Current
I'm now a professional physicist. Isn't that awesome?
6
likes
8 yrs ago
Exams are done! I'm free!
2
likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2
likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
The Horde of Evil Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
Dungeon Keepers In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
Thanks for that. As for the breathing issue regarding the Solitary Mount: I point you toward that magical mist and the fact that there is a Whirlpool leading to Chronos at the top xP It's going to be more of a test of endurance and resistance against the cold rather than breathing difficulties
Ah, of course, a magical atmosphere. That would solve that problem.
@BBeast If the IC says that it is the tallest mountain on Galbar, I'd assume that it is indeed taller than Mount Bormahven. I'm assuming that mountains so tall won't be great for Galbar's balance though...won't it like, tip over because of the weight, or have a wonky spin or something? Maybe that's why it needed so many moons, to balance out the imbalance such huge mountains would create.
For the existence of such mountains, I would like to point you towards Vestec's contribution to the Codex, which encourages the development of such anomalies. However, if the Solitary Mount is indeed stratospheric in height, then you probably won't be getting any visitors any time soon. If people can barely make it to 8km without breathing apparatus (Everest), then they'll have no hope of ascending to the Whirlpool on the peak. Even Heroes need air to breathe.
As for balance of Galbar, there is no problem at all. The radius of Galbar is about 6000km (if it's Earth-sized). 20km is but a tiny fraction of that. The difference in density between ocean and continent would have a far greater impact on the center of mass than any single mountain. In fact, there exists a case study for mountains so big. Olympus Mons is 22km tall, on Mars, which is notably smaller than Earth. Mars seems to have no problems. (Granted, Olympus Mons is a massive shield volcano, so flat that the curvature is nigh undetectable, while these two Galbarian mountains would be much more pointy, but again I indicate Vestec's contribution to the Codex)
I have been thinking, writing 'the hain equivalent of a smile' is a bit cumbersome. I tried thinking of some examples of quick body language that would work for the hain in my slough week post, but it wasn't exactly thorough. I reckon I'll give it a better shot this time.
So...what are we missing from human faces? - Lips - Eyebrow - Nose bridge
What has been carried over? - Eyes - Jaw and mouth with teeth - A head that can angle itself - Hands and arms (this is not so subtle, but might make up for missing features)
I know that there are more subtle expressions than the seven basic human faces, I'll just go with them for now as a starting point. Anyone can expand on these expressions for the sake of nuance when describing hain. Keep in mind that hain view things from the side of their heads, like birds, so make sure that you imagine the default position of their heads is side-on to the other party.
Anger: - Eyes narrowed. - Mouth open with teeth displayed. - Head tends to stay still and focussed. - Clenched fists, slightly bent elbows.
Fear: - Eyes wide. - Mouth closed, teeth audibly chatter, even if adrenaline has not been released. [Side note: Chattering teeth while idle and out of danger is a sign of long term stress and anxiety in a hain] - Beak front turned slightly towards the subject, tends to flit from side to side to switch eye pairs more quickly and frequently. - Slightly bent elbows, but fists not clenched by default.
Disgust: - Eyes narrowed. - Mouth closed and still. - Head angled back slightly from subject. - Hands neutral.
Contempt: - Head angled back slightly from subject. - Other features neutral.
Joy: - One or both palms upturned and open. - Beak angled upwards slightly. - Other features neutral.
Sadness: - Eyes narrowed or closed. Hain have tears like humans. - Jaw generally clenched, but extreme sadness has the mouth held slightly open. - Beak front angled downwards. - One or both hands generally held against the side of the head.
Surprise: - Eyes wide. - Mouth clenched. - Beak front angled towards subject slightly. - Elbows bent to roughly right angles. - Palms bared directly to subject.
What does everyone think about this? I know it's oversimplified and I am kind of tired but it might be a start.
EDIT: Forgot to mention, I am very open to suggestions here. I'm not a body linguist by any means.
This needs to be preserved for future use.
