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    1. dreamer 10 yrs ago

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6 yrs ago
Current Working on Kingdoms of Khoyee, an MMO Tabletop RPG where (almost) all combat is based on a D20 roll.
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8 yrs ago
Working, deving, trying to live life, and find some time to rp here and there.

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Is there a list of characters for each group?


I'll be adding the other two parties to the forum next Saturday. We were playing the game old-fashioned pen and paper way and I didn't collect their character sheets before splitting up.

Edit #1: Added some resources to the op.

Name: Autumn

Age:

Appearance:


Race: Elfein

Height: 6'0"

Build: Skinny

Skin: Wood

Eyes: Green

Hair: Wood

Backstory: There was once a tree that grew from a skylight within a cave. It was a lonesome thing, growing as the only living thing aside from insects crawling around. If it was simply left alone, it would have eventually withered away. Of course, as many stories go, something happened. A person wandered into the cave and found the tree. A smithy that was looking for proper materials to hone their craft. The moment they found the tree, they had decided to visit often. It eventually became that person's favorite spot. Under its branches, they would design new things, read notes on their findings of the materials within the cave, and occasionally play an instrument or take a nap. For the first time ever, the tree was not alone. It began to feel comfort in the visitor's company.

Eventually, however, the visitor disappeared. They had simply stopped. The tree felt loneliness because of this. It was familiar, but new. Before, it knew nothing but loneliness, but now it could feel it for what it truly was. It hated the feeling. It longed for the visitor's company again. So much so that its will was heard by the forces beyond, and allowed a new form. The tree was no more, but in its place was a woman made of magic and wood. Wasting no time, she left the cave in search for the visitor...She found their corpse in a small shack. In that moment, she learned of despair.

In her sadness, she buried the visitor in her former spot, hoping that they would one day return as one of her own. She would dream of the day that would happen. The day where she would visit them, read to them, play to them, sleep on their branches. But that would take time. She would need to do something in her wait...

Primary Role: Laborer

Secondary Role: Beastmaster

Starting Weapon: Greatbow

Stats:


Awesome, I like the direction you went with the Elfein. Also finally after ten characters (from my three parties so far) someone didn't go Combatant as their secondary role. I'm very interested to see how that plays out. Depending on if any of you decide to build your own province I can see you being a very valuable asset to said province.

Adding Autumn to the party list :)

Edit #1: Added @Jerkchicken's character to the list. Forgot to do that after the corrections, my b.

Also if any of you are somewhat talented artist (I'm certainly not) I would appreciate some icons to use in the maps I'm making for you guys. Mainly for resources, so like a tree icon could be a few different colors to represent the different Tiers of Tree/Wood. I tried drawing some myself and they were awful XD
I'm making an Elfein laborer/beastmaster that uses a greatbow, but I have some questions. The first would be if there's any specifics on the background of Elfeins, and if there are any backstories to choose from that aren't custom made?


Some default backstories will be made but they are low on my to do list. I figure most of you will choose to make custom ones on the forums and it's more important to get maps, creatures, weapons, skills, etc done.

I don't have a lot of details on any of the races, they were a last minute idea to give people the option to have a non-human character, then I came up with some race traits to make it more than a cosmetic. If you guys want to come up with lore I'm totally up for it.

On the note of Elfein's though I picture them more like the Greek concept of elves that mixes with pixies and such where they are spirits of nature, made of plants and such, not elves like LotR kind of elves.
For beastmaster, what stats affects what skills? I know INT is for summoning, but what about control and soul vessels?


I just started adding caster today and with that I was going to work out details on intelligence so you're not missing anything, I actually haven't made it :P

In regards to Beastmaster it will likely just be an increase to health and damage for summons and tames.
Yeah you're right on the math no clue what happened besides doing bad multiplication.

Also given how abstract things are the appearance of armor doesn't matter that much beside it possibly being degraded in combat. I think I'm just gonna fluff it as him getting good at dodging.


No worries, I've made quite a few math mess-ups here and there coming up with this so if you see an issue point it out and we'll see if it's a real issue that needs fixing.

As for armor, I don't mind if you guys just stick with your outfits appearance wise, though due note what "armor" you have because they will increase stats and come with traits of their own.
@rush99999
you mean how very fantastic?

Anyway it's not a business suit, it's something else entirely but describing it further would spoil the surprise.

Regarding fortitude, the bandit had two points in it and you said that you get an increment of 25 stun and 1 pierce per point did you not?

