Aria has a lithe gymnast's body; However the apparent softness belies the compact muscles that rest beneath. She walks with a dancer's grace, and usually wears a soft smile. Generally her hair matches the situation she finds herself, and can be used to discern her mood. When off duty and relaxed her hair is generally loose. While on duty or focused Aria gathers her hair into a loose ponytail (like the one pictured above.) As the situation grows more intense her hair is gathered into a tight pony tail, or bun.
Personality: Before becoming joined Aria was most often described as intense or focused. She intended to be the best she could be at whatever task she applied herself, and often came across as very by the book. Underneath the focus was a warm hearted, outgoing and friendly personality; One that received little exposure before the Joining.
The Aria that emerged from the operating room however was completely different. The focus and drive was still present however it was softened by a friendlier presence. One as ready with a quip as she used to be with a bland response. Aria became a bit of a social butterfly after becoming a host.
Background before joining Starfleet: Aria’s parents had plans for their daughter. Her father was passed over for joining, and her mother dreamt of becoming an Initiate but was unable to pass the entrance exams. Thus Aria was pushed by her parents to excel in all things.
Many of Aria’s childhood dreams were abandoned in the quest for her parents approval. However one interest persisted throughout her life, space and its mysteries. She pursued knowledge from and about other cultures. Aria’s parents, having pushed her to be in peak condition, both physically and mentally; Gave into their daughters curiosity when she begged them to allow her to learn the Vulcan martial art of Suus Mahna.
As she grew older her love for all things space related grew, and she made a discovery she saw as fortuitous. Much of what the Symbiosis Commission looked for in their initiates was the same as what Starfleet looked for in their officers. Aria had found a goal that ran parallel to he parents hopes for her. Aria took her tests to become a candidate for joining after she completed the Starfleet Academy Preparatory Program.
Experience in Starfleet: Aria did very little socializing at the Academy. Most of her time was dedicated to studying. Either for her three majors at the academy, xenomedicine, xenolinguistics and exoarchaeology, or for the tests required by the Trill Symbiosis Commission. The sole exception was the European Swordsmanship club, which she co-captained. Her academic scores caused Aria to be actively recruited by the various elite cadet squadrons. Ending up in Zeta Squad, because another member was in the swordsmanship club with her; Aria received special classes and advanced field training.
Aria was evaluated by a Trill field docent a month before graduation. The docent felt the young initiate was cold, however because of Aria’s focus he thought it was a result of the school's enviroment; And thus gave a glowing recommendation. She graduated 76th in her class of 1400, with an academic degree in each of her majors. The day she was to pick her assignment she received word that she had been selected to join with a symbiont; And so Aria selected a post that offered her leave before having to report. Aria Tyr reported to Starfleet Medical Academy a changed woman.
Tyr was more outgoing then she was previously and was more then willing to push herself beyond the standard curriculum. She was drawn to the engineering extension courses the academy offered and started a swordmanship club at SMA with the idea of eventually having competitions with the club from Starfleet Academy. Her focused drive remained and she worked hard on her studies. With the exception of her showy way of twirling her medical tools, her instructors were impressed with her skills. Aria graduated as valedictorian of her class; Her commencement speech extolled on the virtues of dedication, study, and making time for fun.
Her first assignment was the USS Heinlein (NCC - 21018) an Ambassador class cruiser. Their deployment was typical. The one exception was when the Heinlein responded to a freighters distress signal. Breen raiders caused heavy damage to the federation cruiser before they were driven off. The Heinlein’s Chief Medical Officer was severely injured in the attack, and Tyr stepped up. She quickly organized the remaining medical staff to deal with the influx of injuries, from the freighter as well as from her ship. She set up additional medical facilities in a cargo bay and was personally responsible for saving the life of the Heinlein’s first officer.
The Heinlein was sent to Starbase Sierra where she began her repairs. Lieutenant Tyr was awarded the Star Cross for her efforts during the engagement with the raiders. She was also recommended for advancement to Lieutenant Commander and was made eligible for transfer. She selected the newly commissioned, and received orders to meet them at Alpha Centuri where she will embark and take the role of Chief Medical Officer.
Information on previous hosts can be found here.
