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1 mo ago
Current Working on a 1941 Zombie apocalypse rp.
3 likes
2 mos ago
It’s done if any of you would like to join. roleplayerguild.com/posts/5…
1 like
2 mos ago
I’m working on a rp and so far I think it’s pretty good
4 likes
2 mos ago
How much Caffeine have you drunk?
2 likes
2 mos ago
Hope this goes well.
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Character Sheet Template:


Name: Timothy Lambert

Approximate pronunciation: Mewn pohb dye-on-ee uh my goo-obr
Translation: There's reward in every goodness

Age: 24
Gender: M
Nationality: British
Occupation (pre-apocalypse): Sergeant
Current Role: Royal Marine Commando
Appearance:
Height: 6ft
Build: Stocky
Hair: Black
Eyes: Blue
Clothing style: Royal Marines Green Berret, wollen jacket and trousers, suspenders, webbing and ammo pouches, small napsack.
Backstory (Pre-apocalypse):

I was raised in a small town called Barrow Hill in Wales, where the bluestones were carved for stone henge. When my mum was pregnant with me she took my dad up to the Barrow. When they were at the top she went into labour…

When i was a young man i fell in love with the natural world, would go out into the forrest with my mates or on my own. Dad would always scold me, telling me i lived in my own little world. He wanted me to go down the mines like him. But i tried hard to study and make something of myself. They changed their tune when i won a scholarship from school to study in London. So here i am, my sandwiches in my suitcase and my scholarship in hand getting off the train at Liverpool Street and someone hands me a newspaper “Mr. Chamberlain Declares it is Peace in our Time”… we all know how well that turned out.

I take the train to Unitarian College Aldewick, get into the Professors office to submit my papers. Professor Halifax asks me if im up to the challenge. I told him that ive read the Origin of Species twice over. He then goes into a long speech about the importance of “sport and education when taken together”. Practically signs me on to the College Rugby team himself. So a week later im getting 3 hot meals a day and reading more books than frankly… i care to.

We won our first rugby match, aswell. When im playing i like to imagine im one of the beasts we read about, i generally do better in the games when I'm pretending I'm a gazelle. The air raid sirens go off in the night. Almost everyone knows someone who's been killed. The Toffs look down their nose at us, but strangely that makes you popular here.

Timothy H. Lambert

Personality: Calm with a hint of Sardonic, Tim isnt the usual sergeant you'd expect to encounter as he is less of a loudmouth and mother hen, and more of a blade in the dark, forward operator style. Known to have played rugby as a winger, he is lithe and bemuscled, his expertise with his weapons is near preternatural, having owed his life to these weapons and no others for a long enough period to ensure that he would entrust his life to no others. He is always the best operator in the field while using his standard issue weapons, accept no substitute.
Skills:
Assuming the more skills you choose the more dilute your ability set.

Accept No Substitute: Whenever using his standard issue weapons, Timothy is a fearsome force on the battlefield. Whether its his M1928 Thompson, or his .357 Magnum Revolver heavy pistol. The Thompson can hose down enemy formation with its 50 round drum and his heavy pistol can follow up with accurate head-shots. He also carries a Lee Enfield SMLE on a strap over his shoulder, it is equipped with a pre-loaded rifle grenade. He carries a further 5 rifle grenades in his napsack. When required he quickly switches from the Thompson and unshoulders the Lee, to deliver a grenade on target. Capable of shocking a half-track, each grenade is a precious resource... one which he is overly easy with.

ESP: "Extra Sensory Perception", Timothy scored low on the psykick detection initiative test. While not a true psykick, he possess some limited abilities. Ability 1.) "Touch Field" When times are quiet and not blitzed with gunfire from one of hitlers buzzsaws, Timothy can reach out with his mind up to 50m and detect the presence of an enemy, he can feel the movement of the enemy through the air and the position of their limbs, he can feel the enemy though he cannot see them as with true clairvoyance. Ability 2.) "Astral Project (A.)" Timothy can grap small light objects and move them by placing one hand on his temple. The weight of the object cannot be more than a K98k rife. But he can potentially move the bolt back so that the breech unlocks when the nazi doesnt want him to. Thus rendering it unfunctional.

Zoology: Before the outbreak of war Timothy was training at Aldwick college for a degree in zoology. He has read the origin of species about twice and can name most animals found in europe, africa and asia. When it comes to tracking and foraging he is head and shoulders above his nearest competitor. Added to this he has an eye for detail, weather its a broken twig, footprint, animal call or a tuft of fur left on a log. All this feeds into his scrutiny, the scrutiny of a scholar that spends allot of time outdoors.

Weapons Proficiency:
M1928 (Extreme Proficiancy)
.357 Revolver (Extreme Proficiancy)
Lee Enfield Grenade Launcher (Extreme Proficiancy)

Survival Skill See Zoolgy.
Current Goals: To Protect Britain, The allies and to remain un-infected.
Fears: He fears dieing unknown, or not making it back home by the end of the war.
Allies and Enemies: Nazis
Equipment:
M1928 with 50 round drum, compensator and foregrip.
.357 Revolver 6 shooter. "Henry Big-Boy"
Lee Enfield Mk4 with 6 Rifle Grenades


Accepted but remove the abilities, this isn't some kind of superhero rp.
Sounds good i'm Interested.
Extremely sorry about the wait i was busy with life, The rp will be out Tonight EST.

@Portal Sword@ErosSense@Lord Shaxx@Xandrya@AnakisutoYT
Rp will be out today or Tomorrow.

@AnakisutoYT@Xandrya@Lord Shaxx@ErosSense
If your still interested i'll be making the rp in a few days.

@AnakisutoYT@Xandrya@Lord Shaxx
<Snipped quote by Doughboy>

I'll check it out when you publish it.


