Avatar of ClocktowerEchos

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2 yrs ago
Current I do not "brainrot". I brainferment so my brain will become even smoother and even more potent than before in its smoothness.
2 likes
2 yrs ago
I live. I die. I live again!
1 like
4 yrs ago
I was gone for a lot longer than I thought >.>"
2 likes
4 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4 likes
4 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
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Standard Week 0 - March 15th, 2259

The unthinkable finally happened. Thing had been going downhill for a while and everyone could see the decline. But there was always hope that it could be fixed, that some how things could magically get better. It was the promise and hope of the Stellar Confederacy after all. Earth and all her children could face down any threat, danger or crisis as long as they were together. If united, they could defeat anything. Except for themselves.

No one knows who fired the first shot but all of Earth burned regardless, taking the Confederate government alongside it. Immediately, the Solar Fleet declared a quarantine of the Sol System to investigate and assist whoever might have survived. Only approved vessels would be allowed into the system; supply and military vessels only. A message is sent to all remaining off world Confederate military and government officials:

Attention to all Confederate military and civilian personnel. As of this moment on March 15th, 2259, Earth has undergone nuclear self annihilation. By Article 33 of the Confederate Law Code I, Grand Admiral Vikar Hederian of the Solar Fleet, am taking over as acting leader of the Confederacy until order and civilian government can be restored. Please remain calm and organized through this turbulent time. As acting leader, I am now declaring martial law across all worlds for the time being. Commanders, you are now allowed to use force to keep planets under control. Any additional request can be forwarded via secure comm channels. Thank you and remember your Oaths. Long live the Confederacy.



GALATIC EVENTS:

  • Death of Earth - Culminating years if not decades of hardship and trouble, Earth has obliterated itself and rocking humanity to its core. Across all worlds of the Confederacy, unrest will explode and allow for fringe or rebel movements to take power unless dealt with. As humanity. The Sol System is now quarantine by the Solar Fleet and will not let anyone they deem suspicious or unworthy through.
  • Collapse of the Confederation Stock Exchange - The sudden death of Earth has sent immediate shockwaves across humanity. Once proud and immortal companies have not only experienced a huge collapse, but some have ceased to exist all together. The economic impact of this cannot be understated.
  • The Hederian Decree - Acting leader Grand Admiral Vikar Hederian has assumed power and has authorized theoretically temporary martial law. All planets are to report to their respective sector command or governance, those who do not submit will be forced too.



INDIVIDUAL EVENTS:

@Yam I Am The PULA leadership gets a mysterious visitor with an intriguing offer.
Event: The Mask in Black - A mysterious masked man offers to fulfill your leader's greatest wish all for next to nothing at all.

@Willy Vereb The FFSA over the course of the week receives many requests to dock from modified cargo haulers, their hulls packed with refugees fleeing pirates or instability of their own planet. They do not have much supply left.
Event: Hour of Need - Desperate refugees seek asylum in your territory.

@Taeryn A nearby sector command lead by Governor Adis Arkano asks for assistance in pacifying some of his own planets as well as an agreement to work together. His mandate is to your direct galactic west and contains three rift stations, one civilian shipyard and one military shipyard. Arkano is known to be somewhat paranoid and easy to bribe having taken significant "gifts" from megacorporations.
Event: Alliance Offer (Adis Arkano) - An NPC offers to work with you, sharing resources and power at least for the time being.



(Please give feedback on this style if its good or not and how to improve it.)
<Snipped quote by ClocktowerEchos>

I meant that the Euro-Persian interests were originally situated on Mars and the Jovian system but fuelled the terraforming and colonisation of another world. I was more inclined to query whether they'd have any loose ties to their old holdings in the home system.


Oh, in that case if you had like branches in the Sol System, yeah you would be able to access them but you'd be under supervision the entire time.

Care to share any more details of your idea or hop on the discord?
<Snipped quote by Sigma>

Got an idea I'm considering recycling involving Euro-Persian interests and billionaire entrepreneur types from Mars and Jupiter founding a colony, hence why I was asking. Original concept had those holdings still in place on the Jovian moons.


