Call me Doc. I prefer RM, UM, or LP fights, with human or peak human hand-to-hand or swords & sandals being my speciality. Challenge me to a match any old time!
As the mech charged forwards, the Magna Pater decided it was now time to play hide and seek. Judging from the way the metal thing was rushing about and holding its optics, the monster figured that enough damage had already been done. It would slip out of sight before the mech turned. Where exactly and how? Only the gods knew for sure...
So, can you think of a good back story for our characters? Perhaps Nergal gets ahold of De Vermis Mysteriis and summons The Magna Later, only to find out that it serves only itself.
The ritual to summon it requires the following steps.
The ritual may only be done when there is no moon to see in the sky. The area in which the ritual commences must be entirely dark, aside from six black wax candles each located at the point of a tetrahedron measuring twelve feet across, drawn with the blood of an infant aged no more than three months.
In the middle something must be offered that the summoner truly loves. Then after reciting the incantation in the Black Jargon, all the candles must be extinguished at the exact same time.
If that sounds like the sort of shenanigans Nergal would be up for, then feel free to make the thread!
What Higan didn't know and couldn't see, was that his target hadn't been trapped. It had been too far forwards, and too soft, too gooey to be cast off of its perch by the force of the broad wall slamming into its backside. As soon as the monster had finally damaged its target, it would lunge to its right, throwing its weight to the side as it shoved off with its tail and both arms, contracting the tail up after it. Much to the beast's chagrin, the skin of its belly would rip right off as it did so. Apparently the shock of the wall had hurt it worse than it had thought. Regardless, such was the monster's strength and weight that this did not slow it down in the slightest. A moment later, a cloud of sparks and rock erupted from where it had been as the powerful machine gun tore through the wall like O.J Simpson on a hot date. Slimy was not done, though. It certainly had the strength to bust bullet proof glass, but for a good while there it had been doubting its own might. Its pathetic attempt to damage the mech with a rock had done more damage to the creature's self esteem than it had to the lens, and now that it knew at least a tiny part of the mech was breakable, it wanted to make sure that part was thoroughly fucked. It could still sense that some glass was left. Two-Leggers were dangerous game, and Slimy hadn't lived so long by being careless. One slip up was all it took, and if humans really put their mind to it, not even the baddest creature this side of the Milky Way could hope to save itself. Before it did a victory dance in front of its enemy, it wanted to make sure said enemy couldn't pump a round the size of a donkey dick into its evil little eye socket.
In mid-air, before it landed two yards on the mech's right, it would have extracted a huge bite from its left wing. Auto cannibalism. It could sacrifice unnecessary body parts in order to heal what portions it needed more. On landing it would take another big bite, this time out of its right wing. It needed its tail healed for its next purpose. The flashing of the machine gun ignited a cacophony of reflected fireworks within the horror's onyx eyes. The fresh tail would delve beneath the layer of bones, the tip curling about and sticking to a jagged, two pound rock. Rocks were everywhere down here, and certainly made wonderful improvised weapons. Hoping that the pilot hadn't yet caught on, Slimy would unleash its attack. Putting the heft of its whole body into the strike, it would whip its tail up like a high velocity sling, the stone on the end actually whistling as it tore the air. The tail was not long enough to fully reach the lens from ground level, but it could get close enough to make aiming redundant when it released the rock and let it fly, carrying more than enough force to shatter what cracked remains were left of the big lens. The jagged edges ensured that the power would have a focal point, minimalizing the possibility of the hard rock breaking when it struck. It carried more than twice as many muscles in its tail than an elephant did in its trunk, roughly ninety-thousand. The velocity of the Magna Pater's tail at full swing could reach up to four times the speed of its lethal arms, and the heft of the basalt on the end barely slowed it down. Just short of three-hundred miles per hour. Depending on the position of the sniper rifle and the mech's right arm, the tail would soar either over or under it.
The mech weighing 30 tons means there will be virtually no resistance that Slimy can put up, but its body is indeed squishy and can accommodate what space the wall encroaches at 20 mph. Remember, it can squeeze into whatever its head can fit through, like a sewer rat. It's comparable super gluing one of those floppy rubber reptile toys you find in dollar stores to the top of a big ol' doorstopper book, and smacking the broad of the book into a wall. It rustles the jimmies of what's on top, makes it wiggle and jiggle, but is unlikely to make it go flying off. Basically, Slimy is absorbing the shock and using its great balance to keep on the offensive.
But Slimy does have bones and a limit to how much force it can absorb, hence the broken bones and potential loss of its belly skin. Anyways, I'll post now.
HOWEVER! If you find any problems with my next post, please don't hesitate to point them out! If you want my character to take more damage or something, we can work on that.
Here's my primary unpowered character, whom I finished my first ranked battle with.
