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9 yrs ago
Current Sorry for my lack of posts lately. I've just... been struggling to get the energy to write something up. I'm trying some new meds through so hopefully that will change soon.
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Sorry, I completely lost track of this. My bad...

I'll have a read of this tomorrow, alright? See if I can catch up.
@GreivousKhan

I assume we're at the 'We know they are besieging' us stage, but they haven't gotten the ladders on the walls or anything. So consider this our chance to prep for a surprise assault.

I'll write up Bel-Gond's thoughts and feelings about his peers after some sleep on my end.
@Beach Burrito

I admit I am curious about how the old shaman thinks of Bel-Gond, what with him being raised dwarfish rather then orcish and actually honors his mother and his dwarf ancestry... I could see him talking to Xozu in order to get a better understanding of his orcish heritage provided she doesn't actively try and kill him for being a halfie. At least he isn't an elf!
The first legitimate campaign that the company had been apart of and it was very quickly becoming apparent that their employer was trying to use them than kill them. Bel-Gond took a great deal of offense to this. Over the years while working in the company, he had been somewhat surprised to discover that Dwarves and Orcs did have something culturally in common; They both put a great deal of value in ones word. This betrayal would not be allowed to stand and their employer was going to pay what was due one way or the other.

But first they had to deal with the betrayal itself.

Bel-Gond was not the grandest of tactical minds, but his style of fighting had required him to figure out either where the bulk of the fighting was going to be taking place or what was the most vital area to hold. Depending on what they brought to bare against them, they would either try to scale the walls (A very poor idea), attempt to capture the gatehouse and open the gate (A slightly better plan) or just simply tear down a wall or gate with siege weapons (Depends largely on the situation. It might win the battle, but if you want to keep the fortress you have to repair the damage).

Thus it was with as much speed as his armored body could muster that Bel-Gond made his way towards the gatehouse while helping to rally the pikes and the blades towards the walls. Unless the situation changed suddenly, Bel-Gond's battlefield was going to consist of the gatehouse and the area around it. If the attackers wanted to get into -this- fortress without finding themselves tired after scaling a ladder with all their equipment and outnumbered by the orcish defenders waiting for them, they were going to have to try and get past the Metal Wall first. Bel-Gond would take pity on the poor bastards that tried and give them a mercifully shift death.
@HeySeuss

So my character is approved?
Name: Andre Mcdonald

Age: 24

Appearance:

Gender: Male

Family: Two parents, three older sisters (All in Australia and out of contact with at this time)

Personality: Andre tries to keep himself cool and collected at all times but its quite clear to those that talk to him that he is quite shaken up from recent events and the fear of the painful death awaiting them at the slightest screw up. Despite being worried sick, he is trying his best to be brave and friendly to those he meets.

Bio: Andre grew up in a loving family that was rather well off, a fact that he has long learned to treasure due to his interactions with others. He had always felt comfortable in libraries and it was no surprise to anyone when he pursued a career in being a librarian; While this meant that he had to travel to the U.S for a well paying job, he already had plans to try and find a better job back in Australia as soon as possible. When the zombie outbreak started, Andre picked up the libraries copy of the zombie survival handbook and has been using it as a guide to help keep him alive ever since.

Job Before The Outbreak: Librarian.

Disability/Fear: Fear of being eaten alive, fear of burning alive, fear of drowning... fear of dying a painful death really.

Weapon(s) of Choice: A baseball bat and a handgun.
Sorry for my lack of posting. Have been a bit busy/under the weather. Will get a post up tomorrow at the latest.
Name: Andre Mcdonald

Age: 24

Appearance:

Gender: Male

Family: Two parents, three older sisters (All in Australia and out of contact with at this time)

Personality: Andre tries to keep himself cool and collected at all times but its quite clear to those that talk to him that he is quite shaken up from recent events and the fear of the painful death awaiting them at the slightest screw up. Despite being worried sick, he is trying his best to be brave and friendly to those he meets.

Bio: Andre grew up in a loving family that was rather well off, a fact that he has long learned to treasure due to his interactions with others. He had always felt comfortable in libraries and it was no surprise to anyone when he pursued a career in being a librarian; While this meant that he had to travel to the U.S for a well paying job, he already had plans to try and find a better job back in Australia as soon as possible. When the zombie outbreak started, Andre picked up the libraries copy of the zombie survival handbook and has been using it as a guide to help keep him alive ever since.

Job Before The Outbreak: Librarian.

Disability/Fear: Fear of being eaten alive, fear of burning alive, fear of drowning... fear of dying a painful death really.

Weapon(s) of Choice: A baseball bat and a handgun.
And I posted Bel-Gond. I hope he is acceptable.
Name: Bel-Gond the Metal Wall.
Age: 20
Sex: Male
Breed: Half Orc/ Half Dwarf

Appearance:
Bel-Gond is somewhat taller then the average dwarf, but is somewhat smaller then the average orc as well, resulting in many of those seeing him believing him to be much younger then he actually is. While he might lack the height that most orcs are known for it seems to have been compensated by having all the strength and endurance of the average orc warrior condensed into a smaller, more focused package; With a pair of broad shoulders and the muscles of someone seemingly made to wear and move easily in heavy armor, Bel-Gond is a dangerous orc to pick a fight with.