Originally I wanted to make it classify as a katana because the sword looks katana-y enough like a handful of Chinese swords do. But I felt that was lame and went with saber instead. Anyway I thought like the tier was more quality than say sword types but whatever. Also, if you so desire to actually make a proper bard tree, I'm fine for play testing that as well.


Okay like I said I just misread, as long as it fits the setting I'm fine. You guys will end up with armor over your clothing later on anyways (more than likely at least).

Fortitude: Yeah that's what I said, so I'm not seeing why the stun should be 100 for the bandit? 2 points in fortitude is 25 + 25 = 50.

Tier is quality you are totally right, but the Tier I weapons are typically not so great unnamed things that just go with the class. More specialized weapons start coming in at Tier II, so I was more so suggesting we keep something cool like your idea for later. Having your weapon have a different name but the same stats as a regular saber wouldn't be a good idea in my opinion.

On a different note, added the first of the Short blades to the list. Dagger Tier I.
<Snipped quote by dreamer>

Modern clothing in a fantasy setting. How very strange indeed.


Ssshhhhhh, nobody knows ;P

How much strength is needed for a greatbow?


As I've mentioned earlier no stat requirements for weapons, just the related skill. So if you have Bow Tier I you can use a basic Greatbow. The thing about Greatbows and strength is their bonus is strength based instead of dex. So where most bows get a % boost to piercing based on dex, the Greatbow gets a % bonus based on strength instead.

Edit #1: Essentially the purpose of the Greatbow being strength based is so people who want to go strength for a melee weapon like a hammer, also have the option to use a bow at some point without also having to go dex or missing out entirely on the bonuses.
Anyway I decided to dust off an old character concept of mine and do something a bit weird. If it doesn't work I'm up for making another guy.

Also the bandit would 0/100 stun and +2 pierce resistance due to that 2 in fortitude.



Alright couple comments and concerns but after that he should be good to go.

Appearance: I could be misreading but that sounds like a modern day suit when the game takes place in a more medieval fantasy setting.

Musical Instrument: Someone suggested I should add a bard role to the game, guess a caster with a musical instrument works haha.

Starting Weapon: So to avoid confusion we'd have to call your starting weapon Saber, so the stats are the same as anyone else starting out and no one gets confused but I like the idea of a Chinese style saber, perhaps we can have Liuyedao be a named weapon (higher tier, with some bonus traits) that someone can get later.

Fortitude: If fortitude is 1 then stun would be 0/25 not 0/50.
There's a bandit. Not exactly my proudest work, but it's hard to work with brute characters for me.


He sounds awesome, looking forward to having him. I haven't created armor (skills yes, just not actual equipment) yet because you guys won't start with it but when I do you can add that to your bandit.

Combatant would be a Role and Brute would fit under said Role. You can look at the weapon types as sub roles but I didn't want to confuse people with that haha. But yes you have it right, Combatant would be a role.

Edit #1: Added a breakdown of how maps work and moving within them.



Edit #2: Oh shoot just realized you had a ? next to Stun@OtomostheCrazy. So stun is a gauge thing, 0/50 for example is what he would start with at the beginning of combat and if he took a total of 50 stun damage, so 50/50 on that gauge, then he would be stunned. Which means his turn will be skipped and he will be unable to dodge from any attacks. (So instead of missing, everyone will at least do minimum damage since he's just standing there stunned)
@OtomostheCrazy Since those are both under Laborer, doing activities for either would earn your Laborer experience so you could prioritize whichever you want and start spending points on the other later.

Also I would love to see your bandit, as well as others if anyone makes them. Would be cool to use them against your party or another at some point.

Edit #1: Added @OtomostheCrazy to the party list as well as Party Experience. Note that Party Experience is just 1x of what the party has earned, it is up to you to multiply that by x2 or x3 on your Primary and Secondary Roles. I'm just tracking it there to help you in case you loose track. If you're like, "Shoot what's my combat experience?" Just look at the party's combat exp and multiply it by 1x, 2x, or 3x, depending on if you have it as your Primary or Secondary Role.



Edit #2: Just to be clear, the experience you guys earn is shared with the party. This is like a shared knowledge based system essentially. You can look at it like this, if you go to cook a fancy meal you might not know how to cook it but if one of your party members is a professional cook then they could help you and tell you what to do. That cook learns about cooking at a faster rate than you do because that's what they specialize in, that's their focus in life and yours may be different but you still have some of their knowledge rub off on you from being around them.
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