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In ArcRift 2 yrs ago Forum: Casual Roleplay

Interactions: @Lmpkio, @Jeff Jones, @Chung

Location: Exit Outside Gotham National Bank



Like a rabid animal on loose, the creature held no qualms going for the big one first— charging on all-fours at full speed. With a *leap* that pushed it’s position off the ground, it tightly forms a grip on it’s right arm, *PUMMELING* it’s fist straight into the Skullcrawler’s jaw, held in concentrated temper.


A direct hit. The pressure was that of a ramming monster truck at full speed, an immensely powerful blow coming from the monster hitting a creature nearly twice as big as it’s size. Though the attack wouldn’t exactly kill it, merely sending it flying backwards across the street.

As for the remaining men who unleashed an assault of firearms, the bullets didn’t seem to scathe the beast— merely bouncing off it’s hide like the equivalent of an incoming object bouncing off of rubber. Smugly grinning by it’s jagged fangs, it accelerated towards the firing robbers with haste. How was something big moving so fast? It almost felt like a *blur* had passed by them in a moment’s notice.

Not long after, the men would find themselves wrapped in a string of black fluid— firm and tightening to an unusual extent where they couldn’t break out despite much struggle.
In ArcRift 2 yrs ago Forum: Casual Roleplay
A New Challenger Approaches!

Interactions: @Lmpkio, @Jeff Jones, @Chung

Location: Exit Outside Gotham National Bank



An unknown voice *prowled* from the darkness— hidden as if it were some form of ghostly presence observing the fleeing Skullcrawlers with peaked interest. Judging from the initial tone, it was rather.. playful, as if it was willing to join in this *fun* game that they were partaking in.



..singing(?) Where was that coming from? It sounded.. furious, like the awakening of an *angry* beast. But what form of entity could possibly be so infuriated without fearing the consequences of facing such creatures? Who was it that watched the entire sequence of senseless violence occur?


Teeth grown *sharp*


As it turns out not-no-soon, the figure unravels in the form of a lunging monster— roaring with a bellowing shout as it ATTACKED with ferocity.


The hunt begins.
In ArcRift 2 yrs ago Forum: Casual Roleplay

Name: Venom (Eddie Brock)

Age: Unknown, probably mid to late-40s

Gender: Male (for Eddie), Gender-fluid (for the symbiote)

Canon: Marvel Comics (continued from past MP events)

Main Thread or Sandbox: Sandbox

Starting Location (Sandbox): Gotham National Bank

Personality: Eddie was never considered mentally-stabled, but he still tries to change for the better. Though stubborn and short-tempered, he does have a strong sense of justice and heroic belief— looking up to ideal role models like Captain America. These traits can be proven both handful and hindering as Eddie is prone to acting reckless without thought or refusing to cooperate if things don’t go the way he wants it to go.

The symbiote is an odd ball. Ever since it’s bonding and separation with Flash, it grew to sympathize and cherish emotions— leading to it’s usual quip of charismatic and wise-cracking dialogue. It still retains it’s violent persona, but this is usually cemented through it’s fondness over dark humor or when faced in a serious situation. It cares deeply over Eddie and is quite protective of him, refusing to bond with anyone else, even with friends. It also doesn’t dislikes being called “Venom” on it’s own, as without Eddie, “Venom” feels incomplete, hence their habit of usually referring to themselves as “we”.

Their symbiotic relationship can be summarized as a married couple. This is something Eddie knows about, though seemingly doesn’t mind being referred so. He loves his “Other”, and his “Other” loves him.


Motivation: To protect the innocents and strive to be better

Equipment: Mysterious orb gained from his previous adventure (in MP)

Attributes: Symbiote Biology: Even without a host, the Venom symbiote is capable of freely extending its biomass into tentacles and tendrils, and usually manifests a fanged mouth and large white eyespots. It can also manifest a humanoid head, torso, and arms; and after being cleansed became able to take on humanoid form without a host for brief periods. When bonded to a host, it can shapeshift to mimic any type of clothing whatsoever, as well as blending Venom in with his surroundings, rendering him invisible. The symbiote has augmented all of its host's physical abilities to superhuman levels equal to, and in some cases greater than, Spider-Man's.

Spider-Man (Peter Parker): While not the symbiote's first host or even its first human host, Peter Parker nevertheless had the most profound impact on the symbiote and its powerset. In addition to augmenting Peter's physical abilities when bonded to him, the symbiote interfaced with his genetic code and imprinted most of his powers into itself. The symbiote retained these copied powers even after separating from Peter, and bestowed them on its subsequent hosts.