Bald by choice due to shaving to better wear his helmet, Bel-Gond does have a small but bright red beard growing out of his chin that he keeps surprisingly clean and tidy.

Skills/Abilities:
-
- 'More Weight':Ever since he graduated from the Pikes into the Blades, Bel-Gond has proven himself an oddity by being able to wear a second layer of orcish plate into battle; While he might have moved slower then the rest of the blades, his prowess when he enters combat cannot be denied. This second layer of plate armor has allowed Bel-Gond to survive attacks that would normally hassle one layer of orcish armor.
- Ambidextrous: A skill that he has trained himself to take advantage of, Bel-Gond can use both hands easily enough.
- Shield Fighter: One of the few orcs in the company to have adopted the use of a shield, if in a slightly unorthodox way; Bel-Gond views the Shield to be a melee weapon cable of bludgeoning and slicing that just so happens to be good at defending the wielder. Many of Bel-Gond's foes have been surprised to find that the edges of his shield are as sharpened as any sword could hope to be... normally it is the last surprise they ever have.
-Blacksmith: Bel-Gond has the know-how and abilities to create and maintain his own equipment. He is happy to do the same for others if they ask respectfully enough.
-Knows Dwarfish:Bel-Gond can speak, understand and read most Dwarfish. A useful talent, but not one he gets to practice that often anymore.


Equipment:
-
- Two layers of heavy armor (Left arm painted red, everything else painted white to better show off the blood.)
- One helmet (Visored)
- One falchion
- One shield (Custom made, it is a solid piece of metal with edges as sharp as a sword. Painted White to better show off the blood).
- One dagger.


History:
Bel-Gond was the bastard offspring of an orcish raider and his dwarven mother Cherri. Strange for this sort of situation was the fact that Cherri decided to keep the child, naming him Bel-Gond after her grandfather and raising him in as loving a family home as she could provide. While the small family were both considered outcasts and scorned by those around them, Cherri raised her son on good dwarven values and did the best she could with what little she could get. She even managed to convince a dwarfish blacksmith to take Bel-Gond on as an apprentice for a time.

When Bel-Gond came of age at 14 he left home to join the newly formed Nar Mat Kordh-Ishi shortly after he heard of it because it was the only organization he had ever heard of that had any chance of actually paying him a decent wage. Before he left he promised his mother two things. The first was that whatever he got paid, he would send half of it back home to her to help her out. The second was that he would always honor his dwarven heritage.

Bel-Gond's time in the Pikes was his first real introduction to his Orcish heritage and it was an eye opener in a number of things, but not as unpleasant as it could have been after Bel-Gond had orcish beaten into him. Bel-Gond was never a problem that the Drillmasters needed to smack back into line; This made them watch him like a hawk, wary that this strange and unorcish behavior was merely a cover for more subtle issues that needed to be beaten out of the halfie. This extra surveillance by the Drillmasters actually benefited Bel-Gond a bit due to the additional training that they would put him through, as well as discouraging the more problematic orcs from attacking him due to bringing themselves into the attention of the Drillmasters.

When his training in the Pikes was complete, Bel-Gond went to the blades and learned three important lessons. 1: Even while wearing the same amount of equipment as everyone else he was still much slower then them. 2. He could carry more weight then just about everyone else. 3. Shields were a weapon that few people understood the value of. These revelations resulted in Bel-Gond donning a second layer of armor and creating a shield worthy of an orcish warrior. While many of his fellow orcs considered him something of a strange coward because of the shield, this mockery did not last for long.

The next battle that the company took part in was a brutally bloody one for the Blades, resulting in a large number of losses. Bel-Gond was the center-point of his warband's defense, surviving blows that would have felled any other orc and dishing out more death and injury then their human opponents thought possible. His actions on the field rallied the survivors of his warband around him to hold the line until the humans finally routed and either died or fled. His skill and heroics earned him his ascension to the Chosen of the First Company.


Personality and Psychological profile:
Bel-Gond was born and given as dwarven upbringing by a loving mother, despite the hardship and pain that doing so caused her over the years. Bel-Gond is absolutely devoted to his mother for everything she has done for him and to this day still arranges for half of his earnings to be sent back home in order to give her something to help support her. While his six years with the company has taught him much about what it means to be an orc, Bel-Gond still practices some dwarvish traditions that mean a lot to him; He still highly treasures his dwarven roots, even if he dislikes a lot of dwarfs. They made his mother's life hell after all...

He is actually somewhat steady tempered and hard to provoke into anger... Unless you insult his mother. Insulting his mother is a fast way to wind up with several broken bones. To date, this has only happened once while he was still in the Blades. It's common enough knowledge that it doesn't happen again.


Relationships and Acquaintances:

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