This idea can work but I should warn you that if you are playing in the Sol System, you will be under the thumb of the Confederate Guard and you won't have like any autonomy to do anything unless you want an orbital bombardment. You're basically cut off from everyone else besides NPCs.

Also just as a reminder that the Sol system has been pretty thoroughly developed and colonized. The "newest" colonies are all in the western regions.
@DX3214 Your accepted, move it to the CS.

@Taeryn You too as well once you get a little blurb about background in.

@Zombiedude101 The rest of the Sol System is shocked but operational; the entire system is on lock down by a force of Confederate military.
[Reserved for NPCs]
<filler>
Crisis of the Confederacy

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It is 2259 AD and the Stellar Confederacy is dying. Decades of mismanagement, corruption, political instability and economic troubles has been capped off with the destruction of Earth. On March 15th, 2259, the very nation-states that birthed the myriad of human colonies and settlments across the stars destroyed themselves, cleansing the homeworld of humanity in nuclear fire and taking most of the Confederate government with them. Now billions of souls look across the stars and all ask a single question:

"What happens next?"
- = + = - = + = - = + = - = + = -


Humanity has spread across the stars but not even the vast distances of space can stop humanity's basest instincts. The promise of a brighter tomorrow fades with every standard cycle and old order is failing. Will humanity be reunited in a glorious empire to stand the test of time? Or will ambition, rivalry and desire rip apart all that has been built among the stars?

Crisis of the Confederacy (CoC) is an NRP about space warlords fighting over the remains of the Stellar Confederacy after the sudden self-destruction of Earth and its resulting power vacuum. This is a human-centric RP and while alien and synthetic life exist, they are not a major part of this RP. The major theme of this RP is equal parts opportunism and good intentions gone awry depending on what kind of faction you play. The big meta-theme of this NRP is simple nationsheets; more details will be provided but the point of this NRP is not to have a dense NS filled with fluff and details that won't ever actually be applicable and to always have everything be as accessible as possible.




LORE
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IC POSTING
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In terms of IC posting, this RP will be a little different. For one, I (the GM) will not be playing a single faction and instead play as all of the other NPC factions and the galaxy at large. I would like to try a semi-turn based system where every MARKED GM post will count as one week. In addition, I will sometimes give out events either to everyone or select factions based on a very complex and convoluted system involving RNG, graphs, the Mayan Calendar and a headless turkey. These events, like a faction's Strengths and Weaknesses, will have in-universe consequences. Don't worry, I won't screw someone over for no reason

The overall theme of this NRP is to keep things simple, readable and accessible. For that reason, I would like to discourage novella-long posts -think of this as Casual instead of Advanced. At the bottom of each IC post you should include a hider that summarizes all that has happened in your post, possibly in bullet points if you wish, so that other players know exactly what has happened and can write from that instead of searching through your post and trying to figure out what's going on. If that's too plebian for you, go and be smug and flex your 10 trillion intellectual IQ somewhere else.

GALAXY MAP
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LEGEND

Blue = Sol
Green = Inhabited/Colonized System
Grey = Uninhabited/Sparsely habited System
Yellow = System with a Rift Station
Purple = System with civilian shipyard
Red = System with military shipyard


NOTES

PC claims are done by filling in the center of the ring with your faction color.
Yellow only means that its faster to travel between those two systems, ships can jump anywhere they wish given enough time and fuel.
Sol is currently under lockdown by the Confederate military's Sol Fleet and only allow ex-Confederate factions through.
Purple has a civilian shipyard and a Rift Station. Red has a shipyard capable of producing both military and civilian spacecraft while also having a Rift Station


EXPANSION HISTORY

There are three major "sectors" of Confederate space. The Southern Reach, the Eastern Expanse and the Western Frontier. Mankind first mainly colonized in a southward-direction before going eastward. The Western Frontier is the newest and most untamed area with the fewest populated worlds and many undiscovered places making it a den of piracy.


