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Itsy



Titles:
Beastkin - Mundane, Small (4ft) - 6ecff6

As another particular person joined the group, who Itsy could only gander to be a very important person, given the procession following her, the small beastkin couldn’t connect immediately who it was. Eventually, however, his beady, hazel eyes would grow, and one hand would quickly remove his feathered hat. He bowed, trying to show the degree of respect that a princess probably expected. And, only after standing for quite a few moments like that, would Itsy rise once more.

“I… I also know no magic…” He followed right after Yumi, his stepping forward making the rapier on his belt clink softly as he moved. “I fight at c-close range with my sword… I can also see well in the dark, and I’m pretty fast by my size.” Having given his full skill-set, he stepped back with a soft thud as his boots clicked against the floor.

CDs: E 1/1
1. **Narrators Involved**
- Maxxob - Grade S

3. **Summary of the Roleplay**
- After having recorded enough of the magical phenomenon, The Voice of the Verdant ended up taking possession of Penny. The party fought against it, until it relented and released her. Severin trapped the creature inside his own domain. Their business in these woods have come to an end.

5. **Criminal Acts Perpetrated**
- None

6. **Lore to Establish**
- None

7. **Partial Participants**
- None

9. **Full-Time Participants**
- Esther, discord.com/channels/5207614178892185…, Red, Standing Grade E
- Penny "Iron Maiden of Pax", discord.com/channels/5207614178892185…, LS922, Standing Grade F
- Fei Liu, discord.com/channels/5207614178892185…, Fei Liu, Standing Grade C
- Severin Vaust, discord.com/channels/5207614178892185…, Maxxob, Standing Grade S

10. **Characters with Point Boosters**
- Esther - Attentive Student F

12. **Assets/Titles Roleplayed For**
- Severin Vaust - The Voice of the Verdant: Trapped inside Severin's purgatory, its uses remain to be decided.
- Esther - See Church E

13. **Characters with [Wanted]**
- None

14. Criminal Titles
- None

15. **Special Skills or Assets(downtime activities)**
- None

16. **Transactions Performed**
- None

18. **Character Sheet Oddities**
- None

19. **Aftermath **
- None

20. **Narrator Bonuses**
- None

21. **Additional Notes**
- None
Severin Vaust




Titles
[Monster], [Undead], [Monster - Mundane], [Monster - Evolved], [Necromancer] - [#2d7d38]
Noteworthy Perks: [Evolved] - gain the title evolved. Something about your physiology or aura identifies to others you are of a higher species than your peers. Gain a +1 to social exchanges with others of your racial tree.
[Menace] - An aura of fear emanates from the creature at all times that makes lower grade creatures take a -1 effectiveness on attacks against monster or monster allies.

Noteworthy Perks: Resilient C (28) [Aging/Fatigue and Exhaustion/Suffocation/Surprised]

Asset Goal: ?

Severin took nothing, but a moment gazing at the infant as Fei Liu collected her once more. “I’m afraid that particular knowledge is outside my field of expertise.” The necromancer and diapers clearly didn’t mix. “As for her origins, I have a hunch that she is actually a resident of the Republic, rather than the Duchy.” He said with confidence, even if he didn’t over-explain it where that came from. “Regardless, I’m sure some authority-figure of Aslan will care just enough to go after her family, if she has one, that is.”

His hazel eyes drifted towards Penny, analyzing the woman momentarily. “With the phenomena recorded, the being dealt with, I feel like our business in here has come to an end.” Turning towards the path the came from, he pointed towards it with his cane. “The carriage is still waiting for us.” Declaring so, he began walking towards immediately after, peering over his shoulder towards the group. “This Labyrinth is done.”
Sir Edwin Stormcrest?



@Moonberry
@Tellussoil

Titles
[Human - Mundane], [Noble Ryke Baron] B, [Apprentice Lancer], [Power Potential], [Get Looped], [Dark Knight], [Knight in Black], [Dark Horseman] - #0E0101
Noteworthy Skills: [Resilient Surprised], Regeneration F
Asset Goal: ?

Edwin clicked his tongue as the mana bolt swerved just enough to miss the cantor, eyes narrowing every so slightly as they focused on the fist fighter once more. "Luck doesn't last forever..." Declaring to be so, he slammed the blunt ending of his lance against the ground. "Be gone!"

