Avatar of Chai
  • Last Seen: 2 yrs ago
  • Old Guild Username: Lady Aria
  • Joined: 10 yrs ago
  • Posts: 260 (0.07 / day)
  • VMs: 4
  • Username history
    1. Chai 7 yrs ago
    2. █████████ 10 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

2 yrs ago
Current Once again calling on Mahz to abort this site, since at least that isn’t illegal in the state of Texas.
3 yrs ago
“This person is bad, but instead of being critical of their actual faults unrelated to gender identity, I’m going to dehumanize them instead.” 🤡
8 likes
3 yrs ago
Very late, but Happy Pride to all the open, not-open, and people in exploration! We celebrate the courage and resilience of the LGBTQ community, and the love we can offer to the world. ❤️
10 likes
4 yrs ago
Kindly PM me your writing playlists, please 😌 Or any music good for productivity!
4 yrs ago
Hi, I just want to wish everyone a positive day with lots of love and encouragement. ❤️
22 likes

Bio


Hey, I'm Chai, like the tea. Welcome to my profile here on RPG.

If you're a GM or a fellow roleplayer that wants to suss me out for your roleplay, all you need to know is this: I'm pretentious about my tea and likely my roleplaying too. All you're going to find in my post history are pretty things and probably some writing that I may or may not be proud of.

I'm a fucking menace, your favorite villain, so just keep that in mind.

If you want to be friends, just hit me up with a PM to say hello!
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" The Island: A Murder Mystery " | Group Roleplay
T H E M E S :: ( modern | murder mystery | horror | psychological thriller )

Most Recent Posts

I have a love-hate relationship with character sheets. On one hand, they can be incredibly useful in letting a group of roleplyers get a feel for each other’s characters, as well as document features that could be easily forgotten. There’s no way I’m going to remember your character’s special birthmark on their neck, but usually that kind of identifying information is in the CS.

On the other hand, I feel like some GM’s use them to assess writing ability or to just have a pile of lengthy info regardless of whether or not it’s necessary. This is where, I think, we get into the territory of a CS being “useless” and a waste of creative energy, especially for meaty parts of a CS that may take a while to formulate. How relevant is that background or complete life story to the start of the roleplay? Will it get mentioned at all? What purpose does it serve in starting the roleplay? If it serves no purpose, I would argue that it doesn’t need to be there in the first place.

Characters sheets are supposed to tell others: 1) who your character is and 2) the general way they might act based on personality traits the player has given them. It allows GM’s to choose the best fit to cast in a roleplays, and it also serves as a handy reference if the writer begins straying from the original given personality. I don’t think every detail needs to be given in a CS, nor do I think every detail SHOULD be given in a CS.

For me, one of those details is the background. I would much rather find out about a fellow writer’s character in a more organic fashion, through dialogue and monologue and perhaps flashbacks in the IC if it fits the narrative. Hiding some of that information can be beneficial. If it were up to me, I would rather spend my creative energy shaping my character in the IC through his or her actions and reactions, and writing in bits of background info as I see necessary. But then if you have a roleplay with 4+ players, mentally keeping track of all that information can be a difficult task, which is where the love-hate relationship comes in again.

That’s why, over the years, I’ve come to prefer 1x1 roleplays, where I’m often not asked to write a CS. We just figure out the general idea of the characters we want to play and then start writing. That absolutely doesn’t mean we don’t know who we are playing or are just “too lazy” to spell it out. It simply means that information is easier to keep track of when it’s just two players as opposed to 4, 5, 6 or 7 players.

I don’t mind CS’s, but I also find they can sometimes drain my motivation and drive for a roleplay if the GM is asking for a pile of information for the sake of having a bunch of potentially useless information.


CHOOSING YOUR DESIGN TOOLS





So you want to design your own stuff. Where do you start? An easy place would be choosing design software. It's the tool that allows you to manipulate and create images in varying formats. The important thing to remember here, however, is that tools are just that: tools. They don't substitute the actual skill and creativity of the designer, and you can create a beautiful piece of artwork regardless of the tool. I'm just going to list some design software (starting from paid to free) and the pros and cons of each.

