STATUS:
To any and all concerned. My apologies for the long silences and erratic activity. I've decided to take a longer hiatus instead of letting people wait. I hope to return again once I'm feeling better.
17 days ago
Current
To any and all concerned. My apologies for the long silences and erratic activity. I've decided to take a longer hiatus instead of letting people wait. I hope to return again once I'm feeling better.
2
likes
1 mo ago
Blegh, sorry everyone for so many delays and waits. Got some time off next few weeks to start turning things back into my usual schedule. Life is not being kind at the moment for hobbies.
1
like
1 mo ago
What makes me curious is *why* we shouldn't look. Just how bad is that number you're ashamed of people potentially looking at it?
1
like
1 mo ago
Me continuously playing characters within some kind of sardonic spectrum. I guess that tracks...
2 mos ago
Getting back in the flow of things after what felt like a year in Hell condensed down to two weeks. Expect replies over the weekend. Thank you everyone for your patience and kindness!
3
likes
Bio
On hiatus until further notice.
Currently not in a good headspace for hobbies. My apologies to any and all roleplays I've joined or was about to join. I'm hoping to return when I feel a bit better.
Anna stands at an unimpressed six-foot-two — not imposing by intention, just by the simple fact that she keeps forgetting to slouch. Her build is long, lean, and efficient, the kind you get from years of standing over operating tables instead of gym memberships.
Her black hair is usually yanked into a ponytail that says, “I gave up trying today.” Same story with her eyes: equally black, equally done with everyone's nonsense. Makeup is minimal, applied more out of habit than vanity — a swipe here, a bit of color there, just enough to look awake in dim medbay lighting (even if she isn’t).
Uniform regs are technically followed, but only in the sense that she doesn’t openly break them. When she can get away with it, she swaps into a button-up shirt and jeans because “if Command wants fashion, they can stitch it themselves.” Square-rimmed reading glasses perch on her nose whenever she’s writing notes or recalibrating a prosthetic, lending her an air of reluctant academic professionalism she does not appreciate being teased about.
Personality
“If ye’re here complainin’ bout some papercut, put a bandaid on and fock off.”
Anna is not the warm glow of bedside manner — she is the cold fluorescent light above it. She’s blunt, dry, and very selective about what she considers worth her time. Pretence annoys her. Whining annoys her. People who insist on narrating their symptoms in excruciating detail? Deeply annoying.
She’s not cruel — just practical. Pain is part of the equation; she’ll fix you, but she won’t coddle you. Her compassion shows in sutures that are neat, prosthetics that are meticulously calibrated, and painkillers dispensed before you’ve even managed to finish complaining.
In short, not the most nurturing presence in the medbay. And why should she? “Ain’t makin’ it hurt less, hun.”, probably.
Underneath the exhaustion and deadpan remarks, she genuinely cares — she just expresses it through competence rather than comfort. If Anna is nice to you, even once, congratulations: you’re either dying or she secretly likes you.
Role
Medical staff, prostheticist
Skills
Prosthetic engineering - Sure! She doesn’t build the damn things from scratch, but she won’t take some techie’s “Latest model” mumbo-jumbo at face value either. Better know exactly what you’re (re-)attaching, right?
Surgeon - A robotic arm may be accurate on the 0.01 mm, but she trusts her own steady hands more. Although happily relies on AI tech to calculate dosages or handle menial tasks (Because if she has to wrap one more bandage, so help her God).
Rudimentary Mechanical Knowledge - Because those motor joints sure are an arse to recalibrate and she guesses you don’t learn that without also being taught how to rewire the communications systems to prevent someone intercepting. Still, means maintenance has one fewer crew member nagging them for basic shit, right?
Personal Belongings/Equipment
Standard medical equipment, a plushie bunny (kept reasonably out of sight) she’s called Senior Lucius for no better reason than “It’s what my youngest brother named it.”, some generic family photo and an empty packet of smokes because she liked the label art.
Background
Anna is from a family of dimwits, burly muscles and shouting orders into a comms mic. So it’s not surprising that she’s disciplined, maintained and orderly - probably has to be when you’re dealing with a family of four brothers and a militant father, grandfather and great-great grandfather.
Not that it amounted to much beyond a medical degree and several signed documents that agree she’s some medical revolutionary. Not really, of course, otherwise she’d be sitting comfortably sipping champagne and not serving an explorer’s vessel sipping cheap wine and talking to crew too dumb to tie their own shoelaces.
Not their fault, obviously, and Anna is glad for the opportunity to discover the stars aboard the Arcadian.
Miscellaneous
- While she's knowledgeable on cybernetics, Anna would much rather go through life limbless or basic prosthetics than contribute to the rise of the machines. It's also why she's likely to file forms with actual pen and paper, “They won’t reboot or update mid-filin’.” - Enjoys reading smutty romance novels. Not because they're genuinely good - God no, they're awful - but it's something that helps her relax after a stressful week applying sutures and icepacks. - Will vehemently defend that pineapple does not belong on pizza, or spinach for that matter. An absolute travesty. - Secretly enjoys competitive sports, always tries to keep up to date with the latest matches.
