Hidden 2 yrs ago Post by ratKing
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ratKing King Rat

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Name: Lucifer Morningstar

Age: It's complicated.

Gender: As Cis male as an Angel can be

Main or sand: Main

Personality: Lucifer has a complex relationship with many things, especially himself and his family. While he presents as extremely confident and full of himself, deep down Luci still hates himself. His personality may come off as rather uncaring, but still manages to show how he does care in some of the oddest of ways. Lucifer is able to gain connections all over from his charm and angelic nature. Passing out favors is how he ties so many to him out of need to repay the debt one day, cashing the debt in whenever he so chooses. A deal with the devil is often depicted as him stealing your soul, not your liquor. Lucifer has a strict policy on not lying, though will often leave out parts of the truth. To him it's not lying if you haven't said anything false, and he is very strict on his policy to never lie to anyone. Ask him just about anything and he will answer in some kind of truth.

Equipment: Lucifer never carries anything on his person. With his invulnerability to anything not demonic or holy he has no need to be armed. Just his fists and the flask he has stored away in his suit is all Luci has ever needed.

Attributes: Lucifer holds an immunity to everything non holy or demonic, it also gives him a major strength boost that acts in a similar way. He has bent metal, thrown a man through a window with a single push, guarded against an onslaught of bullets with just his wings, and survived being passed out in the American desert. Lucis strength has given him the upper hand in many situations, and is regarded as one of the strongest siblings. While he doesnt have any fancy powers, he makes due with his fighting knowledge. Lucifer's wings give him the ability to travel between dimensions, using them to get between earth and hell. On top of that his time spent in hell has given him an immunity to fire that he often flaunts off. To top off all his abilities Lucifer has the power to draw out desires, often using it in cases to help get a lead. Looking directly into someone's eyes allows him to pull at the deeper wants within, not many able to resist the pull. Aside from desires, any hints of his more devilish side has drawn people into fear and paranoia. Once he had drove a man into complete insanity with the mere look at his devil face. Some appeared to be almost immune to the paranoia effect, though almost everyone seems to react in even the slightest bit of fear.

Bio: Lucifer was cast down from heaven after leading a rebellion against God that ultimately failed. Being banned from ever going back to heaven, he spent his time going between earth and hell to have his fun. After having enough of ruling hell, he abandons his throne to go live a life running LUX. Though this ultimately doesn't work out in any way that he hoped.

Other: Lucifer has shown knowledge and connections with others in the multiverse, but apparently doesn't care enough if faced with the end of everything. He much rather spend his time not worrying about something he can't help with. Though when he does care about something he can get very angry.

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Hidden 2 yrs ago Post by cadesmith
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cadesmith twinker bell

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"Now I really DO see why he liked you."


Name
Oswald the Lucky Rabbit

Age
94

Gender
Male

Canon
Disney's Epic Mickey

Main Thread or Sandbox
Sandbox

Starting Location
Metropolis. Oswald's been around for quite a few days, living in an alley.

Personality
At first, Oswald can be very distrustful of unfamiliar folk. He has a short temper, and is easily annoyed. He can get aggressive very quickly, and can be serious when the time calls for it.

His greatest desire is to be loved and recognized once more, though he understands this isn’t likely. A guy can dream, though.

He’s very affectionate with his loved ones, and won’t hesitate to push others away and shut them out for a period of time when he loses someone. Oswald cares deeply for his kingdom as well, having devoted time to keep anyone else from being affected by the sealed Blot.

Once he’s warmed up to someone, he has quite the fun side. Oswald can be very optimistic and forgiving to those who have wronged him. After the events of Epic Mickey 2 though, he’s very cautious when he decides to forgive and forget. He can be quite the jokester as well if he feels like it.

Motivation
To become a star and regain his heart. Oh, and find his family too, or something.

Equipment
Remote: Oswald has a remote that can kill Blotlings or Machines, or turn them into allies (he prefers the latter). The remote can also power machines, and turn things off and on.

Attributes
Oswald can use his ears to fly. He can remove his limbs, and can carry others similar to Mickey. Oswald can jump high as well.

Biography:
Before the Blot Wars, Oswald lived as the ruler of Wasteland along with Ortensia and his kids. But, when Mickey had released the Blot accidentally, the Blot Wars had begun. Despite losing, Oswald managed to seal the Blot in a bottle, his wife turning into a statue in the process. He pushed everyone away, devoting his time to keeping the Blot from escaping into Wasteland.

Upon meeting Mickey, Oswald was very disgusted by the mouse, having been jealous of him for having the role Oswald felt he himself deserved. But eventually, the rabbit warmed up to him. Though, as Mickey revealed he was the one who released the Blot onto Wasteland, Oswald was enraged, trying to set up a one-on-one fight with the mouse. In the process, Oswald accidentally released the Blot from the bottle, and Mickey traded his heart for the lives of Oswald and Gus. The trio worked together to destroy the Blot, as Mickey and Oswald had made up and Oswald returned the freed heart to his brother.

Later on, earthquakes began plaguing the Wastelands, and the Mad Doctor revealed he had supposedly been reformed. Oswald believed the doctor, discussing plans to stop the earthquakes. Oswald worked alongside the newly arrived Mickey to repair the damage caused throughout Wasteland. They learn that Prescott had worked alongside the Mad Doctor, only for him to be hypnotized and set up so the Mad Doctor could come out as the hero.

In the end, they defeated the Mad Doctor, saving him from falling into the thinner. The Guardians turned the Mad Doctor into a Toon once more, as Mickey and Oswald celebrated their victory with the citizens of Wasteland.

Other
He's cishet, point and laugh.
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Hidden 2 yrs ago Post by Thatguyinastore
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Thatguyinastore Just a Store Guy

Member Seen 11 mos ago



"If somehow... the good Lord gave me a second chance at that moment... I would do it... all over again."

Name
Joel Miller

Age
Late 40s

Gender
Male

Canon



Main Thread or Sandbox
Main

Personality
Joel has been described as a "violent thug, a brutal killer, and a torturer." He is shown to be able to kill his enemies with noteworthy brutality, earning his infamous reputation to those he encounters. David calls him a "crazy man." During the aftermath of the epidemic that struck the country, he has resorted to working in black-market dealings and smuggling items or people of interest through quarantine zones or other designated areas. Because of this, he has accumulated valuable knowledge in regards to surviving the post-apocalyptic environment. Ellie notes that Joel has stained his hand with innocent blood when he reveals to her that he has been "on both sides", thus having the knowledge about a hunters' ambush and anticipating it. This dark past likely contributed to his experience as a hardened survivalist.

He also becomes extremely dedicated to Ellie, using any means possible to save her and keep her safe. He tortures several cannibals to find out Ellie's location, and then kills the other prisoner after he has gained information about Ellie's location. Ellie also cares greatly for Joel when she cares for him when he was injured, Just as Joel cared for her and protected her throughout their journey. They had a father and daughter bond.

However, Joel's other side is also portrayed. Prior to the apocalypse, he worked hard to single-handedly raise his daughter. The outbreak and Sarah's death changed him into an apathetic, ruthless, and estranged man. He wears the watch that Sarah gave him the day before the initial infection broke out as a reminder. Upon meeting Ellie, he originally has a rocky relationship with her. However, Joel later grows to trust her and finds her reliable at most times such as Ellie spotting for Joel or providing support. As time passes, Joel establishes a father-daughter relationship with Ellie, reminding him of his beloved daughter, Sarah. His more kinder side begins to surface as he spends more time with Ellie, something that was buried underneath two decades of guilt, loss and pain.

Whether being selfish, or not wanting to lose another "daughter" to the whim of another again, he chose to save Ellie and try and start some semblance of a normal life again. His decision to kill Marlene inside the Fireflies facility in Salt Lake City is to cut all loose ends, to ensure that no one will have the knowledge of Ellie and thus no one will go after her in the future. In this sense he is the opposite of Marlene, who intends to sacrifice Ellie for a chance to save the rest of humanity.

Described as being in his late 40's, Joel knows what the world looked like before it was devastated. Over time, he has begun to become less bound by morality and more driven by doing whatever is necessary to survive. "What he wouldn't do in the past is almost a daily occurrence at this point," Bruce Straley, the game's director, notes. Whenever Sarah is brought up or he is uncomfortable, Joel strokes his watch, the same one given to him by his dead daughter showing hes somewhat habitual.

Attributes
Due to his time as a Hunter, Joel has become a master survivalist. He is skilled with chokeholds and stealth, being able to creep up on a human and Infected without them noticing. He is also a ferocious fighter, being able to quickly overpower enemies much younger and faster than he is. Joel is also a skilled craftsmen and can augmemt his own weapons. He is also able to craft Shivs, Smoke Bombs, Nail Bombs and Molotov's and is experienced with torture, an example is when he broke Robert's arm while Tess was trying to discover what happened to the weapons he was supposed to deliver to them, when he interrogated two cannibals with a knife to discover the location of Ellie and shooting Ethan in the stomach while trying to find out where Ellie's surgery was happening.