Raster Graphics Editors
Raster graphics editors are pixel based editors. Think photo manipulation tools like Adobe Photoshop. It may be harder to resize things while maintaining the same quality. They're great for editing existing photos and graphics that you know are going to be a set size. It also gives you slightly more control if you want to edit an image pixel by pixel.

Adobe Photoshop ($20-$50/month)
Pros (+)
  • Most commonly known design software
  • Lots of learning resources online that can be easily followed
  • A ton of different tools for all kinds of art purposes
  • Has the most features out of everything on this list

Cons (-)
  • Very expensive ($$$$); costs $50/month for the entire Adobe Creative Cloud, or $20/month for just Photoshop
  • Has too many tools for a hobbyist designer that would ultimately be useless
  • Requires some time dedication to learn all the functions


Affinity Photo ($49.99)
Pros (+)
  • Mostly comparable to Photoshop
  • Learning curve is supposedly smaller than Photoshop's
  • Cheap design software but still very good quality

Cons (-)
  • Costs money ($$); one time cost of $49.99 USD
  • Doesn't come with every feature that Photoshop comes with
  • Learning resources are limited


GIMP (Freeware)
Pros (+)
  • Completely Free
  • Does mostly what an amateur designer would want
  • Has a decent amount of learning resources online

Cons (-)
  • Complicated and unintuitive UI
  • Not as comprehensive as Photoshop
  • Complicated tasks take much more time to complete
  • Learning curve is high due to UI layout


Photopea (Free-Browser Based)
Pros (+)
  • Completely free
  • Opens a variety of design files (.psd, .ai, .sketch and more)
  • Comes with a majority of features that hobbyist designers would want
  • Downloaded fonts show up in the fonts list
  • Learning curve is so easy just by playing with it

Cons (-)
  • Not as comprehensive as Photoshop
  • Work area feels/looks small
  • You can accidentally close the browser and lose your work


Pixlr Editor (Free-Browser Based)
Pros (+)
  • Completely free
  • Comes with most features that a hobbyist designer would want
  • Downloaded fonts show up in the fonts list
  • Easier to learn than Photoshop

Cons (-)
  • Not as comprehensive as Photoshop
  • Huge fucking ads take up screen space
  • You can accidentally close the browser and lose your work


Vector Graphics Editors
Vector graphics editors are vector based editors, so it relies on mathematical algorithms to create lines and shapes. Because of this, you don't lose quality if the graphics are made bigger or smaller. The downside is that it doesn't offer the same photo manipulation that raster editors often do, but it's a good choice for illustrations and logos.

Adobe Illustrator ($20-$50/month)
Pros (+)
  • Lots of learning resources online that can be easily followed
  • Less intensive on memory than Photoshop
  • A lot of different features for all kinds of art purposes

Cons (-)
  • Very expensive ($$$$); costs $50/month for Adobe Creative Cloud, or just $20/month for Illustrator
  • No image manipulation like with Photoshop
  • A majority of the tools probably wouldn't be used by hobbyist designers


Affinity Designer ($49.99)
Pros (+)
  • Combines raster and vector graphics (features of Photoshop and Illustrator in one program)
  • Cheap design software but still very good quality
  • Friendlier UI than Photoshop or Illustrator (in my own opinion)

Cons (-)
  • Costs money ($$); one time cost of $49.99 USD
  • Not as comprehensive as either Photoshop or Illustrator
  • Learning resources are limited since it's newer software


Inkscape (Freeware)
Pros (+)
  • Completely free
  • Has a decent amount of learning resources on the Internet
  • Comparable(ish) to Adobe Illustrator

Cons (-)
  • Can't save files to .jpeg (though there's an extension for this)
  • Missing some of the more advanced functions that are offered in Illustrator
  • Inkscape UI looks really dated and can take some figuring out





In my own personal opinion, the tool does not make the designer, and more expensive tools do not equate to better designs. In fact, I would recommend against getting Adobe products for the amateur/hobbyist designer. DO NOT get them. They're so expensive, and I've always told people that if you're not getting paid for what you create, there is absolutely no sense in getting Adobe products. That being said, I do think the Affinity programs are great buys for the value. I've seen people create amazing stuff using them, and if you have the $50 USD lying around to spend on it, it would be a great tool to have.