@Theyra Righto, I'd be happy to take the CMO spot - unless @Redking0380 is of a mind to tweak/change their character. Not sure Anna would be keen on the role, but if command thinks she's fit for managing an office she'd reluctantly take it.
@UFRSivio I think even before that they'd be vetted, given a background check , etc. So they wouldn't even get one foot aboard that ship without alarm bells going off. Especially if they're on a wanted list.
I see someone's already aiming for the chief medical officer, but I guess there's no objection to extra medical staff.
Anna Kayleigh Rauss
Gender Female
Age 33
Appearance Anna stands at an unimpressed six-foot-two — not imposing by intention, just by the simple fact that she keeps forgetting to slouch. Her build is long, lean, and efficient, the kind you get from years of standing over operating tables instead of gym memberships.
Her black hair is usually yanked into a ponytail that says, “I gave up trying today.” Same story with her eyes: equally black, equally done with everyone's nonsense. Makeup is minimal, applied more out of habit than vanity — a swipe here, a bit of color there, just enough to look awake in dim medbay lighting (even if she isn’t).
Uniform regs are technically followed, but only in the sense that she doesn’t openly break them. When she can get away with it, she swaps into a button-up shirt and jeans because “if Command wants fashion, they can stitch it themselves.” Square-rimmed reading glasses perch on her nose whenever she’s writing notes or recalibrating a prosthetic, lending her an air of reluctant academic professionalism she does not appreciate being teased about.
Personality “If ye’re here complainin’ bout some papercut, put a bandaid on and fock off.”
Anna is not the warm glow of bedside manner — she is the cold fluorescent light above it. She’s blunt, dry, and very selective about what she considers worth her time. Pretence annoys her. Whining annoys her. People who insist on narrating their symptoms in excruciating detail? Deeply annoying.
She’s not cruel — just practical. Pain is part of the equation; she’ll fix you, but she won’t coddle you. Her compassion shows in sutures that are neat, prosthetics that are meticulously calibrated, and painkillers dispensed before you’ve even managed to finish complaining.
In short, not the most nurturing presence in the medbay. And why should she? “Ain’t makin’ it hurt less, hun.”, probably.
Underneath the exhaustion and deadpan remarks, she genuinely cares — she just expresses it through competence rather than comfort. If Anna is nice to you, even once, congratulations: you’re either dying or she secretly likes you.
Role Medical Staff, prostheticist
Skills Prosthetic engineering - Sure! She doesn’t build the damn things from scratch, but she won’t take some techie’s “Latest model” mumbo-jumbo at face value either. Better know exactly what you’re (re-)attaching, right?
Surgeon - A robotic arm may be accurate on the 0.01 mm, but she trusts her own steady hands more. Although happily relies on AI tech to calculate dosages or handle menial tasks (Because if she has to wrap one more bandage, so help her God).
Rudimentary Mechanical Knowledge - Because those motor joints sure are an arse to recalibrate and she guesses you don’t learn *that* without also being taught how to rewire the communications systems to prevent someone intercepting. Still, means maintenance has one fewer crew member nagging them for basic shit, right?
Personal Belongings/Equipment Standard medical equipment, a plushie bunny (kept reasonably out of sight) she’s called Senior Lucius for no better reason than “It’s what my youngest brother named it.”, some generic family photo and an empty packet of smokes because she liked the label art.
Background Anna is from a family of dimwits, burly muscles and shouting orders into a comms mic. So it’s not surprising that she’s disciplined, maintained and orderly - probably has to be when you’re dealing with a family of four brothers and a militant father, grandfather and great-great grandfather.
Not that it amounted to much beyond a medical degree and several signed documents that agree she’s some medical revolutionary. Not really, of course, otherwise she’d be sitting comfortably sipping champagne and not serving an explorer’s vessel sipping cheap wine and talking to crew too dumb to tie their own shoelaces.
Not their fault, obviously, and Anna is glad for the opportunity to discover the stars aboard the Arcadian.
Had a glimpse over the concept. Seems interesting, and I may have an idea brewing for a medical officer. What's the stance one prosthetics? In terms of how advanced those are?
“Thanks for the help!” A stubby hand made a lazy wave at the poor sod behind the counter. Although he was richer for it, he didn’t relish the thought that this particular Gundrukan might return to pull out the rest of his hairs.
The tiny woman grinned, eagerly skipping out the bookstore and into the bustling street of tall people.
For it was always tall people, wasn’t it?
Fig clutched her newfound tome like a newborn babe held its latest teddybear; cradling it as she huddled back towards the center of the village.
Her tiny legs paused as she glanced upwards with a smile plastered on her lips when she caught Elenor fluttering down.
“Show off…” She muttered under her breath, kicking herself off the ground in a mock flight before continuing her path.
