Current
I'm now a professional physicist. Isn't that awesome?
6
likes
8 yrs ago
Exams are done! I'm free!
2
likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2
likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
The Horde of Evil Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
Dungeon Keepers In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
I agree that we are not ready for a full-blown war yet.
Semi-random question (I had this question from before all this talk of god-wars, I swear): How nuke-proof is a god? I'm talking point-blank A-bomb. How about a demigod?
<Snipped quote by BBeast>
We can do that cliche they eventually do in every cartoon and have an adventure inside Grot's body. It'll be educational.
Also think about how many adjective-riddled descriptions of flesh you could slip in there. I have an addiction.
This is a brilliant idea and should happen.
Re: Avatars. I agree that the main point behind making an Avatar is as a narrative tool rather than a functional one.
It was dusk, the sun set behind the horizon yet still providing just enough light to see by. A collection of mud-brick homes sat between the hills by a river, with trees growing between them and across the landscape. In the village some Hain were walking and working, using the glowing yellow dust harvested from Duster Oozes to provide enough light to work by. These lights were a new invention, and their occurrence allowed the Hain to be outside and active hours past sunset, should they want to.
A mass of fur, string and hair snaked through the undergrowth, almost invisible in the shadows. It had been watching these developments, and it was excited. The Hain were playing themselves into its fibrous grasp, lingering outside in the dark where it could easily ambush them. It had stalked the village for a few days, watching their movements and anticipating a successful and enjoyable hunt.
Tonight, it found its target. A Hain child was playing outside, looking at the night sky and following the insects which emerged in the darkness, slowly straying from the village and the safe hands of the adults. Silently the Fiberling slithered closer, stretching over trees and through long grass until it stood only a meter behind the unwitting child, ready to pounce. It anticipated the rush of the attack, the tortured screams of the child, the terror of its village and parents as they watched on helpless as it dragged away its kill. It coiled up to jump and-
"Halt."
That word resonated through the Fiberling's core. It was not spoken particularly loudly, but it carried such absolute authority that the Fiberling froze in obedience to the command. The word was issued from a Hain, an adult male, wearing a leather apron and holding a well-crafted stone hammer in his hand. This Hain did not tremble in fear, nor was he driven to senseless violence against the being of the Other, but stood in absolute confidence and certainty.
"Flee."
The Fiberling felt a strong urge to run away from this village, but then it thought why it should follow such a command. It was its own master. It did not need to assent to the word of this Hain.
The child Hain had heard the call, saw the Fiberling, screeched in panic and ran towards the village. Seeing its prey fleeing, the Fiberling momentarily forgot the Hain commanding it and rearranged its hairs to pursue.
"Halt. Flee."
Again those words of power were spoken, this time more sternly, as the Fiberling was beginning to stretch his patience. He outstretched a hand, and the air around the Fiberling began to rise in temperature rapidly. If there had been sunlight, the air would be visibly distorted by mirage as temperatures soared, rising above the boiling point of water. The Fiberling felt this, and realised that if it didn't flee its hairs would char and then burst into flames. So, out of self-preservation, the bundle of hair flung itself away from the village as quickly as it could, disappearing into the trees.
The words, while directed at the Fiberling, had drawn the attention of the entire village, who felt the power ebbing in them. Villagers emerged from the huts to see what the commotion was. While a Fiberling attack was generally a tragic yet mundane event, something miraculous had happened that evening, and they knew it.
It was Gerrik who was the first to actually vocalise this suspicion. On top of sensing the power in the spoken words, he was also observant enough to feel the great heat emanating from the point where the Fiberling had been. "How did you do that? Those were no normal words you spoke. And what power could allow you to have heated the Fiberling up like that?"
Teknall realised that he would not be able to brush this display of power off too easily. Yet he still did not consider these Hain, even Gerrik, to be ready to know the full truth. "I am a servant of the God of Crafting. It is his power, the power of Teknall, you have seen at work today. And, indeed, who has been at work ever since Gerrik and I arrived here, although in a less spectacular fashion."
This raised great interest amongst the Hain. They seemed to believe his explanation. Gerrik, however, found it odd that this had never been mentioned to him before. He did not speak against him, but he would remember this. Observe. Deduce. Question. If possible, he would find the truth behind the miracle this day, those on future days, and about the identity of Stone Chipper.
Jvan week contribution 1 A Fiberling stalks a village. Fiberling goes to attack a child, but is halted by a divine command. Teknall, enacting a miracle, drove off the Fiberling. Teknall explains the miracle by claiming he is a servant of Teknall, the God of Crafting. Gerrik gets a little suspicious.