Joel is also very skilled with guns and bow and arrows. He possesses tremendous fighting skills, able to overpower Ethan, a Firefly despite the fact he was being held at gunpoint and he was obviously more military experienced. He was also able to overpower two cannibals despite the fact that he was still recovering from his life-threatening wound and he was ambushed by the latter. Joel also possesses a quick recovery time. Despite the fact his car was ruined off by Hunters and he was later grabbed by one he was able to overpower the Hunter and kill him on a shard of glass.

Despite his many impressive feats, Joel is still human and can be injured, knocked out and ambushed. He gets ambushed many times, such as while leaving the Quarantine Zone he is attacked by two soldiers, another one was when he was ambushed by a hunter while climbing a ladder, nearly drowned if it wasn't for Ellie's help, he was also ambushed by Henry and nearly choked to death, attacked by a cannibal at the University, thrown off a ledge which caused him to be impaled and stealth-attacked by two cannibals. Unlike Ellie, Joel is not immune and can be Infected by bites or spores.

Biography
Joel Miller was born on September 26, 1984-1985, and is the older brother of Tommy. Growing up in Texas, Joel raised his younger brother, something that was hard to do.

At some point of his life, Joel married his future wife, and later, the couple had their first and only daughter, Sarah, born in 2001.

Shortly after Sarah's birth, Joel and his wife divorced, and the woman then left and never returned.

As a result of having to take care of a child, Joel couldn't attend college, or inspire to be a singer. Joel raised Sarah through adulthood, living in a two-story house, and spent much quality time with her. He worked as a carpenter in construction, and was ambitious to start his own business, as their is book on starting one in his home.

Joel returned home to his daughter, having been late for work, and tucks Sarah into bed after watching television with her. The infection outbreak occurs, with Joel having to kill his neighbor, Jimmy Cooper to protect Sarah. Joel meets with Tommy, and the group leave their home to escape the outbreak. While leaving, they are hit in a collision, and the group is forced to walk through the streets, as Tommy holds off the Infected.

Making it up to the highway, Joel and Sarah meet a soldier, who is ordered to kill them (since it's believed that they are infected). The soldier shoots, and is killed by Tommy, but the former was able to wound Sarah. Joel attempts to keep Sarah alive, but she dies from blood loss, leaving him in a devastated state.

The brothers made their to a triage clinic, where Joel considered committing suicide, but found "something to fight for." During the 2010s-2030s, the brothers slowly fell into a sinister life, hurting people, killing, deceiving, and torturing survivors. It's also assumed that Joel became a hunter, since he tells Ellie that he's been on both sides, and learned tactics on ambushing others.

Tommy had enough of Joel's philosophy when smuggling themselves into Boston, abandoning him to join the Fireflies. Marlene, the "queen" of the Fireflies, persuaded Tommy to join, leaving Joel alone for a while. Joel would meet and partner up with Tess, and the two worked by helping others get things they couldn't. In addition, they also worked with Bill and Robert, with the former owning Joel favors, and the duo greatly distrusting the latter.

It's unknown if Joel and Tess had a romantic relationship, but it's implied, and the two do care for each other.

Other
Joel will be taken from between the events of The Last of Us Parts I and II.
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Hidden 2 yrs ago Post by BoltBeam
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BoltBeam Freedom Purifies

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Yes I know both of them are from the same series, but I picked them out from different games (and timelines) for the fun dynamic of it.
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Hidden 2 yrs ago Post by TheRealMonaMona
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TheRealMonaMona Literal God

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Name: Sephiroth

Age: (He's roughly like, 5 years old as of in VII, new body shenanigans and what not, but he is physically roughly 25 and mentally about 30.)

Gender: Male

Canon: Final Fantasy VII

Main Thread or Sandbox: Main Thread

Personality: Before falling into insanity, Sephiroth managed to maintain a distant and professional demeanor during his time at Shinra, he was known for hardly mingling with anybody besides his friends, and showing no difference to his fans. It is possible thtat he can act humane and caring in constrast to his reputation, but it doesn't always happen frequently. He is intelligent and respects those he deems worthy, and Sephiroth himself is also shown to be well-spoken and graceful, almost always giving off a sense of being calm, collected, and in control. ... and then he learnt of the experiments that lead up to his birth. Afterwards, Sephiroth fell into insanity, becoming a murderous, ruthless, and ever so vengeful person, and yet somehow retaining his calm and cold demeanor. He also developed a 'bit' of a messiah complex, proclaiming to be the 'chosen one' destined to lead the planet. He's rather sadistic and enjoys mentally torturing Cloud. Sephiroth is also evoted to Jenova and her cause, even though her body serves as little more than his avatar. He has become an agent carrying out Jenova's will.

Equipment: Sephiroth wields his Masamune, and is said to be the only person capable of (effectively) wielding it.

Attributes: Sephiroth is the greatest SOLDIER 1st Class of all time, and he has the strength to back up this title. His greatest strength is his swordsmanship and inhuman physical prowess stemming from his success as a byproduct of the Jenova Project, as he is the only one capable of effectively wielding his Masamune, an ōdachi which he uses effortlessly with a single hand, while skillfully being able to shift from his left to right hand with no loss of efficiency. He can slash faster than the human eye can see and with enough force to cut through steel and concrete. He is also highly resilient, able to endure immense physical damage and still continue to fight. His physical strength was also such that he could rip bolted down metal structures via his own bare hands with minimal effort. Sephiroth can also empower the Masamune to cast powerful blades and energy waves and even release omnidirectional bursts by slamming the ground with his sword. Sephiroth is well-versed in using magic both with materia before his immersion in the lifestream, and after absorbing the knowledge of the Ancients to where he no longer needs materia to use magic. His signature spells being 'Heartless Angel' to summon angels to sap enemies of their strength, and Shadow Flare to create gravitational exploding orbs of darkness. He can manifest materia to fight alongside him, as well as create a magical protective barrier. After he gained the black materia, he could use the most devastating destructive magic of all: Meteor. In the Remake, Sephiroth summons a huge ball of fire resembling the Meteor even without the Black Materia, and can perform elemental infusion to access unique elemental spells and resist elemental magic, conjure a homing crest of dark energy that paralyzes any close opponent, perform what seems to be a dark-elemental slash, and create black force-fields that stun and damage his foes. His special attack is Supernova, which has been described as his Limit Break. His use of Supernova is powered by despair, and it can even affect multiple dimensions. Sephiroth even has the power to seal Holy, preventing it from launching and destroying his Meteor. Sephiroth cannot degrade, and also cannot be copied as his genome cannot be broken down. He can also manifest a single black wing in his right shoulder, also being able to use its feathers to attack his enemies.

Even after Sephiroth's physical body is destroyed, his will persists. After overpowering Jenova's will, Sephiroth gained the ability to exert his influence through her cells, able to construct avatars in his likeness, as well as other eldritch entities, enabling him a physical presence in the world of the living and attaining a sort of immortality. He can remotely control Jenova cells inside living organisms, affect the thoughts and actions of those injected with her cells, and in severe cases can outright puppeteer their bodies. His ability to project his will through these avatars is limited but is compounded by the subject's willpower (or lack thereof), and intensifies over shorter distances, being strongest at the North Crater (the site of his physical body). Being immersed in the lifestream granted Sephiroth psychic powers, allowing him to read others' minds, making him rather skilled at emotional manipulation, preying on his opponents' dark emotions. He can communicate with others telepathically and project illusions. He can also telekinetically control objects and even people and manipulate matter in by breaking down debris and fusing it. He can summon the Masamune at will, teleport to cover the distance between him and his enemies swiftly, and even teleport others as well as pass-through solid matter. He can fly even without his wing. (He can also warp reality but, he has enough already man.)

Biography: Sephiroth was born to Professor Hojo and Lucrecia Crescent approximately twenty-seven years before Final Fantasy VII, Hojo and Lucrecia were working as assistants to Professor Gast, Shinra Electric Power Company's top scientist, on the Jenova Project that studied the remains of an extra-terrestrial entity. Jenova was mistaken as one of the Cetra, an ancient people who had the power to "talk to the planet". Hojo injected cell samples from Jenova into the pregnant Lucrecia and her unborn baby. She carried Sephiroth to term, his fetal form merging with the Jenova cells as he developed. During her pregnancy, she would have frequent pains, fainting spells, and recurring nightmares of her son committing atrocities. After the baby was born, he was taken by Shinra scientists, and Lucrecia never had a chance to hold him.

