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2 yrs ago
Current I do not "brainrot". I brainferment so my brain will become even smoother and even more potent than before in its smoothness.
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2 yrs ago
I live. I die. I live again!
1 like
4 yrs ago
I was gone for a lot longer than I thought >.>"
2 likes
4 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4 likes
4 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
2 likes

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:D

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You could always make two campaigns if the player number seems to get to be too much. Split us up, and we can take on different parts of the story.


I'm not sure how many people I can handle using the format hence the original concept of having low player count as a sort of experiment. Later people may be added more but again, testing needed.
<Snipped quote by ClocktowerEchos>

What an ignorant thing to say. You can say the idiotic spew about any other form of entertainment, not just the Super Bowl or major league sports.

'I think we just need to get rid of Hollywood films and erase that shit entirely.'

'I think we just need to get rid of Game of Thrones and erase that shit entirely.'

'I think we just need to get rid of video games and erase that shit entirely.'

Y'know, cuz they're not 'important things' like politics?


Last I checked, Hollywood/EA/GRRM didn't require cities to build multimillion if not billion dollar massive fuck stadiums to get a taste of the entertainment. And its not just one stadium either, some sports cannot share a playing field by design (good luck playing soccer on a ice hockey rink or using a football field for basketball).

I find it hard to believe that a netflex subscription or a movie ticket or a gaming computer will ever come close to that of the price and upkeep of a sportsball team. Not to mention that all three of those things you mentioned, aren't funded and supported by governments. Cities and states pour thousands if not millions of dollars into these things instead of putting it somewhere like, I dunno, education, social welfare, infrastructure, hospitals, law enforcement. I can't imagine that having a 5 different sports teams would be better than getting homeless people off the street or ensuring kids get a decent education.

Ever hear the term "bread and circus"? To me, sportsball is just that in modern times, only there's five circuses and not enough bread.
Well there's the minimum of three, I'll start work on a proper OOC.

@POOHEAD189 Will you be joining us to Weydloth as well?
Fatefallens you say? Sounds familiar...


o_o

Well then... this is awkward.
I honestly didn't know someone would a username similar to the name of my RP >_<"






"Fate Loves the Fearless"
~ James Russell Lowell




First, there was a dream. A dream of a better tomorrow which drove innovation and progress, from the mechanical to the metaphysical. From that dream came a world of endless knowledge and wealth that could sate even the most wanting of men. But this grandeur was not made by the hands of men, it was made by a race whose very name has been lost to time. So great was the power these lost people wielded that they were called the Lost Gods with abilities that could alter the very nature of biology, physics, space and even time; truly gods of an era long past, humanity owes everything to them.

Mankind was indeed a pet project of these forgotten legends, rising from the ashes of the Lost Gods once they had disappeared, their civilization turned to even less than ash. But from the remains birth mankind’s civilization who discovered what they believed was what grant the Lost Gods their incredible abilities: Void Magic. Those born under the right circumstances were said to have been able to channel the world to their will and in doing so brought humanity into Age of Yore, an age where if you could dream it, it could probably happen. However, everything has a price.

With more and more magically-tuned individuals appearing amongst the new ranks of man, something took notice. It was sudden and swift, but brutal; a rift in the veil of reality had brought creatures from the Abyssal Void into the realm of man who fed on the very magic that mankind became reliant on. It was a slaughter, a culling of man, it seemed that it was inevitable that mankind’s short existence would be snuffed out, undone by their own hands.

But then, a twist of fate, from what remained, one of them rose from the barren earth and beat back the monsters from the beyond. Known only as the Prophet, they lead the remains of humanity on a daring crusade against the beasts, banishing them back to from the Abyssal Void from wince they came. And once the final beast was slain, they declared that no more would magic taint the blood of humans and decreed it to be heresy of the very nature of mankind. And with their hero decreeing it and proof that it was their dabbing into the arcane which brought forth the creatures of the Void, who were they to argue?