Ultimately, the real standouts on this list (for me, at least), are Photopea and Pixlr Editor. I think these are your best bet for free design software. They're amazing browser-based image editing tools that offer most of what hobbyists would utilize. They definitely would be enough to create something beautiful to use as an avatar or signature, and would be more than enough to have attractive roleplaying graphics. Plus, they're free, and who doesn't like free shit?

Inkscape is fun if you want to try a vector based software. It may take some learning, but you'll find that with things you'd maybe want to resize (like custom logo text), it's much easier using vectors to resize, and you never lose quality. It's also fun if you want to use a simple image and give it a more illustrated feel by converting it to vector shapes.


A Guide to Design by Chai





There's a lot to be said about using aesthetics in roleplay posts. But what even is aesthetic? According to Google it is:

aes·thet·ic

/esˈTHedik/
adjective

1.
concerned with beauty or the appreciation of beauty.
"the pictures give great aesthetic pleasure"


The content of the Internet is so visually based that it tends to draw the eye immediately. Interestingly enough, there are studies that show people associate more beautifully designed products as "better," even if that's not necessarily the case. I know, go figure, right? You mean to tell me that people like beautiful things? We could have a whole discussion on that, but this thread is not the place for that.

This thread is about design for both graphics and screen. What I mean by that is: if you want to improve your ability in making attractive graphics, this thread is for you. If you've ever been reading a post and there's this horrid dark red text against the grey background, and you think to yourself, why does this hurt my eyes / why is this so ugly / can people choose a better color to read; this thread is for you. Or maybe this thread is for the offending party, who knows.

The point is that this thread is open to anyone and everyone who wants some insight and advice on how to create better visual designs, or even start their own visual designs. I'll try to not bore you with the principles of design theory, and instead focus on useful information that can be immediately utilized in your own thread designs or graphics.

Please do not post in this thread. If you have any questions or comments, my PM inbox is wide open. Feel free to say hello, ask me to cover a certain topic, or even tell me that I know nothing and that I should quit my profession. I probably won't respond to the latter, but you're free to voice what you think.

Thank you!

DISCLAIMER: I am not personally attacking anyone over their artistic choices in regards to their graphics or the way they visually present their content in threads. I am only sharing my knowledge in what would be considered best practice or current trends in digital design.




Table of ContentsDescription
Getting StartedA look at design tools and how to choose the best one for you.
Design ResourcesA compiled list of fonts, simpler image tools, and graphics packs.
Elements of DesignBreaking down what goes into design; what makes good design?
Choosing ImagesKnowing the impact of images can be beneficial for graphics, avatars, and signatures.
Typography Part 1A quick look into typefaces and what they portray.
Typography Part 2The specifics of typography including leading, kerning/tracking and more.
Typography Part 3Text readability for screens: color, size, alignment and more.
The Drop ShadowThe good, the bad, and the ugly of drop shadows. Learn how to use them.
Imposter!
Thank you, everyone, for the compliments. Glad you had a laugh!
@Bishop I don't write that absolute degeneracy.



@Mara Okay bby uuuuhhhh let me reply letting you know that I'm interested, but u can PM me ok (:
Are you having trouble finding roleplay partners?

Are you tired of bumping your interest checks with no results?


Hi, Chai here for the world's greatest interest check!

Long term, short term, male or female – this foolproof method is guaranteed to win you some roleplay partners.
All you need to do is follow these 5 simple tips, and people will be flooding your PMs!

Amazing!


#1: Don't actually read this int. check

Honestly, you can just look at this, glance through it, and decide that counts as reading the thread. Just skip over the rest of this shit, go to the part about sending me a PM, then go ahead and do that. People LOVE when you do that. ( : Alternatively, leave a comment here telling me to PM you. I like that even better.