Elenor landed in one of the quieter streets not too far off from the bookstore she’d agreed to meet up with her companion at. Sylpharim towns were… far more accommodating for such things. The architecture back home offered more readily available perching space. At least on this occasion, El had been able to touch down with only a minimum of disturbance to the locals.
She stepped out into the main street, eyes peeled for her friend amidst the hustle and bustle. The Skyborn herself didn’t exactly cut a towering figure among humankind, but her wings were enough to make her stand out all the same.
And, of course, she could stretch them out a little to create some much-needed personal space among these lanky groundwalkers.
“El!” A voice bellowed from the tiny frame that darted up towards the Sylpharim, hands holding the book aloft like an olympic trophy.
Fig grinned, stopping just short of her companion as she beamed with pride. “Look, found a rare copy of the Amani Bear Warriors.” The tome was worn, the title edged in the leather faded and indecipherable unless you looked closely.
Or a Gundrukan with a weird obsession for whimsy and useless…
Fig balanced on her tippy toes, nearly shoving the book in Elenor’s face. “See? Pristine condition.” She flopped back on the soles of her boots, the strain sending a discomforting pang down her calf. “Only missing two pages, oh and someone gobbed on the writer’s foreword.”
Fig danced on her feet, her excitement palpable as she hopped into the air, her feet but an inch off the ground. “And one page was used to start a tealight.”
The Gundrukan’s green eyes widened, shaking her head as she chuckled. “Silly me, how was your flight?”
Elenor returned a bemused smile - Fig had been talking her ear off about finding a book like this for the better part of a week.
“Skies were clear, no strong winds… perfect weather for it,” replied the Sylpharim, her brow furrowed. “Didn’t quite find what I was looking for up there though. You remember that peddler who mentioned there were a few ruins in this region? Supposed to be something like that up in the mountains - mine, fortress, I don’t quite know which. Thought I could get a sketch of it for your book, but…”
Her gaze turned back toward the mountain in question, squinting at it as though standing in the middle of town afforded any better vantage than a literal bird’s eye view.
“Mind you… I could have been looking at it from the wrong side…”
The bird woman’s wings twitched as she let out an irritated sigh.
“You know what, I’m not going back up there again without knowing where I ought to look. The weather may be fine, but it’s not half nippy when you’re that high up.” Adjusting the straps on her backpack, she began to head off down the street. “Come on, Fig. I say we look for a decent pub round here. A nip of something to keep the cold out, and maybe we can find out if there really is anything on that mountain…”
“Like killing two birds with one stone?” Fig’s face flashed a toothy grin, her eyes glinting with a friendly mischief.
El looked askance at her friend. “That’s a horrible saying.”
The Gundrukan giggled with a bounce in her step as she eagerly followed Elenor to the pub.
Name: Oddveig; Mainly Fig, sometimes (don’t) Odd or Vei Species: Gundrukan Race/Nationality: Fjallborg Gender: Female Age: 41 Languages: Gundrukanian, Arventian, North Sylpharimese
Appearance:
By Gundrukan standards Fig is but a sprout in age and stature. She’s not the typical burly cave dweller associated with her kind; and while she is somewhat broad-shouldered, it’s more genetics than physical training with Fig’s frame noticeably leaner when standing next to a fellow shin-kicker (not that she cares).
Personal Effects: A journal she’s affectionately called “Small observations by tiny people”, charcoal because she’s a cheapskate “Ink ‘n quill, you daft bastards think I’m made of coppers?”, some excavation tools like a small pickaxe, chisel and hammer - Oh, and a dagger on the off chance someone - or something - is within jabbing range.
Background
Role: Archivist, the world is vast and its historical secrets infinite.
Backstory: As a Gundrukan you either smith steel or live long enough to see yourself wield it. Fig was more infatuated with the natural wonders of Mindara and chose neither. She longed to write her own findings - not that rubbish any of the teachers back home forced down her skeptical little noggin. So once she got her parents to stop nagging to find a real job, Fig set off into the world with a grin bolted on her face and an empty journal ready to be defaced with several inappropriate doodles.
She’s wandered since. Across mountains and plains, through caves, forests, and ruins, chasing whatever caught her eye and curiosity.
Somewhere between the vines and half-collapsed archways of an old Mindaran ruin, Fig ran into Elenor, quite literally, if you count a lantern to the elbow. The Sylpharim was there to map the terrain; Fig was there to make sense of the stones. Their introductions weren’t exactly warm. But mutual wariness turned to shared theories soon enough, and between the two of them the ruins didn’t stand a chance. They’ve been wandering together on and off since.
Character Intro:
“Ma’am, I’d be more than ha-”
A hand fluttered erratically, waving at the bespectacled man whose brow furrowed with each book added to the pyramid stack that his new customer had decided was a better alternative than asking for someone with greater reach.
Fig fumbled with her balance and settled her hands on the oaken beams of the bookcase. “Whew!” She breathed out of relief. “‘Near the ground, tumble sound’ me papa would’ve said.” She muttered to nobody in particular, shifting her weight so the flimsy stack wouldn’t shift any further.