And so came the Age of Dreams, where mankind tore into science and knowledge, researching everything they could think of, lead by the bloodline of the Prophet. Man became masters of all fields of science, having even life at their control. It was at this time where the true power of the Lost Gods was discovered and how they created mankind. Fascinated by the Lost Gods, King Rynoll ordered further research into the beings before they uncovered the Dreamweaver Nexus and in it, the Celestial Halo, a device which has escaped untold years of decay. It allowed King Rynoll to see the fate of mankind, and a terrible fate it was. For he saw an Age of Abyss.

From that point on, he labored endlessly to ensure that his Age of Dreams would be able to reign immortal past the Age of Abyss, or better yet, to prevent it all together. The King’s age slowly consumed him, his mind failing as he turned to increasingly insane experiments. First he tried to create the perfect humans by wiping them clean and giving them shards of power in exchange for sacrificing whatever future they had; they would give up their destinies to ensure the destiny of man would not falter. These so called Fatefallen however, proved unsuccessful and despite all of the technology and science they received, it was not enough and these husk of men, deprived of even their future, were cast away and left in the Dreamweaver Nexus in stasis.

In a desperate act, the King melded his mind with that of the most AI there was, however something went terribly amiss. Instead of saving humanity, the King Rynoll damn it with his final act of insanity, causing a mechanical uprising. For 100 years, machine and man clashed, the very definition of life challenged but in the end, it would be once again the tenacious humans who would hang on and force the Synthetics to the dark shadows to rust. However, in their final act, the machines found a way to enter the Abyssal Void and some managed to escape into the realm unknown.

For a time, there was peace as new kingdoms rose and fell like the ebb and tide of the ocean waves, named the Age of Order, until the Kingdom of Weydloth rose and peaked. However, the Abbsyal Void spreads its unholy taint in the lands once more, bringing the once great kingdom of mankind to its knees. With no one to save them and no Prophet to lead them, Duke Weydloth makes one last, desperate action before his proud nation falls to dust: he summons forth the Fatefallen. However, once more fate does not smile as none of the former experiments answer the call even as the king sacrifices himself to the Wayward Beacon atop of the Dreamweaver Nexus, turning to dust in the process.

What seems to be eons later, the frozen coffins of the Fatefallen thaw out and their warriors awaken, the Beacon only finally truly sending its forlorn signal. But with age finally affecting the machines, not all wake up at the same time, even if at all. Now with mankind ground to sliver of itself, the Fatefallen this time have been given the quest of linking mankind to its creators less mankind’s Age of Dreams falls unto the horrors of the Void and plunges the world into an Age of Abyss.








"Strange things conspire when one tries to cheat fate"
~ Rick Riordan, The Son of Neptune





Welcome to FateFallen, an RP which draws heavily from Souls games of Fromsoft but also takes inspiration from Warhammer, the Elder Scrolls, Borderlands, Final Fantasy, and Monster Hunter amongst others. The world is flickering once more with the darkness of the Abyssal Void threatening to swallow the Age of Dreams whole. Players will take on the role of one of the Fatefallens as they explore and battle through the remains of the Kingdom of Weydloth, fighting monstrous creatures and piecing together the world.

The entire premise of the world of FateFallen revolves around the phrase “Any technology advanced enough can be seen as magic” and as such has an interesting sci-fi neo-medieval aesthetic. There are also obvious plot holes and missing lore which will be filled in through the IC normally, but players can also in put their own ideas or throw out their own theories on the world or the things we may come across.

But before we can get into any of that, there are some very important things I must note (also, apologizing here for the massive amounts of text walls):

My word as GM is absolute divine law, this is important as I will be controlling all of the monsters and the world of the RP and will not be having a character; think of it as me being a DM in a D&D session. Like the Souls game it’s based on, combat in this RP will not be a simple breezy easy rolf-stomp, in a style similar to a “kill the god-modder game”, I will be dictating what attacks hit me and which do not as well as attacks that can affect you. I will be out to kill your character but I will not be mercilessly fucking you over for shits and giggles, that is not my point, I can get that sort of power trip elsewhere. Of course, this will require you as the player to put a great deal of trust in me and what I do. Three additional points I would like to make is that I reserve the right to break my own rules as I see fit, I am allowed to lie to you on what I will be doing/give you contradictory information (but that is your job to either see through it or work around it) and I will also be granting out various pieces of equipment which transitions into the next section.