Of note, this forest village now has lamps made from bioluminescent material, collected from Duster Oozes. This technology will over time spread to any village with bioluminescent wildlife within hunting range.
You gotta remember that Humanity has been on Earth for around 200.000 years. You could just make up that the Hain were somewhat slower to grow and expand and therefore took a longer time to advance.
Hain are probably better at technological advancement than humans, given their natural drive for increasing efficiency.
Walking away from the orc settlement rather briskly, Torrens was mildly surprised to find the Horde coming the other way, but he was quite content to fall back in line. He replenished his supply of magical green fire from the fiery demons, then marched amongst them. He was starting to worry about whether the orc's flying king had arrived and was still there when he noticed Faeles beside them.
"Oh, hello there, Faeles," Torrens said. There was a pause, before he said, "Hey, thanks for helping back there. Things didn't go quite as well as I had hoped." He chuckled, "Remind me not to go on scouting missions anymore."
@Kho, I am aware that Heroes are by default immortal. But I am also aware that Reathos is opposed to that idea IC'ly (this is correct, right, @Legion02?). To appease Reathos, I had plotted an alternative to immortality for the Hero which Gerrik will become (to be enacted once Reathos brings the immortality issue to Teknall's attention). Gerrik will train up an apprentice. Once they are ready, Gerrik will pass the mantle of Heroism to the apprentice (call him A). Gerrik will eventually die a natural death, while A carries on as the Hero. A will then pick up an apprentice, B, and once they are both ready B will be given the status (and powers) of Hero. A will live out the rest of their natural life and die, while B carries on the legacy, picking up an apprentice. The cycle repeats.
What do you think? Of course, only one individual can be the Hero at any one time. One advantage of this setup, aside from keeping Reathos happy, is that it prevents the Hero from stagnating, mentally and skill-wise, which is important since this Hero will be primarily an innovator. If we have just one individual who is 4000 years old, they'll get bogged down in the past, and be less willing to bring about change and innovation. The apprentice system ensures that fresh minds and ideas constantly flow.
This is rather unconventional, of course. So I shall await your judgment as GM. @Legion02 What do you think of it, too?
@Rtron, If Grot can pick up a Brush Beast in his hand and bite its head off, and we estimate Brush Beasts to be around 50-100m tall, then Grot comes out to be somewhere between 1 and 2 kilometers all. We're going to need to rethink David and Goliath for this.
@Kangutso If Vestec is training an army, it might be a good idea for the God of War to show his face. P.S. ninja'd. Have you tried walking the face of Galbar? Or visiting Zephyrion's palace in the sky? Maybe your War senses are tingling.
Well, those are some massive posts that have been made while I was away this weekend. Good thing for summaries, huh?
Re: Time. Time is extremely wishy-washy in this RP. Considering the vastly varied timescales we're using, it makes little sense to force everyone to have their timelines lined up, especially at this stage. Some of us would be doing things which cover maybe a few centuries (mainly to do with sentients). Some of us are doing things over longer timescales (mainly terrain and life generation). To get them to arbitrarily line up would be impractical to the extreme.
Re: Gerrik. He'll become a Hero at some point (although, given the time it is taking for me to make a post, given my busy schedule, that point may be further away than desired). Whether he'll be immortal... I haven't talked about this yet, but I have anticipated Reathos' objection to a Hain's immortality (@Legion02), and thus have decided on a work-around. I'll need to discuss that with Legion in PM closer to that time, though.
Re: Map. Remember how Teknall went and planted lots of trees? Well, thanks to that, and Zephyrion's gift of a rich and stormy atmosphere, Galbar should be thoroughly tree-covered by now. Be it thick forest or some sparse trees, there will be plant life across most of Galbar, and animal life to match, even if we haven't explicitly made any terrain in such locations. This is consistent with wildernesses across Earth. Wide-open plains are rare on many continents. Trees tend to cover such places, unless they're deserts.
Study is really picking up over here. However, there's a midsemester break in about a week, so that should help a little for me to catch up. Hopefully. It's rather inconvenient, really. I set myself up as Builder of Civilisations, then when civilisations need building I'm not available. Oh well.
@Skyrte, Ah, what a wonderful character you have there. When I have enough time to finish my current subplot, I shall get to making your demigod a reality.
That may take some time, though, as I'm quite busy with study and stuff (3 weeks down, 9 weeks to go), so don't expect it to be very soon.