The Baron's voice was accompanied by a pitch, black pool of darkness that spilled from him, outward, in a circle. The crackling of lightning followed it as the umbral wave sought to fill out the arena as a whole, sparing only Noelle in its awakening. [Action 1/2]

Actions:
1/2 - My Domain - Fighting Style C + Area D + Selective D [Sparing Noelle] + Aura D (1) [Darkness (Necrotic)] + Blight [Lightning] F + Continuing F + Incapacitating D - From the epicenter of his location, Edwin bring forth 50ft-radius wave of darkness, crackling with electricity - Grade C 3 Post Cooldown

CDs:
Edwin - D 1/1, C 0/3
Shield of Brutality and Constancy - E 1/1
[If you are interested in joining a setting like this, check out: roleplayerguild.com/topics/196759-ise…]

@Mazn Zito - Asset Goal = ?
@VoLimiNaL - Asset Goal = ?
@MrJack - Asset Goal = ?
@Spoiled Bread - Asset Goal = ?
@Scarcerushdown - Asset Goal = ?

Wickerford — When Strangers Ask Questions


The village does not react all at once. It reacts in pieces.

When Jilly’s bright voice cuts through the muted air—cheerful, unguarded, and wholly out of place—several heads turn at once. A man hauling a basket of turnips pauses mid-step. A woman drawing water from the well straightens a little too quickly. Somewhere behind a shutter, wood creaks as someone leans closer to listen.

No one answers immediately.

Not because they didn’t hear—but because they are deciding who should answer.

Mazn’s instinct to keep moving, to not let the group settle too tightly in one place, proves well-founded. The longer they stand, the more obvious it becomes that Wickerford is a village that notices patterns, and newcomers who linger draw attention whether they wish to or not. Ria’s presence softens some looks, but not enough to erase the tension entirely.

Finally, an older villager—broad-backed, sleeves rolled up, hands still dusted with flour—clears his throat.

“Brenwick…” he repeats, slowly, as if testing whether saying the name aloud will bring trouble down on him. His eyes flick briefly toward the road they came from, then toward the fields. “That’s… Marra Brenwick. Lives on the edge of the village. Near the old fence line.”

He hesitates, then adds, quieter, “She shouldn’t be talking to outsiders.”

That is all he offers. He does not stay to elaborate.

At the same time, Kind’s presence has a different effect.

The closer the pale creature drifts toward the outer homes, the more pronounced the villagers’ unease becomes. Doors that were merely ajar close. Curtains fall. A child is pulled sharply back inside by an unseen hand. The creature’s sing-song repetition of the name Brenwick does not draw answers—it draws distance.

Yet the house Kind is drawn to is not wrong.

It sits a little apart from the others, just beyond where the packed dirt road thins into uneven grass. Its fence is half-collapsed, its gate hanging crooked on one hinge. The windows are intact, but dark. Untended. Not abandoned in the sense of long neglect—rather, abandoned recently, as if care was interrupted rather than forgotten.

Back near the village center, Frederick’s suggestion to begin with the houses proves sound, even if the villagers themselves make it clear they want no part in guiding strangers door to door. A few more murmurs confirm what the baker hinted at:

“She lost her girl.”
“Should’ve kept quiet.”
“Nothing good comes of stirring things.”

No one contradicts that Marra Brenwick exists.
No one volunteers to take them to her.

From where they stand, several paths are now plainly visible:

- Follow the directions given and approach Marra Brenwick’s home directly, risking whatever consequences that brings
- Attempt to speak privately with someone who seems less fearful—perhaps a laborer, a youth, or a solitary elder
- Investigate the edge of the village, where the fields meet the marsh and the fence line breaks down
- Or regroup, compare impressions, and decide how openly—or quietly—they want to proceed

Above it all, the village remains watchful.

Not hostile.
Not welcoming.
Just waiting—to see whether these strangers will ask the wrong questions… or the right ones.
Itsy



Titles:
Beastkin - Mundane, Small (4ft) - 6ecff6

"So... the goal is dealing with this 'leader'..." Itsy summarized, arms crossing in front of his chest, boots tapping against the ground softly, picking up speed with each passing moment. "Did things just got even more dangerous now...?" He asked his companions with a low, skittish voice. He couldn't help, but wonder of the last adventurers who tried to do so, how strong they might have been and still failed the task.

A tiny dry swallow left his throat.

And it was then that newcomers arrive: some more dignified than others. He gave this white-haired newcomer a nice Smellarino for the future, committing the scent to memory [Action 1]. "No, no one like you..." 'Thanks the gods...'. To Varius, the short beast nodded. "Nice to meet you..."

Actions:
1 - Smellarino - Enhanced Senses [Sight/Smell] E - Grade E 1 Post Cooldown
CDs: E 0/1
[If you are interested in joining a setting like this, check out: roleplayerguild.com/topics/196759-ise…]

RP GOAL - Find Penny?

@DoubleChecker - Severin Vaust Asset Goal: ?
@Book - Liu Fei Asset Goal: ?
@pkken - Vetreus Draedora Asset Goal: ?
@Red Hood - Esther Keaten Asset Goal: ?
@Nakushita - Penny "Iron Maiden of Pax" Asset Goal: ?

