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5 yrs ago
Current Moved to Discord. Visit my YouTube channel (ArtyPickles PvP) at m.youtube.com/channel/UCVer…

Bio

Call me Doc. I prefer RM, UM, or LP fights, with human or peak human hand-to-hand or swords & sandals being my speciality.
Challenge me to a match any old time!

Arena Characters: http://www.roleplayerguild.com/topics/87852-docs-characters-no-posting/ooc#post-3105991

Most Recent Posts


@Liliya

Yeah, I wan't planning to have the actual roleplay be in this thread.

If you post a cs of any one of your characters, I will make one of my own, with the same CS format. Medieval sword swinging sounds good for a type of combat as it doesn't require any background knowledge (as opposed to, like, playing as a martial artist while knowing nothing about said martial art).


I might as well offer a few good tips whilst you prepare for your fight with Lili. First off is commitment to an action. If I should write something along the lines of, "Bob cocked back his fist in preparation to throw a punch", that's not committing. Should I say, "Bob threw a punch", that would be committing to an action. You should only commit if you feel confident that your move won't be punished, or if you think you can predict and counter your opponent when they try to punish you. If you prepare an attack but don't commit, you're typically telegraphing the move, letting your opponent know it's coming, but it's safer because you can still alter the action based on circumstance.
Opening with a telegraph is a good way to measure an opponent without undue risk, so long as you're in a position to do so. There are always exceptions, but for the sake of simplicity we'll not fret over every little thing.

Should you open with a committed action against an opponent you haven't measured, you're asking to get creamed. Here are several universal truths to successful fighting in roleplay. I'll list them in no particular order.

1. An opponent is at their most vulnerable when they attack.

2. Have an endgame envisioned, and a purpose set to each attack.

3. To end a fight, you must manipulate your opponent into a position where they can't dodge or withstand a mortal blow.

4. Ways of putting an opponent into this position include attacking their balance (leg attacks, shoving, stunning), taking their means of defense or offense (damaging their arms), removing their means of reacting to your moves (blinding them or otherwise obscuring their vision, using untelegraphed attacks within their reach, attacking them in the middle of an action that required heavy commitment), and mindgaming them into hastily reacting to moves they think you'll perform.

5. Avoid falling into a position where you must play pure defense, lest your opponent lock you down. Learn to identify openings and exploit them, take the offensive whenever possible. After all, would you consider a turtle hiding in its shell more formidable than an angry viper?

6. There's such a thing as a poker face in fight writing. You can identify what an opponent wants you to do or how they are feeling at the moment just by reading their work. Know this and be tricky with your own poker face. Use the power of description to get inside your opponent's head. Keep in mind the saying, "An average player plays the game. A good player plays his character. A great player plays his opponent's character."

7. A good fight reads like a good book, not an IKEA manual. Don't get too hung up on little details, such as describing the concise angles and degrees of a character's continuous limb rotation, pivot range, and exact footwork to the point of ad nauseam. If the details can be fairly implicated and proven through the core action, you don't need to confuse people with unnecessary crap. That being said, don't assume what isn't outright stated. If what you have in mind requires details that aren't there, just ask for 'em. DO feel free to charge your writing with prose and creativity, and DO always mention your lefts and rights, such as which foot is forward and which hand you're attacking with.

8. Consider creating a 'flo-chart'. A flo-chart is a mental or written list of action trees which consider every possible response to an opponent's move in any given situation. It may take a long time to create and memorize a personal 'flo-chart', especially when you have multiple characters with different fighting styles. Free stylin' it works well, but already knowing what to do far ahead of time never hurts.

9. The most obvious tip; Have fun!
@LeeRoy

Good shit LeeRoy. That's what I call fuckin' fightin' spirit. I can only hope you get enough takers for a good show. Perhaps this might even spark more multi-way fights. I have a screenie of fighting alongside Ridaku and putting the lid on five opponents each during a battle when we decided to Alamo the nuts off an invading medieval force when everyone else had ran off.



My record is trying to fight twelve at once. Killed two before I had to retreat, or risk losing a character for good. It's challenging as hell, but there are strategies for it. Try the resource below, written by one of my close friends.

services.runescape.com/m=forum/forums…
@LeeRoy

As he stretched out, Facere might feel like wandering over to take a closer gander at the lumpy log or fallen tree stretched out forty feet ahead of him. It'd be inexplicable, faintly curious, as if it were an modestly interesting object you'd just happened to notice on the ground. Undeniably he had awakened into a strange and malignant world, but nothing catastrophic seemed to be befalling him where he stood, and that fallen tree... It looked different from the others. There were few clues, if any, to his circumstance, but what harm could come from checking that thing out...