Appearance: Occupation: Law Enforcement; Served on Trill. Death: Liver Failure at age of 64. (Carried symbiont for 37 years) Traits carried on: Strong sense of justice; Interest in criminal sciences; Taste for Alcohol
Appearance: Occupation: Actor Death: Hover Car accident at age 43 (Carried symbiont for 21 years) Traits carried on: Extrovert tendencies; Love for fashion; Subconsciously hums during silences
Appearance: Occupation: Athlete - Gymnast; Entertainer - Ballet Death: Congenital Heart Failure at age 117 (Carried the symbiont 93 years) Traits carried on: Interest in gymnastic exercises; subconscious tendency to balance on toes when standing idle; Increased desire to exercise
Appearance: Occupation: Exobiologist Death: Complications from surgery at age 73 (Carried the symbiont for 34 years) Traits carried on: Urge to drink coffee; interest in flora and fauna; subconsciously studies surroundings constantly; Flirtatious attitude
Appearance: Occupation: Technician Death: Brain damage caused by lack of oxygen at age 44 (Carried symbiont for 18 years) Traits carried on: Subconscious twirling of tools in hand; Near permanent smile; Witty comebacks; Urge to gamble
Raphael lowered his book and turned to watch the group gathering to leave. He scratched Athena behind her ears while Maisy made her radio announcement. Standing Rafe set down the book and leaned against the wall and watched as the group left.
Cupping his hands around his mouth he yelled after them. “Have fun storming the castle.” His eyes fell to the scouts in the field below. “You guys see what your supposed to be watching for yet? No? Then keep looking.”
It took a bit of discussion before the group left the barge. The first argument was about the women having to carry the prisoner; This was solved when it was established that both Billy and Vicky were armed and neither would allow anyone else to handle their rifles. The second discussion occurred when Maisy made her announcement over the radio.
At first the former captives reacted poorly. Suspicions forming about their rescuers, suspicions that the Lasthopians were quick to dissuade. However the conversation turned to the Arlingtoners desire to wait for Maisy’s group. Once it was pointed out that there could also be bandits on the way the group was quickly on its way.
Billy strode ahead of the women clustered around the prisoner while Vicky brought up the rear. The march was uneventful, and soon Arlington was in sight. The rescued women started to rush ahead, William dragged his heels a bit but allowed an increased pace.He raised his arm in a slow wave to the guards on the wall.
The women not carrying the Duke rushed forward as the gates opened. William singled out one of the guards. ”Fetch whoever is in charge and a friend. You need to take this prisoner off the ladies hands.”
His head swiveled looking for a face he recognized. Spotting one of the troopers Billy waved him over. ”Fetch the boss,” He started. “She should be here when we turn over this one.”
Expand as you like on this level, maybe the Duke only could only get part of his band to come along
Didn't realize Trevor was referring to the same barge that the marksmen are at. I'm going to pass it off as another one nearby with more bandits (to fill in the other roles that Rumi sent pictures to me). Marksmen might cross paths or something.
Sorry i've been staring at a blank cs trying to put something together. My schedule just got busy so i thought i'd let you know that it might be a week or two before i have the time to pound my head into the wall until the creative juices start flowing on this sheet and ii am capable of doing my usual research for the perfection i seek in my cs'.
If you have to start without me go right ahead. If you'd prefer i withdrawl i can do so as well.
The Borg didnt invade fully until much later but there were a few encounters with the borg. Archer of the first Enterprise battled a borg probe once. Not to mention the borg did go back to the time of Zefram Cochrane but yeh the age of the character is slightly off.
The probe Archer faced was from the remains of the destroyed cube sent back to prevent first contact between humans and vulcans. They were discovered by archeologists in antartica and inadvertently reactivated. Even those two events only happened because of the Enterprise D's encounter in 2366. And again I feel it should be pointed out that before the enterprise the only humans who heard anything more then rumors were the Hansens (seven of nine's parents) and they had to travel all the way to the delta quadrant to find them.
This site has themajority of the canon history of the borg. Memory beta might have more from the books. Also Netflix has al. The series. I think i saw the animated series as well.
Unless they're a spy posing as Vulcan
A very likely scenario, there have been a a number of them before.