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9 yrs ago
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10 yrs ago
On Vacation in Brazil until July 29th

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The Rezolute was a dark bar, one that existed outside the purview of the Flynn's designs. It was dimly lit, as little power syphoned off the grid as was possible. Too much power and it would be registered by the monitoring programs in the power supply. Enough power was used in providing the poor quality slurries, their nourishing value diminished with random bits as it was. All manner of programs came here, some having abandoned the grid, others seeking the thrill of danger. It was a mix of red, orange and blue, their individual glows barely only casting the programs' faces into shadow.

ACUI moved across the onyx platform. It was trimmed in luminescent orange, pulsing erotically with the frequency of a program's essence. The lighting, besides the illuminated edging of the catwalk was subdued and the blue trim of ACUI's dress only accentuated her slim figure She was shorter than most programs, her stature a mirror image of the user that had programmed her. Her long blond hair was slicked back against her skull and her eyes were rimmed darkly, making her eyes look voluminous and full As she stepped forward, her high heeled shoes illuminated the glass like floor, washing it with her blue light. She slipped across the open space and grasped a pole composed of pure vivid white light, the only piece of brilliance in the Rezolute and began to dance. ACUI walked around the shaft, hips swaying, kicking her legs with each step before responding to the cries of the crowd and jumping, grasping the pole for support and spinning about, legs kicking
I'm just pointing out the normal view. PC's are of course PCs. They arefree to make their own opinions and there's always the occasional non-douchebag NPC.

I'm leaning towardss Sith at the moment.

Can you elaborate more on the foece abilities? The last time someone told me they'd be like the movies the GM's characrer phased through fifty floors in the first post.
Just remember, according to the Jedi... there are no grey Jedi and according to the Sith there are no grey Jedi, there are only fodder waiting to be spent.

Avoid both of them.
Thursday/Friday is brutal for me. Will post after work.
Err...Crimson, I don't really think you're grabbing the concepts here. The only thing I've ever seen you write is the third person subjective, which is a third person narrative mode. What we're talking about is the differences between subjective, objective, limited and omniscient.

As a GM on the tabletop I had to use Second Person Objective nearly continuously. It is quite appropriate to describe what a character not your own sees, hears or otherwise senses. The think to avoid is describing any reaction on the part of that character. For example, when a dragon rears before the characters I would describe everything the players saw... but I would avoid adding that they feel fear and tremble before his majesty. If I've done my job describing the dragon adequately the players should feel this on their own.

One thing that is certain, some villains would be completely ruined by the third person subjective mode. In particular, those that use treachery and confidence games. I can't tell you how many times players have reacted to the narrative voice and not the character.

On a different tack, a telepath would be rather ideal. We have two brawlers and three blasters in addition to our earth mover. Generally, our group is best suited to guerilla tactics :) We're also lacking a doppelganger, a brick or paragon, and a technical expert.
I'm still wrapping my head around such things as well, particularly since we technically have as many narrators as we have players.

Alternatively, one could write the last post from the perspective of someone else's character or even a group of characters... or even possibly an inanimate object! Though, one would have to be careful not to "put thoughts into someone else's head" if you catch my drift. *grins* My imagination is starting to warm up again!

Take this for example:

"Those in the kitchen could see Bloom watching the tall slender man both enter and leave, a bright smile spreading across her lips for no discernable reason. The red headed friend of plants giggled lightly as she set the kettle on the table. She moved back around to the counter, standing between the cat and the Sushi."
Well, that implies some form of contest. I prefer "the truth will out" but then, not making an inference here, most people aren't interested in learning, researching or understanding something new. Heck, my parents made crap up when they didn't know something.... I had to unlearn so many things.
CrimsonWarrior55 said
The thing is, you as the writer know EXACTLY what these secondaries are thinking. So writing them as if you don't is impossible. And can also lead to a horrible case of talking to yourself when your characters need to interact when you're not careful.


Let me get this straight. You are flat out stating that this is impossible when I already brought forth a couple of examples, both of which are major works (One of which is now an HBO television series of remarkable renown)? No, as the writer, you have the advantage of using a number of narrative styles and developing your own unique narrative voice.

You really should check out this article which describes several other "impossible" narrative modes. Writing in first and second person is a rather interesting exercise and presents their own challenges. The differences in third person are somewhat subtle.

http://en.wikipedia.org/wiki/Narrative_mode
I'm actually curious. If Alan Bradley wrote another program that did something innocuous like counting inventory.... would it still look like him... and would other programs confuse him for Tron?
You need to know what people are thinking to empathize with them? Think about your statement empirically. How do you have any friends without some sort of telepathy? *lol* I am, of course, teasing here.

I rather think of secondary characters as NPCs but that doesn't mean they don't have personality or flair. When you read a novel you don't know the thoughts and motivations of every person walking down the sidewalk near the protagonists. What it should do is encourage protagonists to explore who these people are. You have to learn about who they are and what they're doing the old fashioned way, by interacting with them via your protagonists, asking them questions and watching their body language. It also encourages a person to write the secondary character in a manner they not be used to, trying to inform the audience what a person is thinking without explicitly stating such through narrative voice.

This reminds me of a PBEM I tried to run a long while ago. In an effort to expand the writing ability of my player I told them I didn't want a character sheet. I wanted a sequence of documents and pictures concerning their characters with the limitation of only one diary entry. I'd accept school report cards, newspaper articles, the afore mentioned diary entry, letters written from one relative to another concerning the character, arrest reports... just little snippets that allowed someone reading them to slowly piece together an idea of who the person was... but still leave plenty of room for surprises.

Unfortunately, they were tabletop RPG types... they just weren't artistic. Just under half of them embraced the idea.... the others just gave up before they began.
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