Avatar of BayRat

Status

User has no status, yet

Bio

Boring.

Most Recent Posts

@Blu

Would it be ok if I added another spell to Jason for his weapons?



"Death is a lot like water. Except most people cant swim and drown in it. I am one of the few that can. In fact I can't drown because I can breathe that water."


Personal Information
Name: Jason Faye
Alias: Dead Hand
Sex: Male
Age: He is stuck at the age of 18, but currently he has existed for 27 years as of now.
Date of Birth: 10/10
Race: Human Warlock-Necromancer
Appearance: A fair skinned, well fit body standing 5'11. He has large blue eyes, a slightly large nose, and smooth pale lips. He has dark brown hair messy and unkept, with a bang going down the left side. His signature outfit is a cowboy hat, blue bandana from the middle of the nose to the neck, a slim black overcoat over a grey cotton shirt and black pants.

Biography: TBA
Combat Information
Mage Status: Yes
Equipment:
Phantom Magnum:
.357 black magnum revolver with a brown leather holster.

Ghost Slayer

A steel 20" machete with a black grip, and a serrated edge.

Spells

-Reanimation: He can regenerate or restore his body to perfect condition, even if his body is already deceased. If is body is completely destroyed he can recreate his body from other organic matter.

-Body Manipulation: Though he has little skill with this ability, he can shift his body arrangement around, temporarily grow limbs and other deformities, or instantly decay his own body. This ability is best used when he's dead, as it tends to be very painful if he's using it alive.

Resurrection: He can reanimate a dead corpse into a zombie. The corpse can be almost any once living thing but he can only control 1 zombie at a time. When he looses control of that zombie, it will crumble into a pile of rot.

Life Transfer: He can take away organic material and decay a nonliving target with an exception of his own body or plants, and transfer that into regenerating another target's body. This can heal many wounds and injuries even loss limbs or organs.

Bio-alchemy: He can change biomatter down to the very molecules and DNA that makes up the target into any other form of biomatter. However this cannot be performed on anything too large or alive with the exception of plants. The only thing he knows how to do with this is turn something into an apple, or make his body and clothing

Ghost Blade: Jason's machete becomes intangible to all but living flesh, essentially bypassing armor and other blades to cut the flesh of his opponents directly.

Ghostbane: When casted with concentration, Jason's next shot becomes intangible, in fact it does no damage, passing right through a body like air with no damage to the flesh or blood. Instead the bullet temporarily "knocks out" the soul or spirit inhabiting the body, rendering someone essentially unconscious for a few minutes. However he needs to be dead accurate with the shot and it takes a few minutes to charge up the spell. Alternatively this can be used to put spirits or ghosts back to rest or exorcise bodies from being possessed by a demonic or spiritual source.

Note: Over exhausting these abilities will keep him inactive for the next hundred years.
@Blu

Alright, I updated his spells, how does it look? The last one is more of a party trick or survival skill rather then a combat ability.
@Greenie

Bit of both. There will be moments when the society may have a some sort of mission to get 'food' or send a message to the government, or they may be fights between them and the officers. Inbetween the action and drama though will be more of a slice of life, characters will interact with each other frequently at this point.
@NachoBachoPachoaccepted.

@Sohtem you both can move your chars
@Sohtem
Pretty standard, looks good to me. Accepted!
But his sheet in for me to review it, it sounds good.
"I know, I think my abilities are annoying too"


Personal Information
Name: Jason Faye
Alias: Dead Hand
Sex: Male
Age: He is stuck at the age of 18, but currently he has existed for 27 years as of now.
Date of Birth: 10/10
Race: Human Warlock-Necromancer
Appearance: A fair skinned, well fit body standing 5'11. He has large blue eyes, a slightly large nose, and smooth pale lips. He has dark brown hair messy and unkept, with a bang going down the left side. His signature outfit is a cowboy hat, blue bandana from the middle of the nose to the neck, a slim black overcoat over a grey cotton shirt and black pants.