Sephiroth never gained the ability to talk to the planet, as he is not a Cetra descendant. Shinra noticed his exceptional physical prowess and raised him to be a super-soldier. Sephiroth's success still advanced the Jenova Project, leading to the creation of SOLDIER. Shinra told him nothing of his true parentage, and he grew up believing his mother's name was "Jenova". Sephiroth felt different from other children but didn't know of the experiments that had created him. Sephiroth came to respect Professor Gast, deeming him a great scientist. He despised Professor Hojo, considering him a hack scientist compared to Gast and a "walking mess of complexes".

During the Wutai War Sephiroth was instrumental in ensuring Shinra's dominance. He rose to the rank of SOLDIER First Class and was admired and respected as a great war hero. Those in Shinra considered his strength unequaled even by other First Class SOLDIER members. Many young men, including Cloud Strife and Genesis Rhapsodos, idolized Sephiroth and sought to join SOLDIER to become heroes like him, making Sephiroth useful for Shinra as a propaganda tool.

On September 22nd 002, At the mako reactor, Sephiroth made two disturbing discoveries: several pod-like chambers containing monstrous creatures who used to be human, mutated by exposure to mako and a section labeled "JENOVA" containing a feminine-looking creature. When Zack suggests a connection between SOLDIER and the creatures in the tanks, Sephiroth flies into a rage, horrified that he is "different", most likely because he was created similarly to the monsters in the pods. In Crisis Core -Final Fantasy VII- Genesis plays a part in inciting Sephiroth's madness by revealing Sephiroth was born from the Jenova Project, its goal to produce the "perfect monster". Sephiroth rejects Genesis's request for Jenova cells from him. On October 1st Sephiroth destroys Nibelheim, setting the town on fire and killing many townspeople before returning to the reactor to claim Jenova's remains. He is pursued by Tifa's father, Tifa herself, Zack, and Cloud. Tifa, a girl living in the town who had been Sephiroth's group's guide up the mountain, takes up Sephiroth's Masamune from beside her father's corpse and attacks him, but he disarms her and cuts her down.

After having noted he is unable to defeat Cloud, Sephiroth fell into the lifestream, his willpower too great to allow himself to be consumed. Over the next several years, Sephiroth traveled the lifestream, the planet's life energy, and the afterlife for its spirits that contains the summation of the cognition its inhabitant have accumulated. Growing in power and knowledge, the fragments of his body congregate at the Northern Cave inside the North Crater, joining to recreate Sephiroth's physical form in a cocoon of mako. Sephiroth's new goal became to merge with the lifestream and seize control of it to become a god.

(Really there, is much more to mention.. A; This is long enough, and B; that's basically a good ending point.)

Other: Sephiroth uses one whole bottle of two shampoo and conditioner every time he washes his hair. The hair products he uses as made and supplied by the Shinra Company. They are scented with thirteen different kinds of perfume, (like rose and vanilla.) And apparently the scent in the air changes daily after he tosses his hair.

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Hidden 2 yrs ago Post by darkred
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darkred Friendly blue eyed woman

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Name: [Director of the VSA] Thomas Sinclair

Age: 51

Gender: Male

Canon: Killzone: Shadowfall

Main Thread or Sandbox: Main thread

Personality: e most Vektans' animosity towards the Helghast, Sinclair regarded all Helghast as animals and an existential threat to Vekta, and viewed the peace treaty between the Vektans and Helghast to be a mistake. Half-breeds are not spared from his contempt either. Ruthless and calculating, he is shown to go to any lengths to wipe out the remaining Helghast, even so far as betraying and executing Lucas, whom he had raised as his son and considered him as such, in order to restart the war Lucas would've otherwise tried to prevent alongside Echo.

Ironically, Sinclair's anti-Helghast prejudice made him not so different from the Helghast's contempt for humanity: he followed the belief that "There's no guilty or innocent, there's only we are (Vektans) and they are (Helghasts)" and even his public speech is very close to Scolar Visari's speech prior to the beginning of the the Second Extrasolar War.

Equipment: Shadow Marshall gear, guns and more

Attributes: Elite Shadow Marshall spy director for the VSA.

Biography: A highly decorated Shadow Marshal of the Second Extrasolar War, Thomas Sinclair was active in numerous operations that were instrumental in securing the ISA's victory against the Helghast.[1] On December 27, 2370, Sinclair helped Michael Kellan and his son Lucas to escape from New Helghan. Unfortunately, Sinclair was only able to save Lucas, as Michael was killed by Helghast soldiers. Sinclair fathered Lucas and, within over two decades, eventually becoming Lucas' mentor and father figure, and later his superior in the Shadow Marshals.

Sinclair was involved in the formation of the Vektan Security Agency and was mostly likely responsible for the instigation of violence and unrest to create a perceived Helghast threat. He moved through the ranks of the VSA to become agency head within a few years.[1]

Many questioned this rapid rise; some claimed Sinclair used information gathered from his ties to the intelligence community as blackmail. He is a staunch patriot and idealist; in which this personal view is a major factor in his decision-making process against Helghan.[1]

Other: Miscellaneous info about you goes here!
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Hidden 2 yrs ago 2 yrs ago Post by Lmpkio
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Lmpkio Kaiju Expert

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Man... feels awfully nostalgic coming back to my old stomping grounds since my absence.






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Hidden 2 yrs ago 2 yrs ago Post by Spooky Birb
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Spooky Birb

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Dris Mocitch
Face Claim/Appearance:
Dris is a ratfolk and has dark black fur and brown eyes. They wear rather thick clothing, made of animal furs, leather gloves, and a scarf to protect their head.

Name:
Dris Mocitch, of the Frostmaw Clan of the North!! AND DON'T forget it, hairless man-things!!

Age:
I am 20. Yes? Reasonable?

Gender:
BAH! I do not call myself a man or a woman... NEITHER?? (Dris is nonbinary, uses they/them pronouns)

Canon:
I am from the Northlands, a place known as Icewind Dale! (Dris is a DND character for an Icewind Dale game)

Main Thread or Sandbox:
Main Thread

Personality:
Euuugh... well... some say I am quiet most of the time. And I am, sometimes. I suppose I don't trust easy... AUGH why should I, surrounded by so many stupid hairless human-man things? Eugh... I AM an excellent thief. ALL rats are, we learn young, yes! Ahhh how I love a good pick-pocketing...

Equipment:
I am in possession of many good weapons, I have a short sword, a small dagger, a bow, some thief tools- WAIT WHY AM I TELLING YOU THIS!? THIS IS A SECRET!! IGNORE WHAT I SAID!!

Attributes:
As a ratfolk, I can see well in the dark, yes! I am fast, and can smell many things, better than man-things!

Biography:
Hmmm... Good question, man-thing...

I... was the firstborn of my pack's leader, Ecret. I was raised with all the other newborns of my age, and... up until recently, we lived very good. But... a great cult, the Carrion Court, have been very active in Icewind Dale recently! So I had to flee, flee! Now? I roam... simple little Dris, roaming around. I do not know where I will go now... Hopefully away from the empires of... strange... humans, things like that... I hope to find a better home.
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Hidden 2 yrs ago 2 yrs ago Post by Midle1998
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Midle1998 The Imposter God

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Name: Nightwatch (Kevin Trench)

Age: Unknown (Possibly in his 30s or 40s)

Gender: Male

Canon: Marvel

Main Thread or Sandbox: Sandbox

Starting Location: Gotham City, at the Gotham Mall

Personality: Nightwatch is a simple man, with a strong sense of justice, as driven by his sense of duty to other and atonement for himself. Nightwatch he's also cautious, taking in his surroundings before and during him springing into action as the safety of others comes first. He can be a little cheesy with his banter, playing into the superhero archetype a little bit too much when crime-fighting. Nightwatch tends to go into melancholic moods from time to time, still lamenting over the life he left behind due to the fear of his death, even still, he uses this to push himself forward.

Equipment: Nightwatch's costume was comprised of self-replicating nanites. It boosted his strength and durability by triggering his adrenal glands, and nanotechnologically repaired itself.

Its cape responded to his subconscious thoughts to move on its own, and allowed him to glide on air. After he was boosted by the later-generation Morelle technology, the durability of the costume increased, the cape became more metallic, and he had something closer to true flight.



Attributes: Skilled technician and survivalist

Biography: Nightwatch was Doctor Kevin Trench, who witnessed a costumed man die battling some terrorists armed with invisibility-generating "cloaking" devices, and unmasked the corpse to learn that it was an older version of himself.

