Avatar of ClocktowerEchos

Status

Recent Statuses

2 yrs ago
Current I do not "brainrot". I brainferment so my brain will become even smoother and even more potent than before in its smoothness.
2 likes
2 yrs ago
I live. I die. I live again!
1 like
4 yrs ago
I was gone for a lot longer than I thought >.>"
2 likes
4 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4 likes
4 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
2 likes

Bio

:D

Most Recent Posts

@Sadko There's only five sets of tools for the entire group at the moment. Tools can mean anything from picks to hammers to axes.
@SilverPaw I was more expecting of just "take the item and use it" but what you did works. That said, why take a knife with you hunting? Try to shank something to death? I like how you listed which gobbos are doing what, the underline thing is also nice.
@ClocktowerEchos Oh I'm not wanting to kill the others, more just like trying to provide more amenities for my people and my people only.


That might require some politicking on your end but ultimately its up to the other PCs if you end up interacting with them in this way.
@ClocktowerEchos Can we have our own personal agenda's?


If you want to. Just tell say it OOC so people aren't blind sided, I trust people enough not to metagame. That said, I'd advise against plotting anything hostile or malicious against another PC. Once NPCs start coming in, they're more far game.

What did you have in mind?
@Dog Don't forget to add your gobbo gang in your CS.
Exploration should be right up Mint and co.'s alley.


Its almost as if its been planned this way
@ClocktowerEchos So we're all in the same place?


Yup, everyone is currently in a clearing in the Shipslaughter Forest. If you want to know more about your surroundings, try to see if anyone is up for a little exploration and surveying.
IC has started! I'll probably be fiddling around with how I display the Settlement Info but for now, this should work.

If you have any questions, feel free to ask!
IC Posts should be something like:

<Blah blah post writing stuff>



IC Posting should be of intent and not result (GM posts are for that). "I go to build a hut" or "I go hunting" instead of "I built a hut" or "I hunted a deer". GM posts will decide the outcome of your actions depending on skills of you and your gang which means you can fail at something if you don't have any skills in it. Some actions (like building a large construction) might take multiple turns.

Focusing on your Main Focus will of course speed up that one thing and doing more things at once can slow you down but it might be benifical to juggle multiple projects at once with a large enough group.

More info will be added here as need.

1 Turn = 3/4 Days. Goblins need 1 unit of Food and Drink per turn or they begin to starve. Four turns without food and two turns without drink will kill a goblin by starvation.


Time flows much faster in this RP and uses a Rimworld-based system of 4 seasons that are 15 days long resulting in a 60 day year. With each turn being 3 to 4 days, this means each season is 4 to 5 turns and a whole year is 16 turns minimum and 25 turns maximum (This gap is to allow wiggle room for more packed events like battles or other things). This is dramatically faster than trying to do it day by day and relying on timeskips. People age normally with this reduced year, a 60 year old in this world is still going to be like a 60 year old irl.


Tools are a catch-all name for any tool (hammer, axe, hoe, etc) used in some work. They are a gameplay simplification. Assume that if someone is using a tool, its the tool they need even if someone else who just used it used it for something else (IE you are using 5 tools as hammers but the person before you had used them as 5 axes). Imagine they're magical goblin swiss army knives on sticks.
According to ancient myth, when the first goblin was born, he looked for a home. The Dwarves said he was too weak willed to survive underground, away from the sun. The Elves said he was too crude to live in their forests of elegance in their treehouse villages. The humans said they were too uncouth to live within their high walls. And the Orcs said the Goblins were too small to survive their harsh badlands home. So, turned away from a home for not being enough, he pleaded with the Gods to make him worthy of a home. For seven days and seven nights he prayed to the heavens and on the final day, the first goblin was granted a boon.

The Gods told him he would never be strong enough to live underground like the Dwarves, he would never been graceful enough to live in trees like the Elves, he would never be refined enough to live like Humans and he would never be big enough to live like Orcs. But he and his descendants would be able to survive anywhere they wished for the Gods had granted them an ability that triumphed over all the others: Adaptability.

Now the Goblins of Clawcrest find themselves like their mythical ancestor, expelled from their home by an army of ancient and terrible monsters. Those lucky few who escaped their wraith fled into the wilderness, leaving behind all they had known. Now, finally free from the gaze of the monsters, a group survivors find themselves in a woodland clearing within the forest called "Shipslaughter" with meager provisions but a legacy of survival behind them.



T U R N Z E R O
Spring 01





Settlement Status: Nothing
Population: 20 Goblins

Inventory:
Food: 40/40
Drink: 40/40

Resources:
- N/A

Medicine:
- Herbal Medicine x5

Equipment:
- Wheelbarrows x2
- Goblinite Tools x5

Wargear:
- <<Fearbreaker>> (Legendary Artifact Shield)
- Goblinite Spears x5
- Wooden Clubs x3
- Shortbows x 5 w/ Goblinite Arrows c 65

Misc:
- N/A
© 2007-2026
BBCode Cheatsheet