You as the player will be creating a character and all that jazz and have equipment you can upgrade or swap out, but there will be no stats involved. I might do some random dice rolls to spruce things up in the background but I will never say “roll 3d6+2d1 for damage”, I’m not Asian enough to deal with all those numbers. Instead, I expect you to be able to accurate role play these changes and difference, fighting with an axe is very different than fighting with a spear. I’m not asking you know the minute details of weapon combat forms, I just don’t want to see someone berserker charging an enemy swinging a spear around like a sword or wondering why stabbing someone with the head of a mace isn’t doing anything.

Oh, there’s also going to be limited slots open; I’m thinking like maybe 3-4 players? Might bump that number up once or twice but I have a feeling that this method of GMing might get quite tricky with a dozen or so people These roles will be based on quality and how well I personally know you/can contact you to a degree but they are certain not nepotistic since I'm a douche or first come first serve. At any rate, what I’m expecting is someone who can write at a Casual level but can get into plot and stuff at a depth of someone whose Advanced level.

So, risen Fatefallen, art thou prepared to set thy destiny true?








"Some Dreams Shouldn't be Remembered."
~ Chloé Danielo




Lore















"“You often meet your fate on the road you take to avoid it.” "
~ Goldie Hawn




Character Creation (WIP)



(Feel free to ask questions in below, there will also be some things I will be adding to this if this idea ever makes it to the actual RP stage.)







"Fate Loves the Fearless"
~ James Russell Lowell




First, there was a dream. A dream of a better tomorrow which drove innovation and progress, from the mechanical to the metaphysical. From that dream came a world of endless knowledge and wealth that could sate even the most wanting of men. But this grandeur was not made by the hands of men, it was made by a race whose very name has been lost to time. So great was the power these lost people wielded that they were called the Lost Gods with abilities that could alter the very nature of biology, physics, space and even time; truly gods of an era long past, humanity owes everything to them.

Mankind was indeed a pet project of these forgotten legends, rising from the ashes of the Lost Gods once they had disappeared, their civilization turned to even less than ash. But from the remains birth mankind’s civilization who discovered what they believed was what grant the Lost Gods their incredible abilities: Void Magic. Those born under the right circumstances were said to have been able to channel the world to their will and in doing so brought humanity into Age of Yore, an age where if you could dream it, it could probably happen. However, everything has a price.

With more and more magically-tuned individuals appearing amongst the new ranks of man, something took notice. It was sudden and swift, but brutal; a rift in the veil of reality had brought creatures from the Abyssal Void into the realm of man who fed on the very magic that mankind became reliant on. It was a slaughter, a culling of man, it seemed that it was inevitable that mankind’s short existence would be snuffed out, undone by their own hands.

But then, a twist of fate, from what remained, one of them rose from the barren earth and beat back the monsters from the beyond. Known only as the Prophet, they lead the remains of humanity on a daring crusade against the beasts, banishing them back to from the Abyssal Void from wince they came. And once the final beast was slain, they declared that no more would magic taint the blood of humans and decreed it to be heresy of the very nature of mankind. And with their hero decreeing it and proof that it was their dabbing into the arcane which brought forth the creatures of the Void, who were they to argue?

And so came the Age of Dreams, where mankind tore into science and knowledge, researching everything they could think of, lead by the bloodline of the Prophet. Man became masters of all fields of science, having even life at their control. It was at this time where the true power of the Lost Gods was discovered and how they created mankind. Fascinated by the Lost Gods, King Rynoll ordered further research into the beings before they uncovered the Dreamweaver Nexus and in it, the Celestial Halo, a device which has escaped untold years of decay. It allowed King Rynoll to see the fate of mankind, and a terrible fate it was. For he saw an Age of Abyss.

From that point on, he labored endlessly to ensure that his Age of Dreams would be able to reign immortal past the Age of Abyss, or better yet, to prevent it all together. The King’s age slowly consumed him, his mind failing as he turned to increasingly insane experiments. First he tried to create the perfect humans by wiping them clean and giving them shards of power in exchange for sacrificing whatever future they had; they would give up their destinies to ensure the destiny of man would not falter. These so called Fatefallen however, proved unsuccessful and despite all of the technology and science they received, it was not enough and these husk of men, deprived of even their future, were cast away and left in the Dreamweaver Nexus in stasis.