I did a interest check.
The Outbreak Begins:

In the year 1941, the world is already consumed by the chaos of World War II. Armies march, cities burn, and nations struggle for dominance. But in the midst of this global conflict, an insidious new terror emerges. The outbreak begins in Eastern Europe, in the midst of the intense battles between Nazi Germany and the Soviet Union. The first reports come in from the frontlines, strange and unsettling. Soldiers speak of enemy combatants who don’t stay dead after being shot. Corpses rise again, relentless in their hunger. At first, the high command dismisses these reports, assuming they’re the result of battlefield madness. But the truth is far worse than anyone could imagine. Soon, the virus spreads, turning the once thriving cities into nightmarish landscapes of flesh-hungry monsters.

The Infection Spreads:

Within months, the virus has spread across the continent like wildfire. Entire cities fall in days. The once-proud capital of Paris is abandoned and overrun by the undead, its streets filled with the stench of death and decay. Even the great German war machine is halted in its tracks as waves of the undead swarm the Eastern Front. The Soviet Union, already reeling from its war with Germany, is thrown into chaos as the plague reaches Moscow. Desperation becomes the order of the day as entire populations fight for survival in a world where both the living and the dead are enemies.

Nations on the Brink:

In the United States, the government scrambles to control the outbreak as it spreads across the Atlantic. New York is hit first, and then Philadelphia, Washington D.C., and Chicago. What was once a proud nation is now fragmented. The military, stretched thin from fighting a war on multiple fronts, now faces an entirely new type of enemy—one that doesn’t respect borders. The survivors in the cities are forced to fight for their lives, banding together in ever-shrinking pockets of humanity, while those outside of the cities struggle to avoid becoming infected. The American government continues its operations in secrecy, trying to find a solution while keeping the situation under wraps.

The German Experimentation:

In Germany, the Nazis see the outbreak as an opportunity, not a curse. The SS begins conducting horrific experiments on the undead, capturing and studying them to try to find a way to weaponize the plague. Their goal: create a controllable undead army to overwhelm their enemies. They succeed in turning certain soldiers into something that blurs the line between the living and the dead. These "super-zombies" are stronger, faster, and more intelligent than the average reanimated corpse. The Nazis believe that with these abominations at their disposal, they can crush their enemies, both human and undead alike.

The Soviet Resistance:

On the Eastern Front, Soviet forces are forced into a brutal two-front war. The undead ravage the cities of the USSR, and the Red Army struggles to hold its ground against the Nazis while simultaneously fending off the zombie hordes. The Soviet government issues decrees that any soldier, worker, or civilian found in possession of firearms must report to the government, but even the military’s vast resources are insufficient. The Red Army, disorganized and fractured, resorts to guerilla tactics and scavenging, striking against both the undead and the German occupiers.

The Fall of Great Britain:

On the island nation of Great Britain, the situation is no better. The British military, having already endured constant air raids and naval battles with the Axis powers, now faces a new, more insidious threat. While the English Channel offers a degree of protection from the undead, it is only a matter of time before the virus spreads to the mainland. London, Manchester, and Birmingham fall one by one as the living fight the undead and each other. The British people, once proud and resilient, are forced into hiding in underground bunkers, isolated from the world above.

The Siege of Cities:

most major cities in Europe, the United States, and parts of the Soviet Union have fallen to the undead. The few surviving bastions of humanity are in a constant state of siege, struggling to hold their ground. The survivors now know that their chances of survival are slim unless they adapt to this new reality. People are forced to leave their homes and create fortified safe zones, relying on military units, militias, and civilians to hold back the tide of death. What remains of civilization is shattered into isolated pockets, with survivors becoming suspicious and hostile toward one another as resources dwindle.

The Road to Despair:

Surviving outside of these fortified zones is a grim reality. People who have fled the cities find themselves in a world where food is scarce, and danger lurks around every corner. The countryside has become a wasteland, where zombies roam freely, and desperate survivors scavenge whatever they can. Bandit groups, rogue militias, and self-proclaimed warlords now roam the land, preying on the weak. Trust is a commodity more valuable than gold, and the bonds of humanity seem to fade as survival becomes the sole focus.

A Dying World:

Global communications have broken down. News of the apocalypse is sporadic, and survivors are left to piece together what they can from fragmented broadcasts and rumors. The war between the Axis and Allies has almost entirely ceased, as the world focuses on combating the undead. But it’s clear: the zombies are unstoppable. Cities are lost. Nations are collapsing. What is left of civilization seems to be clinging to life by a thread. As the dead continue to rise, it becomes painfully clear that humanity is losing the war—not to a foreign power, but to itself.

Heroes or Monsters?:

Amidst the desolation, a new type of person emerges—those who would have been considered heroes before the outbreak, now navigating a morally grey world where the lines between right and wrong are blurred. Some seek to protect the few survivors left, forming resistance groups to fight against both the undead and hostile militias. Others have succumbed to the chaos, becoming ruthless bandits or mercenaries, selling their services to the highest bidder, or simply taking what they can from anyone too weak to fight back. In this new world, it is unclear who the true monsters are—the undead or the living.

Character Sheet Template:

Name:

Age:

Gender:

Nationality:

Occupation (pre-apocalypse):

Current Role:

Appearance:

Height:

Build:

Hair:

Eyes:

Clothing style:

Backstory (Pre-apocalypse):

Personality:

Skills:

Weapons Proficiency:

Survival Skills:

Current Goals:

Fears:

Allies and Enemies:

Equipment:
<Snipped quote by Doughboy>

Was looking forward to it but it makes sense, no worries.


I'm working on a 1940s zombie rp if you wanna join that when it's done.


@Xandrya Roleplays gonna be shut down since including me, Theres only 2 people.
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