@Kho, You say the Solitary Mount is taller than any other peak on Galbar. Is that including Mount Bormahven (@Vec should write a bit more about it, since he discovered it), which is a staggering 20 kilometers tall and thus reaches into the stratosphere?
Could just wait for Zeph's party to see even more, but if you want to just pay a friendly visit the insane storm god is surprisingly welcoming.
I specifically want to go up there before the party. It is Teknall's as much as Zephyrion's, after all. I'm hoping he'll bump into Lifprasil (@poog the pig), and thus get inspiration for making his own demigod.
So, after I ascend Gerrik to Heroism, Teknall's going up to the Celestial Citadel to kick his feet back, rest, think and observe the world. Who's up there for him to chat to? I count Lifprasil, Allure, all the High Lifprasillians, Zephyrion, Ventus and Illunbar, unless any of them have disappeared.
So, after I ascend Gerrik to Heroism, Teknall's going up to the Celestial Citadel to kick his feet back, rest, think and observe the world. Who's up there for him to chat to? I count Lifprasil, Allure, all the High Lifprasillians, Zephyrion, Ventus and Illunbar, unless any of them have disappeared.
Re: Changing Planes. That was indeed made in the process Vestec of levelling up. Although one could also argue that it was a free action as a level 3 god of Chaos (Corruption).
"The last village, Emberhille, was nice," Gerrik mused, "The fire was warm, comforting, and the cooked food delicious."
It was morning out in the wilderness, the pair having just emerged from their hammocks. Teknall nodded in agreement. Emberhille had been keeping their fire going for four generations now, carefully maintaining the embers which had been originally created by a lightning strike or some similar natural phenomenon, although by now it had grown to a legend of a great and benevolent spirit who they now worshipped. Teknall had been careful to ensure Gerrik showed discretion along with his logic. Many Hain were glad to learn of practical new skills, but few are as flexible when it comes to changing their worldviews. However, this had been over a week ago. Gerrik would not be bringing this up as an idle comment.
"Indeed it was," Teknall replied.
"Yet they held no power to make the fire themselves. They had to rely on luck and nature to get it. Its versatility in such a form is finite," Gerrik stated.
Teknall liked where this was going. "I take it you have thought of a solution?"
"Yes! I've been pondering it over the past few days and nights," Gerrik exclaimed, "If you rub your hands together, they get warm. So I thought, if we can rub something much harder, we could get it hot enough to catch on fire!"
Teknall's face smiled as much as a Hain could, and he clapped Gerrik on the shoulders. "Brilliant! What are we waiting for? Try it out!"
Thus followed hours of experimentation. It had started by simply rubbing two sticks together, but that plan was quickly abandoned as being far too inefficient. From Emberhille, they knew that fires were easiest to light if there was something light and stringy to ignite, so Teknall had gone out to get kindling while Gerrik kept trying. Gerrik decided that the rubbing-hands-together motion was quite effective, so he had taken a stick and begun rubbing it between his hands, pressing it into a soft chunk of wood. He cut the end of the stick so it ended in a rounded point. His device now drilled holes into the wood, creating sawdust along with it. Yet still it was not enough.
"You're close, I'm sure of it," Teknall reassured Gerrik, who was resting for a few moments from his hand-drill. "Perhaps you need some sort of mechanical advantage."
Gerrik thought and looked around some more. Levers would not help, as he needed speed, not force. Already he had tried sticks both thick and thin. He was at a loss until his eyes fell upon his bow. His trusty bow. He had made this one himself, crafted with as much meticulous care as Teknall himself would use, and it had served him well on many occasions. While it was a device designed for throwing arrows great distances, he pondered what else it might be useful for. Thoughts of twisting bits of string about his finger and twigs came to mind, as did memories of his early training when he fumbled arrows onto the bowstring.