* Body Storage: Peter Parker was able to use the symbiote to store his camera and rolls of film. Flash often utilized the symbiote to withhold and store munitions and equipment through dimensional apertures within the suit. Wherein he could store foreign objects while keeping a sleek, aerodynamic profile. Having used this quality to store a live grenade within his body while keeping it from exploding.

* Camouflage Capabilities: The symbiote is capable of shapeshifting to mimic the appearance of any form of clothing, can camouflage with its surroundings to appear invisible, and can even mimic the appearance of other people. Peter Parker only used the former ability during the brief period he was bonded to it, while Brock's preferred form of clothing was a black shirt, jacket and pants.

* Constituent-Matter Generation: The symbiote can use the living abyss comprising its matter to generate tendrils and pseudopods, and can use this for lethal effect against criminals. While Spider-Man was unaware it possessed this ability and did not consciously use it, Eddie Brock and its subsequent hosts would often use this ability offensively, such as by sending a part of the symbiote into a victim's body to smother them from the inside.
* Parasitic Inheritance: The symbiote can copy the powers and abilities of other beings by interfacing with their genetic code, and primarily utilizes the spider powers it adapted from Spider-Man.

* Wall-Crawling: The alien costume replicated Spider-Man’s ability to cling to walls by controlling the flux of inter-atomic attraction between molecular boundary layers.
* Webbing Generation: The symbiote can convert its constituent matter into strands of white or black webbing, which it can shoot from the white patches on the back of its hands at high pressure up to a distance of 70 feet. The alien’s substance seems to be composed of tough, flexible fibers of organic polymers, which regenerate swiftly after "shedding." The strands have extraordinary adhesive properties, which diminish rapidly once they abandon their living source. After about three hours, with no source to nourish them, the strands dry up like dead skin and dissolve into a powder. The strands possess a tensile strength of 125 pounds per square millimetre of cross-section. The one limitation to this ability was used to Spider-Man's advantage during his second bout with Venom: Since the webbing itself is comprised of the symbiote's constituent matter, if Venom generates too much he will be left vulnerable as the symbiote is weakened and unable to replenish its lost mass for a short period of time.

Venom (Eddie Brock): The third human individual to bond with the symbiote was Edward Brock. Naturally, the symbiote chose to endow Eddie with most of the powers Spider-Man had, but via Brock's innovative mentality the symbiote has managed to create some new powers and even mutate over time. After Knull attempted to assimilate the Venom symbiote into the Grendel, its abilities were augmented and it acquired new powers while connected to Knull's hive-mind. After being reborn through the living abyss of a symbiote-dragon and Eddie becoming the new God of the Symbiotes after vanquishing Knull, the Venom symbiote's powers have been augmented to an unknown degree.

* Superhuman Strength: Before he came into contact with the costume, Brock had conditioned himself to lift (press) 700 lb. Once they merged, the costume added Spider-Man’s superhuman strength to Brock’s vast human strength, making him more powerful than Spider-Man. However, his full strength often fluctuates. Venom has demonstrated strength ranging from only slightly greater than Spider-Man's to being capable of trading blows with high-powered individuals such as Juggernaut. This is caused by the several mutations that the symbiote took with Brock, gaining additional bulk and muscle mass over long periods of time with its host.

* Superhuman Durability: Venom's body is highly resistant to physical injury, capable of withstanding assault from high-caliber bullets as well as attacks from super powered individuals. When distributed at a typical thickness over Brock's body, the symbiote is capable of absorbing bullets from small-arms weapons firing conventional ammunition. The symbiote is however particularly vulnerable to both sonic and heat-based attacks.

* Superhuman Stamina: Venom is also capable of surviving in harmful areas for long periods of time such as underwater or in toxic gases, the symbiote filtering breathable air to the host.

* Regenerative Healing Factor: Additionally, the symbiote is capable of healing injuries in the host at a faster rate than normal human healing allows. The symbiote is also capable of healing injuries and illnesses that current human medical care cannot such as cancer. The symbiote has enabled its host to recover from injuries that should have been lethal, such as Mac Gargan being impaled by the Swordsman's Makluan Sword; and Flash Thompson being impaled by Toxin's blade-arm, and having his head sliced in half by Jack O'Lantern V's scythe.

* Genetic Memory: The symbiote possesses some psychic ability, making it capable of obtaining information from its hosts and even other people and symbiotes simply by touch; The symbiote is capable of recalling information from previous hosts. This ability allowed Eddie Brock to know the secret identity of Spider-Man when the symbiote bonded with him. It can however, be forced to forget information if the symbiote is inflicted with heavy trauma.

* Offspring Detection: The symbiote is also capable of psychically detecting its offspring, however with effort this ability can be blocked.

