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9 yrs ago
Current Sorry for my lack of posts lately. I've just... been struggling to get the energy to write something up. I'm trying some new meds through so hopefully that will change soon.
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@NecroKnight

...How do the cat people feel about fighting a bunch of large, green skinned monsters in melee range without armored support? Sure my beastmen are going to do the bulk of the heavy lifting but I'm sure there are going to be plenty of green skinned monsters to go around for your kitty cats to be thrown into the meat grinder.
Anyone that wants to can be the one who Keith's making a card offer to.
@Jbcool

It makes perfect sense. Permission to have my 'Warband' suffer heavy losses fighting for control of the largest (and most important) power plant on Vernum Primas? I can just picture this insanely large dam/power plant that the Imperium can't shell or bomb because it's to damn important to risk... so the melee fighting Beastmen are being sent in to dig the bastards out.
Name: Keith
Level: 1
Race: Human
Class: Warlock
Date/Time: Day 1 / Morning
Location: The Meeting Spot in the main lounge of the Greased Oak
Tagging: Open

The door of the Greased Oak was pushed open without much in the way of fuss, allowing the young man dressed as a street magician who pushed it open to step into the shelter of the tavern. Keith glanced around to have a look at what kind of crowd was present; A wide range of characters of different races, backgrounds and motivations mingling together (with a possibly violent situation brewing in the air)... pretty much just another normal day for the Greased Oak really.

Normally Keith didn't bother to get up at such an early hour of the day; To perform he needed people with money and people with money only tended to get out of bed a few hours after the sun had risen and heated the world up a little bit... a state of affairs that suited Keith just fine if he said so himself. Still... he had an appointment to keep. An oppotunity for him to not only earn himself a bit more treasure then the average day entertaining the peasants, but to also meet a few other... needs without causing to much of a stir among the authorities.

Looking among the crowd that had already gathered, he sized it up with a predatory drive as he removed a stack of cards from his pocket. Without paying attention to the cards themselves, he broke the deck in half before he started to juggle the two halves without losing a card. After a few seconds of juggling two 'decks' he somehow managed to break the two in half without stoping, resulting in him juggling four small 'decks' at once.

Almost at random, he caught two 'decks' in each hand before putting the two back together, shuffling it in a more mundane way before walking up to the nearest member of the gathering and fanning the deck out for them to draw a card from. "Pick a card, any card. Feel free to show everyone around you but don't let me see it."

Sorry about the delay. Was busy in RL. Free now. Will get a post up soon.
Name: Khaz

Age: 16

Gender: Male

Height and Weight: 7'0 feet tall and 300 pounds of largely muscle.

Speciality:
Melee, Digger, Underground Fighter

Appearance: Standing over seven feet tall on cloven hooves, Khaz tends to draw the eye and a fair few muttered prayers of protection under the breaths of the devoted. A humanoid goat in appearance, Khaz is quite clearly physically imposing with the well honed muscles and scars of someone who has spent their whole life fighting battle after battle. His horns are sharp and well taken care of, through never polished enough to shine. His fur is messy and often unkempt, the only attention that it is ever given is the occasional bath to prevent himself from smelling too horrible and the occasional trim to prevent it from getting in the way. His eyes are those of a goat as well and are a strangely lovely brown color.

Uniform: Khaz wears a somewhat... adjusted flak jacket over a layer of thick studded leather armor that covers his chest and his upper part of his legs, cutting off above his double jointed knees.


Armament:
A primative but finely made, heavy greatsword. A large shovel and a mining pick.

Personality/Demeanour: Khaz is a devoted servant of the God Emperor, despite his monsterous appearance. Growing up on Helhiem, he was raised in a primitive tribal society of adhuman beastmen that were surrounded by enemies that ranged from the vile traitor tribes that had forshaken the light of their mighty Emperor for the twisted, easy powers of the Dark Gods to the inhuman and almost mythical 'Raiders from the mists', creatures with ears like knives that sometimes emerged silently from the darkness to steal souls away before disappearing once again.

Khaz is surprisingly level headed for a member of his tribe; He still has a violent temper that can come to the surface when he is enraged with is common amongst beastmen, but he is aware of himself enough he doesn't lose himself completely to his battlelust or strike out when it isn't warranted. Like the rest of the Warband, Khaz is committed to the idea of dying in glorious battle while fighting valiantly against the enemies of the God Emperor in order to earn his rightful place by his side in his great war tent... through of course, the longer you stay alive the more foes you can slay and battles you can win, earning yourself a place closer to the Emperor's side.