Freaking out, Trench stripped the costume from "his" body and fled when his lover, Ashley Croix's, plane was hijacked by
A.I.M., Trench donned the Nightwatch's super-powered battle-suit and confronted the hijackers, but the inexperienced Trench triggered an explosion, killing all aboard. Guilt-stricken,Trench exiled himself and the apparently indestructible battle-suit on a remote island reasoning that if he just never wore the suit or went home, he wouldn't die. Events conspired to bring him back, as the criminal Alfredo Morelli stole one of the costume gloves after washing up on the island and being nursed to health by Trench. After Alfredo had been dealt with, Trench decided that he couldn't avoid his destiny, and decided to investigate the costume's origins.

In the interim, he battled menaces like the "Maximum Carnage" gang, who were wreaking havoc across New York and slaughtering dozens of innocent civilians. He had many allies in the fight, including, but not limited to, Captain America, Black Cat, Deathlok, and Firestar. He also fought the mutated Deathmask. Graduating into his own hero, Nightwatch encountered similar "cloaked" villains, and was shocked when their technology merged with and enhanced his costume. In between battling menaces like Flashpoint, Cardiac (whose technology had been stolen to create the more vicious Cardiaxe), and Venom, Nightwatch discovered that an old ex-girlfriend was working for the shady Morelle Pharmaceuticals on a nanotech project.

Ultimately, project head Philip Morelle proved to be corrupt, and Nightwatch defeated his sinister plans.

Other: Taught at Empire State University.
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Hidden 2 yrs ago 2 yrs ago Post by SomeMekBoy
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SomeMekBoy

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“Well. Dunno if I’m high as fuck, but I’m pretty sure I just saw someone get punched all the way through a building. Imma go run their pockets while they’re knocked out.”

Name: Terrence Greene.

Age: 25.

Gender: Male.

Canon: DC, OC.

Main Thread or Sandbox: Sandbox. Whole new world of opportunities.

Starting Location (SANDBOX ONLY): Gotham, native all his life.

Personality: Terrence is a pretty chill individual in spite of being a semi hardened criminal. When he’s not ‘on the job’, he can be downright magnanimous. In fact, on the job, he only picks targets that can afford to lose something. Salarymen, hypebeasts, people with enough to have and for Terrence to also have. However, he doesn’t have a MORAL code about it. He doesn’t rob from the evil rich and give to the poor, he just takes from people who can afford it and that he can roll. Terrence just drops a few coins in a cup from time to time. However, when committing crimes, the mask adds a few points to his ego. He goes from generally okay guy to ambitious, prickish, aggressive stock standard criminal. Maybe this is an act, maybe this is what he is unchained. He doesn’t really care, he likes the simple life. However, Terrence wants more. He wants so much more.

Equipment: Crude protective gear, mask, and a fully automatic Glock-17. If he isn’t committing crimes, though, he just has a tank top, jeans, and some sneakers.

Abilities: A good ability at shooting, dexterity tasks, and running away. But literally nothing else.

Biography: Terrence doesn’t have a backstory. He grew up lower middle class, had an okay life with good parents. He just didn’t do well in school, and like everyone that doesn’t do well in school in Gotham he fell into crime. Shakedowns, robbery, burglary. It wasn’t enough for a life living large, but it was enough for him. However, now everything is all shaken up. The king is dead, long live the king. For the dregs of society, why not try to shoot up the ranks in the middle of the chaos?

Other: How did Terrence get the watch? He doesn’t know. He just woke up with it on and went ‘why get rid of something this expensive looking?’
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Hidden 2 yrs ago 2 yrs ago Post by Cloaked
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Cloaked

Member Seen 11 mos ago

Face Claim/Appearance:



Name:
Danny John | Jed Olsen (Reporter alias) | Ghostface (Killer alias)

Age:
34

Gender:
Male

Canon:
Dead By Daylight

Main Thread or Sandbox:
Sandbox

Starting Location (SANDBOX ONLY):
Metropolis, Daily Planet. Danny, under the alias of Jed Olsen, has started a job as a reporter/journalist. No murders have been committed... yet.

Personality:
Danny Johnson presents himself as an enthusiastic, all-American reporter who's always looking for his next big headline. He's incredibly friendly, and it's easy to like the dude after a five-minute long talk. His passion for his job is immense, and it's easy to see. He almost seems like a normal, everyday citizen...

However, this man is a killer. Stalking his victims, killing them, and then reporting on their deaths is his favorite activity, and he hasn't been caught yet. He travels the U.S. committing these murders, picking up new identities as he goes, all for the thrill of it. He truly is a force to be reckoned with.

Equipment:
Tactical knife, camera, matchbook, a container of cheap cologne, telephoto lens, journal, address book, map of Metropolis, chewed pen, and night vision monocular

Attributes:
  • Entity's Blessing- Even here, the Entity has a firm grip on Ghostface's mind, body, and soul. This grants him superhuman physical attributes, the ability to resurrect upon death, enhanced stealth, and the ability to call upon tendrils of energy to latch onto items of interest, preventing someone from using it/picking it up. For example, if someone required a knife to fend off the Ghostface, they would find the knife to be held down by strange tendrils, stopping them from wielding it.
  • The Heartbeat- Being in Ghostface's proximity while he's on the prowl causes immense panic in his targets. This is no simple primal reaction, but rather a supernatural aura that creates fear by being close.


Biography:
Danny, under the alias of Jed Olsen, was a newspaper writer. However, to become famous, he started murdering many people, young and old, with people eventually realizing it's a personal motive due to the multiple stab wounds. He liked to stalk, stalking some of his victims for days. He started being known as the Ghostface.

Eventually, Danny, as Jed, produced footage of the Ghost Face breaking into a house and committing murder, effectively making a newspaper about himself. Danny then left Roseville when evidence was pointing to him. But then, the Entity took him to its realm, so he will serve and kill.

Other: Certified Florida-Man.
Hidden 2 yrs ago 2 yrs ago Post by Yamperzzz
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Yamperzzz Hoarder of Characters / All Ur OCs R Belong 2 Us

Member Seen 2 yrs ago

Image so this space doesn't look so empty lol
























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Hidden 2 yrs ago 2 yrs ago Post by Chung
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Chung Scuffed Characters Galore

Member Seen 11 mos ago


Jeffrey Woods


Age:
15 years old

Gender:
Male

Canon:
Jeff the Killer

Main Thread or Sandbox:
Main Thread

Personality:
Oddly enough, he acts like a regular teenager. Except instead of fantasizing about being an edgy murder man: He lives the life many of his age has been dreaming about. He’s most definitely a slimy edgelord with a hint of snarkiness. He’s not all there in the head and is seemingly lacking awareness because of that. Well, the lack of awareness might be partially caused by his teen angst, but his insanity is at least half the reason.

Jeff is obviously trying to act cool and spooky most of the time, and he has the reputation to back up that edge of his. But if you take away the things he did: He’s just some dumb, annoying teenager without a fraction of creativity and thinks he’s hot shit.

Equipment:
Rusty Knife

“I’m pretty sure touching this blade will give you ten different types of AIDS.”

If the stab doesn’t kill you, then the infected blade surely will or at the very least put you out of commission for a while. The blade hasn’t been cleaned for a long time, and it has been put through more wear and tear than any regular weapon. It doesn’t even have any maintenance or repair. It’s a shock that it’s still able to cut! Well, barely.

Attributes:
Slasher Villain Durability
Those wounds aren’t for show. He earned those scars through trials and tribulations. Hell, he’s been shot so many times that bullets are pretty much food to him at this point. And he’s quite the punchable fellow, so you know he’s taken a few hits to the head for being a royal pain in people’s asses.

Biography:
We all know the story of Jeffrey Woods, so I’ll skip the pleasantries. Jeff is one of many teenagers who became cold blooded killers. In a world full of haunted electronic devices, Eldritch Abominations, and other psychopaths. You’d think Jeff would just be a dime a dozen scumbag in a sea of murderers, but no. His attention seeking ways and daring exploits somehow got him what he wanted. He became an icon. He’s one of the most notorious murderers in history, and he’s not stopping anytime soon!

Other:
LISTEN, I CAN MAKE THIS WORK. TRUST ME ON THIS!
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Hidden 2 yrs ago 2 yrs ago Post by duskkyy
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duskkyy

Member Seen 1 yr ago

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Name: Mario Mario

Age: Mid 20s-30s

Gender: Male

Canon: Super Mario

Main Thread or Sandbox: Main Thread

Personality: Mario is a man with a heart of gold and a desire to help others. He's cheerful, headstrong, and always keeps his head up, no matter what happens. He'll go great lengths to help others, even if it means putting himself at risk. With a positive attitude and energetic demeanor, he’s always willing to help others. Generally, he’s a good sport and treats others with respect. He can be a bit overly eager and even impulsive at times, however.