In a desperate act, the King melded his mind with that of the most AI there was, however something went terribly amiss. Instead of saving humanity, the King Rynoll damn it with his final act of insanity, causing a mechanical uprising. For 100 years, machine and man clashed, the very definition of life challenged but in the end, it would be once again the tenacious humans who would hang on and force the Synthetics to the dark shadows to rust. However, in their final act, the machines found a way to enter the Abyssal Void and some managed to escape into the realm unknown.

For a time, there was peace as new kingdoms rose and fell like the ebb and tide of the ocean waves, named the Age of Order, until the Kingdom of Weydloth rose and peaked. However, the Abbsyal Void spreads its unholy taint in the lands once more, bringing the once great kingdom of mankind to its knees. With no one to save them and no Prophet to lead them, Duke Weydloth makes one last, desperate action before his proud nation falls to dust: he summons forth the Fatefallen. However, once more fate does not smile as none of the former experiments answer the call even as the king sacrifices himself to the Wayward Beacon atop of the Dreamweaver Nexus, turning to dust in the process.

What seems to be eons later, the frozen coffins of the Fatefallen thaw out and their warriors awaken, the Beacon only finally truly sending its forlorn signal. But with age finally affecting the machines, not all wake up at the same time, even if at all. Now with mankind ground to sliver of itself, the Fatefallen this time have been given the quest of linking mankind to its creators less mankind’s Age of Dreams falls unto the horrors of the Void and plunges the world into an Age of Abyss.








"Strange things conspire when one tries to cheat fate"
~ Rick Riordan, The Son of Neptune





Welcome to FateFallen, an RP which draws heavily from Souls games of Fromsoft but also takes inspiration from Warhammer, the Elder Scrolls, Borderlands, Final Fantasy, and Monster Hunter amongst others. The world is flickering once more with the darkness of the Abyssal Void threatening to swallow the Age of Dreams whole. Players will take on the role of one of the Fatefallens as they explore and battle through the remains of the Kingdom of Weydloth, fighting monstrous creatures and piecing together the world.

The entire premise of the world of FateFallen revolves around the phrase “Any technology advanced enough can be seen as magic” and as such has an interesting sci-fi neo-medieval aesthetic. There are also obvious plot holes and missing lore which will be filled in through the IC normally, but players can also in put their own ideas or throw out their own theories on the world or the things we may come across.

But before we can get into any of that, there are some very important things I must note (also, apologizing here for the massive amounts of text walls):

My word as GM is absolute divine law, this is important as I will be controlling all of the monsters and the world of the RP and will not be having a character; think of it as me being a DM in a D&D session. Like the Souls game it’s based on, combat in this RP will not be a simple breezy easy rolf-stomp, in a style similar to a “kill the god-modder game”, I will be dictating what attacks hit me and which do not as well as attacks that can affect you. I will be out to kill your character but I will not be mercilessly fucking you over for shits and giggles, that is not my point, I can get that sort of power trip elsewhere. Of course, this will require you as the player to put a great deal of trust in me and what I do. Three additional points I would like to make is that I reserve the right to break my own rules as I see fit, I am allowed to lie to you on what I will be doing/give you contradictory information (but that is your job to either see through it or work around it) and I will also be granting out various pieces of equipment which transitions into the next section.

You as the player will be creating a character and all that jazz and have equipment you can upgrade or swap out, but there will be no stats involved. I might do some random dice rolls to spruce things up in the background but I will never say “roll 3d6+2d1 for damage”, I’m not Asian enough to deal with all those numbers. Instead, I expect you to be able to accurate role play these changes and difference, fighting with an axe is very different than fighting with a spear. I’m not asking you know the minute details of weapon combat forms, I just don’t want to see someone berserker charging an enemy swinging a spear around like a sword or wondering why stabbing someone with the head of a mace isn’t doing anything.