The owner of the bookstore grumbled something indecipherable, shaking his head at the sorry state of the second hand books. A travesty.
“Oh, pshaw! Everyone and their dog’s got at least one edition of ‘Grimvelt’s guide to edible tree bark’.” She offered with a mock apology. “It’s comedic gold, that one. Step one, season elm strips with crusted leaves.” Fig cackled under her breath, pale eyes glancing upward at the top shelves.
Of course the volume she needed was up there somewhere. Always her bloody luck that nobody ever thought of bookish Gundrukan, right?
Under normal circumstances, a certain winged companion could have given a quick hand in retrieving what she needed. Fig however had decided not to argue the point of a cool sea breeze messing with Elenor’s plumage, and instead let the Sylpharim doodle her precious map of the coastal city from up high. She couldn’t judge. The view was quite breathtaking, if not a little salty.
With a grunt and a half-hop that would’ve made any self-respecting Gundrukan tut in disapproval, Fig snagged the elusive volume by its spine and eased it free without toppling the rest. “Ha! See? Grace incarnate,” she declared, clutching her prize like a trophy.
The stack wobbled ominously, the shopkeeper winced, and Fig shot both a warning glance. “Don’t even think about it.” With her quarry secured and dignity mostly intact, Fig flashed a satisfied grin. A small victory, perhaps, but a victory all the same; and a great amount of hair loss from the man behind the counter.
@Dyelli Beybi Of course! I'm not trying to downplay that with Fig basically treating it like a weekend holiday. She's just as eager and driven as her kind, her's just more angled for sating her own curiosity and not because she's on some grand glorious mission to help her people. So she wouldn't really need that extra motivation I think.
Lift your wings up high my friend, fearless to the end.” - Manowar
General information
Species: Vigilemon Nickname: Often her kind is simply referred to as whisps Type: Data Age: Young, apparently. Her behaviour is in line with a baby-stage digimon, yet her appearance and size suggests she is a Rookie. Outstanding details: Nothing overtly different from her peers, the only real difference is her inability to speak - which seems a lacking feature unique to her. Body language: Playful, energetic, bashful. Vigilemon’s inability to speak is instead woven into her body language. The slight tilt of her helmet, a quick flicker or colour change of her flame-like body. Beady eyes blinking in a rhythm. She is a child playing at being a knight. Courageous, yet cautious and fragile. Partner: Shogo Tastugami (Fish of Oblivion) Why were they partnered: Vigilemon’s curious about all of the human visitors, but Shogo stood out as a man who hides a dutiful nature behind a tired facade.
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Biography
Origin: An old battlefield, yet she can’t truly claim a home Role in Digital World: A wanderer that apes the knights of old and is keen to protect and serve General skills: Vigilemon is oddly… unskilled. She’s a good listener and observant. Can be used as a glorified desk lamp. That’s about it, really. Special skills: Keen sense of reading people and other digimon - a skill picked up more out of necessity than want. Personal history: Vigilemon is the manifestation of valiant knights and warriors who served, defended, fought and bled for their vows and causes. Her memory is foggy at the best of times, not that she could actually say anything if she wanted to. The truth of the matter is, Vigilemon wandered the Digiworld seeking purpose; searching for something to protect and defend with all her might.
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Personality
Positive character traits: Caring, warm (figuratively and literally), persistent Negative character traits: Naïve, shy, lack of self preservation Likes and hobbies: People singing, heroic tales, people warming themselves on her natural warmth, plucking flowers (or asking someone to do it for her), playing hide-n-seek, knights (it’s her goal in life) Dislikes and fears: Water/rain (She is noticeably skittish about getting wet), being considered weak, spiders (yes, seriously), screeching noises, people phasing through her deliberately. Motivation: Vigilemon is but a small drop in an enormous bucket of hope, and while she’s not as strong as the others. She’s equally determined. General notes: Vigilemon may not be capable of talking, but is nevertheless animated and able to express herself in other ways. A flicker here, a change of colour there. Hovering around excitedly or peaking from around a corner in both fear and curiosity.
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Digivolution line
Rookie: Vigilemon Details: Vigilemon is a small orb of bluish spectral flame wearing an oversized, dented knight’s helmet that tilts with each movement. Two faint sapphire eyes glow behind the visor, their light shifting with her mood. She drifts through the air in silence, timid yet steadfast—a shy wisp of courage waiting to become a knight.
Moveset Radiant Flicker – Emits a burst of bluish flame that dazzles and repels attackers. Weak offensively, but blinds or startles foes for a moment.
Wisp Guard (Durability: 3 rookie attacks, 1 champion attack) – Creates a small hovering barrier of flame to protect an ally from minor harm.
Heartglow – The warmth of her flame gently heals or comforts another Digimon, mending small wounds and easing pain.
Phantom Dash – A quick dart in any direction, leaving a brief afterimage of blue fire.