Motivation: All Mario really wants is to live a calm and happy life with his friends. Adventuring and saving the princess makes things a bit more exciting, but he vastly prefers the peace and quiet.

Equipment: Mario carries with him a large mallet and a suitcase filled with basic necessities such as clothing and personal belongings, among other things. The most basic and iconic item Mario carries is a Super Mushroom, which can heal injuries in a pinch. Fire Flowers enhance Mario’s pyrokinetic abilities, allowing him to throw small fireballs with ease. Tanooki Leaves grant Mario a pair of ears and a tail, giving him access to a tail spin attack and limited flight. The Frog Suit enhances Mario’s jump and gives him increased underwater mobility. Hammer Suits give Mario the abilities of a Hammer Bro, as well as a protective shell to hide in when things get rough. The Superball Flower is similar to the Fire Flower, only it allows him to toss Superballs that ignore gravity and move in a straight line until they bounce into something. The Cape Feather gives Mario a cape, which grants him a reflective cape spin and flight. P Balloons cause Mario’s body to inflate, making him lighter than air and capable of floating. The Carrot gives Mario a pair of bunny-like ears that allow him to slow his descent. The Wing Cap grants Mario flight, but not much more. The Metal Cap turns Mario’s entire body into steel, giving him heat resistance and increasing his weight, physical strength, and durability. The Vanish Cap causes Mario to turn partially slightly invisible, allows him to pass through grates, and renders him intangible, meaning he can’t damage foes, and foes can’t damage him. The Mega Mushroom causes Mario to exponentially grow in size, though lasts only for a short duration. The Mini Mushroom causes Mario to shrink, making him lightweight and extra vulnerable. The Blue Shell grants Mario a protective shell that he can use to slide around in. Bee Mushrooms grant Mario wings and a stinger, allowing him to fly and dramatically decreasing his weight. Ice Flowers cause Mario’s body to change into solid ice, which freezes water on contact. The Spring Mushroom causes a coil to surround Mario’s body, giving him enhanced jump height. Boo Mushrooms cause Mario to turn into a Boo, allowing him to turn invisible and float, although exposure to light will forcefully end the transformation. Red Stars grant Mario flight, but not much else. Propeller Mushrooms give Mario a propeller that he can use to send himself flying upwards into the air. The Penguin Suit allows Mario to toss spheres of ice that freeze objects on contact and grants Mario the ability to slide around on his stomach. The Rock Mushroom allows Mario to form a boulder around himself, allowing him to roll around and plow through objects and foes. The Cloud Flower makes Mario much floatier and gives him three platforms in the form of clouds that can be created at any time. The Spin Drill grants Mario the ability to tunnel through the earth in a straight line until he bumps into an object too solid to drill through. Boomerang Flowers are similar to Hammer Suits, although Mario is given boomerangs in favor of hammers to throw. The Gold Flower acts like an upgraded Fire Flower, allowing Mario to toss golden fireballs that turn bricks into coins. Super Acorns give Mario a flying squirrel suit that allows him to glide and cling to vertical surfaces. The Super Bell gives Mario a cat suit that gives him sharp claws, the ability to climb, and cat-like agility. Although not exactly Power-Ups like the rest of his items, Mario also carries three different kinds of Peppers: Red, Green, and Blue. They increase his attack, defense, and speed respectively.

Attributes: Mario’s most well known ability is his impressive jump. He can leap multiple feet straight into the air without breaking a sweat. He’s quite nimble and acrobatic, as well, being able to perform Long Jumps, Wall Kicks, Side Somersaults, Backwards Somersaults, Triple Jumps, Spin Jumps, and more. Furthermore stomps are enough to deal a significant amount of damage. Mario possesses superhuman strength and durability, allowing him to both dish out and take strong hits. A skilled and experienced fighter, he can take on larger foes and come out on top. Mario is able to manipulate and create fire to an extent thanks to his Firebrand, a special ability granted to him by the aptly named Firebrand. The more well-kept his Stache is, the luckier he’ll be.

Biography: The bulk of Mario’s life has been spent fighting Bowser to keep Princess Peach safe. Even as a toddler, he fought against Bowser to ensure the safety of the Mushroom Kingdom alongside his brother Luigi. He’s gone on many adventures over the years, sometimes involving fighting thousand year-old demons, traveling to other kingdoms, trekking through the guts of his worst foe and much more.
Hidden 2 yrs ago 2 yrs ago Post by QizPizza
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QizPizza Quiz but without the U

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Age
26

Gender
Female

Canon
OC

Main Thread or Sandbox:
Main Thread


Personality
Elissa can best be described as being child-like in the best sense of the word; she looks at the world with innocent, hope-filled eyes that try to find the good in everything. She is open and honest with everyone she meets, not yet experiencing true betrayal nor having her ambitions be tainted by the world. For as much of the goodness that comes with a child’s mindset, Elissa also has areas where she lacks. The young girl is still overly trusting of new acquaintances, lacks the ability to properly control her impulses, and can be oversensitive to the actions of others. Though her English is very rudimentary, neither it nor anything else will do much to stop her desire to just have a good time with her friends in the long run.

Equipment
Weapon #1 — M/28-30 (Image)
Elissa's preferred weapon is a Finnish variant and upgrade of the Mosin Nagant M1891. It is a bolt action rifle chambered in 7.62x53mmR, fed from a 5 round internal magazine, with improved reliability and accuracy. Having used this rifle since her childhood, Elissa is very familiar with the operation and maintenance of this rifle. As her prey changed from deer, boar, and common predators to monsters, she had to change her ammunition from standard ball rounds into custom enchanted silver bullets that are able to harm beings unaffected by mortal weapons.

Weapon #2 — Huntress’s Daggers (Image)
A pair of twin enchanted silver knives capable of slaying monsters that would otherwise be invulnerable to mortal weapons. Though intended for killing, these blades' hefty weight and razor-sharp blades allow them to be used for general utility, such as hacking away brushes or basic cooking. She usually keeps them strapped to her hips on her back. Ironically, these daggers are particularly effective against Elissa. (No relation to her being able to turn into a wolf).

Weapon #3 — Gleipnir’s Essence (Image)
Elissa was granted a ribbon that is a replica of the ribbon that was meant to bind her father, Fenrir, until Ragnarok. This “knockoff” Gleipnir is not unbreakable like the original, but it is still incredibly strong and is able to move at the command of Elissa to bind enemies or grab items she cannot reach. It is capable of reaching up to 100 feet long and shrinking to just a foot in length, as well as altering its width. This was a gift from the Goddess of the Hunt, Artemis, as a useful tool, but also as a means of restraining Elissa's powers. When Elissa wears it as a choker, it will prevent her from transforming and prevent Fenrir from influencing her to do his bidding. This is a gift Elissa appreciates, especially when she fears that she will unintentionally lose control, but she does not realize its true implications.

Attributes
Devouere of Gods: Fenrir
As the daughter of the mythical beast Fenrir, Elissa shares the powers and biology of her father, including supernatural physical prowess and shapeshifting. She has extremely acute senses of smell, sight, hearing, taste, and touch, allowing her to be a very efficient tracker and hunter. In her human form, she is already strong enough to break through walls, fast enough to outrun cars, and resist bullets.

As she grows in size, however, her strength, durability, and regeneration scale exponentially, while her agility and dexterity suffers due to her size. If she wishes to trade strength for greater agility and speed, she can transform into a more humanoid form, much like a werewolf.

In theory, there is no limit to how larger or how strong she can get, but so far, the largest sustainable size is that of an average two-story suburban house. Her shapeshifting allows her to transform into a wolf at any stage of development and at any size She often either prefers a small puppy or a direwolf as her default wolf forms. Elissa is also capable of consuming any matter, regardless of its edibility to allow her to temporarily grow larger.

Due to her heritage, she has a natural connection to other wolves and dogs and is capable of conversing with and commanding them. Her presence will usually command the attention of normal canines but will do little to affect beings with more agency and intelligence.

Biography
Elissa was born in the northwestern tip of Finland, near the Scandinavian Mountains as the daughter of Elsabet Tähtinen, a local huntress and wildlife expert. As a child, Elissa grew up surrounded by nature and quickly learned how to both survive in a frozen woodland and take care of her habitat. Taking on her father’s predatory nature, the skills she was most passionate about were tracking and hunting, albeit it was with human senses and a rifle rather than her wolf abilities. Though she didn’t know about her lineage, she always felt a connection with the wolves she often encountered while hunting.

Her upbringing in the mountains and forests has kept her rather isolated from city life, leaving her lacking in social skills and in education. When her mother finally decided to send her off to a boarding school for her high school education, she struggled to adapt. Between catching up with academics she’s missed out on for most of her life and learning how to be a normal teenager, Elissa was under more stress than she’d ever been in. At the same time, she was dealing with the blooming of her powers, which only added to her struggle. One day, when she was 16, her shapeshifting took hold while she was with her friends and she nearly tore them apart.

