@Sadko There's only five sets of tools for the entire group at the moment. Tools can mean anything from picks to hammers to axes.
@ClocktowerEchos Oh I'm not wanting to kill the others, more just like trying to provide more amenities for my people and my people only.
@ClocktowerEchos Can we have our own personal agenda's?
Exploration should be right up Mint and co.'s alley.

@ClocktowerEchos So we're all in the same place?
<Blah blah post writing stuff>
1 Turn = 3/4 Days. Goblins need 1 unit of Food and Drink per turn or they begin to starve. Four turns without food and two turns without drink will kill a goblin by starvation.
Time flows much faster in this RP and uses a Rimworld-based system of 4 seasons that are 15 days long resulting in a 60 day year. With each turn being 3 to 4 days, this means each season is 4 to 5 turns and a whole year is 16 turns minimum and 25 turns maximum (This gap is to allow wiggle room for more packed events like battles or other things). This is dramatically faster than trying to do it day by day and relying on timeskips. People age normally with this reduced year, a 60 year old in this world is still going to be like a 60 year old irl.
Tools are a catch-all name for any tool (hammer, axe, hoe, etc) used in some work. They are a gameplay simplification. Assume that if someone is using a tool, its the tool they need even if someone else who just used it used it for something else (IE you are using 5 tools as hammers but the person before you had used them as 5 axes). Imagine they're magical goblin swiss army knives on sticks.