Champion: Resolumon Dark Champion suggestion: Obstinamon Obstinamon is a flickering wisp of red-black flame, her once gentle light now seething with restless energy beneath a cracked fragment of skull worn like a helm. Two skeletal hands drift at her side. One bare, the other encased in a jagged, spiked gauntlet gripping a corroded dagger of darkened data. The flame that forms her body licks upward through the empty sockets of the helm, eyes glowing a deep crimson whenever she stirs. Drifting in uneasy silence, she watches all who approach, neither dead nor living, a sentinel born of vigilance twisted into fixation, guarding her vow long after reason has gone cold.
Details: Resolumon is a spectral, flame-bodied Digimon taking her first true shape, a hovering wisp of blue fire now trailing faint, smoke-like limbs. Two detached hands float at her side, one still half-formed, the other clad in a ghostly gauntlet gripping a round, spectral shield. The knight’s helmet has straightened but remains slightly too large, the visor lifted enough for her bright eyes to show. The fire around flickers in rhythmic pulses, steadying whenever danger nears. Neither fully ghost nor fully knight, Resolumon embodies resolve in motion—the moment a timid flame chooses to stand guard.
Moveset Resolute Aegis (Durability: 5 rookie attacks, 3 champion attacks, 1 ultimate attack) – Raises her spectral shield, manifesting a barrier of azure light that absorbs incoming damage for allies behind it.
Spirit Thrust – A direct charge attack, her gauntleted hand and flame-body forming a piercing lance of light.
Will-o-Ward – Summons faint motes of guiding flame that intercept projectiles or distract foes.
Pulse of Valor – Releases a rhythmic surge from her core, bolstering nearby allies’ morale and defenses.
Ultimate: Devotimon Evolution method: With Shogo's careful and stead guidance, she could find the courage and determination to hone her strength and digivolve to her Ultimate. Dark Ultimate suggestion: Vinculimon Vinculimon is a headless suit of jagged, blackened armor wreathed in chains, the hollow interior blazing with violent red-black fire that spills through the cracks like molten blood. The flames within thrash and roar, pulsing in time with her movements; each step a quake of unrestrained fury. The armor is torn and dented from countless battles, bound tight by heavy chains that clatter as she moves. In one hand wields a massive cleaver-like blade chipped and darkened by heat; in the other, the shattered remnants of a shield, used more as a bludgeon than defense. The space where her head should be, burns with a storm of fire, flaring brighter when she rages. Vinculimon is the vow made monster — a protector turned berserker, driven not by thought or faith but by a single, burning command: “Nothing will touch what is mine to guard.”
Details: Devotimon has taken full shape at last: a spectral knight clad in silvered armor from which faint tongues of bluish-white flame flicker through every seam. Her helmet is missing, the fire within her armor forming only a faint, faceless glow where a head should be. In one hand she bears a long kite shield etched with fading runes; in the other, a gleaming lance that hums softly with restrained power. The air around her shimmers with small, orbiting motes of pale flame—the remnants of her former self, now serving as watchful sentinels. Calm, steadfast, and wordless, Devotimon stands as a knight born of pure will—devotion given form and steel.
Moveset Lance of Conviction – Channels pure light into her lance and thrusts forward, striking both corporeal and data-based foes alike.
Guardian’s Oath (Durability: 5 rookie attacks, 3 champion attacks, 1 Ultimate or Mega attacks) – Creates a radiant dome that shields allies, the intensity reflecting her remaining energy.
Echo of Vigilance – The small motes orbiting her armor rush outward to intercept attacks or swarm foes.
Silent Benediction – Restores an ally’s strength or removes negative effects; the flames dim briefly as the blessing passes.
Mega: Veladimon Evolution method: Potentially unreachable for now, which suggests it requires a deeper connection and bond with her partner. Dark Mega: Persequimon Persequimon is a towering figure in dark, iron-grey armor streaked with crimson fissures of light, a tattered cloak burned at the edges. Her helm’s wing-motif has become jagged, horn-like blades; her silhouette is all intent and mass. She carries no shield — instead she wields a single colossal executioner’s weapon: a two-handed poleaxe/maul hybrid whose head is equal parts crushing weight and cleaving blade, its runic edge glowing hot when it hunts. Each step drags ash and the echo of a tolling bell; when she strikes the runes flare and the air seems to go still. Persequimon is mercy turned verdict — the relentless hand that ends threats rather than sheltering against them.
Details: Valedimon stands as a radiant paladin clad in immaculate silver armor inlaid with gold filigree, each plate etched with soft, luminous runes. A sweeping white cape flows from her shoulders, its edges faintly shimmering with spectral light. Her helm is crowned with winglike crests that arc backward like the feathers of a seraph, framing the steady glow that burns within the visor. In one hand she bears a tower shield almost as tall as herself, engraved with the sigil of her vow; in the other, a massive warhammer whose head gleams with restrained power. When she moves, the air hums with quiet reverence and the faint chime of distant bells. Valedimon is the embodiment of duty fulfilled—an unshakable guardian whose every strike is an act of benediction and whose shield shelters all who stand behind her.