Oh, there’s also going to be limited slots open; I’m thinking like maybe 3-4 players? Might bump that number up once or twice but I have a feeling that this method of GMing might get quite tricky with a dozen or so people These roles will be based on quality and how well I personally know you/can contact you to a degree but they are certain not nepotistic since I'm a douche or first come first serve. At any rate, what I’m expecting is someone who can write at a Casual level but can get into plot and stuff at a depth of someone whose Advanced level.

So, risen Fatefallen, art thou prepared to set thy destiny true?








"Some Dreams Shouldn't be Remembered."
~ Chloé Danielo




Lore















"“You often meet your fate on the road you take to avoid it.” "
~ Goldie Hawn




Character Creation (WIP)





(Feel free to ask questions in below, there will also be some things I will be adding to this if this idea ever makes it to the actual RP stage.)

Ilyona
Goddess of Sunlight





With a final swing of her scythe, the Sun Goddess sent the final soul, free of its vessel, towards the afterlife, to be judged by the God of Death. With the body falling to the ground, its bestial groans now silent, the Lady Reaper sighed. Such sorrow, dreadful work but such was her punishment for her sin of the Curse of Hallows. The irony of having to kill her own children as punishment for creating them always hung in the back of her heart but she did her duty, it was only just.

“Farewell my child, may death finally embrace thou and release thy curse.” Ilyona ran her hand through her locks, the light shimmering off of her hair. With a gentle touch, the deity’s hand hovered over the Soulset Scythe, it too glowed but it did not glow the ethereal gold which so much of her other belongings did but instead twas a deep amethyst with an unsettling chill; not even Ilyona’s innate sunlit warmth could not dispel the shivering edge.

“My Maiden,” Lady Malicia kneeled before the Herald of Dawn, her cadre of fellow hunters dressed in similar garb following the actions of the Life Hunter, “I do believe we hath cleared this locale.” Cloaked in black, many would have never believed such a sinister figure would be a champion of the sun, even if she did wield a pair of enflamed blades in the name of Ilyona.

“Thou art right I do believe, this hunt has ended. Thou hath done well.” Ilyona raised her hand, a glistening halo began to swirl around it. Within seconds an orb formed as she closed her fist before it exploded with a flick of her wrist.

“May the light cleanse the shadows by blessings most divine.” Lady Malicia and her hunters muttered in devout prayer as the sphere of light expanded with the softest tinkling of distant bells. Bursting into shimmering shards of sunlight upon completion, the area had been purified by the light of Ilyona’s blessings, the hunt was officially over, “Let us retire to Lindenhold, my children beckon for me once more.”

Focusing her mind, the goddess turned her scythe into a tuning rod into a staff, perhaps a mockery of her former staff, the Great Banner of Dawn. Infusing the purple wisps of the blade with golden misty fog, Ilyona slashed the air a head of her, cutting a portal to her throne room in Kharstav, using its great beacon of light to guide her.

With her loyal hunters, her feet transitioned from the soft dirt of the outside to the pure chiseled marble tiles outlined in fine gold on the floors of her royal keep. A stunning autorium it was, fit for a queenly mother with enough room for an audience to meet her. A few chosen hallows officials lumbered and mulled about, doing whatever they had to keep the Haven of Hallows running. A guard patrol of Spartans Solaris marched by in their polished amber armor and illuminous circular shields, taking a moment to kneel as their goddess walked out of her portal.

In the distance, golden bells danced in the high mountain winds that brought shinning warmth instead of the usual frigid peak winds of most mountains. Through great windows streamed in rays of sun, perfectly tuned by engineers and Sun Mages over years of tinkering to grant just the right amount of the eternal Lindenhold sun through to bring just enough light to illuminate the already illustrious hall without it being blinding. And in the center stood a great set of angelic plate armor covered by a pure white hooded tabard, streams of blue rays floated in the air behind it.

“My Maiden, welcome back.” Ilyona’s second demigod champion, Talvyrn the Dawn Guard, put his hand over his heart and nodded slightly, “How was thy cleansing harvest?”

“Fine as per usual, nothing of note; Lady Malicia and her huntsmen have done a fine job in assisting.” Ilyona smiled slightly and beckoned Talvyrn to resume a straight posture, “Doth ye have any news for me?”

“I do, one of the Guardians of Heavens hath delivered thou a summons to the Heavenly palace.”