* Body Chemistry Manipulation: In order to gaslight Eddie into believing he had terminal cancer, the Venom symbiote altered his biochemistry to simulate the symptoms. After being temporarily reconnected to Knull's hive mind, the symbiote gained the ability to directly affect the neurochemical functions within its host in order to induce various psychological effects, such as calmness, sleep, or even memory suppression.

* Telepathy: the Symbiotes species communicate both psionically and biochemically with the host and each other. Their powers of the mind initially start out as weak without a host to bond to. Venom's years fused to Eddie Brock had more than strengthened its lingering psychic powers to the point its screams of anguish could be felt across all of New York. While indwelled by a demon, Agent Venom employed this creatively through his tendrils to seize control of an army of mercenaries. After coming into contact with Knull, the symbiote displayed the ability to telepathically communicate with other symbiotes.

* Constituent-Matter Manipulation: While the symbiote did not use this ability frequently when bonded to Eddie Brock, it was capable of transforming parts of its host's body: it once morphed Venom's hands into scythe-like hooks and sword-like blades during a battle against Nova, and turned his arms into bat-like wings to let him glide. After being augmented by Knull, the symbiote developed the ability to manifest wings resembling those of the Grendel symbiote-dragon in order to fly. Venom could also project its biomass into a multi-layered shield to better withstand powerful attacks. When bonded to Mac Gargan, it used this ability to grow a tail, emulating Gargan's appearance as the Scorpion. When bonded to Flash Thompson, the symbiote regularly displayed the ability to morph sections of Agent Venom's body, such as his hands or feet, into spikes, blades, axes or a shield.

* Digital Immersion: In a battle with its offspring Carnage, the Venom symbiote and its host displayed the ability to physically enter into the Internet on a “molecular level” and travel between hard-wired computers through Ethernet cables.

* ESP: Although the Venom symbiote does not possess a spider-sense, it possesses a similar extrasensory ability. This response is not as complicated as Spider-Man’s inherent sense since the alien costume can detect danger from every direction and conduct Brock in plenty of time. It's a lot more efficient than Spider-Man’s spider-sense because it takes less time to sense the danger, and Brock’s reflexes are faster than Spider-Man’s, even when they are enhanced by the alien costume for instance, Venom can dodge a gunshot or a barrage of bullets.

* Empathetic Empowerment: The Venom symbiote, like others of its kind, is capable of feeding off its host's negative emotions - chiefly rage, hatred, and bloodlust - in order to augment itself. However, doing so has a corrupting effect on the symbiote, causing it to become increasingly bloodthirsty, cruel, and feral.

* Symbiote Assimilation: In a similar manner to how the Hybrid symbiote was formed, Venom is capable of amalgamating with other symbiotes in order to bolster their shared power. It merged with its clone, increasing its strength by an unknown degree;[92] and amalgamated with Rex Strickland's symbiote in order to become powerful enough to face Knull and the Grendel symbiote.[162]
* Immunity to Spider-Man's Spider-Sense: Due to Spider-Man being a host to the symbiote, Venom, and his offspring, are able to bypass Spider-Man's spider-sense. Venom is capable of attacking Spider-Man without alerting him, making Venom a deadly foe. It should be noted that as Ben Reilly was cloned from Peter before he bonded with Venom, Eddie was not immune to his spider-sense.

* Poisonous Fangs: An ability developed by Eddie Brock upon bonding with the symbiote. Originally he commanded the symbiote to sprout a maniacal grin and tongue, differentiating him from Spider-Man. Later it was revealed that this set of fangs not only intimidates foes but can deliver a powerful, venomous bite (true to Brock's namesake). This bite was able to cripple the Sandman, eventually leaving the villain-turned-hero unable to reform himself properly and almost causing his death.

* Stretching and deforming: Although it's widely known that the symbiote can stretch and deform itself, recently it was able to perform this ability while bonded with a human host. Venom can expand to any size as long as they have something to grow on such as a host or an object. Symbiotes can get inside of small areas such as electric wires and the insides of cars and completely disable them.

* Telepathy Resistance: As a result of Venom being a bond between two separate minds, it takes longer than conventional for a telepath to affect its mind. This defense is not absolute, however. Additionally, attempting to telepathically incapacitate Venom by targeting the host does not prevent the symbiote from fighting back.

* Energy Absorption & Transference: After connecting to the Symbiote Hive-Mind of Earth-1051, the symbiote displayed the power to channel energy and fire it back at the opponent by morphing its arms into energy cannons, similar to its Earth-23203 counterpart. However, once it disconnected from Earth-1051's hive-mind it lost this ability.