Name: Zande Khanda Epithet: The Vulture Age: 31 Height: 6'4" Weight: 195 pounds Race: Human Class: Warrior Alignment: Chaotic Neutral
Weapons and Equipment- Two three kilo bearded sparth axes with snap button sheathes for fast access, skinning knife, blowgun and darts with inland taipan venom, teeny little leather pouches of spitting cobra venom, rubber soled boots with three eight inch steel claws on each foot, steel chestplate and spiked pauldrons, steel shinguards, underclothing made from dragonhide (like an extremely tough form of chainmail with no gaps), trained pet vulture acting as a spotter, black steel mask, fingerless iron gauntlets, combat/berserker potions.
(The axe "Jancro", slang for Vulture in Jamaican)
(The axe "Hot Steppa", slang for Free Criminal)
Appearance- Zande is a tall, lean man whose musculature is best likened to that of a starved jaguar. The dense, tube-like muscles adorning his long arms and legs allow him to exude a great air of physical prowess despite his wiry look. Unwashed dreadlocks hang over lurid, amber eyes whilst high cheekbones accentuate his abnormal jaw muscles, the feral aspect pushed even further by his sharpened teeth. He often wears the skulls of recent victims upon his belt and is not often seen without his rubber padded, steel clawed boots and black steel tribal mask. Zande's cape, however, is by far his most recognizable feature. A skull and crossbones is sewn upon the ratty cloak, surmising the headhunter's affinity for bones and death.
Physical Abilities/Skills- Zande's untamed strength is far greater than his appearance would suggest, albeit reasonably less than that of a formidable professional weightlifter. He can wrestle and subdue wild beasts with just his bare hands and overpower a stronger opponent through pure tenacity. These traits greatly pale in comparison to his incredible biting and striking power. He can and has killed men with a single punch, and never neglects to train his jaws by chewing through blocks of wood and chunks of rubber, being capable of chomping clean through an unhusked coconut with a single bite. The magnitude is most impressive near the back of his molars, where he can leverage out enough brute force to rival the PSI of a dire wolf. Equally impressive is Zande's great speed and agility, which his lean body is practically built for. He can scurry up and down trees in the blink of an eye and move with a silent swiftness that puts to shame his native brethren. He can amplify the potency of his physical capabilities by consuming a special potion, which grants him animalistic power at the cost of sanity and health (I.E, internal bleeding).
Background~ In the darkest depths of a savage jungle wilderness, shrouded in dread Congo secrets beneath a sky of eternal blackness, there existed a tribe of maneaters. One would think that there would be no bottom amidst the depths of their depravity. Yet, a young boy native to this landscape of monsters found it. The word "bloodthirsty" is often thrown about. However, no other description of Zande holds so true. He was exiled from his village for exceptional reasons and became a freelance mercenary and bandit leader, feared across the land.
Looking out from the entrance to Zande's lair. The inside is remarkably large, yet with so little elbow room.
That's why I mentioned that most animals would have been knocked off, and that's also why it didn't attack the instant they hit the wall. It needed a portion of a second to get back its center of gravity after being whacked so hard. Like I said though, its mucous is sticky enough to let it hang from a ceiling by the tip of its tail, and it has around four feet of surface area to be plastered to right now. It would take many tons of force to pull it off, and even more to just smack it off. Also, the wall wouldn't be encroaching that much into Slimy's backside since Higan isn't doing like reverse head butts to the wall. It's conceivable that some of the hide on its belly could be jigged loose, so that perhaps if it eventually tries to ditch the mech's head it will also leave a patch of its underside behind, losing the ability to make mucous in that area.
It'd be like a Paterskin cap, Davy Crocket style. In fact, Melon. You have to promise me something. If Higan does win this, he has to make Slimy's body into a legit hat to wear everywhere.
Perhaps the dreaded Magna Pater can give Nergal a run for his money?
Name: The Magna Pater
Aliases: Salmu Pulhu (Sumerian), Shasheuss-Throth (De Vermis Mysteriis), The Sleeper of the Clandestine
Gender: Male
Species: Elder Horror, Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,927
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a dripping maw with oily, unseeing eyes on top, accentuated by long, crinkle cut ears. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is over eight feet long. The tail is fourteen feet. It weighs in at about two-hundred and ninety-five kilos, as much as a siberian tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Ectothermic: It's body temperature adjusts to match its surroundings. It can withstand the hottest or coldest environments.
~Tremendous strength and speed, the likes of which dominate the animal kingdom.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Its hearing is so good it can locate a victim even through miles of dense forest and with its back turned. Anything faster than its echolocation it can sense almost instantly via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not highly acidic.
~Natural weapons: Its teeth and claws are composed of a complex chitin and protein polymer, harder and sharper than a Humboldt squid's beak, which can pierce modern body armor. The Magna Pater's bite force is superior to what a Nile crocodile can exert.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. It has nearly two millennia of experience as a highly prolific interdimensional serial killer, can grasp (but not speak) all languages, and never makes the same mistake twice.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar, and can easily stop bullets of the highest caliber.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations. The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins. The viscosity of the mucous can be regulated, allowing the Magna Pater to be extremely slippery or adhesive. The mucous functions also to mask its scent. It can convert and excrete up to twenty percent of its body weight in mucous. It becomes significantly faster when empty, and can regain the weight by eating.