The Pull was a subtle strength. Rarely do fish know the hook from the bait. The emotion of faint curiosity was just that, faint, so that the victim wouldn't be able to tell that it wasn't their own feeling, but a projection. The Magna Pater could imitate a fallen tree, deprived of its branches, quite well. It didn't need to shift with breath, and what features it did have that bore a similarity to moving creatures, eyes, nose, ears, arms, ect, could be folded down, folded in, glazed over with a light layer of dull mucous nigh indistinguishable from mist dew in the gloom. Even Facere's eyes, likely far sharper than those of a hawk, would probably not be able to tell that the inert form was or had ever been a living creature. No bark? A decomposing tree in damp conditions could easily take on visible textures hard to differentiate from the Magna Pater's flesh.

Were Facere to move within six yards of the object, the interest would wane, and in its place, for only a fraction of a section, would the weight of an immense sense of danger loom, overshadowing all. The pressure of the imminent activation of the Malocchio, a power that briefly warps the laws of nature, inevitably forecasts itself on a psychic level. He'd know without a doubt that if he continued looking at the form in front of him, he'd see something that might very well wind up not only dooming him, but his entire existence as well. Such petty fears as tigers and bears could only kill and eat the mortal body. Facere would know that whatever was before him ate souls as a bonus. A moment later two huge, glassy eyes would be turned in his direction. They were Facere's eyes, enlarged horrific parodies that pierced the fog and stood apart from the shape with such stark contrast and detail, that they might as well have been holographic images seen through 3D specs.
@jakeb1993
I'll bite! I'll use the following character, without weapons and armor of course. He's fully armed in his profile, but ignore that. He's a Rough and Tumble style fighter when using his bare hands. We'll say he managed to fall through a portal into your girl's dojo, if you want to use her.



@jakeb1993

@ImportantNobody

Goku can already kick Superman's ass.
"Awww shit! Run, Ozzy! Ependus Fartassio!"

Tom pointed a finger at the obsidian cube, firing a burst of purple light at it before turning tail and sprinting towards the castle, arms flailing like a muppet. Auz turned in confusion, drawing his sword.

"The fuck are you doing- AWWWW NOOO SHIT ITS EATING ME ITS EATING ME YOU ASSHOOOOOOLE!!"

The cube suddenly split open and a hulking shape darted out, tackling Auz to the ground and tearing through his armor and bones like styrofoam. Tom yelled back some encouragement as he abandoned his ally.

"Don't sweat it, you're basically immortal! Just trust me son! Trust me! I decided we'll be needin' that thing!"
@ImportantNobody

Yesterday was an exception, had to devote it all to getting drunk and watching the Dragon Ball Super special. I'll post in a couple hours after my hangover dies.
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@LeeRoy

It was supporting itself on its arms, reared back and swaying softly, silently, like a mantis on a stick. Its feelers, each as long as a child's leg, tasted the pressure of the fear in the air, tickled over dreams, nuzzled sickeningly at reality. It was in the process of flooding this realm with its presence, filling every nook and cranny. It had begun the same way as it always does. A pin poking through the fabric, planting itself as a seed from the outside. It grew steadily, a bubble of food coloring in a jug of water, expanding bit by bit until it burst. There can be no nightmare without a dreamer, but a dreamer's distinction between reality and dream is the barrier it had needed to overcome. It could flood an uninhabited universe immediately, but in one that had life, it needed to, at least temporarily, take on a physical form to begin its work proper, a quantum demon that needed to defile the mind before it could defile the matter. It had finally turned the tide by manipulating the minds of more than half the population, and now its power was like a tidal wave.

But, not here. For some reason it hadn't been able to influence this area, as hard as it tried. There was life here, something not sleeping, and stubborn in its grasp of what is real and what isn't. The Magna Pater had searched, and found nothing that it could immediately interpret as an Earthly lifeform. It was stumped, and in its timeless intelligence, utterly infuriated. Something was holding it back, and whatever it was, it was sentient. The monster cast out another powerful sonic volley, seeking to vainly echolocate biological matter that stood out against the environment. Rocks, trees, grass. Inside the cave was smooth, marble-like stone, as the monster interpreted it, and little else. In its frustration it arched its back and slung open its dripping mouth to more than ninety degrees, yowling as would a baby, or a hyena, or a cat, or a droning cicada, if all four could somehow coherently combine form a single, terrible cry, reverberating for countless leagues, even through the black barrier of imagination that marked the end of this world.
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