Malekith: After capturing the Venom symbiote,[174] the dark elf warlord Malekith bent it to his will using dark magic and the arcane ambiance of Stonehenge in England, bonding with it to increase his own combat prowess.

* Symbiotic Expansion and Psychic Control: Through Venom, Malekith could extend his symbiote to others and interlink them to his own being. Wielding his warriors like a puppet armed force which he could further guide and enhance with symbiote like abilities of they're own.

* Constituent-Matter Manipulation: Like many users of the symbiote species, Malekith can conjure and utilize symbiote biomass in order to create his own colorful arsenal physiological extremities. The likes of razor-sharp or blunt-force melee weaponry, large batlike wings to fly with, or simply transforming the symbiote itself into a metamorphic blade.

* Dark Magic Enhancement: Through his connection with one of Knull's creations, Malekith found that his own arcane abilities were greatly enhanced many times over, making both him and the Symbiotes he'd bonded to powerful enough to trade blows with four iterations of the God of Thunder single handed.

* Stretching and deforming: To a limited extent Malekith could utilize the amorphous properties of the Venom Symbiote to further enhance himself; having used it elongate his tongue into a lethal razor whip he can fight with.

Agent Venom (Flash Thompson): After the US military bonded the symbiote to Flash Thompson as the fourth host of the symbiote, it displayed all of the above abilities as well as developing a few new ones as a result of being connected to the Symbiotes hive mind.

* Hive Mind: After being purged of its bloodlust, the symbiote gained access to the Symbiotes hive mind, enabling it to communicate with the symbiotes on their homeworld and access information about the species' past.
* Cosmos Communion: As a cleansed Klyntar, the Venom symbiote is able to hear the "voice" of the Cosmos telling it of people in need of assistance.

* Humanoid Form: Since being cleansed, the symbiote has developed the ability to take on a humanoid form independently of being bonded to its host, for a maximum duration of twelve Earth hours.[128] After coming into contact with Knull, this ability was augmented to enable it to disguise itself as a human.

* Proximity Tracking: Agent Venom can track others by leaving pieces of itself on others, seeking them out wherever they may go.

* Self-Sustenance: The Venom Symbiote enables the host to survive anywhere in any hostile environment. Be it in the cold reaches of space, or fatally gaseous areas with relative ease. Flash could even impart this a hazardous element filtration system to others.

* Morphomerge: One time while on mission Flash symbiotically bonded the Symbiotes into a stripped and broken-down car in order to make it operational again. Said vehicle was not only greatly reinforced by its constituent matter; but had the appearance, tentacles and biting maw normally reminiscent of its feral state. Tel-Kar was also able to use it to interface with his spaceship.

Physical Strength
The symbiote has enabled its hosts to lift up to 70 tons at regular size in the past, this was not their true limit as their strength increases with their variable muscle mass. With progressive mutation and the variable host shifts adding to Venom's power, a host's current strength level is unknown.

Sonic and Heat: The Symbiote is extremely sensitive to sonic and thermal attacks, making it vulnerable, although the degree of sensitivity has varied over time and the symbiote has built up a resistance.
Psychological Corruption: The Venom symbiote, like others of its kind, is susceptible to the negative emotions of its host - particularly rage and hatred. At its worst, the symbiote is a bloodthirsty predator that seeks to corrupt or outright control its hosts, compelling them to satiate its ravenous hunge.

Biography: marvel.fandom.com/wiki/Venom_(Symbiot…
(Please, I don’t want to write this aaa)


After seemingly landing in another dimension, Venom is usually laid dormant in the background— making new friends, meeting other people and helping out in quests against evil-doers. Not much is said, but the added friendships does somewhat “boost” Eddie’s confidence as a human being whilst Venom developed a more eccentric and goofy persona overtime (much like the 90’s run).

Other: In regards to the events of MP, Venom has made alliances with a lot of people from other worlds. Such people include: Sage, Hershel, Vitan, and Lucy.
In ArcRift 2 yrs ago Forum: Casual Roleplay



Location: Gotham Alleyways

Status: Concerned, partially hungry


As usual, it was always the pointing and hesitant reaction that Faust was greeted upon. Not that he was completely aloof about his mangled state — though he wished that *some* people took him as a genuine person, rather than an actual threat.

”Please, refrain from any har-“


Just as he was about to finish, a bat was swung — hitting it’s mark clean on the head. The powerful impact staggered his neck to limp as his finger was kept on raise. For a brief moment, there was silence — almost like time itself had stopped by command.