“And they haven't sent one to me personally?”

“I am not sure but I would assume so.”

“Well, beast hunts are isolated, solitary activates, it could easily be that I forgot or never acknowledged it.”

With graceful strides, Ilyona walked over to one of the many fountains and looked at the reflection which stared back at her. As the spigot poured crystal waters unto itself, the goddess looked at herself in a moment of introspection. What sins she carried, it twas her undead children, born of a too kind and caring heart, which she thought was her greatest, but as of late it was the rebellion or more specifically, War. Not the act of conflict, but the God of War which she had struck down with her Soulset Scythe, spirit still lingering in its swirling void, unable to pass on due to its once holy, divine nature.

“My Maiden, perhaps we ought to depart.” Talvyrn appeared over the crouched shoulder of Ilyona, only just taller than the goddess.

“Yes… lets.” Channelling the light of the Ascention Beacon, a ray of pure blessed light that stretched from the heavens to the earth was caught in the goddess’ scythe-staff as a light blinded the Mother of Hallows and her two champions. Once again using her Beacon as a northern star, the three found themselves in the palace of the gods, next to the shinning throne of finely carved white stone with golden amber details, small figures reaching up towards a symbol of a sun with an infinite number of rays.

It seemed that three others had already arrived, two of the old rebels, oath sworn brothers in arms of the Gods of the Forge and the Seas, and then the sister goddess Oksana. “Greeting you three,” Ilyona nodded towards them all, “Glad to see two of you continuing on but what troubles you Oksana?” Radiating her normal gentle warmth, she approached the other goddess, hoping that Ferrum and Aesis did not hold her to how she was the one who dealt the deathblow to the God of War.
@RoflsMazoyApologizes but I think Ima have to drop this RP, I hope that this does well though, super interesting concept with the smithing ^^
I-I.... I can't even... I'm n-not even white...

Welcome to RPGuild, have a fishy sticky!

-=+{[ THOUGHT OF THE DAY: EVEN A MAN WITH NOTHING CAN STILL GIVE HIS LIFE ]}+=-









"Today, we set forth unto the Selecucis Sector with the Emperor as our witness. Today we shall liberate the faithful subjects of the God-Emperor from the corrupted clutches of the heretic and the traitor. Today, we shall show the Imperium that the Imperial Guard never falters and always marches forth in its holy duty. For each one of you an indomitable soldier of the Emperor’s holy army that can slay the beast of Chaos.

By the blessing of our divine God-Emperor, the warp storm that has crippled and isolated the Selecucis Sector has loosened its foul grip and we, brave men and women of Londor have been granted a most holy duty to cleanse the system and take it back to the Emperor’s holy light. Thousands of fellow Imperials cry out in desperate prayer and it is us to which the honor of answer the call shall be! Our allies mount a valiant defense of their worlds and the Union Guard will be there next to them in the trenches, in the bunkers, in the streets and in death if we must! No matter how great our odds are, we shall be ever victorious!

Our odds may be against us, but we have no need for fortune with the Emperor on our side! Even if the we must fight alone, then we shall fight with unwavering courage! We shall fight with weapons of retribution and hearts of iron no matter where our battles may be! For all of you are the pride of the combined efforts of our great Union and Imperium! We shall go on until we cannot no more; there will be no surrender for if we are to die in His service, we are to die standing like true guardsmen. Until the bitter end, we shall fight as is our duty as the Hammer of the Emperor! We will NEVER surrender!

With the Emperor as our witness and your very presence a testament, we shall eradicate the taint of Chaos and its vile abominations. For to us is given the honor to of striking a blow against those who fail to see the light of the Emperor and his divine truth! With stout hearts and enthusiasm for the contest, let us go forth to victory against the traitors! Into the belly of the damnable beast! Into the gates of an unforgiving hell! Into the annals of history! For our deaths shall be glorious as martyrs to His divine creed! We will be legendary! We will be remembered for one thousand years and beyond!

With hundreds of thousands of hands ready to die for our duty in service to the Emperor, we shall know no fear, no mercy and no cowardice. For we are the Union Guard of the Londor System! For Emperor and System!
Major Branton, Commander of the Londor Union Guard
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