While he hasn't been around normal humans for long, Khaz can tell that they hold himself and those like him in great contempt and hatred. They had long known this was the case, but seeing it first hand didn't do the stories justice. Still, they are all servants of the Emperor... as long as they do not attempt him harm or try to dishonor him he would do the same.

Greatest Ambition: To earn as great a place by the Emperor's side as he can.

Greatest Hatred: The vile and twisted servants of the Dark Gods and the cowardly Elder.

Skills: Khaz is a powerful melee fighter after spending years digging in his tribes mine for strong metals to strengthen both his tribe and his body while occasionally fighting against the enemies of both his tribe and the Emperor.

Several of these battles happened within mining tunnels, giving him some experience in fighting in such conditions.

Unsurprisingly, Khaz is rather good at digging if such a skill is called upon.

History: Helhiem is a planet covered in mist producing swamps and forests with the occasional mountain range popping out over the plant life. These mountains are often points of contention between the tribes that live there due to the strong metals that can be found inside of them, just waiting to be mined out for weapons and armor. Once it was colonized by humans sometime in the distant past, but events lost to time have resulted in the population transforming into adhuman beastmen.

While normally such a planet would be cleansed and recolonized by the Imperuium, many of the tribes on the planet are devote worshipers of the Imperial Creed, an acceptable variation that encourages the adhuman mutants to kill as many of the Emperors enemies as possible before dying themselves.

While there are tribes that worship the dark powers of chaos, they are forced to live in the worst of conditions in order to avoid being hunted down and wiped out by the loyalist tribes. The planet is also occasionally raided by the Dark Elder, but such raids tend to be small scale and are quiet rare.

Since Khaz was born, he was raised by the tribe as a whole rather then just by his birth parents in order to become a productive member of the tribe. Taught how to fight and survive off of the land from a young age, his childhood was harsh and designed to prepare him for a hard, brutal life ahead. At the age of eight, he entered the mine that his tribe controlled, learning how to harvest the metals that made their equipment while building up his body, toughing it up.

Over the years there were several attacks launched by the vile followers of the dark gods, trying to seize the metals of the mine for themselves. These were often short but brutal engagements through Khaz managed to prove himself in the fires of war during battle.

At the age of sixteen, the servants of the Emperor descended from the skies in order to seek those willing to fight and die in his name. The various loyalist tribes, more then willing to go but unwilling to send everyone and risk either the tribes dying out or the followers of the dark gods getting strong enough to become a greater threat on the planet decided on drawing lots to decide who would go to earn honor and glory in the Emperor's name in the heavens. Khaz was one of the lucky chosen.

The First Helhiem Warband is at full regiment strength of around a thousand combatants; six hundred of them are dedicated melee warriors, two hundred are great bow archers with additional duties as scouts and scavengers, one hundred healers and one hundred craftsmen of various degrees to repair and make equipment. While they are all battle hardened, this will be their first battle off world... and their first fight against greenskins.

Miscellaneous:

Helhiem legend has it that the tribes of Helheim were once amongst the greatest champions of the almighty God Emperor who waged an endless war against countless foes but the greatest of which were the Dark Gods, vile and twisted deities that were little more then distorted mockeries of the light of the Emperor. In an attempt to weaken the Emperor, the Dark Gods unleashed a curse on the people of Helhiem, turning their forms monstrous in an attempt to trick the Emperor into slaying his own devoted champions. While the other forces of the Emperor were prepared to turn on them for appearing to be vile beasts, the Emperor himself was not fooled by the trick.

Rather then undo the curse and restore his champions to their human form the Emperor instead offered them his blessing and calmed their rage filled minds, allowing his champions the ability to take advantage of their new bodies to crush the cowardly servants of the Dark Gods with clear minds and renewed purpose.

The Imperial Guard has not seen fit to grant the First Helhiem Warband lazguns. Considering that the company is largely melee focused with its few ranged elements wielding great bows with enough strength to send their standard arrows through almost half a foot of iron, this isn't that big of a problem for them.
@agentmanatee

Well then... Welcome to the Imperial Guard then!
@Holy Soldier

How abhuman are we talking here? Because the amount of time this ability takes to kill someone is dependent on how strong and healthy they are. If we're talking full on demi-god here, I'd say 10 blasts of life drain to kill them... considering that my guy would need to stay -alive- for all ten of those turns...
@agentmanatee

...I thought that this was a reboot.

Edit: But yes, Belgond died. He sadly wasn't found in time in the field before he bled out from his injuries. He died to ensure that the line held and did his Regiment proud.
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