That is, until Faust’s movement gained consciousness back. A slow and *creaking* turn towards the supposed threat — spotting a strange man dressed in a stylish hoodie. The doctor’s one-eyed glare stared deeply within the man’s soul, signifying an intent of malicious violence. But Faust merely shook his head, muttering under his breathe that this man wasn’t worth the trouble.

”S-sorry.. Where was I..? Ah, yes“


”Pardon me but, I must.. ask on where, this place is..?”
In ArcRift 2 yrs ago Forum: Casual Roleplay


Location: Gotham Alleyways

Interactions: @cadesmith as Saibh and @Thatguyinastore as mysterious person



A voice — groveling of ominous breathe; echoing through the hallow wind. What was once a peaceful setting had suddenly grown vile from a mysterious presence. Fog started to shroud the alleyways as sounds of approaching footsteps started to *crackle*, akin to that of a lumbering beast. Slowly but surely from the cowering darkness, revealing it’s form to the nearby suspects.

‘Horrendous’ was one word to describe it’s disjointed figure, and that was just being nice. What seemed like an abnormally tall “human(?)” at first turned out to be something more “bizarre”, to say the least. The lanky figure was sporting light-blue scrubs stained with blood (exposing it’s withered build) with white gloves and elongated fingers wider than most humans would ever have. If closely inspected, a stitched patch across it’s chest could be briefly spotted. Complimenting these odd features were a few other questionable accessories, such as the stethoscope around it’s neck, a red syringe dangling from the waist, and sneakers.



What horrendous act had created such an abomination..?

”Excuse me but.. where, are we..?”

Despite it’s morbid look, the stranger seemed.. rather polite. Instead of mindlessly attacking, it just questioned where it’s whereabouts are — almost like it was confused rather than hostile. Of course, that didn’t disregard it’s dubious wariness. But still, better than nothing, right..?
In ArcRift 2 yrs ago Forum: Casual Roleplay

”Replace, everything...”

Name: Faust (Dr. Baldhead)

Age: Unknown (adult)

Gender: Male

Canon: Guilty Gear

Main Thread or Sandbox: Sandbox

Starting Location: Gotham City

Save.. them, save.. everyone.

Personality: An underground doctor, his past and identity are shrouded in mystery.

One moment, he'll blurt out something seemingly random, only to offer a philosophical argument for the future of humanity the next. Faust once suffered a mental breakdown due to a traumatic experience. Even now, he becomes unstable when something reminds him of that time. At heart, however, he's a caring and kind person with some form of common sense. Of course, that isn’t to disregard his unpredictable outbursts if he were to face something too problematic — but for the most part, Faust is inherently quiet and observant; if not a bit wild that is.

Attributes/Powers: Before his fall, Faust was a surgeon of renown, widely considered the finest physician in more than a hundred years and respected throughout the world. In terms of medical expertise, Faust is apparently unmatched, so much so that rumors of him paint him as a "healer with god-like abilities", and boasts the claim of having "treated nearly every ailment under the sun". In some instances, he is seemingly able to cure the most uncommon of ailments, such as Axl's time-slipping and Zappa's supernatural condition; however, both are non-canonical as shown in Xrd, with Faust even admitting that the latter's condition is completely beyond his knowledge.

Previously limited to merely handling his giant scalpel to slice his enemies, Faust gained unique, cartoonish powers after regaining his sanity. His P.W.A.B. report states that, using his skill in medicine, he can transform his own body while some of his moves imply that he can also alter or rearrange the bodies of others in any way he wishes. He also has the capacity of warping space-time, allowing him to teleport.[1] He is shown to be able to travel via doors that he himself materializes, although they only allow for mid-range movement (given how he required that the May Ship II got closer for him to teleport and protect the last beacon during the Cradle Incident near the Black Sea), or by opening a black umbrella and let himself be carried away by the wind. His witchcraft is believed to be Spatial Deformation, one of the most powerful types of magic, which can only be mastered by those who fully grasp the theoretical underpinnings of magic and have a gift for information manipulation.

Faust may also be physically stronger than he lets on: When he gets angry thinking that Chronus is playing dumb, Faust stomps the ground and leaves a small crater behind.

Although Faust is human, many characters are not entirely sure that he is. The P.W.A.B. classifies him as "unknown" and later as "human(?)". Testament thinks of his moves being "inhuman", while Sin assumes Faust is a Gear in a victory quote. On their first meeting, Slayer asks Faust what he is, certain that he is neither a Gear or a human.

