Alias The Great and Powerful Kazam! (Or just Kazam, although Al himself insists on the full name.)
Age 18
Gender Male
Appearance
That's only Al's casual dress. His "professional" uniform consists of a dress shirt and vest combination worn under a royal blue high-collar cloak cut specifically to have triangular "teeth" at the hem, black dress pants tucked into shin-high white boots, a pair of white formal gloves and the pièce de résistance, a blue tricorn hat decorated with a big white feather for extra flair.
Personality Al is very charismatic, almost overly so. Most of the time it's part of the act, after all it's rather difficult to dazzle an audience if the performer has a gloomy attitude. Other times, though, he can come off as overly confident if not outright cocky. His confidence is great for putting on a show, but otherwise makes him difficult to work closely with, close personal friends tend to find his overly-dramatic confidence to be rather insufferable at times. His insistence on being called The Great and Powerful Kazam can - and has - rub people the wrong way. Still, if you can get past the bluster and theatrics, you'll find there's an overall good kid somewhere in there. Al fights crime and injustice as much as the next superhero after all, he just does it with a bit of a self-inflated ego.
Skills Al has learned a wide variety of tricks and illusions accomplished merely by sleight of hand. Apart from that, he likes to believe he is good at convincing people to agree with him through sheer charisma. He's also done his share of dabbling into occult lore and mysticism, if only because such knowledge is practically required for someone like him. Al has also become a practiced swordsman out of necessity due to the nature of his magic-wielding. Finally, he has learned to speak quite fluently in the famous Backward Speech of Zatara and Zatanna, as any self-respecting sorcerer would if only out of respect for and in tribute to their greatness.
Powers Al is of Homo Magi descent, at least on his father's side anyway. As such, he possesses a certain talent for using real magic. As with most spell-casters, a specific focus is generally required before Al can successfully throw out magic spells. For most, the focus is incantations, Zatanna's backward speech being the most famous example. For Al, while he can use backward speech for incantations, and often does so, he also uses a physical object as a focus as well. That object is an antique sword, an enchanted one that is his family's heirloom. While Magic generally allows one to accomplish a wide variety of feats, there are more specific spells designed for more specialty purposes. The ones Al himself knows are as follows:
"Drows a emoceb!" - A transmutation spell that transforms the wand into its sword form.
"Dnaw a emoceb!" - A transmutation spell that transforms the sword into its wand form.
"Rednuht fo edalb!" - The sword becomes magically infused with an electric charge, giving it an unnatural sharpness that allows it cleanly cut through objects it should otherwise be unable to. Concentration is required to hold the charge, so it will be dispelled by breaking Al's concentration or by outright knocking him unconscious.
"Llab gninthgil! Mrof ekat!" - Conjures and then hurls a ball of electricity. Upon impact with a target, the lightning jumps from the target and spreads its shock to those immediately surrounding it at a maximum radius of ten feet.
"Evoba morf rednuht!" - Calls a bolt of lightning to strike from above. Becomes even more powerful and effective during a natural rain storm.
"Sdnuow esolc!" - A healing incantation for closing and healing minor injuries and flesh wounds. More serious injuries such as dismemberment require an incantation of much higher level and thus will not be effected by this one.
Equipment Al's most precious possession is his family sword. It's enchanted and thus capable of changing its appearance between being a sword and a wand. Much of Al's magic is channeled through it in some form, and so without it his spells become significantly weaker or more difficult to maintain.
History Much of Al's family history is muddled and forgotten, but it has always possessed a talent for magic. This is because, at least on his father's side of the family tree, Al's family contains members of the Homo Magi race, essentially humans with a natural affinity for spell-casting. In fact, Al isn't even the first to be called the Great Kazam. That honor goes to his great grandfather, Al simply taking the title for himself when he inherited the family sword. Al was an only child, and in a way that was a blessing for him. According to the Kazam family traditions, only one child per generation could learn magic. In households with more than one child, both would be taught magic until adulthood, at which point it was customary for the siblings to pit their magical mastery against one another, the winner being awarded the sword and the losers stripped of their ability to use magic in order to prevent them from becoming a threat. Since he was an only child, Al was spared from this custom as he had no siblings to compete against.
His childhood normal, or at least as normal as could be when magic was involved, Al grew up being praised for his talents, mostly by his mother. While his father was around early on to teach him the basics of magic, he vanished when Al was 14 years old. Whether he died or simply transported himself to some other dimension, none could say. Supposedly he was researching something but he always kept that a secret, so no one in the family actually knew what it was he was working on at the time of his disappearance. Still only a rookie spell-caster, Al demanded the sword be given to him so he could finally master his gifts and go searching for his father, but was denied. He was still too young, and so the family sword went to Al's depowered uncle, who despite no longer possessing magic was able to complete his training and, four years later, finally gave Al the family sword.
In his search, Al began using his talents to fight crime, something none in his family had ever considered doing before. Al was almost entirely inspired by the famous Zatanna in his decision to become a crime fighter, even self-learning her famous Backward Speech for his own use. In these activities, Al encountered others around his age who also resolved to fight crime. Deciding that his talent would certainly be invaluable to them, Al reached out to them and essentially invited himself into their team.
Other He still keeps in contact with his uncle, reaching out to him if a magical problem proves too difficult for him to solve on his own.