Horrified at her transformation, she confronted her mother and learned that she was the child of Fenrir. In shock and fear, Elissa impulsively ran off into the wild so that she wouldn’t be able to hurt anyone again. For a while, she found solace with the wolves and in hunting freely every day. However, her presence drew the attention of the Greek Goddess of the Hunt, Artemis, and her huntresses. Initially, they were at odds, but the goddess soon took pity on Elissa and took her in.

While with the Hunters of Artemis, Elissa refined her skills and learned how to control her powers. Her prey was not just common game anymore, but monsters and mythical beings. For a good year, she enjoyed her time with fellow huntresses, but being a Norse demigod among Greek demigods, she drew unnecessary attention from Nordic monsters, on top of the normal Greek ones the Hunters faced. For the sake of the Hunters, Elissa elected to leave and forge out her own path, but not before Artemis left her with several gifts.

Soon after leaving the Hunters, Elissa was confronted by a force of warriors who feared that she might be influenced by her father to preemptively initiate Ragnarok. The daughter of Fenrir initially ran, but eventually, chose to stand her ground. Though Elissa was well-trained, the skill and numbers of her opponents overwhelmed her and she was brought to the brink of death. It was as she died that she was pulled across the boundaries of reality and was drafted into Legion Mortuus' Leviathan Squad.

She would spend the next nine years serving in Leviathan Squad, where she further learned how to control her powers and befriended people like her. Her best friend was a fellow demigod by the name of Jove Everett, a son of Zeus. Later on, as Leviathan Squad grew, she made friends with a Daughter of Sekhmet, Malibu Thorne. The two initially had a brief rivalry, but soon after, they became best of friends. Her time with people who aren’t threatened by her abilities allowed her to learn how to better control her animal instincts and how to interact socially.

Fun Facts
- Elissa loves chocolate and anything chocolate flavored.
- She instinctively hates cats and will always attempt to chase them off or eat them. The same goes for squirrels.
- She likes to be carried around as a pup.

References
Faceclaim: Daria Sidorchuk
M/28-30: Artstation - Mattia Vuch
Huntress's Daggers: Artstation - Owen Hood
Gleipnir's Essence: Camille Styles
Hidden 2 yrs ago Post by Smoking Peanut
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Smoking Peanut Grumpy Bunny

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Name: Baldwin, the Leper

Age: Adult

Gender: Male

Canon:


Main Thread

Personality: The Leper King

A learned man - compassionate and wise beyond his years - Baldwin wants for nothing but a full stomach and a better world. Lucky to have been born to royalty, he lost himself in dusty tomes of philosophical conjecture and moth-eaten volumes of poetry, fostering a one-sided love for the simple beauty of the world. Although his illness weakened his body, it strengthened his conviction in turn. Devoted to the desperate few who have remained steadfast in their love for the world as he has, Baldwin works tirelessly to purge malevolence wherever it may take root. Knowing his every haggard breath draws him closer to death's door, Baldwin welcomes it with open arms, ready to meet his maker with no regret nor remorse in his heart.

Equipment: Arms of the Indomitable

Driven to violent action by the venomous words and whispered plots of his noble peers, Baldwin encased his dying body in a fortress of bronze and studded leather, and armed himself with an executioner's sword. The dents in his hardened cuirass keep memories of battles both won and lost fresh in his mind, and the broken blade of his sword reminds him why they were fought.

The last treasures of a King

Baldwin carries a collection of disparate keepsakes wherever he goes which fuel the flickering fire in his heart. True to the spirit of a poet, he carries first and foremost a tin flute. Though his bronze visage is an unwelcome sight in the lands through which he travels, his music brings comfort; hope is contagious once it catches. A lover of nature, Baldwin keeps a single preserved flower with him, and a seashell from a faraway land. Remembering the azure oceans and blooming meadows fills Baldwin with life.

Attributes: When pain is accepted, strength flows in abundance.

Taking his condition in stride, Baldwin is a resilient and powerful man. Armoured to the teeth, the Leper can withstand an absurd amount of punishment without falter, and even mend his own wounds with exotic medicines and sheer force of will. His armour is like a second skin for him, and he moves very comfortably dressed in it, and despite the immense weight, can still exert superhuman strength. Only so much can be done about his leprosy, however, which has claimed the lion's share of his dexterity and sight. With poor eyesight and slow reflexes, Baldwin's sword-arm is guided by faith, and his legs are burdened with the weight of his metal skin. Opting out of maneuverability, endurance is Baldwin's strong suit.

Biography: Baldwin's story as narrated by the talented Wayne June.
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Hidden 2 yrs ago Post by Edyfum0
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Edyfum0

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Big Band don't "wadataaah" to the "shamaca", 'cause that's a "comacomalipachah", dig?"


Name: Big Band (Ben Birdland)

Age: 49

Gender: Male

Canon: Skullgirls (video game)

Main Thread or Sandbox: Main Thread

Personality: Once a man who was serving the law, Big Band possesses an observant eye for any notable details, and is heavily committed to using his abilities to mainly stop Skullgirls from causing havoc, or basically other crime in general. Due to his past working as a police cop, the influence had turned him into a fine gentleman who regularly followed the rules and regulations, even if others around him tended to resort to other vile tactics for justice.

While Big Band usually maintains himself to be a calm and smooth-talking person who prefers to talk things out in a well-mannered fashion, if forced into a situation of combat, he will not hesitate to fight back if needed to do so. He also tends to act fatherly (and admittedly a bit overprotective) towards younger individuals, most notably to the members of the Anti-Skullgirl Labs, and shows consideration to others in desperate need of support, such as Painwheel. Big Band also has a dislike towards murder, though if pushed to his limit, he may consider it as a valid act of self-defense. Despite being a former police officer, he still sees the law as a flawed system of balance, which in his own words, 'works, but causes many fatal accidents'.

Biography: Ben Birdland has seen a lot in his time, including the worst of the Grand War. But nothing was worse than what he saw as a beat cop in New Meridian. When he ran afoul of his crooked unit, he was given a violent early retirement, and his broken body was left to spend the rest of its days in an iron lung. His good friend, Irvin does not betray him however.

That would have been the end of Ben’s story if it hadn't drawn the ears of the Anti-Skullgirl Labs. With little left to lose, he agreed to be rebuilt with their experimental procedures. Melded with the machinery that allows him to breathe a powerful array of pneumatic weaponry, he was reborn as “Big Band.”

Now a senior member of Lab 8, he’s become a father figure of sort to the younger ASG soldiers. A firm believer in their cause, he has stayed with the project through its controversies and still sees his place on the front lines against the Skullgirl. His technology may be dated, but he more than makes up for it with experience and fortissimo.

He fought the previous two Skullgirls, Selene Contiello and Nancy Renoir, alongside Ileum.

Based on some of his dialogue, it can be assumed that he knew Squigly before she died. Even enough to refer to her by her real name.

He also knew about Valentine's group, The Last Hope, based off his victory dialogue against her, including their fate since he will start singing the "The Last Hope Blues.

Powers/Abilities: Though he may look stubby and big, Big Band's prowess is never to be underestimated. Due to the technological build he was given by Dr. Avian, this new upgrade allowed him access to superhuman levels of striking strength, capable of overpowering contenders like Cerebrella, Peacock, Ms. Fortune, Painwheel, and Double. In short, his attacks hit like a truck. He is also quite agile on his own, capable of performing multiple combos into various finishers without much help. Big Band is also very durable, capable of taking strong physical hits and getting back up afterwards. His superhuman attributes are what many would call him a 'one-band army', hence the name 'Big Band'.

How he attacks is simple. Via the use of limited shapeshifting, Big Band can utilize his body parts (which are basically just large instruments) to form various sorts of weapons, which his moveset primarily consist of:

Normals:
Honky Tonk: Big Band pulls out a small horn and honks it twice.
Ring-a-Ding: Pulls out a triangle and rings it five times.
Tenor Blast: Unleashes a weak midair sound blast.
Free Form: Big Band pulls out a trumpet and plays. Can be played after damage is dealt to perform the Satchmo Solo.
Glissando: Big Band attacks with a pair of trombones twice.
Baritone Blast: A stronger version of Tenor Blast.
Air Mail Special: Big Band uses a saxophone to perform a powerful standing uppercut.
Overblow: The lower half of Big Band's body transforms into a French horn and crushes the opponent.
Bass Blast: A stronger version of Baritone Blast.
Hot Socks: Big Band's foot transforms into a kick pedal.
Sharp Note: Big Band's shin becomes a clarinet.
Jelly Roll: Big Band's legs transform into a tambourine.
Pneumatic Slide: Big Band's knee transforms into a trombone slide.
Bass Drop: A combination of Tenor, Baritone, and Bass Blast simultaneously.
Sweet Clarinet: Big Band's legs transform into a clarinet. Chains twice. Can be used to hover.
Kick Stand: Big Band performs a powerful double side kick.
Low Rank: Attacks with a set of organ pipes.
5000lb Slam: Big Band performs a powerful mid-air drop kick.