Biography: Faust was once a highly-regarded surgeon, until a young patient of his died during an operation. The mishap he committed drove Faust mad, causing him to snap and go on a murderous rampage.[3] After the tournament, he managed to regain his humanity, and decided to take his own life to atone for his sins. But just as he was about to end it all, he learned that it was someone else who caused the mishap. He thus decided to seek the truth and resolved to save lives, now working as an itinerant doctor outside of the licensed medical system, roaming the world helping those who have no one else to turn to, while asking nothing in return.

In 2181, Faust is working in London as the local doctor of the village controlled by the Blackard Corporation, and collaborates with Ky Kiske, who is on a investigation case. After treating Marina, Faust examine per Ky's request a dead body, which Faust notes had been one of his patients previously. Soon enough, he realizes that the "murder" victims are missing whatever part they needed treatment on, and tells Ky so. At one point, Raven attacks Faust and warns Ky about Sol and disappears. When Marina mutates due to Vitae, Ky hurries her back to Faust, who manages to save her life. Later on, when Sebass awakens the Hydra, Faust helps hold off the massive Gear alongside the Jellyfish Pirates.

Months later, Faust takes residence in a village near the Grove and starts treating a blind young girl, Josephine. Venom is sent to make Faust join the Assassin's Guild and threatens Josephine to get to the doctor. When she is hurt, Dizzy and Testament take her to Faust, who heals Josephine and restores her sight. However, his office is burnt down by villagers targeting Dizzy. She loses control of her powers and is subdued by Testament. No one is gravely injured, but Josephine slaps Dizzy and calls her a "demon". Dizzy and Testament then leave, but Faust makes Josephine reflect about what she just did.[14]

When a bounty is issued on Dizzy's head, Faust departs to save her life. In one ending, he meets with Dizzy and convinces her to leave the forest she lives in, in an attempt to prevent further attacks on her. In his other ending, Faust cures Zato-ONE of his ailment, and leaves Venom to care for him, taking the parasite on as a result. Due to events in later games, the latter ending is impossible.[source needed]

Guilty Gear XX

A few weeks later, Faust runs into I-No and decides to pursue her to prevent her from harming people.In one ending, he tracks her down, and she confronts him about his dark past, accusing him of still enjoying bloodshed. After rendering her unconscious, he admits that he still enjoys causing pain, yet vows to continue in his duty as a doctor. In another ending, he meets Zappa and learns of his condition. Upon examining the body, he decides that he does not know how to cure this ailment. In the third ending, he learns from Venom that the Post-War Administration Bureau was involved in the "mishap" that drove him insane, with the Guild hired to do so by one of Faust's former colleagues. He and Venom are then assaulted by a horde of Robo-Kys, at which point Venom says that if they survive, he will tell Faust everything he knows.

Sometime later, Faust continues his investigation on the P.W.A.B., crossing paths with Crow, while also trying to heal whomever he finds. In one ending, Faust meets with Slayer, who asks Faust if he would like to come to the other world where Slayer plans to retire. Faust refuses, however, saying that there are still people around the world who need his help. In the other ending, Faust cures Zappa by changing his face to resemble a Picasso-like drawing that will repel the ghost he bears.

Material Collection

Circa 2184, Faust is implied to be the doctor who gave Dizzy and Ky the news of her pregnancy, being one of the few people who knew about their unofficial marriage.

Guilty Gear Xrd

On October 3, 2187, Faust is working at Illyria's downtown area when he receives an invitation from Slayer regarding who was behind the "malpractice" incident that caused him to lose his sanity. Two days later, Slayer tells him it was the Conclave, and that he may receive some answers from the assassin hired to do the deed, Zato, as he has been resurrected by the Conclave. Faust thus sets off to find him. At the Opera House, on October 14, Zato confirms his involvement in Faust's "greatest failure". They fight but Faust doesn't kill Zato; he is more interested in the truth than in revenge, and learns from Zato that the Conclave is up to no good.

On October 24, Faust is busy working in a small Illyrian village in Eastern Europe, when he is approached by Johnny who asks him to treat May. Faust agrees to do so when he learns that she is Japanese and that she "is family" to Johnny. After the pirate leaves, while devising a medicine to treat her illness, Faust has a shocking revelation when he checks his information concerning the colony. Arriving after the Jellyfish Pirates are reunited with May on October 29 thanks to Chipp Zanuff, Faust delivers the medicine and talks to Johnny in private. The medicine is merely a stopgap measure, and warns that May must be kept away from the Colony at all costs; Faust then refuses to tell Johnny more, not wanting to put him in danger. The conversation is cut short when Bedman arrives to kill them, and knocks Faust out. While Chipp stays to buy them some time, Johnny puts the unconscious Faust over his shoulder, then he and his crew retreat to the May Ship II.