Also, the feeling of being left out is just another thing you can do in character, as well as being the voice or reason whenever the rest of them are being hormonal, angsty shits.
Yeah, I'll write my character as a killjoy whining about how no one likes him. Seriously, I can't think of a single way to go that route without at least slightly leaning toward that, so I think I'd rather just not do that at all.
Edit: *puts on Darth Vader mask* You don't know the power... of Teen Drama!
But seriously, Argo's named Kiante his rival. From what you described, it still sounds like there's going to be an insufferable amount of arguing and tension over the matter. Meanwhile Falcon's just kind of sitting in the corner by himself.
Gotta say I'm not entirely keen on some of the relationship points. Players are essentially made to make their characters have arbitrary crushes and whatnot on each other for no real reason other than "because the playbook says so". I mean look what's happening here. We have someone who needs to make such a choice for their character but can't decide because, if I had to guess, it wouldn't feel very natural or organic no matter what.
Still, I'm willing to overlook it if only because the game is still in its beta stage. This sort of thing will probably be fixed or more polished in the final product, hopefully.
Arkham Asylum, Gotham City's most... famous landmark. "Famous" perhaps, was the wrong word. Infamous is likely much more accurate. Once upon a time, it was an estate owned by the Arkham family. That was a long, long time ago. Amadeus Arkham reformed the estate into a Psychiatric Hospital. Death and tragedy seemed to plague the Arkham family, first with the death of Arkham's mother Elizabeth, followed years later by the rape and murder of his two daughters. The Asylum's infamy only rose from there. Almost as soon as the Batman began his crusade against the crime of the city, psychotic criminals began to spring up almost as if in response. These monstrous human beings had become the common residents at the Asylum.
Over time, Arkham Asylum has had many different renovations done to it to account for some of the more... talented inmates. One such inmate, Victor Fries, had to be kept in a constantly refrigerated cell due to his condition. If let out for any reason, then the life support device from his suit would be plugged into him to keep him alive, but only the device itself, as the rest of the suit was kept locked tightly away in a vault filled with confiscated weapons and gadgets the inmates were brought in with. As for Mr. Freeze himself, he sat in his arctic cold cell in silent contemplation, perhaps planning his next escape and revenge on Batman and the young heroes who had a hand in his capture. He was interrupted from his thoughts by something metallic tapping on his cell window.
"Officer Cash," said Freeze coldly, having recognized the distinct sound of the guard's hook hand, "to what do I owe the pleasure."
"Visitation," Cash responded, even holding up the portable life support device, "apparently you still got relatives that actually give a damn about you."
Freeze complied, but he was secretly confused. He knew for a fact that Nora was the only family he had, and she surely wasn't the one visiting him. Someone was lying, that was for sure. But there was only one way to find out the meaning of all this. Freeze let himself be hooked into the portable device, and even complied with the cuffs on his wrists. After this, Cash led him to one of the Asylum's visitation rooms, this one was two rooms separated by a reinforced glass wall. Freeze and his visitor would only be able to speak through a pair of connected phones. Upon entering the room, Freeze raised his eyebrow with intrigue at his supposed relative.
"You get 5 minutes, no more, and no less." said Cash before he exited to wait just outside the door.
Approaching the glass wall, Freeze took a seat in front of his vistor and slowly picked up the phone on his end. As soon as he did he heard a voice all too familiar to him. One that belonged to a young man who, only weeks ago, had actually fought Freeze just before his capture by Green Lantern.
"I'll make this quick, Freeze. You know the power of ice better than anyone within a thousand miles of here. I need to know how to make it stronger." the voice's owner, the Titan called Zero, leaned in close to the glass wall as if to whisper, even though the window prevented him from being able to do so, "Don't forget, you're in there and I'm out here. That means there has to be something you need."
Mr. Freeze narrowed his eyes, then closed them in contemplation. The boy made a point. Being owed a favor from the outside was a valuable thing, especially in a place like Arkham. Of course, Freeze could have simply demanded his freedom, but knew that was impossible. This Titan, though useful he could be, was still just a Titan. He had neither resources nor the ability to free him. But there was something he could do. Something very important to Freeze, important enough that the man would even be willing to part with a few of his secrets as a trade for it, "Listen carefully Titan, I won't be able to repeat this..."
Several minutes later, Zero found himself finally approaching the hotel. After departing from the Asylum, he swung by a burger joint and got himself something to go. Was there food already at the hotel? Possibly, especially if Hector was around. The guy loved his Taco Hut after all. But the burger wasn't really for eating. Zero needed an excuse for where he'd been, and that seemed a good enough one to use.
When he approached the room, he saw the door closing as someone was just entering, but couldn't see who it was. Shrugging, he approached the door and let himself in. He saw a scene of teens gathered around a rather large amount of food from Taco Hut. He was also just in time to hear a girl's voice introduce herself as Maddie. When she asked if this was the Titans' place, Archer cleared his throat from behind her.
"It better be, or I'm about to feel very embarassed." he said, having to force a smile, "Sorry I'm late everyone. Just checked out and I had to get some kind of food that wasn't from the hospital. Yuck." he placed his paper bag on a table nearby and pulled up a chair. Before sitting down he dropped a backpack that held his costume inside it on the floor near one of the beds. Realizing there were new faces in the room he spoke again, "Oh right. I'm Archer. Most of the time anyway, otherwise I'm Zero."