Throws:
Heavy Toll: Traps the opponent in a large brass bell, stunning them afterwards.
High Toll: Catches the opponent midair in a large brass bell before ringing it powerfully.

Specials:

Beat Extend: Big Band's arms become two halves of a tambourine, trapping the enemy in the middle. Can be extended for extra damage.
Giant Step: Big Band's foot becomes a giant kick pedal, shaking the ground and staggering the opponent.
Brass Knuckles: After a brief charge period, Big Band unleashes an extremely powerful sliding punch.
Emergency Break: A quick stop mechanism for Brass Knuckles.
Take the 'A' Train: Big Band reaches forward and grabs the opponent, trapping them within a chamber in his arm and crushing them up to three times.
Emergency Break: A quick stop mechanism for Take the 'A' Train.
Cymbal Clash: While in the air, Big Band crushes the opponent between a giant pair of cymbals.
Bagpipe Blues: Big Band's taunt. Unlocks extra attacks for Blockbusters.
Backstep: Big Band summons a giant, Extremely durable cymbal shield that blocks incoming damage.

Blockbusters:

“TUBATUBATUBATUBATUBATUBATUBATUBA!!!”

Super-Sonic Jazz: Big Band's entire body transforms into a French horn and he flies forward.
TUBA TUBA!: If used after Bagpipe Blues, at the end of the initial attack Big Band unleashes a flurry of powerful punches.
Tympany Drive: The bottom half of Big Band's body transforms into a set of drums, firing several sound blasts toward the ground and allowing him to hover for a short time.
Death Toll: If used after Bagpipe Blues, at the end of the initial attack Big Band performs a more powerful version of High Toll.
Strike Up the Band: Big Band stomps on the ground, summoning several trumpet sound cannons which fire multiple times.
Satchmo Solo: Activated using Free Form, Big Band plays the first five notes of the Skullgirls opening theme, stopping time for a few seconds, but loses energy extremely quickly.
Satchmo Death Blow: Activated after Satchmo Solo, Big Band unleashes a flurry of powerful punches, ending with a more powerful Brass Knuckle.

Other abilities:

-Jet mode: He can fly! :D
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Hidden 2 yrs ago Post by TheElenaFisher
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TheElenaFisher

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If you know of any who are bedridden, or unable to come to me... Pray, send word, and I...shall go to them. I follow my calling. I will not halt my steps for anything else.



Name:

Lunafreya Nox Fleuret

Age:

24

Gender:

Female

Canon:

Final Fantasy XV

Main Thread or Sandbox:

Sandbox

Starting Location (SANDBOX ONLY):

Metropolis, having just arrived and waking up in Centennial Park.

Personality:

She is a noble and dutiful woman who talks about her hopes and dreams and acts on her own initiative. She is always cordial and polite to those around her, but is also a political strategist who puts her duties and the well-being of her people above her own needs. She focuses on the future and works to prevent the world from plunging into complete darkness. Befitting of her duties as Oracle, Lunafreya possesses unparalleled compassion.
Lunafreya and Noctis have a complicated relationship. They are childhood friends, but are being made to marry to bring their kingdoms together. Lunafreya loves Noctis who doesn't have the confidence to respond, although he thinks highly of her and grows to return her love. She is one of the most important presences that supports Noctis for him to fulfill his destiny. She holds King Regis in the highest regard and doesn't blame him for what happened to Tenebrae, unlike her brother Ravus. She trusts her brother despite him serving the empire.

She is devoted to the Astrals and their will, although in The Dawn of the Future she was not privy to the full scale of Bahamut's plan and rebels against him.

Equipment:

Lunafreya really only has one piece of equipment with her: the Trident of the Oracle which was gifted to the Oracle by Bahamut.


Attributes:

Lunafreya is an Oracle who prevents the plague Starscourge from advancing via her powers and presence. The plague makes daylight vanish from the world, and she prevents the world of Eos from plunging into an eternal night. As the Oracle she has the power to heal those affected by the plagues of darkness thanks to a combination of healing and light powers, and people travel long distances to be seen by her. She works tirelessly to help any who seek her out, and she is highly revered by all across Eos.

Due to the Starscourge not being an issue in this new place, unless one is afflicted with something similar to the Starscourge, she can only heal people. Combat wise, she can utilize her light magic to help her defend herself.

She can commune with the gods of Eos, the Astrals, however due to being cut off from Eos, she is unable to commune with them. The famous trident she wields is said to be a ritual tool bestowed upon the first Oracle by the Astral god Bahamut.

Biography:

Luna made many fond memories with Noct in their childhood, but their days of innocence ended abruptly when the empire overtook her home of Tenebrae. Through adversity, she became the youngest Oracle in history. Adored and respected the world over, she now travels in search of communion with the gods to aid Noctis on his journey.


Other:

Lunafreya’s Theme

- She enjoys tea and growing flowers

- Lunafreya loves sylleblossoms, the blue flowers native to her homeland.

Let’s hope Ardyn doesn’t show up again

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Hidden 2 yrs ago 2 yrs ago Post by StaidFoal
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StaidFoal

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Bill and Ted's Outlandish Voyage




"Strange things are afoot at the Circle K."


Names: Bill Preston and Ted Logan

Age: Both 21

Gender: Both Male

Canon: Bill and Ted's Excellent Adventure

Main Thread or Sandbox: Sandbox

Starting Location: Gotham City

Personality: Bill and Ted are two peas of the same pod. Though far from the brightest, the duo make up in unparalleled optimism, facing danger and eccentricities head on, and not to mention a special kind of thinking that let them escape Hell after dying. It is through their passion of rock that they brought global harmony in their band, the Wyld Stallyns, alongside Death himself (although the band broke up later due to creative differences). They live fully by their motto, "Be excellent to each other. And party on, dudes!"

Equipment:
The Phone Booth - A red modern glass phone booth in which Bill and Ted cram inside to travel through time. The booth shoots out orange sparks before being grabbed by blue lightning rods and pulled into a light in the ground and traveling. When landing, it is encased in a blue light while falling from the sky before hitting the ground with a thud. Lately, though, it seems to be malfunctioning; rather than travel through time, it now only teleports around locations no matter how the duo use it.

Twinkies, bubble gum, and canned chocolate pudding - "Prehistoric pitstop!"

Biography: Everything began with Bill and Ted trying to write a history report. Rufus, a guide from the year 2688, arrives to provide them the time machine which allows them to travel back in time and meet historical figures in order to learn about key historical events. If Bill and Ted fail to pass, their teacher will have to flunk them and Ted's father will transfer him to an Alaskan military high school, which will lead to Wyld Stallyns never forming, in turn destroying a Utopian future built around their music. After taking many historical figures with them, they barely make it to school in time to pass the history report with flying colors.

Two years later, Chuck De Nomolos, a resident of the utopia, is sick of it and sends a pair of Bill & Ted robot doubles back into the past to kill Bill and Ted and make a future based on his ideals. Bill & Ted are killed, face the Grim Reaper, and manage to beat him at several games. This gives them the opportunity to find allies to stop their robot doubles and De Nomolos before an upcoming Battle of the Bands where they must also rescue the princesses to whom they are engaged and start their musical careers. They defeat their robot doubles, forming the Wyld Stallyns with Death. However, the band has since broken up because of creative differences clashing with the Grim Reaper, and the Prophecy of a utopia is yet to be fulfilled...
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"Everyone I have cared for has either died or left me. everyone… except for you."

Name
Ellie

Age
15

Gender
Female

Canon


Main Thread or Sandbox
Sandbox; Woke up not too long ago, been exploring a bit.

Starting Location
The Daily Planet, Metropolis

Personality
Ellie is known for her extremely loud mouth as well as her abrasiveness. Growing up in a post apocalyptic world will make anyone super bitter - and this girl is no exception. She doesn't take shit from anyone and considers herself to be particularly independent. She hates it when people talk down to her or treat her like she's a kid - because she knows that she's so much more than just that. She's not afraid to put anyone in their place if they go after her or her especially those she cares about. Ellie is a firm believer in the "eye for an eye" philosophy. The whole world can go blind if they so want, as long as it means they got their just desserts.