~The Alpha:
Though it would never allow its young to live unless driven to desperation by an immense threat to its existence, for it is a selfish thing that dislikes sharing its hunting grounds, it is able to impose its will upon its brood of lesser vampires via shared split-consciousness. By forcefully breeding with another organism, it can produce in one month a litter of four juveniles. The juveniles mature after a single month and become fully capable of killing and breeding, weighing at that time around 100 kilos each. The brood will never grow to more than 200 kilos. Each one can have a litter of four young, and can breed with as many victims as are available. Any sort of living organism that weighs at least seventy pounds, male or female, can be impregnated. At such a rate the number of mature brood would grow exponentially as follows, assuming the lowest estimate of each one breeding a single time per month.
Month One- The Magna Pater breeds and the young emerge.
Month Two- Five mature brood counting the Magna Pater.
Month Four- Twenty brood.
Month Six- Eighty Brood.
Month Eight- 320 brood.
Month Ten- 1,280 brood.
Year One- 5,120 brood.
Year Two- 26,214,400 brood.
Year Three- Planetary Extinction.
~Malocchio:
It may use its "true eyes" by shutting down its other senses. Before it uses the Malocchio, the intended victim(s) will have a brief premonition of the danger to come. Those who see the true eyes will, each time they go to sleep, enter a trance and begin moving in the direction of the Magna Pater, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It also allows the Magna Later to see through the eyes of its prey at any and all times, even at the same time if there are multiple victims. By using the Malocchio on one who is already cursed, the victim's sight will be replaced with that of the Magna Pater's until it deactivates its eyes.
It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
Looking into its "true eyes" for too long can result in the victim's body becoming riddled with cancer at a later period in time, I.E developing prostate and skin cancer two years after the encounter. It takes roughly seven seconds of eye-to-eye contact (does not have to be constant) before the dormant cancer cells begin taking root. The Magna Pater can only keep the Malocchio active for at most sixteen seconds, and cannot use it again until the same amount of time has passed. As an example, if it only uses it for ten seconds and then deactivates, then it must rest its eyes for ten seconds.
~Those that are consumed by the Magna Pater whilst cursed by the Malocchio have their consciousness eternally bound to their physical state of matter. They gain a horrific form of immortality, doomed to live on forever in boundless agony as inert particles bequeathed unto the earth, lost to time and memory beneath the weight of the ages.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It may be called if one completes a forbidden ritual detailed within the ancient tome of black magic known as De Vermis Mysteriis, but nary a being would consider doing such an obscene thing. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children, but it is shy and despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. When outside of its primary lair it lurks around graveyards, occasionally squirming through the wormy soil to feast upon the dead and decaying when no live meat is available. It will frequently impregnate victims with its brood, keeping them alive until its malformed young are birthed. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment.
The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. A variety of lifelong physical complications and psychological ailments can stem from a meeting with it and it never stops pursuing its prey, even if they move far away. It will also track down any living thing that leaves its scent on a victim. This leads to the Magna Pater consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering through their bedroom window.
History: Once in a millennium is a creature born, a living horror known as the "Magna Pater". The progenitor of monsters, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. It is the alpha of its virtually nonexistant subspecies, devouring its own normal young at birth. Only when the lone alpha dies is a new one conceived. It travels far and with little preference, drawn to whatever realm has foolishly called it via black magic. It's race has seen and ended more civilisations than there are stars in the sky. In Sumeria it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. Like each Magna Pater before it, it wields the unique capacity to share the sight and manipulate the will of its subspecies, an apocalyptic abnormality which it very rarely abuses. It treasures the world, but only for the sadistic pleasures it can derive from bringing pain and grief to other living things.
Though it lingers not permanently on this Earth, it is anchored here during times of inactivity. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them.
Call me Doc. I prefer RM, UM, or LP fights, with human or peak human hand-to-hand or swords & sandals being my speciality.
Challenge me to a match any old time!
Arena Characters: [url]http://www.roleplayerguild.com/topics/87852-docs-characters-no-posting/ooc#post-3105991[/url]
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<div style="white-space:pre-wrap;">Call me Doc. I prefer RM, UM, or LP fights, with human or peak human hand-to-hand or swords & sandals being my speciality.<br>Challenge me to a match any old time!<br><br>Arena Characters: <a href="http://www.roleplayerguild.com/topics/87852-docs-characters-no-posting/ooc#post-3105991">http://www.roleplayerguild.com/topics/87852-docs-characters-no-posting/ooc#post-3105991</a><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="The Condensed Story of My Roleplay Career">The Condensed Story of My Roleplay Career [+]</button></div><div class="hider-body" style="display: none"><img src="https://i.imgur.com/xyxoXqR.png" /><br><img src="https://i.imgur.com/CAzb64T.png" /><br><img src="https://i.imgur.com/JuZqSnB.png" /></div></div></div>