skilled Pilot Theme Song
Overview:
Minerva is the thirteenth and final creation of Project Olympus, an ambitious project that sought to create humanity's greatest warriors through a combination of cloning and gene-splicing techniques. Due to the unique goal of her creation even by the project's standards and the fact that she is made far later than her 'siblings', she spent most of her nurturing period mostly isolated and under the watch of scientists until one of the clones found out about her existence introduced (dragged) her to the family who greeted her with open arms.
The happiness she felt however won't last long as a fleet of Cruxi warships suddenly invades the usually hidden and obscure space habitat where Project Olympus is being held leading to its destruction and massive casualties despite everyone's best efforts. In the aftermath, the surviving members of Project Olympus, both scientists and clones alike, went their separate ways with Minerva working under Earth's military as the black ops operative. During these days, Harbinger served without complaint either as the one who clean-ups the incompetence of her superiors or as a weapon against Cruxi. Due to some endorsements, it is decided that Minerva is to be transferred to the experimental Framewerk task force as one of its pilots.
Who did you lose?
No one, not anymore.
I miss Hera’s nagging voice dragging me to enjoy life.
I miss Ares barging into my room for some stupid challenge.
I miss Apollo and his terrible songs.
I miss my siblings even if they are idiots.
I miss the researchers even if sometimes I felt they were trying too much.
I miss those days.
But if I pretend that they never happened then it would mean that I lost no one.
I miss nothing.
I don't deserve it.
Psychological Testimony
Minerva presents herself as an anti-social woman who prefers working alone. She is cold, brutally honest and is only focused on the tasks assigned to her. She takes immense pride and confidence in her ability as a pilot that she relentlessly hones at every moment she gets, sometimes without regard to her own health and limits. When fighting the Cruxi she is shown to do so with great enthusiasm performing movements that can be considered borderline suicidal if not for their effectiveness. Interviews showed that she had developed instinctual hatred to the Cruxi delighting in the misery she could inflict upon them.
Most concerningly however is the fact that she holds herself to a mercilessly high standard, gritting her teeth for failure even in reasonable circumstances. It is like she is chasing the legend of Athena Rivera that she put in her head and always finding herself lacking. It had gotten worse since she went to join the military.
While I’m meant to be subjective, I do believe that my personal evaluation should be heard.
She’s a child who never truly left that day if the attack scarred us then it built her for worse. She's a child who lost everything because she didn't want to remember that day again. We tried to help her, we swear we tried. But even the one time me and the surviving siblings found her, she would just reject our hand and flee to whatever mission the military is willing to toss her into. She is hurting herself acting like that.
And believes she deserves every single pain she takes, that thing she could do to make everything right is to break herself to her limits then bring as many Cruxi with her as possible.
Please help her. Save our little sister from herself and the ghost she made her bed with.
-Dr. Aphrodite also known as Olympus Subject 6
Background Potential
Clone -Minerva is the last clone of Project Olympus and the culmination of their combined genius. Her base template is taken from Athena Rivera, one of the earliest heroes of the Cruxi who determined the nature of the threat and handed them their initial string of losses. Due to the insertion of foreign genetic material to enhance her capabilities, along with stress her originally brown hair begins showing signs of rapid greying, a physical characteristic Athena Rivera never developed.
Genetically Engineered -While most of her genes came from the late hero, the scientists at Olympus made an intensive genetic modification to Minerva's body armed with the knowledge they garnered from the previous twelve test subjects. Despite this, the effects of her artificial birth and modifications are apparent in her reduced ability to empathize.
Perks
Athletic -Due to a combination of genetic modifications along with specialised training and tests, Minerva’s body is capable of consistently performing physical feats that would match a trained athlete’s personal records. In addition to this, her body recovers much more quickly and she gets tired less faster than her peers.
Memento -Minerva always carries a red string bracelet on her wrist, the only item from Olympus she carried with her. It is the first gift given to her by Hera and a reminder of why she is still breathing. Taking this bracelet from her is one of her known triggers for her to be outright angry on the spot.
Enhanced Uniform -Minerva’s Framewerk uniform incorporates some elements of Project Olympus pilot clothing the most notable of which are the nano-tech implants incorporated in her bodysuit, this allows for easier integration with her Framework. It is also capable of turning into simple tools and interacting with other electrical systems.
I finally finished the pilot, mech would be posted once I'm done
So far the pilot sheet is looking good. Looking forward to the Framewerk sheet.
By the way, did you like the way the RP last time started out quickly with the training mission? Or would you prefer if there's more time set aside for free time or other events before the mission?