The Maelstorm


The clearing holds its breath, the air thick with the tension of a battle frozen in a moment of opportunity. The Voice of the Verdant, blinded and bound within Severin's sphere of absolute darkness, thrashes against its magical prison. Inside, Penny's own spirit wages a desperate war, her willpower a tiny, defiant spark against the overwhelming presence of the Heart.

The party acts in perfect, unspoken concert.

Fei Liu, seeing the entity contained, makes his move. He becomes a silent blur, streaking across the clearing. He gently scoops up the terrified child, Lily, and vanishes back into the labyrinth's winding paths, his speed a promise of safety for the innocent caught in this supernatural conflict.

With the child secured, the final act begins.

Esther, seizing the opening, scuffs to the side of the sphere of darkness. She reaches out, not with her hands, but with her magic. A gentle, precise ribbon of musical energy, born from a soft strum of her harp, passes through the dark veil. It isn't an attack. It is a careful, surgical tool. The ribbon finds the glowing, parasitic roots that crown Penny's head and wrap around her body, and with a delicate touch, it begins to peel them away, loosening the entity's physical grip on its host.

At the same time, inside the void of her own mind, Penny gives one final, desperate push. Fueled by the external assault on the entity, her will surges.

This combined assault—Esther's magic from without and Penny's will from within—is the final crack in the entity's control. The golden light in Penny's eyes flickers violently, and a shriek of pure frustration, a sound of both primordial power and a human voice, echoes from within the sphere of darkness.

It is then that Severin, having watched the proceedings with the cold, detached interest of a collector, delivers the final verdict. He lifts a single, gloved hand.

Behind the struggling, blinded entity, the very air tears open. A portal, swirling with a sickly green miasma, yawns into existence. From its depths, a cacophony of sorrowful, ghostly wails spills out into the clearing. Hundreds of semi-transparent, ethereal hands reach out from the portal, grasping, pulling, seeking the raw spiritual energy of the Heart.

The Voice has no defense. The spectral hands seize the primordial entity, not Penny's physical body, but the very essence of the Heart that possesses her. They pull the golden, screaming spirit from its host, dragging it inexorably toward the ghastly gateway. The glowing roots wither and fall away. The light in Penny's eyes extinguishes, replaced by her own terrified, exhausted gaze.

The primordial spirit is dragged into the portal. For a moment, a smile—the first genuine expression of satisfaction he has shown—touches Severin's lips. The portal snaps shut, and the wailing ceases.

Silence.

Penny collapses to the ground, her body her own once more, trembling and gasping for air. The unnatural presence in the forest is gone. The oppressive atmosphere lifts, replaced by the simple, mundane quiet of a dark, damp wood. The battle is over. The Voice has been silenced.
Severin Vaust




Titles
[Monster], [Undead], [Monster - Mundane], [Monster - Evolved], [Necromancer] - [#2d7d38]
Noteworthy Perks: [Evolved] - gain the title evolved. Something about your physiology or aura identifies to others you are of a higher species than your peers. Gain a +1 to social exchanges with others of your racial tree.
[Menace] - An aura of fear emanates from the creature at all times that makes lower grade creatures take a -1 effectiveness on attacks against monster or monster allies.

Noteworthy Perks: Resilient C (28) [Aging/Fatigue and Exhaustion/Suffocation/Surprised]

Asset Goal: ?

For a moment, Severin just observed the creature and how it tried to fight against the magical shackles to pinned it in place. His face betrayed nothing of his inner thoughts, his gaze was analytical. From the look on his face, it was clear that he regarded that entity, that primal presence, as a thing more than anything else. His concentration was total, neither looking nor even nodding at Liu as the monster had prompted to take the child somewhere safe. No.

And after a long moment of seeing it squirm and seeing Esther approach it, he had finally come to a decision: the Voice of the Verdant was lacking.

"Unimpressive, seems like my search this time around didn't lead me to an interesting found." His expression was still unchanging, yet took on a colder and more distant edge. "Time to put you away. I will decide on what purpose can you serve eventually." The professor lifted one gloved hand, pointing at the creature shrouded in darkness. "Away with you."

