Avatar of dreamer
  • Last Seen: 3 yrs ago
  • Old Guild Username: Storyboy
  • Joined: 10 yrs ago
  • Posts: 231 (0.06 / day)
  • VMs: 0
  • Username history
    1. dreamer 10 yrs ago

Status

Recent Statuses

6 yrs ago
Current Working on Kingdoms of Khoyee, an MMO Tabletop RPG where (almost) all combat is based on a D20 roll.
1 like
8 yrs ago
Working, deving, trying to live life, and find some time to rp here and there.

Bio

User has no bio, yet

Most Recent Posts



Alright cool, I'll add him to the list. Only thing I didn't get was the outfit but that doesn't matter gameplay wise so he's good to go :D Good to have a communicator too.

That concludes the party for now unless any of you want to invite friends. I'm wrapping up some creature work and such now, I'll work on some maps tonight so we can get started tomorrow if you all are ready.
@rush99999 Oh that sucks, sorry to hear that man was looking forward to having you. Good luck!
<Snipped quote by Torack>

You forgot the link.


I thought some of you guys did that on purpose because you hadn't got to that part yet. But I would like it done before we start the campaign itself.

On a different note added more to the op...



@TorackAwesome, I really like it and he's all good. I'll add him to the party!
Cool so it's linear growth


Yeah, I don't know if that will be balanced or not in the end as some Roles will likely have more skills than others but it's what I have for now.

Edit #1: Fixed a typo, Elfein's gain 10% health per turn not just 10. That way it scales. Might also change Draken's skill as it kind of sucks.

In other knew got a message from manapool, he won't be able to join us so we're down a member but that's fine I'll try to balance encounters based on the party size whatever it is.

Edit #2: Changed Draken skill to something more useful, same name though.

Race Passive Abillity
Hot Scales - A Draken's scales are hard and spark like flint, strikes against a Draken's scales can be used to ignite flammable objects.

So basically you could set someone aflame if they're covered in oil or if there's a flammable gas nearby. Could be taken advantage of either from nature or by purchasing/crafting oil bombs (will be making craftable items a thing at a later date)
Makes sense but I'm also thinking of like the XP required to hit new tiers what not you know?


Currently everything has 100 xp requirement to lvl up and that doubles everytime you level. So 100>200>400>etc
True, but I'm being conservative in how feasible it would be for someone unskilled to get around to covering a missing resource in the crafting areas, since we don't know a lot about the XP mechanics.

Like I assume there's a base number that scales in proportion to your tier and the type of activity which is then fed to the multiplier that's based if it's a primary or secondary role.


Everything would provide a set amount of exp. Like a Tier I creature and Tier I ore might both provide a similar amount of exp, so both help you with leveling up stat wise, but when it comes to Role exp you need to decide what activity you want to do be it combat, gathering, or what have you.
You can still have skills in the thing, you just won't be able to get much experience from the action, from my understanding


That's right :D

How many resource types are gonna be ? Because I wonder if given the low amount of people if everything could be feasibly touched upon to progress to a high enough level


I can't say exactly. It'll likely grow as the game goes on and I'll probably introduce NPCs, or ways to find NPcs, to make up for where players are lacking.
Are resource gatherers/crafters like omni-disciplinary for game play purposes or do you need to specialize in x thing?


Early on when we're first getting started being more general in your skills might be best, like when a settlement is first established they don't really need rare resources they just need a bit of everything, but when you're dealing with the more late game kingdoms they might need someone who is a Tier V Blacksmith rather than a Tier III Carpenter/Blacksmith mix.

Edit #1: More resources added to the list and Meatloaf under cooking skills was changed to Lamb Chops to make sense with the farming animal being sheep.

...Wait, did anyone else try to become a gatherer or something? If not, then this might get a little difficult


Everyone can earn experience in every role, just your primary and secondary is what you level up fastest. But you're right if you become an excellent carpenter you will depend upon either players or NPCs becoming excellent Lumberjacks.

resource gathering is for chumps

just kill things and take their stuff


Spoken like a true warrior!

In other news, added some more information to Kingdom Building in regards to clearing regions and turning them into districts.



Edit #1: Created a Discord channel for those of you who want to chat more frequently!
© 2007-2024
BBCode Cheatsheet