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The Afterlife


Their are many heavens and many hells. So many afterlives await those that perish that it would be impossible to name them all. But one such afterlife is the Eternal Arena. The dead that enter this plane of existence become reanimated as their former bodies, what they would consider their "prime". While this Arena Attracts many dead fighters to it's plane, it also brings in spectators. (Should be of note that no one came here willingly) Spirits here can enter the Arena to fight other reanimated spirits, with the winner getting any one wish that the god of the realm would allow, the most popular being reborn or revived on earth.

Those that die in the Arena need not worry, as they will be reanimated near the entrance a few days later after being in an unconscience state from being dead. Losers are free to try again next season.

Spirits also get any weapons, even exclusive and/or magic items they had in life. The only way out of this arena hell is to win.

Those that can not fight take advantage of spectating the Arena and living in the undead city next to the Arena.

The Layout

The Arena resembles that of a traditional roman Arena, with black bricks and an assortment of decorations within. In the walls between the arena and the entrance are many floors and hallways with luxuries. There are food vendors, an armory, an infirmary to treat wounded spirits that haven't died, and other various buildings and shops. Money can be earned through gambling and winning matches.

Demons offer the services of these shops and rooms, servants of the god that owns this realm, they may also participate in the tournament to gain freedom as well.

Your character can be anything conceived of sci-fi or fantasy fiction, so long as it isn't to op which I'll be judging whether a character is overbalanced or underbalanced.
Earth is currently a slightly futuristic modern world with magic and the supernatural rare, though in the past magic, supernatural features and traditional fantasy races were common. Aliens from other worlds can also be allowed, overall these creations and backstories will have a sandbox on your part. You will be creating a lot of the world they were once alive in. You may also have characters from ancient timelines. Spirits need not be mortal, they just need to have been dead. Meaning that vampires and similar immortal creatures are authorized.

This will largely be an RP centered around PvP and social interactions entwined. Players do not have to be combatants, spectators can still socially engage with combatants in between matches. If you have any questions ask me. Do I have any interests?
Good to see at least two interests so far.
@HaleyTheRandom@Nallore Will do, lovelies.

@dragonmancer I eat dragons for... well not breakfast. Dragon is more of a lunch meat, best served on rye with a side of salad and a diet soda.

Blasphemy! You shall be roasted for your insolence!
Welcome to the guild, May you not be hunted and burned and/or consumed by our dragon overlords.
Bump
Bit worried myself, I have been working on an rp of my own while I've been waiting if anyone's interested.
Welcome aboard!
@Ms Morrow

Welcome, may the dragons be with you.
roleplayerguild.com/topics/154326-toky..

Interested? Check it out!
Tokyo, Winter 2016




Witches live in secret across the world, each claiming territories since the great divide in their covens. Now most witches are solitary or remain in small groups. The current generation of witches have flocked to Tokyo Japan, disguised as students, with the intention to receive the greatest power any one witch could obtain.

Allo all. So for this rp, you will be either playing a Witch, a familiar to a witch, or a witch hunter/gifted. (If you'd rather play as a monster pm me) Each witch is up against the other witches to essentially either be the last one standing, or at least secure Tokyo as her territory. By day they disguise themselves as simple students, and go out at night to try and find and battle other witches, luring them out with chaos or others of the sorts.

Most Humans are blind to magic in modern times, mystical creatures, most of the witch's powers and their familiars, and other supernatural occurrences are rarely seen by them. However certain straight forward things such as spewing fire can be seen, as well as destructive aftermaths. Due to this, all witches have the ability to lock the world around them in space/time, that only supernatural things such as monsters and witches are immune to such a freezing affect. Also, many witches have the ability to fix any sort of structural damage in the time freeze zone

Humans that can see and are immune to the time-freeze effect are known as the gifted. Gifted are passed down through generations, not only capable of seeing the supernatural and magical elements most mortals cannot see, but are highly resistant to various supernatural affects such as soul-stealing/spiritual assaults, psychics, etc. They can also use magic items unlike other mortals, though they cannot make them. Many gifted have been assigned as witch hunters, trained mercenaries hired by the UN to hunt down and kill or imprison witches and other supernatural creatures.

Witches are immortal beings with a high affinity to magic and the arcane. All witches are female, and resemble young or old female humans, though they may have some unnatural features such as glowing eyes, extremely pale skin, or other such features. Witches can learn both generic magic from spell books, as well as being born with a specific and unique magic (Some kind of theme or something like for example, clockwork styled magic powers) Generic magic includes typical witchcraft items such as a crystal ball and flying broom, and being able to summon familiars or make sacrifical rites to demons. Being immortal they do not need to worry about growing old, and they can only be killed if they are completely destroyed (Such as being crushed by a house) That being said, the achilles heel to witches is water, which if douses, will melt them WOZ style. Only relatively fresh water (or liquids that are still relatively water such as salt water or holy water) can liquadate them, all it takes is a single splash, however other liquids such as oils or liquids that aren't entirely or mostly water such as juices, saliva, etc will have no effect.

Familiars are entities either created or enslaved by witches to serve her. Enslaved Familiars were pre-existing creatures that have become binded as familiars either against their will or accepted, while created familiars could be something like a construct or a creature that while resembles something real like a cat, is actually entirely made of sentient magic. Enslaved familiars can be anything from a normal human to a dragon, non-magical familiars (such as, again, humans) can be slightly augmented with magic. Familiars are usually chosen or created at random once a witch tries to summon one for their first time.

Magic is generally very vague, allowing people to come up with their own styles and forms, and sub-rules for their own specific rules. Many witches often form contracts with demonic beings for increased power in exchange for some type of sacrifice. Their are also anti-magic items and weapons hunters may have access to, such as anti-magic bullets.

Each witch should have one familiar, for those that wants to be one's familiar pm them or discuss it in the OOC, Ideally we should have 5 witches, 5 familiars, any extras will be gifted humans and etc.






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