Moveset Hammer of Benediction – Strikes with a radiant warhammer, releasing waves of light that smite evil and heal allies.
Seraphic Bulwark (Durability: Impervious to rookie attacks, 5 champion attacks, 3 Ultimate attacks, 1 Mega attack) – Raises her tower shield, projecting a shimmering barrier large enough to cover multiple allies.
Courage Resonance – Allies within her aura gain boosted strength and resolve, their own attacks imbued with light.
Bell of Deliverance – The faint chime that follows her blows dispels illusions, curses, or fear-based effects.
Super Mega: Viritumon Dark Super Mega: Zelusimon Zelusimon stands as a towering valkyrie of flame and fury, her spectral form solidified into a warrior’s perfection. Her once-flowing hair has become a thick, wild mane of embered light, crowned with a feathered band that glows like smoldering gold. The delicate armor of her counterpart is replaced by heavy, fur-lined mail and layered chain, each ring burning faintly with crimson light. Her gauntlets and boots are plated for battle, her tunic marked with runic scars of countless wars. In her grasp she wields a massive double-bladed war axe nearly twice her height, its edges alive with roaring flame and static. Every swing cleaves the air like thunder, every step leaves scorched ground in her wake. Zelusimon is the war-goddess incarnate—the protector through destruction, the embodiment of devotion without restraint, and the eternal flame that guards through wrath when faith alone no longer suffices.
Details: Viritumon appears as a spectral maiden-knight, her form refined and luminous, a harmony of armor and spirit. The heavy plate of Valedimon has softened into elegant, silver-white mail traced with gold filigree, each piece moving like silk over light. Her helm is gone, revealing a serene, ghostly visage framed by long, flowing strands of luminous hair that ripple like pale fire. Upon her brow rests a slender crown wrought of light itself—a symbol of grace rather than rule. In one hand she bears a slender kite shield engraved with a radiant sigil; in the other, a slim, shining longsword that hums with calm energy. Her movements are weightless, her steps leaving trails of gentle brilliance in the air. The air around her glows softly, neither searing nor blinding, but warm and steady—courage made visible. Viritumon is the knight transcended, the saint of guardianship, a living ideal of virtue who protects not through might, but through presence.
Moveset Ethereal Grace – Moves faster than the eye can follow, her blade tracing lines of light that both strike and sanctify.
Sanctum Aeterna (Durability: Impervious to rookie and champion attacks, 5 Ultimate attacks, 1 Mega attack or Supermega attack) – Creates a vast, calm field of light where allies are shielded and healed — the flame of courage made sanctuary.
Virtue’s Reprise – When an ally would fall, her flame flickers and restores them once, sacrificing a fragment of her own essence.
Serenity’s Edge – Her sword gleams with tranquil fire; its cuts erase malice, purging corruption rather than rending flesh.
Behold! Stuff! Still looking for an image, maybe, but whisp options are woeful... so descriptions will have to do for now. Added things.
Character image, if you want to use them.
Vigilemon
Lift your wings up high my friend, fearless to the end.” - Manowar
General information
Species: Vigilemon Nickname: Often her kind is simply referred to as whisps Type: Data Age: Young, apparently. Her behaviour is in line with a baby-stage digimon, yet her appearance and size suggests she is a Rookie. Outstanding details: Nothing overtly different from her peers, the only real difference is her inability to speak - which seems a lacking feature unique to her. Body language: Playful, energetic, bashful. Vigilemon’s inability to speak is instead woven into her body language. The slight tilt of her helmet, a quick flicker or colour change of her flame-like body. Beady eyes blinking in a rhythm. She is a child playing at being a knight. Courageous, yet cautious and fragile. Partner: Shogo Tastugami (Fish of Oblivion) Why were they partnered: Vigilemon’s curious about all of the human visitors, but Shogo stood out as a man who hides a dutiful nature behind a tired facade.
Space for an optional image
Biography
Origin: An old battlefield, yet she can’t truly claim a home Role in Digital World: A wanderer that apes the knights of old and is keen to protect and serve General skills: Vigilemon is oddly… unskilled. She’s a good listener and observant. Can be used as a glorified desk lamp. That’s about it, really. Special skills: Keen sense of reading people and other digimon - a skill picked up more out of necessity than want. Personal history: Vigilemon is the manifestation of valiant knights and warriors who served, defended, fought and bled for their vows and causes. Her memory is foggy at the best of times, not that she could actually say anything if she wanted to. The truth of the matter is, Vigilemon wandered the Digiworld seeking purpose; searching for something to protect and defend with all her might.
