Current
I'm now a professional physicist. Isn't that awesome?
6
likes
8 yrs ago
Exams are done! I'm free!
2
likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2
likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
The Horde of Evil Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
Dungeon Keepers In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
Teknall had been busy at work on the plans, but one would have to be deaf to miss the taunts of Vestec. Of all the gods here, Vestec was the only one who has acted with malice and intent for destruction. Even the chaotic Zephyrion had been as constructive as his nature allowed, yet Vestec had done nothing but vandalise and ruin. Teknall disliked this god, so had been keeping an eye on him.
So when Vestec teleported past Logos and struck out against the Great Plan, Teknall moved to protect his precious creation. In the blink of an eye a large shield of solid metal formed on his arm and intercepted the Chaos flames, with them spending their corruption against the shield. The shield, a much less mighty artefact than the blueprint, instantly suffered the effects of chaos. The metal split, bubbled, melted, twisted and rusted.
Teknall tossed the ruined shield aside, it continuing to boil and warp after it landed, and then turned to Vestec, determination and anger in his eyes.
I was actually just planning on grabbing his hand as he went for the Scroll. Not much of a plan here but if you want to go full SWAT on his @ss, that can work too
How about I'll block the flames and you can grab his hand.
I was actually planning on stopping Vestec, as Ull'Yang's first interaction with the rest of the gods aside from Slough and Teknal but If you want to stop him, I am ok with that as well.
Teknall watched on as other gods made their additions. In spectacular fashion, Zephyrion barged in and etched his claim onto the blueprint with arcs of lightning, then to Teknall's horror he watched as Zephyrion battered the parchment with a great gale which threatened to tear the blueprint asunder. In this storm, the bowl containing Slough's egg tipped over and rolled across the blueprint, smearing it with her mold and moss and staining the parchment green.
As soon as Zephyrion had flitted off, Teknall rushed forwards and picked up the battered blueprint as though it were his own child. Running his hands over the creased and stained parchment, he let out a sigh of relief as he realised that no real damage had been done. On the contrary, the design was richer than ever, and the very parchment seemed to hold a life of its own.
He replaced the blueprint on its invisible workbench and let the other gods continue to add their own touches. Teknall stood back and watched with a smile. The blueprint was filled with writing and diagrams and suffused with the essence of many gods. Its design contained the unique styles of almost all the gods present, and cumulatively it represented what is and would be forevermore the greatest creation of all the gods. It wasn't perfect, but even if perfection was attainable there were so many opinions on what was perfect that perfection would be impossible. But it didn't have to be perfect. It just had to work. And if each god contributes something meaningful to the Universe, then that could only make the Universe a richer, and give them all the more reason to cherish it.
Then the air of cooperation was shattered by the thunderous arrival of Logos. With a terrifying display of force Logos threw Zephyrion, Vestec and Jvan away, and with unbridled confidence Logos took upon himself the mantle of King over all the other Gods. Teknall shrank back. Before, he had only known Logos through the Laws he had laid down. He had seen them and studied them in depth, and saw that they were good and orderly. However, now that Logos was here in person, one word came to mind to describe him- oppressive.
When Logos gave his orders, Teknall had half a mind to argue, but was also intimidated by his presence. He steadied himself and laid a hand on the blueprint, inspecting it again. He watched as some of the words writhed against others, the Order trying to push out the Chaos, with the Chaos resisting. The blueprint was feverish, fighting against itself. This was the doing of Logos, he could tell, yet in this attempt to reestablish Order he was putting the entire Work at risk.
"These designs are beyond markings on paper," Teknall commented aloud, with a sideways glance at Logos, "They are infused with the Might of the Gods. One can not simply 'undo' them. Neither can parts of them be forced out. If the foundations start shaking, the entire building can collapse." Teknall then picked up his pencil and laid the tip on the parchment. "But I'll see what I can do."
Teknall began writing and amending, softening the impact of Chaos in the Universal Plan. While he could not, and would not, remove the works of other gods from the plan, he could refine them and give them structure. Vestec's chaos was already rooted deep within the plans, but it could be harnessed. The Universe would contain the full spectrum of objects, including to the extremes, but all within the realms of Physics. Zephyrion's change was also stuck fast, but this was not a problem. The Laws would stay the same, but emerging from them would come a Universe that was dynamic, in constant motion, but even though it was ever-changing it would keep to Order. Jvan's aberrations were a definite blemish to those who desired perfect Order in the Universe, but these creatures came with the solution to their own problem. These otherworldly beings would stay otherworldly, unable to breach through the fabric of reality on their own, imprisoning them and keeping the Universe safe from their influence. It would require an effort from within the Universe to soften the walls such that they could get through. Julkolfyr's meddling at the quantum level only now became fully apparent, under Teknall's full scrutiny, but these things too could be incorporated peacefully. These principles of uncertainty and entanglement were refined, until they were structured and consistent with the Laws. While things at that scale would always be inherently uncertain, they were at the same time ironically predictable, following a well-defined and calculable probability density.
As Teknall brought these things into unison, though, the writings still squirmed. The Order of Logos was like the Perfection of Toun, of such high standard as to be unobtainable. "Vulamera," Teknall said, "I have done what I can, but the Laws still resist. Do what you can to calm them. Bring the designs together seamlessly, so that they'll stop rejecting each other."
Teknall was happy that the Universal blueprint was bringing out the creativity of the gods. Teknall is rather intimidated by Logos. What has been added to the blueprint can not be simply removed, for all additions were made using Might. Teknall controls the chaotic elements that had been added, making them fall in line with Order where possible. Teknall calls upon Vulamera to calm and unify the Plan.
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>