On November 2, during the Illyrian ambush on the Cradle, the May Ship II appears as backup when Bedman nearly succeeds in sabotaging the operation. April pilots the ship close enough that Faust can use his teleportation powers to install the final relay beacon for the missile carrying Sol Badguy. While he and That Man successfully break the Felion barrier and they destroy the Cradle, Justice (and the Conclave inside) is nevertheless unharmed and gets away.

After Justice's foiled revival on November 4, Faust confronts a defeated Chronus and ignores his urge for vengeance to interrogate him about the Japanese. However, Faust realizes that Chronus is actually unaware, and suspects that an influential figure with higher authority than the Conclave is behind it. On November 9, Faust starts his journey towards one of the colonies, taking Chronus with him to confirm if someone other than the Conclave is sending orders to the Colony, hoping that it is just all a misunderstanding or a mistake. While he wants to get to the root of the mystery, Faust's main objective is the Japanese people's well-being. He agrees to rendezvous with Johnny and his friend, Haehyun Kum the Tuner. After four days of travel, Chronus tells Faust his suspicions that the Universal Will may be human, and may be behind the mystery.

When they reach the colony on November 16, they are unable to meet Haehyun in person due to Leo Whitefang, who tries to arrest them on sight. Nevertheless, via Johnny's comm, Haehyun tells Faust her findings—only to learn that all the residents are being affected. Prioritizing the confirmation of his hypothesis due to the treatment no longer being effective, Faust asks to be informed of any changes while he tries to find a cure. Two days later, Haehyun informs him that their fevers are rising again, yet they cannot find the cause.

At the Illyrian Royal Library, Faust is looking for an ancient book he has read before when he encounters Zappa, who is also looking into the phenomenon.[24] Although a guard doesn't want to let them enter the castle,[25] Faust and Zappa ultimately share their intel with Sol, kings Ky and Leo, and Dr. Paradigm. Faust tells them his theory: the mysterious, recurrent "Antimatter" Gears are actually Japanese. Leaving the others to investigate the cause, Faust focuses on making a cure using the castle's facilities.[26] During the battle to defend the capital from these Gears, Faust's injections delay their explosion.[27] The battle comes to an end when Ariels is defeated and the Information Flares stop.[28]

Guilty Gear -Strive-

Faust has forgive Chronus, and sought atonment from him rather than reliving his resentment. Faust himself also decided to keep living as a dark doctor rather than judging himself for his past mistakes. However, Faust is subconsciously believing that he should be punished for his past crimes. He is also now living in a way that can be seen as someone "looking for a place to die”.

Faust and Chronus appears in the epilogue, where is seen that they're still traveling around the world.


- The events of Faust’ non-canon arcade mode in Strive where he meets with Ramlethal will be acknowledged and hinted at.
In ArcRift 2 yrs ago Forum: Casual Roleplay

Big Band don't "wadataaah" to the "shamaca", 'cause that's a "comacomalipachah", dig?"

Name: Big Band (Ben Birdland)

Age: 49

Gender: Male

Canon: Skullgirls (video game)

Main Thread or Sandbox: Main Thread

Personality: Once a man who was serving the law, Big Band possesses an observant eye for any notable details, and is heavily committed to using his abilities to mainly stop Skullgirls from causing havoc, or basically other crime in general. Due to his past working as a police cop, the influence had turned him into a fine gentleman who regularly followed the rules and regulations, even if others around him tended to resort to other vile tactics for justice.

While Big Band usually maintains himself to be a calm and smooth-talking person who prefers to talk things out in a well-mannered fashion, if forced into a situation of combat, he will not hesitate to fight back if needed to do so. He also tends to act fatherly (and admittedly a bit overprotective) towards younger individuals, most notably to the members of the Anti-Skullgirl Labs, and shows consideration to others in desperate need of support, such as Painwheel. Big Band also has a dislike towards murder, though if pushed to his limit, he may consider it as a valid act of self-defense. Despite being a former police officer, he still sees the law as a flawed system of balance, which in his own words, 'works, but causes many fatal accidents'.

Biography: Ben Birdland has seen a lot in his time, including the worst of the Grand War. But nothing was worse than what he saw as a beat cop in New Meridian. When he ran afoul of his crooked unit, he was given a violent early retirement, and his broken body was left to spend the rest of its days in an iron lung. His good friend, Irvin does not betray him however.

That would have been the end of Ben’s story if it hadn't drawn the ears of the Anti-Skullgirl Labs. With little left to lose, he agreed to be rebuilt with their experimental procedures. Melded with the machinery that allows him to breathe a powerful array of pneumatic weaponry, he was reborn as “Big Band.”