The Great Artisan, Divine Mason, Builder of Civilisations Level 4 God of Crafting (Masonry) 4 Might & 1 Free Points
Across the Gilt Savannah, over the plains, skirting the Deepwood forests, around the coast of the Fractal Sea, Teknall and Gerrik journeyed far and wide, visiting many of the Hain villages in that hemisphere of Galbar over the course of many years. Their journeys, teachings, discussions and discoveries could fill whole volumes of books, and in future they might. Below are but some of the highlights of that period.
~-===-~
Thud...
Thud...
Thud...
The footfalls of the Brush Beasts echoed through the earth and across the savannah, the tremors reaching well past the horizon. While it may be unsettling at first for creatures unaccustomed to it, the tremors soon felt commonplace and were readily ignored.
Taking respite from the hot sun, Teknall and his apprentice Gerrik followed in the beast's great shadow. A herd of Pearskin Cattle did the same, taking advantage of the shade, rare in such a flat place as this, to keep cool. Hiding in the darkness and behind some long grass lurked a Mangler, who bolted out at a calf who wandered too close, momentarily spooking the herd into fleeing. But as the Mangler dragged off its kill, the Cattle calmed down and continued their leisurely pace. As they walked, the Brush Beast bent down its head to close its jaws around a grand juniper tree- one of Teknall's own inventions- and uprooted it in a single bite. From the leaves fled several pairs of Tender Birbs, the couples making a panicked retreat as their once-safe homes were destroyed in an instant.
"Marvellous, isn't it?" Teknall commented, sweeping his hand across the life-filled savannah.
Gerrik looked to his master, then to the multitude of plants and animals. "Yeah," he replied, although somewhat indifferently.
To this Teknall made the Hain equivalent of a frown. "You clearly don't think so. Yet they are truly something to behold. The spawn of the Life-Deer display such elegance in design, and complexity within complexity to such an extent that we could probably study them forever and they would still hide many secrets." He looked out to the thriving ecosystem before him, and said, "Tell me your observations, Gerrik."
Gerrik stopped walking and observed. This was an oft-repeated ritual, where Stone Chipper would ask him to observe something, taking in every detail, and then he would be expected to present deductions about how that thing worked, how it interacted with its surroundings, how it was made, and any other insight which could be garnered.
Gerrik looked and thought deeply, considering both what he saw before him and his past experience, for about twenty minutes before making a response. "The Brush Beasts are colossal, and along with that comes a colossal appetite. They can eat whole trees, thinning forests. This can help keep the forests from being overgrown, allowing other plants a chance to grow, while also reducing the severity of fires. From their dung also grows other plants. It seems to feed plants and make the soil richer. It looks a lot like soil after a few days, after all.
"These Brush Beasts, with their incredible size, relatively slow pace, and indifference to life around them, also make up a dynamic part of the terrain. Like mountains, yet walking and eating. Creatures like the Pearskin Cattle and ourselves can take advantage of this shade, although smaller, more mobile creatures, such as the birbs, could easily make their home on the backs of these creatures.
"Here I see the herd of Pearskin Cattle. Like the Brush Beasts, they also seem to thin out the grasses they graze on, and feed the soil with their dung, although to a much less extreme degree. Their low intelligence makes for easy prey too, so their flesh tends to feed the Manglers and us Hain quite often.
"Manglers seem to continue this pattern, except instead of plants they eat animals, controlling their populations. Their speed is astounding. It is probably brought about by special, powerful muscles in their legs, although their weakness seems to be that they can only keep it up for very short bursts. It must be extremely tiring. It probably burns like when we sprint, but maybe even more so.
"Tender Birbs are interesting. They are small. They probably also contribute to this... feeding interaction, although from their size they don't seem to be able to have a major impact. However, they are quite curious in their interactions with others of their kind. They only ever seem to take one wife, yet this bond they have is very strong. I've never seen an unhealthy partnered Tender Birb, and I've never seen a healthy un-partnered Birb. It's quite touching, really."
Gerrik finished, and seeing that he had no more to same Teknall said, "Very good, Gerrik. You have learned well. Logic and observation is a powerful tool, greater than any axe or chisel or hammer. If you nurture these skills, all else will follow."
And so the pair continued their walk across the Savannah, trailing behind the Cattle herd and under the shadow of the Brush Beast.
This starts a series of posts following the journey of Gerrik and Teknall. Instead of making a giant montage post, I'll instead post a series of digestible snippets. Makes it easier to read, and makes me feel more productive. Time-wise, this is currently a bit behind everything else. When I catch up to Jvan's conversation, then I've caught up.
In this post, Teknall tells Gerrik to observe and deduce information about a scene of Gilt Savannah life. His response realises the concept of a food web, and the equilibrium of consumption and life, present in each creature present. Consider this my contribution to Slough Week.
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>