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Personality
Positive character traits: Caring, warm (figuratively and literally), persistent Negative character traits: Naïve, shy, lack of self preservation Likes and hobbies: People singing, heroic tales, people warming themselves on her natural warmth, plucking flowers (or asking someone to do it for her), playing hide-n-seek, knights (it’s her goal in life) Dislikes and fears: Water/rain (She is noticeably skittish about getting wet), being considered weak, spiders (yes, seriously), screeching noises, people phasing through her deliberately. Motivation: Vigilemon is but a small drop in an enormous bucket of hope, and while she’s not as strong as the others. She’s equally determined. General notes: Vigilemon may not be capable of talking, but is nevertheless animated and able to express herself in other ways. A flicker here, a change of colour there. Hovering around excitedly or peaking from around a corner in both fear and curiosity.
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Digivolution line
Rookie: Vigilemon Details: Vigilemon is a small orb of bluish spectral flame wearing an oversized, dented knight’s helmet that tilts with each movement. Two faint sapphire eyes glow behind the visor, their light shifting with her mood. She drifts through the air in silence, timid yet steadfast—a shy wisp of courage waiting to become a knight.
Moveset Radiant Flicker – Emits a burst of bluish flame that dazzles and repels attackers. Weak offensively, but blinds or startles foes for a moment.
Wisp Guard (Durability: 3 rookie attacks, 1 champion attack) – Creates a small hovering barrier of flame to protect an ally from minor harm.
Heartglow – The warmth of her flame gently heals or comforts another Digimon, mending small wounds and easing pain.
Phantom Dash – A quick dart in any direction, leaving a brief afterimage of blue fire.
Champion: Resolumon Dark Champion suggestion: Obstinamon Obstinamon is a flickering wisp of red-black flame, her once gentle light now seething with restless energy beneath a cracked fragment of skull worn like a helm. Two skeletal hands drift at her side. One bare, the other encased in a jagged, spiked gauntlet gripping a corroded dagger of darkened data. The flame that forms her body licks upward through the empty sockets of the helm, eyes glowing a deep crimson whenever she stirs. Drifting in uneasy silence, she watches all who approach, neither dead nor living, a sentinel born of vigilance twisted into fixation, guarding her vow long after reason has gone cold.
Details: Resolumon is a spectral, flame-bodied Digimon taking her first true shape, a hovering wisp of blue fire now trailing faint, smoke-like limbs. Two detached hands float at her side, one still half-formed, the other clad in a ghostly gauntlet gripping a round, spectral shield. The knight’s helmet has straightened but remains slightly too large, the visor lifted enough for her bright eyes to show. The fire around flickers in rhythmic pulses, steadying whenever danger nears. Neither fully ghost nor fully knight, Resolumon embodies resolve in motion—the moment a timid flame chooses to stand guard.
Moveset Resolute Aegis (Durability: 5 rookie attacks, 3 champion attacks, 1 ultimate attack) – Raises her spectral shield, manifesting a barrier of azure light that absorbs incoming damage for allies behind it.
Spirit Thrust – A direct charge attack, her gauntleted hand and flame-body forming a piercing lance of light.
Will-o-Ward – Summons faint motes of guiding flame that intercept projectiles or distract foes.
Pulse of Valor – Releases a rhythmic surge from her core, bolstering nearby allies’ morale and defenses.
Ultimate: Devotimon Evolution method: With Shogo's careful and stead guidance, she could find the courage and determination to hone her strength and digivolve to her Ultimate. Dark Ultimate suggestion: Vinculimon Vinculimon is a headless suit of jagged, blackened armor wreathed in chains, the hollow interior blazing with violent red-black fire that spills through the cracks like molten blood. The flames within thrash and roar, pulsing in time with her movements; each step a quake of unrestrained fury. The armor is torn and dented from countless battles, bound tight by heavy chains that clatter as she moves. In one hand wields a massive cleaver-like blade chipped and darkened by heat; in the other, the shattered remnants of a shield, used more as a bludgeon than defense. The space where her head should be, burns with a storm of fire, flaring brighter when she rages. Vinculimon is the vow made monster — a protector turned berserker, driven not by thought or faith but by a single, burning command: “Nothing will touch what is mine to guard.”
Details: Devotimon has taken full shape at last: a spectral knight clad in silvered armor from which faint tongues of bluish-white flame flicker through every seam. Her helmet is missing, the fire within her armor forming only a faint, faceless glow where a head should be. In one hand she bears a long kite shield etched with fading runes; in the other, a gleaming lance that hums softly with restrained power. The air around her shimmers with small, orbiting motes of pale flame—the remnants of her former self, now serving as watchful sentinels. Calm, steadfast, and wordless, Devotimon stands as a knight born of pure will—devotion given form and steel.
Moveset Lance of Conviction – Channels pure light into her lance and thrusts forward, striking both corporeal and data-based foes alike.
Guardian’s Oath (Durability: 5 rookie attacks, 3 champion attacks, 1 Ultimate or Mega attacks) – Creates a radiant dome that shields allies, the intensity reflecting her remaining energy.
Echo of Vigilance – The small motes orbiting her armor rush outward to intercept attacks or swarm foes.
