Recent Statuses

21 hrs ago
Current sorry, I thought that was a different tab. the ACTUAL truth about mahz is in my bio now. sic semper tyranus
22 hrs ago
the secret about RPG mahz doesn't want you to know in my bio
3 mos ago
deadbeat for mod 2k16
1 yr ago
Like the cow of norse mythology feeds on the salty ice of Ginnungagap, so too do I feed off of salty rejected applicants.


join my fuckin mouse RP I need more mice I beg of you this is a serious cry for help
EDIT: if you fell for these clickbait ass statuses twice in a row and u ain't submit a mouse you a mook fr

Most Recent Posts

Tremendous WIP for a while. Here's some mountains.

@6slyboy6 Correct. Either one works for me, though the latter would be preferable if you have a place in mind and not a specific shape.
@Willy Vereb
By multicontinental, I didn't mean having islands across a channel, I meant going across the continents. There are no multicontinental nations because there are only two continents. There seems to be some confusion so let me reiterate these points.

• This world, like many others, has boats. They can be used to take you places like a horse does, but on water. Cool, right?

• The boats cannot, however, take you around the world so quickly that you can have territories around the world. I would say sorry, but Monkeypants seems pretty okay with that.

• You can get from one continent to the next. The easiest way is from the maroon land to the olive land. The second easiest is from the tan land to the moss green. That is because the distance is the shortest.

Also, I shrank your claim so I could add to the moss green nation's port. I'll fix it when I get home.

I wanted to get rid of as much of the unclaimed land as possible. If you'd prefer to keep your dudes as a relatively simple people, have their main cities/villages where you wanted them originally, and the rest of their land is "peasants" who don't pay taxes or necessarily identify with your culture, but still know/fear/obey your rulership.

Everything not colored is up for grabs.
Everyone's claim was real small, so I tweaked them. If anyone has any problems with their claim, let me know. Olive's mine!

Bad News: Roleplayerguild is being weird for me, and I can't so much as open the Nations RP forum.

Good News: The final sheet is not that different from the preview. Until I figure out how to post the OOC, here's the sheet.

Eastern continent is Lyria, Western continent is Sikth, the English language is Common, there are two moons.
That about covers the base worldbuilding.
@Monkeypants Travelling from one continent to another is not impossible, just not feasible for a country to manage all the messages and new laws and declarations of war against other nations from one end of the continent to the other, regularly. The travel time is too long and the distance is too great, so each place would probably just end up governing itself. That being said, the plot in mind to bridge the two continents is a voyage of noblemen from the east coming to the west. So, multiple plots, just not multiple plots because of the distance.

@Darkspleen If your idea is being the horse guys and having a reputation as a warlike people for being hired as mercenaries a lot, then there's no piss in your foreseeable future. Just reiterate in their culture section that they're not actually Dothraki, their reputation just is.

@TheRestofYou OOC up soon.
@Willy Vereb Thanks for understanding. I get that you're coming from a place of honest accuracy in a field rife with cool-looking inaccuracy, I'm just kind of a sucker for that Medieval Times Dinner & Tournament™ aesthetic.

Also, while I'm out here pissing in everybody's proverbial cornflakes, I'm afraid I have to nip @Monkeypants's idea in the bud, as I'd prefer to not have ships advanced enough for regular intercontinental travel. That, and I don't want to have to keep track of the multiple ethnicities, cultures, and armies of all the different countries owned by the same dudes. I understand my "no good boats" rule means that some places will be inaccessible, though I have some handy plot ready to cover that right up if anybody's worried we're just gonna dick around in not-Europe.
@Willy Vereb In terms of a specific time period, there is none, or at least none that would apply to a real world analogue. Some civilizations are evolved, while some are less evolved -- One nation is chucking people off pyramids, another has a history long enough that they've emigrated and shifted cultures. I figured saying that the world is in a medieval/renaissance period would be a general enough blanket statement for the kind of settings I'm looking for, but to reiterate, the world's technology is mostly on a medieval level. Some places can be a little further back and be smelting bronze weapons in thatch-roofed huts, others can be a little further ahead and boiling made-up chemicals in fancy test tubes. The hard limit is that there are no firearms because it's a personal preference of mine. If you really want to use gunpowder, I could accept simple gunpowder bombs like the Mongolians used, but that's about it.
Sorry! Girlfrando was using computer today for search for jobs.
No guns.

EDIT: For clarification, no guns because they make battles less fun. Guy with a gun versus armed knight, trained archer, outlandish barbarian, fancy duelist, it's pretty much always gonna be guy with a gun. Cannon versus champion fighter, stone wall, fast ship, it's pretty much always gonna be cannon. I feel like the addition of firearms trumps any specialized thing another country can have or do.
Not much time to respond, I'll be brief.

@Jeyma - Yes, fantasy monsters are allowed, but only some. A good rule of thumb is "Could this feasibly evolve on earth?" so krakens, unicorns, trolls, those are all fair game. Grells, beholders, and undead are a little more iffy. I'll allow genetic-illness werewolves and any magic that can be covered with some other vague science.

@The Spectre - The curved sword dudes! Sweet!

@Monkeypants - Excited for that idea, OOC will be up tomorrow.
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