Now a senior member of Lab 8, he’s become a father figure of sort to the younger ASG soldiers. A firm believer in their cause, he has stayed with the project through its controversies and still sees his place on the front lines against the Skullgirl. His technology may be dated, but he more than makes up for it with experience and fortissimo.

He fought the previous two Skullgirls, Selene Contiello and Nancy Renoir, alongside Ileum.

Based on some of his dialogue, it can be assumed that he knew Squigly before she died. Even enough to refer to her by her real name.

He also knew about Valentine's group, The Last Hope, based off his victory dialogue against her, including their fate since he will start singing the "The Last Hope Blues.

Powers/Abilities: Though he may look stubby and big, Big Band's prowess is never to be underestimated. Due to the technological build he was given by Dr. Avian, this new upgrade allowed him access to superhuman levels of striking strength, capable of overpowering contenders like Cerebrella, Peacock, Ms. Fortune, Painwheel, and Double. In short, his attacks hit like a truck. He is also quite agile on his own, capable of performing multiple combos into various finishers without much help. Big Band is also very durable, capable of taking strong physical hits and getting back up afterwards. His superhuman attributes are what many would call him a 'one-band army', hence the name 'Big Band'.

How he attacks is simple. Via the use of limited shapeshifting, Big Band can utilize his body parts (which are basically just large instruments) to form various sorts of weapons, which his moveset primarily consist of:

Honky Tonk: Big Band pulls out a small horn and honks it twice.
Ring-a-Ding: Pulls out a triangle and rings it five times.
Tenor Blast: Unleashes a weak midair sound blast.
Free Form: Big Band pulls out a trumpet and plays. Can be played after damage is dealt to perform the Satchmo Solo.
Glissando: Big Band attacks with a pair of trombones twice.
Baritone Blast: A stronger version of Tenor Blast.
Air Mail Special: Big Band uses a saxophone to perform a powerful standing uppercut.
Overblow: The lower half of Big Band's body transforms into a French horn and crushes the opponent.
Bass Blast: A stronger version of Baritone Blast.
Hot Socks: Big Band's foot transforms into a kick pedal.
Sharp Note: Big Band's shin becomes a clarinet.
Jelly Roll: Big Band's legs transform into a tambourine.
Pneumatic Slide: Big Band's knee transforms into a trombone slide.
Bass Drop: A combination of Tenor, Baritone, and Bass Blast simultaneously.
Sweet Clarinet: Big Band's legs transform into a clarinet. Chains twice. Can be used to hover.
Kick Stand: Big Band performs a powerful double side kick.
Low Rank: Attacks with a set of organ pipes.
5000lb Slam: Big Band performs a powerful mid-air drop kick.

Heavy Toll: Traps the opponent in a large brass bell, stunning them afterwards.
High Toll: Catches the opponent midair in a large brass bell before ringing it powerfully.


Beat Extend: Big Band's arms become two halves of a tambourine, trapping the enemy in the middle. Can be extended for extra damage.
Giant Step: Big Band's foot becomes a giant kick pedal, shaking the ground and staggering the opponent.
Brass Knuckles: After a brief charge period, Big Band unleashes an extremely powerful sliding punch.
Emergency Break: A quick stop mechanism for Brass Knuckles.
Take the 'A' Train: Big Band reaches forward and grabs the opponent, trapping them within a chamber in his arm and crushing them up to three times.
Emergency Break: A quick stop mechanism for Take the 'A' Train.
Cymbal Clash: While in the air, Big Band crushes the opponent between a giant pair of cymbals.
Bagpipe Blues: Big Band's taunt. Unlocks extra attacks for Blockbusters.
Backstep: Big Band summons a giant, Extremely durable cymbal shield that blocks incoming damage.



Super-Sonic Jazz: Big Band's entire body transforms into a French horn and he flies forward.
TUBA TUBA!: If used after Bagpipe Blues, at the end of the initial attack Big Band unleashes a flurry of powerful punches.
Tympany Drive: The bottom half of Big Band's body transforms into a set of drums, firing several sound blasts toward the ground and allowing him to hover for a short time.
Death Toll: If used after Bagpipe Blues, at the end of the initial attack Big Band performs a more powerful version of High Toll.
Strike Up the Band: Big Band stomps on the ground, summoning several trumpet sound cannons which fire multiple times.
Satchmo Solo: Activated using Free Form, Big Band plays the first five notes of the Skullgirls opening theme, stopping time for a few seconds, but loses energy extremely quickly.
Satchmo Death Blow: Activated after Satchmo Solo, Big Band unleashes a flurry of powerful punches, ending with a more powerful Brass Knuckle.

Other abilities:

-Jet mode: He can fly! :D
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