Silent Benediction – Restores an ally’s strength or removes negative effects; the flames dim briefly as the blessing passes.
Mega: Veladimon Evolution method: Potentially unreachable for now, which suggests it requires a deeper connection and bond with her partner. Dark Mega: Persequimon Persequimon is a towering figure in dark, iron-grey armor streaked with crimson fissures of light, a tattered cloak burned at the edges. Her helm’s wing-motif has become jagged, horn-like blades; her silhouette is all intent and mass. She carries no shield — instead she wields a single colossal executioner’s weapon: a two-handed poleaxe/maul hybrid whose head is equal parts crushing weight and cleaving blade, its runic edge glowing hot when it hunts. Each step drags ash and the echo of a tolling bell; when she strikes the runes flare and the air seems to go still. Persequimon is mercy turned verdict — the relentless hand that ends threats rather than sheltering against them.
Details: Valedimon stands as a radiant paladin clad in immaculate silver armor inlaid with gold filigree, each plate etched with soft, luminous runes. A sweeping white cape flows from her shoulders, its edges faintly shimmering with spectral light. Her helm is crowned with winglike crests that arc backward like the feathers of a seraph, framing the steady glow that burns within the visor. In one hand she bears a tower shield almost as tall as herself, engraved with the sigil of her vow; in the other, a massive warhammer whose head gleams with restrained power. When she moves, the air hums with quiet reverence and the faint chime of distant bells. Valedimon is the embodiment of duty fulfilled—an unshakable guardian whose every strike is an act of benediction and whose shield shelters all who stand behind her.
Moveset Hammer of Benediction – Strikes with a radiant warhammer, releasing waves of light that smite evil and heal allies.
Seraphic Bulwark (Durability: Impervious to rookie attacks, 5 champion attacks, 3 Ultimate attacks, 1 Mega attack) – Raises her tower shield, projecting a shimmering barrier large enough to cover multiple allies.
Courage Resonance – Allies within her aura gain boosted strength and resolve, their own attacks imbued with light.
Bell of Deliverance – The faint chime that follows her blows dispels illusions, curses, or fear-based effects.
Super Mega: Viritumon Dark Super Mega: Zelusimon Zelusimon stands as a towering valkyrie of flame and fury, her spectral form solidified into a warrior’s perfection. Her once-flowing hair has become a thick, wild mane of embered light, crowned with a feathered band that glows like smoldering gold. The delicate armor of her counterpart is replaced by heavy, fur-lined mail and layered chain, each ring burning faintly with crimson light. Her gauntlets and boots are plated for battle, her tunic marked with runic scars of countless wars. In her grasp she wields a massive double-bladed war axe nearly twice her height, its edges alive with roaring flame and static. Every swing cleaves the air like thunder, every step leaves scorched ground in her wake. Zelusimon is the war-goddess incarnate—the protector through destruction, the embodiment of devotion without restraint, and the eternal flame that guards through wrath when faith alone no longer suffices.
Details: Viritumon appears as a spectral maiden-knight, her form refined and luminous, a harmony of armor and spirit. The heavy plate of Valedimon has softened into elegant, silver-white mail traced with gold filigree, each piece moving like silk over light. Her helm is gone, revealing a serene, ghostly visage framed by long, flowing strands of luminous hair that ripple like pale fire. Upon her brow rests a slender crown wrought of light itself—a symbol of grace rather than rule. In one hand she bears a slender kite shield engraved with a radiant sigil; in the other, a slim, shining longsword that hums with calm energy. Her movements are weightless, her steps leaving trails of gentle brilliance in the air. The air around her glows softly, neither searing nor blinding, but warm and steady—courage made visible. Viritumon is the knight transcended, the saint of guardianship, a living ideal of virtue who protects not through might, but through presence.
Moveset Ethereal Grace – Moves faster than the eye can follow, her blade tracing lines of light that both strike and sanctify.
Sanctum Aeterna (Durability: Impervious to rookie and champion attacks, 5 Ultimate attacks, 1 Mega attack or Supermega attack) – Creates a vast, calm field of light where allies are shielded and healed — the flame of courage made sanctuary.
Virtue’s Reprise – When an ally would fall, her flame flickers and restores them once, sacrificing a fragment of her own essence.
Serenity’s Edge – Her sword gleams with tranquil fire; its cuts erase malice, purging corruption rather than rending flesh.
[i][u][b]On hiatus until further notice.[/b][/u][/i]
Currently not in a good headspace for hobbies. My apologies to any and all roleplays I've joined or was about to join. I'm hoping to return when I feel a bit better.
Cheers,
ByteØ
<div style="white-space:pre-wrap;"><span class="bb-i"><span class="bb-u"><span class="bb-b">On hiatus until further notice.</span></span></span><br><br>Currently not in a good headspace for hobbies. My apologies to any and all roleplays I've joined or was about to join. I'm hoping to return when I feel a bit better.<br><br>Cheers,<br><br>ByteØ</div>