The game world is split into Biomes like The Central Plains, Eastern Forest, so on and so forth. Each of those biomes is then broken up further into regions such as Eastern Forest Region 1, Eastern Forest Region 2, etc. Maps are made based on those regions, so when you play you'll mainly look at a minimap of the region rather than the world map. An example is attached below...
Eastern Forest Region 5
Icons for things like Ore Deposits will be added at a later dateThe overall minimap is the region and then that region is divided further into areas, the locations with green names. When you enter an area for the first time it will be considered hostile and your party has a chance to run into an encounter there. If you defeat the encounter the hostility of the area will go down. The hostility of areas is broken down below.
Hostility LevelsHostile - High chance of an encounter, roll a D20 upon entering the area or camping for over an hour in the location. 1-10 results in an encounter, 11-20 no encounter.
Tempered - Low chance of an encounter, roll a D20 upon entering the area or camping for over an hour in the location. 1-5 results in an encounter, 6-20 no encounter.
Peaceful - No chance of an encounter.
Everytime you defeat an encounter or if your roll results in no encounter, the hostility of the area go downs a level. This is to prevent parties from being stuck into a combat loop until they are worn down and killed in fights they would otherwise win.