In a moment of pure inspiration and ingenuity, he snatched up his bow, took a stick thick enough to be handled by it, and twisted it into the bowstring. He then planted the stick into an earlier hole he had made in the wood and, with one hand on top of the stick to hold it down and the other on his bow, he moved his bow like a saw. The stick slipped and the whole apparatus fell apart, but Gerrik did not let that disappoint him. He picked up the stick, slipped it back into the bowstring, readjusted his grip and tried again. This time he made one full stroke, the stick twisting around as it had between his hands, before it slipped again.
Several more attempts were made, with Gerrik subtly adjusting his hands, stance and technique each time, until finally he seemed to have a position he was satisfied with. With one foot he braced the wood. His other leg was well out of the way of the path of his bow. The arm holding the stick in place was braced against his shin. He started moving the bow back and forth, using the whole length of the bow, and the stick twisted and drilled into the wood. Yet there was a problem, and after just three strokes Gerrik dropped the stick. "Get me a rock. Something to hold the stick in place," he ordered.
Teknall had been watching enthralled at the process taking place in front of him. A glorious discovery was Fated to take place that day, he could tell, and he was witness to it. When Gerrik told him to get a rock, Teknall did not chide him for subservience as some might have. Instead, he clambered to fulfill the request, with only their immediate goal in mind. On reflection later that day, he would realise that in that moment Gerrik was truly ready to go out into the world on his own, to discover, to be the master rather than the apprentice.
Back in the present, Teknall was quick to find a rock which would fit in his palm (he knew the exact location of every rock, along with every other object, within 200 km, after all) and he wasted no time in chiselling out a rounded groove in the top. There was no cause for their urgency, yet their excitement drove them on, and with victory just within their grasps they could not wait.
Teknall handed the rock to Gerrik, and he was quick to put it into use. Clamping the rock to the top of the stick, Gerrik began sawing with the bow. This time, unhampered by the limitations of the flesh of his palm, Gerrik could keep going, drilling slowly at first but quickly building speed, the drill digging deeper into the wood. In seconds, smoke began to rise, and then-
"I see one! An ember!" Gerrik exclaimed. He put aside the bow drill and went to pick up the wood containing it.
"Stay calm. Remember how the Emberhilles did it," Teknall cautioned, although it took him just as much self control to contain his own excitement.
Gerrik steadied himself as he picked up the wood with its charred, ember-containing hole, and gently tipped it onto the kindling Teknall had prepared earlier. Leaning down, so his face was just above the ground, he gently blew into the kindling, providing a flow of fresh air to the fledgling ember, until it finally took hold and burst into flame. Trembling with excitement, Gerrik took the burning handful of tinder and placed it within the pile of branches and firewood Teknall had also set aside. They watched with bated breath until the fire spread and they had a modest campfire in amongst their camp.
"I've done it!" Gerrik finally cried with joy, jumping to his feet.
"Yes! You've done it!" Teknall also cried, jumping to his feet and briefly embracing Gerrik. "You've created fire! And by no magic of the elementals or luck of the weather, but by skill and technology and genius! I'm proud of you Gerrik, and this is a proud day which shall mark the beginning of a new era."
They stared proudly at the fire a little longer. Gerrik was the first to move, picking up his bow and quiver. "Where are you going?" Teknall asked.
"Hunting. I'm famished, and I want to cook something on my new fire. Are you coming?" Gerrik replied, patting his belly.
Teknall looked up to the sun in surprise, and only just noticed that it was already high noon, yet it had only just been morning when they had started. He did not truly feel hunger, so if he wasn't paying attention he could easily miss meals without ever noticing. "Oh, yes, of course. I had lost track of time."
Teknall went to pick up his own bow and spear. Before he followed Gerrik out of the camp, though, he tended to the campfire, moving the grass away from it and adding a few thicker logs onto the fire to help it burn for longer. Then off they went, hunting for meat to cook on their new fire.
Gerrik invents fire! Using a bow drill. Expect this knowledge to spread relatively quickly through the Hain.
1 FP spent, for teaching fire to the Hain. 19.5 MP and 0 FP remaining.
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>