But despite all of that, Ellie fears one thing above all else: being alone. She doesn't want to lose those who are closest to her. She may be tough as nails when she's alone, but Ellie craves off of human interaction. She thrives off of it. If she gets attached to someone, then she'd damn well better not lose them. And if someone takes them from her? Well, then she'll sure as shit be out for blood.
Background: Ellie grew up in a world overrun by a fungus known as the Cordyceps. They turned her into world into a zombie-infested wasteland years before she was even born. From a young age, she was forced into military training by the adults around her, much like every other kid was. This led to her learning how to both shoot a gun and hold her own in a fight. It's also here that she picked up her survival skills.

After an encounter with the Infected at a mall, however, both Ellie and her friend Riley were bit. They planned to die together that day, but in a cruel twist of fate, it turned out that Ellie had been immune... and Riley hadn't. Not long after being forced to kill her own best friend, Ellie was taken under the care of the Fireflies - a group of freedom fighters hoping to restore the world to what it once was. But due to unforeseen circumstances, Ellie was instead put under the care of smuggler Joel Miller. Joel was tasked with bringing her to a Fireflies base elsewhere in hopes that their surgeons would develop a vaccine using whatever made her immune.

Equipment
- Handgun: This standard handgun will be kept by Ellie at all times. It's an ordinary pistol with seven rounds. Ellie will start off with fourteen rounds, and hopefully she'll find more as her story progresses.
- Flashlight: A flashlight used for seeing in dark areas. Nothing much more to say than that.
- Combat knife: Ellie uses this to take out her enemies more stealthily. It's a small knife that ideally will only be used in sections where Ellie needs to be quiet. Or to like.... cut things such as rope, I guess.
- Bow and Arrow: Ellie will also be equipped with a bow and arrow. She'll have four arrows to start out with. Like the rounds in her pistol, she will ideally find more arrows as her story progresses.
- Backpack: To carry all this stuff, Ellie has her backpack on her at all times. It's small and almost never taken off when she's not resting. There's about three pockets left of empty space when accounting for the above.

Attributes
- Advanced Hearing - When Ellie focuses hard enough, she is able to hear people around her that she can't see. She can't hear very far though - as her limit in quiet areas would be around two rooms over, while in more noisy ones it'd only be one room.

Biography
See personality section.

Other
Ellie will be taken from between the events of The Last of Us Parts 1 and 2.





"You wear a helmet in the gym shower ONE time, and suddenly you're labeled for life!"

Name
Marco Diaz

Age
15

Gender
Male

Canon


Main Thread or Sandbox
Sandbox

Starting Location
Centennial Park; Just woke up

Personality
Marco is kind, responsible, very organized, and supportive of others. He has a reputation at his school for being the "safe kid" due to avoiding danger and being cautious, though he insists that he is a "misunderstood bad boy" and lives for danger. He prefers keeping his possessions neatly organized. Marco is smart, gets good grades in his math and psychology classes, and figures out how to find a replacement for Star's wand charger using the metric system. Because he likes it when things go his way, he can become unstable when they don't, like when he snaps at Star for ruining his room and insanely trying to live in front of Stop & Slurp. Although he isn't used to the kind of craziness that Star brings, he admits that he would like a little danger in his life and finds fun in fighting monsters with karate.

He often struggles with self-confidence, afraid of being ridiculed by others, and can become nervous easily. "Naysaya" reveals that he has many insecurities and emotional hang-ups. He has an occasional temper and can get frustrated and/or annoyed with others, such as with Star when she intrudes upon his life, or recklessly drags him into overly dangerous situations. However, he soon makes amends with those who cause him grief, like thanking Pony Head for saving him in "Party With a Pony". He cares deeply for those he is close to, attempting to save Ferguson from being kidnapped in "School Spirit" and trying to cheer up Star whenever she is feeling upset. Marco also has an urge to occasionally protect Star and keep her safe, as depicted in "Sleep Spells" and "Blood Moon Ball".

Over the course of the series, Marco becomes less overly cautious and more confident, especially in his romantic pursuit of Jackie Lynn Thomas in "Freeze Day" and "Naysaya". He progressively takes more risks as a result of his friendship with Star, but he sometimes still struggles with self-confidence. After Marco moves into the Butterfly Castle, he usually tends to prioritize his wants over his responsibilities which can cause him to mess up his important duties such as him wanting a job higher up so that he could see Star or keeping Star's sleep-portaling a secret from Hekapoo so that they can continue to work together and go on adventures. Whenever he realizes this, he does his best to make things right.

In his role as Star's squire, Marco takes his responsibilities seriously and carries them out as best he can, as shown in "Trial by Squire", "Is Another Mystery", and "Divide". However, his intense focus sometimes causes him to ignore other people in his life, such as his parents in "Marco Jr."

Equipment
His red belt and a juicebox.

Attributes
He is extremely gifted at karate. The red belt is really only a fraction of his true power. (seriously he punched a hole through a dude's chest once he is insane)

Biography
Before Star Butterfly's arrival on Earth, Marco Diaz was your typical, overly cautious, socially anxious teenage boy. He was known as the "Safe Kid" in his class due to his over reliance on safety protocols - such as wearing a helmet in the gym shower once. However, after Star arrived on Earth and moved in with him as a "foreign exchange student", everything changed.

The two fought a bit at first, but soon enough they'd hit it off and become best friends. From there, Star and Marco went on numerous adventures. They fought and defeated monsters such as the overzealous Ludo and the enigmatic Toffee - and eventually, Marco moved in with Star on her home planet, Mewni. The two remained in contact and continued to go on adventures after that - and eventually even became a couple! How sweet.

Other
Marco will be taken from the finale in Season 4, after Star destroyed the magic and the entire realm was destroyed. Rather than waking up on Earth, he woke up in Metropolis.





"And it only took 130 episodes, 4 specials, and a movie, Eddy!"

Name
Edd (Or "Double D")

Age
13

Gender
Male

Canon


Main Thread or Sandbox
Sandbox

Starting Location
Wayne Tower, Gotham City; He's been here for a bit alongside his friend Eddy, and wants to figure out where he is. And a giant tower surely holds those answers. Hopefully he can get a meeting with one of the city's most influential monarchs!

Personality
Edd is a rather scrupulous, but kind and good-intentioned youth. Docile, polite and disciplined, he willingly adheres to the laws and regulations of his community. With his love and desire for order, he occasionally undertakes the role of a peacemaker. He is incredibly gentle and accepting, albeit sometimes awkward and timid in his interactions, particularly with people of the opposite sex. Although considered an outcast, he is a generally well-respected, if not appreciated, member of his peer group, whom he gladly counsels and assists if need be. Even so, perfectionist Edd is something of a "goody-two-shoes," wishing to please and accommodate to the needs of others.

Edd is quite delicate and mysophobic, disliking any potentially "harmful" form of physical activity and among all, contamination. He will go great lengths to cleanse his environment, and exhibits numerous idiosyncrasies; among these odd habits are his tendency to name tag his every possession, to the extent of claiming to "not be able to rest in an unlabeled setting." He has a significant dislike of sports as well, rooted perhaps from an infamous, scarcely mentioned dodgeball incident from his childhood.

What Edd lacks in physical strength is substituted by his intelligence, in a total reversal of the dim-witted yet physically stronger Ed. Exceptionally precocious, Edd is a promising young inventor with an interest in science. Although clever and perceptive, his foresights are often denied by an insidious Eddy. It is then that he displays his characteristic neuroticism and sarcasm, to the chagrin of his friends. Edd has also proven on many occasions to be quite brave. In "The Day the Ed Stood Still," he volunteered to potentially sacrifice himself to make up for his creation of Monster Ed. In the movie, he is among the first to stand up to Eddy's Brother while he was torturing Eddy.

In earlier episodes, he was a little more laid back and a lot more soft-spoken, he was also much more subservient to the whims of Eddy. However, as time wore on and his character expanded, he not only became more understanding and disciplined, but also more sarcastic and insubordinate to Eddy. He also began to talk a lot more than he used to. His quirks were also played up a lot more as well, such as his intelligence, his perfectionism, and his obsessions with order and cleanliness.

He also gets upset when people are better than him in something he excels at, as seen in "Ed in a Halfshell," "Too Smart for His Own Ed," and "In Like Ed", suggesting he has somewhat of a superiority complex.

Equipment
- A slingshot to strike foes from afar! And a very heavy text book, along with a label maker and a ton of unused folders.

Attributes
He is extremely smart, especially for a kid his age. We're talking Jimmy Neutron level smart, boys.

Biography
Edd grew up in the cul-de-sac alongside his best friends, Ed and Eddy. He reluctantly helps them concoct schemes - often serving as the brains of their operations.

Other
@duskkyy bitch
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