Biography: TBA
Combat Information
Mage Status: Yes
Equipment:
.357 black magnum revolver with a brown leather holster.

A steel 15" combat knife with a black grip.

Spells:

-reanimation: He can regenerate or restore his body to perfect condition, even if his body is already deceased. If is body is completely destroyed he can recreate his body from other organic matter.

-body manipulation: Though he has little skill with this ability, he can shift his body arrangement around, temporarily grow limbs and other deformities, or instantly decay his own body. This ability is best used when he's dead, as it tends to be very painful if he's using it alive.

resurrection: He can reanimate a dead corpse into a zombie. The corpse can be almost any once living thing but he can only control 1 zombie at a time. When he looses control of that zombie, it will crumble into a pile of rot.

Life transfer: He can take away organic material and decay a nonliving target with an exception of his own body or plants, and transfer that into regenerating another target's body. This can heal many wounds and injuries even loss limbs or organs.

Bio-alchemy: He can change biomatter down to the very molecules and DNA that makes up the target into any other form of biomatter. However this cannot be performed on anything too large or alive with the exception of plants. The only thing he knows how to do with this is turn something into an apple.

Note: Over exhausting these abilities will keep him inactive for the next hundred years.
This looks interesting, and seems fitting for a character I wanted to try. However his gimmick is a bit 'unique' even in the typical fantasy world, so before I'd make the sheet for this char I would like your approval for the concept.

Necromancers, more specifically necromancers of the cult hecate (unique to any other necromancer if they exist in this universe) are a group of warlock-necromancers that worship a goddess in the form of a cult. They are all brothers by blood, except for the first necromancer who is the biological father. What makes this concept unique for necromancers is that their 'necromancy' expands more then just death, but aspects of life, biological nature, and undead as well. They can create and destroy life and manipulate biomatter at their whim. While they have an expansive control over power, they are limited by experience. It takes a long time to learn even the more basic aspects of necromancy such as resurrecting zombies or decaying flesh. A fresh necromancer would learn very little of his powers within the typical RP time span, so the character I had in mind wouldn't be overloaded with necromancy abilities, rather just a few basic factors.
Necromancers are mortals, technicly, they can die just as easily as anyone else. However unlike other mortals death doesn't work the same way. Necromancers are essentially inherent masters over the cycles of life and death,so when they die, regardless of the method of destruction, such as being stabbed by a holy sword or completely obliterated to the last atom, they still exist in the mortal world and can regenerate their own bodies or rebuild new ones if they have nothing left of their original bodies. They can also control their bodies at an undead state rather then living. However they are the strongest at a living state, as they cannot use non-necromancy based magic when they are dead, and even then their necromancy becomes very limited. A necromancer can be conventionally defeated in 2 ways. One is to have them exhaust their necrotic energy, typically by killing them numerous times in frequent succession. When this happens, they essentially stop existing until they have regathered enough energy to awaken back in the mortal world, a process that takes a century at the bare minimum. The other, more potentially permanent solution, is some method of powerful sealing or imprisonment, trapping them in a seal of sorts. Ofcourse their is the risk of someone breaking them free.

Necromancers are perpetually stuck at the age they had their first death on, as their first death awakens their abilities, they can be centuries years old yet be stuck as a child.

Now for the character, he would be a sort of 'run away' of the cult, hating his sinister race of necromancers and runs from their pursuit all the while making a life for himself as a mercenary here in the desert wasteland. He has only two abilities, the first being the default, being able to exist after death and regenerate or rebuild a new body if he needs too, the second being able to alter his body portions and mass while in an undead state, such as growing a new, skeletal arm or destroying his own body entirely by his own will. In terms of combat, he sticks with a combat knife and a revolver. He's very young for a necromancer and is fairly inexperienced with his powers, so it wouldn't take too long to send him into a hundred year coma if you kill him a dozen times.
Dragon's here ready to fry
© 2007-2026
BBCode Cheatsheet