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    1. Artifex 8 yrs ago
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8 yrs ago
Current Three-word horror story: Leftover microwave time.
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Well, here's how it would be:

The numbered classes (1-5...six would no longer be necessary) would classify the actual abilities.

The descriptive classes that I have listed would describe the Variant themself. These are used as a codeword to get a quick read on a Variant's capabilities with as few words as possible.


With what you have, @Ceta de Cloyes, you're only classifying abilities. If I were to just tell you there was a 'Red level Variant with enhancements' that you needed to deal with, you would have no idea what to prepare for. However, if I instead told you that there was a 'Red level Brute', you would be expecting someone with super strength and not someone who can blow you up. That's the point of the types.

The types basically describe how a Variant would be perceived upon someone first meeting them and seeing their powers in action. Some Variants might fit into multiple categories by default...for example, Nightwolf could possibility be a Brute, Agile, Amplifier, and/or Metamorphic, but only the Metamorphic descriptor would be necessary because it describes how his abilities are mainly used. The rest are basically side effects.

Edit: Like this...

Sabrecat -- Metamorphic
Allomancer -- Architect
Scavenger -- Metamorphic
Roach -- Amplifier
Sway -- Mentalist
Dynamo -- Metamorphic/Architect
Gizmo -- Metamorphic
Tank -- Brute
Don -- Amplifier/Natural
Aria -- Amplifier
Titan -- Amplifier
Identia -- Architect
Shadowbroker -- Distortionist
Nightwolf -- Metamorphic
Jayson -- Mentalist

These describe the overall view without trying to nitpick their powers apart and describe each one. Make sense?
Ok guys,

So, I changed the "Class/Level" tag in the CS to "Variant Type/Danger Level".



Also, the abilities will be listed under their respective classes. So please, modify your CS's accordingly. You can look at Manny's CS for an example. If any of you is unsure if something just let me know! ^_^
I'm still waiting on a few players to finish CS's...I'm shooting for next week sometime since I'm busy this weekend.
@Sewer Rat
You have no idea how glad I am that someone is playing a detective

Absolutely approved, my friend

...and he's also the first non-Variant
Well, here's how it would be:

The numbered classes (1-5...six would no longer be necessary) would classify the actual abilities.

The descriptive classes that I have listed would describe the Variant themself. These are used as a codeword to get a quick read on a Variant's capabilities with as few words as possible.

So, let's say, my girl Sierra would be a Red Level Volatile with Class 1 and Class 4 abilities, for example.
@Renny
Oh man, I'm sorry! 😟 I thought I said something. Yes, Jayson is approved!


Ok, y'all...I'd like your input on this new Variant class system. I've covered a number of abilities, but I believe there are still a few more that can be grouped together into a single class. Here's what I have so far:

Brute - Variants with increased levels of strength and/or durability; they may be more difficult to harm or take down

Metamorphic - Variants can change anatomy and/or physiology, either partially or fully; can take human or non-human forms including animal, mineral, energy, or alien

Volatile - Variants have abilities dealing with fire, electricity, plasma, and any other explosive energy/force

Mentalist - Variants possess psychic abilities; can control and/or manipulate objects, people, energy using their thoughts

Agile - Variants are prone to quick movements and/or fast/instant travel; they may possess increased levels of dexterity

Inhibitor - Variants wield powers that can weaken and/or hinder others

Amplifier - Variants have the ability to improve the condition of themselves and/or others

Distortionist - Variants are able to alter space-time, intangible concepts, or reality as a whole

Natural - Variants have abilities that utilize and/or effect the natural world and/or animals

Architect - Variants who are able to manipulate, modify, and/or replicate matter and/or energy; some are able to construct tangible objects from energy

Thanks in advance for any help! ^_^
@Weird Tales
Tough kid... going out fightin baddies at twelve

Nightwolf is good to go
@Cerces22
cdn.idolnetworth.com/images/48/grace-…

Here you go ^_^ put that in img tags

I'm also using my phone, so I feel you

Edit: I guess I was late lol
@Cerces22
One request...could you include the actual pic for Relka instead of the link to it? Other then that she looks good to go ^_^

Also, peeps...I'm exercising my power as GM and playing three characters instead of two. :P Mainly because I couldn't bear to NPC either of the twins and Manny is just my guy. The twins are only halfway done, though, but I wanted to post my progress anyway. And since my eyes are getting heavy, I'm going to finish them later. Enjoy!
Heads up to everyone:

I'm going to be changing the ability classification system a bit, so your CS's are gonna have to be modified slightly. Won't be a massive change...I just feel like it's too vague. Especially since Class 6 could mean pretty much anything. Should have it ready soon.
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