#2: Send stuff I didn't ask for

After you pretend to the read the thread and get around to sending the PM, just throw me some stuff I didn't even remotely ask for. It's not like you came to my thread or anything. No, no, I just wanted unsolicited offers of things I'm not interested in such as: feet fetishes, brainless characters, and plots that bore me to tears.



#3: Make a long list of rules to be followed

Have a long list of rules to ensure that only the "good" people contact you. As a writer, I would like to be reminded over and over again that I need to put in my best personal effort for grammar and spelling. I wouldn't know to do so otherwise, so truly, thank you. Also make the list of rules longer than the roleplay itself, I love that. Mmf.



#4: Have a strict posting schedule

Tell your co-writers this, verbatim: "I NEED a post at least every other day, and if I see you online, I WILL pester you about the post." Yeah, that's not weird at all. God forbid if someone wants to take a break from writing for a week or something.



#5: Send all the smut requests

The only reason you should ever want to write a 1x1 is for the smut, and it's the only way you're ever going to find a writing partner. All you have to do is advertise your 18+ master/slave anime harem idea and you'll be drowning in roleplays.



And here you have it, some absolutely revolutionary secrets to making interest checks.





Hi, what's up. I'm Chai, like the tea, and welcome to my 1x1 interest check.

If you're reading this, let's hope it's because you know I'm totally fucking with you right now. Let's also hope it's because you're into roleplays that aren't some cliche pairing or plot that's been (badly) done over and over again. And by that I mean, let's hope you aren't into the stereotypical shy girl falling-in-love, slice of life thing, because I'm totally over that.

Other than that, I hope you had a good laugh! I'd like to think I'm a pretty chill, laid back roleplayer with little to no rules. I don't like classifying myself on writing level, especially because a lot of that is tied to post length. I can write over 2,000 words and also as little as 200 words depending on what feels right for the scene and context, but if I was forced to put myself in a box, it would be in the 'Advanced' grouping. Mostly what I'm looking for are co-writers who are able to craft well-written and entertaining posts that move the story along at a lively pace.

WHAT I'M LOOKING FOR:
  • Male / female / non-binary / octopus / toaster oven writers. Gender doesn't matter to me
  • Creative writers who value collaboration and development.
  • People with a sense of humor who like to chit chat every now and again.
  • No-stress roleplayers who just like to have a good time.
  • Writers that don't keep or follow some asinine, arbitrary paragraph requirement. Good writing is good writing regardless of length.
  • As a personal rule, I prefer to roleplay with those who are adults, so 18+

WHAT I CAN GIVE YOU:
  • Versatile writing style that mixes it up between long and short(er) posts.
  • A post per week, maybe more, but no guarantees.
  • Ideas and scenes for plot progression. I love RP planning.
  • I'm extremely low maintenance. No crazy terms and conditions. I don't care how long it takes you to reply to the roleplay.
  • I don't care if you drop without notice. Shit happens, I get it. If you ever want to come back, you're more than welcome to.
  • Very open-minded individual with little to no roleplaying limits.

MY INTERESTS:
  • Action/adventure
  • Murder mysteries
  • Fantasy (high fantasy, low fantasy, urban fantasy, paranormal/occult)
  • Sci-fi (dystopian, near-future, space operas)
  • Modern settings
  • Historical settings
  • Dark/intense themes (violence, murder, substance abuse, criminal activity, etc.)

NOTE: Romance is rare and will only be written within context of another genre. None of this, "U play the slave grill to my master boi." Gross.

IDEAS

If you got the impression from anything I posted that I care, your bad.

If someone were to come to me and claim they own the copyright to the image. I will gladly remove the image if they can provide a digital copy of the certificate of registration from the Copyright Office. Otherwise they can cry a river and build a bridge.


Damn lol a bitch came at me sideways. You ain't gotta be so aggressive, okay.
It's okay though; you're wrong anyway in that copyright doesn't need to be registered. It's automatic.
But alright fam, you do you, boo-boo.

@Odin Isskay, s/he a dumbass anyway, so.
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