MAKING AN FACTION
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First and foremost, your NS should be simple and easy to read. Do not make a long NS with paragraph after paragraph of lore, the purpose of your NS should be to let other players find information they need about your faction and not to show off your worldbuilding or writing skills. To this end, your NS should not include extraneous details that are not relevant to the plot, if it only shows up once or you are the only person using it, then it shouldn't be on the main NS. Stuff like what kind of alloy your Galaxy-class super destroyer uses, all 6 tenants of your exotic religion and the entire lineage of rulers starting from the planet's initial colonization should not be on your main NS. Once you are finished with your main NS and have had it submitted and approved, then you can write in additional details in a hider. This way, people aren't stuck mulling over random bits of their NS, filling one part with fluff and writing at an incredibly slow pace.

There are four broad strokes of faction types available. These aren't hard and set in stone but should give a framework of what your faction is like:

  • Independent - The "vanilla" faction type. These are planets of the Confederacy that are now trying to navigate this unprecedented time. Assuming they survived Black New Years and the preceding economic collapse, they tend to be fairly stable but are limited in resources and authority outside their own system.
  • Movement - Rebels and revolutionaries. These groups have taken advantage of the instability and sudden destruction of Earth to take power and propel themselves into rulership. Ranging from the political to the religious to the desperate, these groups often lack the authority on their own planets let alone others. However, due to their nature, they are largely unscathed from Black New Year and the troubles before, some even benefiting from it, having had much exprience making do with very little.
  • Ex-Confederate - The remnants of the old order. Although Earth maybe have taken a large chunk of the Confederate government with it, it didn't take everyone. Military and governmental leadership still survives and on paper, they have control over large chunks of Confederate space. They can start out with multiple planets under their control, hold overs from their old mandates, but internal squabbling and the power vacuum will lead many to forge their own little empires. They have the most authority and legitimacy to control other planets.
  • Megacorp - The black sheep everyone hates. Almost everyone blames the megacorps for this mess in some way, their acceptance to the Confederate Parliament seen as the beginning of the end. They find little support anywhere and are often the hardest hit by the troubles before Black New Year and have resorted to using whatever resources they still posses to gather as many assets as they can on their corporate owned planets, moons or stations. However, they can use their network of branch offices and subsidiaries across the stars as effective espionage and informants.


In place of an actual skeleton, your NS should simply have the following categories. Remember, keep it simple and broad; details can be added in later once its accepted. Also, this isn't reflecting what your faction is going to be like at the very start (March 15th, 2259), but what they are once they "settled into power".

  • Name/Flag/Faction:
  • Location:
  • Summary: This should include what your faction is all about; guiding principles, ultimate goals, current issues, etc.
  • Resources: This should include major industries, specializations, development and civil and military resources. Planets should be listed here.
  • Administration: This should include your government and leadership. POV Figures should be listed here.
  • Strengths/Weaknesses: An outline of what advantages and disadvantages your faction currently has. This can be changed later on with changing conditions. Whatever you put on here should have an actual effect in game that can't be swept under the rug. YOU DO NOT NEED THREE AND THREE. YOU CAN HAVE AS MANY AS YOU WANT OF EITHER AS LONG AS THEY ACTUALLY SERVE A PURPOSE.
  • History: History bullet points about the background of their origin and major events. You don't get credit for having five pages of history here, keep that in a hider.
Map Time!



To clarify things:

  • Blue is Sol and its currently locked down by the Confederate Guard meaning no one gets in unless they allow it. They're also the best militarily out of anyone starting out and having access to the best troops and stuff.
  • Both Yellow and Green mean that the system has at least one recognized, inhabited world that likely had a seat on the Parliament. Yellow simply means that they were an important enough word to have had a Rift Station built to make FTL faster.
  • Think of it like a highway: if the Rift Routes are highways, then they link the Yellow worlds that are cities and major urban centers while Green are things like rural areas, suburbs and smaller towns who don't have a direct link to the highway so have to go through/near a city to do so.
  • This being said, ships can jump from one system to any other system; the Rift Stations just greatly speed up the process.
  • There are three main direction, the Northern Expanse, the Southern Systems and the Western Reach. North was settled first, followed by the South and the West is currently the newest with the most new colonies and undiscovered places.
  • This is only recognized worlds so its possible that there are plenty of unmarked smuggler ports and unrecognized colonies.
  • Most people will be starting with one system unless your faction is ex-Confederate military/government. Most of the map will be filled with NPC factions once things get underway.
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