With his words, a portal would appear just behind the gigantic Voice. With swirled with a sickly green color, miasma leaving the entrance. And from it, a cacophony of ghastly, sorrowful moans and wails accompanied spilled out. Ethereal hands reached out from it, semi-transparent, grasping for something: for the avatar. "Some time there will temper your nerves." A smile finally grew on Severin's lips, the kind that didn't reach his eyes. [Action 1/2/3]

Action 1/2/3 - Magic C + Magic Range E (100ft) + Magic Selective E + Componentless Magic C + Affinity Element [Darkness] F + Affinity Tangle (1) E + Portal F [Purgatory] + Teleport D + Sixth Sense D [Spirits and Soul-tethers] + Affinity Vorpal E + Control Environment D + Energized C - C Grade 2 Post Cooldown - 13 Base Effectiveness

Titles: [Construct], [Order-Keeper] - #bc8dbf

Sheathing the cavalry saber into its scabbard once more, Von Mackstein would puff-out its chest, clearly overjoyed with the result of the combat. "Danke, Herr Storm. They are the finest shooters in the Kaiserreich after all." The reflective lenses of the glasses looked at the adventurer for a moment. "And both of you played your parts very effectively. A good trait."

With that, it began walking towards flute, ignoring all the other ostentatious relics and objects present in the room. The Line Fusiliers did the same, all indifferent to the opulent relics and armaments. "So, this is the flute that civilian complained about being stolen. Looking at its craftsmanship, it can only be deducted that it was hoped to be fenced and generate funds to fuel the rebel operations." A flawless conclusion, yet very wrong. "Let's return this to its proper owner."

Line Fusiliers #1, #2, #3, #4, #5 actions:
Cooldown D 2/2 E 1/1
[If you are interested in joining a setting like this, check out: roleplayerguild.com/topics/196759-ise…]

@Mazn Zito - Asset Goal = ?
@VoLimiNaL - Asset Goal = ?
@MrJack - Asset Goal = ?
@Spoiled Bread - Asset Goal = ?
@Scarcerushdown - Asset Goal = ?

From Greybank to Hollow Vale


As the conversation in the guild begins to loosen and chairs scrape back into place, a small but important realization settles over Mazn — quiet, internal, and unmistakable. For all his retained memories and past lives, the name Wickerford stirs nothing. No road, no battle, no passing visit, no half-remembered landmark. It is not a place he has forgotten; it is a place he has simply never been. Whatever waits there lies beyond the edges of his lived experience.

The decision, once made, carries the group naturally back out into the daylight of Greybank. The guild door swings shut behind them with a familiar creak, sealing in the warmth and noise, and replacing it with the open sky and the damp, marsh-tinged air of the road. A few passersby watch the odd assembly file out — some curious, some concerned, most quietly relieved that the matter of the lonely request is no longer theirs to consider.

Just beyond the guild annex, where the main road splits into narrower paths, a weathered signpost rises from the packed earth. Its arms are old but legible, carved and repainted often enough to endure. One points back toward Greybank. Another toward distant holdings under Ryken authority. And there, nailed slightly lower than the rest, an arrow marked:

Wickerford — 45 minutes

The wood beneath the lettering is scarred, as if struck more often than the others. Whether by weather, carts, or hands, it is hard to say.

The road itself narrows quickly once they commit to it. Stone gives way to packed dirt, then to a path hemmed in by reeds and low birch trees. The land flattens, dampens, and quiets. Birds are present, but fewer than expected. The breeze carries the smell of wet earth and slow-moving water, and the farther Greybank falls behind them, the more the road feels like it is being allowed rather than maintained.

About halfway through the journey, the land dips, and the road crosses Harrowfen Bridge.

It is an old thing — older than Greybank’s current layout — a single-arched span of dark stone crossing sluggish, reed-choked water below. Moss clings thickly to its sides, and pale grass grows between the stones where no grass should. The marsh beneath murmurs softly, not quite a sound and not quite silence. From the center of the bridge, Wickerford’s direction is clear… and so is the sense that few linger here longer than necessary.

Beyond the bridge, the village finally reveals itself.

Wickerford sits low against the land, its houses squat and close together, as if huddling. Smoke rises from a few chimneys, but not many. Fields lie worked but minimally so, and the road into the village is lined with fence posts in need of repair. There is no gate, no formal boundary — just a gradual transition from road to home that feels strangely reluctant.

As they approach, several possible paths present themselves without a word being spoken:

- A small square near the center of the village, where a well and a notice board stand mostly unused

- A cluster of homes near the fields, where shutters twitch and curtains part just enough to watch

- A modest shrine by the roadside, worn smooth by years of quiet use

- Or the option to simply ask, risking the attention of locals who very clearly prefer not to be involved

Somewhere in this place is M. Brenwick — the author of the trembling letter, the mother who broke the village’s silence. Finding her will not require violence… but it will require care.

The road behind them remains open.

The village ahead does not feel welcoming — but it is waiting.

SUMMARIZATION: As much as Mazn tries to remember, the name Wickerford means nothing. Characters leaves the guild annex and head towards Wickerford. Before reaching the village, they pass Harrowfen Bridge. And, in the village proper, a few options exist to start to search for M. Brenwick.
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