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Well, this certainly seems interesting, think I'll go and toss my hat in, eh?




Name: Jericho Cross

Gender: Male

Age: 37

Char. Type/Role:
Bounty Hunter

Appearance:


Skills/Abilities: Rather unsurprisingly, Jericho is a dead accurate shot with his highly tooled pistol, something that probably saved the man's life more times than he could have counted. Most weapons, in general, have crossed into his use at one point or another, and he has a rather impressive grasp on combat and tactics, beyond being able to pick up most weapons and make use of them rather readily. Outside of a fight, Jericho is a natural tracker of both sentient and nonsentient species, especially those that he has crossed paths with before. He is also an armorer, capable of maintaining most weapons and armors, since there isn't much time for him to rely on others to patch his gear. Outside of walking, or running, most complicated vehicles are outside of his range of skills, and pray to whatever god you believe in he isn't the only hands available to patch someone up, since it will likely not end well for them. Unless he is burning a wound shut with a smoking barrel anything more complicated than that is answered by hard boozing and a hardy constitution. Needless to say, most medical professionals hate him.

Personality: Jericho Cross is a wary individual, who trusts slowly and is even quicker to abandon any hard earned trust he might have had in someone or something, only willing to usually trust what his own two eyes see, and what his gun can do for him. Jericho does not joke and takes a situation deadly serious, and often times either ignores jokes going over his head, or completely fails to register they were jokes to begin with. Jericho keeps a tight lock on his feelings, and as such typically has a real hard time interacting with people outside dragging them to be turned in for his payment. Needless to say, he isn't very popular. As such, he often drinks, heavily, when off duty, to the point that most of his paycheck, that isn't towards maintaining gear, is towards booze, often times drinking his meals rather than eating them. Get him drunk enough and he'll reach some semblance of an approachable human being, right up until he smashes the empty bottle over someone's head. So not really approachable at all, he hid a lot under this exterior but since he can't remember what now, thanks to the memory wipe, he tends to get angry when its brought up, or violent if drunk when its brought up. But he can be relied on in a bad situation to be himself, untrusting and ready to act to see a job done.
@Monochromatic Rainbow

Add in Angel Dust to the mix, see who wimps out first.
@Monochromatic Rainbow

Well, reckon that depends on how energetic the giver is and how sensitive the receiver is, eh?
<Snipped quote>

>Telling this to someone who spent a long ass time in a Slaaneshi cult.

U wot m8


I totally fail to see what the problem is here, not in the slightest!
Yea, I'll do my rolls now but the post will have to wait until after work. Let's see how bad psyker, round two goes, eh?

Right, time for another challenging willpower test (+0) for the Focus Power check to cast Smite again. Unfettered, so Psychic Rating 2. Means, for the purposes of the roll, need to roll under 50 to pass. 40 Willpower + (PR 2 x 5), according to the PDF. Time for some more fun.

imgur.com/xzaioO0

Not only did that fail spectacuraly, but its also a lovely set of Psychic Phenomena! So I rolled that, and it wants to do Perils. So, rather than let that potentially cause things to explode terrifically so soon, his companion is going to apply the Ultimate Sanction, which deals 1d5 damage to the Psyker and allows him to reroll Psychic Phenomena, before it blows up into a Perils.

imgur.com/r2iU8Jp

So Jericho takes one damage, and rerolls Psychic Phenomena.

imgur.com/EsWzNbo

Luckily for all parties involved, instead of Perils, now Bloody Tears kicks in. Everything that is stone or wood within 3d10 meters of the psyker, 15m because of the roll, is now leaking blood. If there happens to be pictures of people, they are crying blood now as well. Probably unsettling, but unsettling beats dead, yeah?

Speaking of Kaze, I miiiight have made him a Ballistician. Because the image that now shows amuses me to no end. Silas is a bro, that simply can't be argued. Lon'qu's sheer inability around women entertained me (Despite the reason why being the precise opposite of that), so he tended to be a staying force in my army.
Jerod


"Ach, w'atever ye say draconic lass. Ah've nae been ah pirate, 'nly crossed pat's wit' t'em many years ago." Jerod didn't even try to stop the Manakate from destroying the Armory, there really wasn't much way he could stop her right now. He just mitigated the damage to the best of his ability, knowing full well he was going to have to repair the place later when they really needed it. But the call finally went out for them to get onto the carts and get rolling. Champion lad's wagon filled up right quick, so instead Jerod hauled himself up to the second one, spotting some really floaty looking fellow and that Exalt lady. Well, this was a rather royal, pretty little wagon wasn't it? Jerod certainly felt out of place as he sat across from the dancer, grunting a bit as the weight of the armor coming down rocked the wagon slightly. He smirked, running a sharpening stone across the blade of the iron axe he carried while greeting the people he shared this wagon with, smirking as he commented. "Ach, ain' t'is some noble full wagon, now ain' it?"

Jerod didn't know much about this Exalt figure, to be fair, nor was it a real large concern of his. She was probably second in command, if not formally in charge period, and looked rather young for being the leader of Ylisse. Then again, hell, everyone was young once. She seemed capable enough in leadership, threats at him left firmly as bygones at this point, and left it at that. He unlikely was going to interact with her much outside the odd chances of ending up in the same wagon, so he didn't really sweat the thought much. Of course, that left him turning his thoughts to the other fellow in the wagon, and that was a very peculiar train of thoughts to be had considering how the man appeared to dress and handle himself. Certainly not an attire he ever expected to see a man wear, but he digressed, knowing very little beyond appearances. Seemed kind enough, long as he could hold his own, that would be that. He realized it was unlikely the dancer had caught his name before, and introduced himself over the sound of the sharpening axe blade.

"Ach, w'ere are m' manners? Names Jerod, dancin' man, at yer service." Jerod decided the nickname plainly enough, typically speaking, he rarely used people's names. The Champion was the lad, after all, and most folks tended to not get their real names used unless the situation was serious enough to warrant it. Otherwise, why bother, it was more entertaining to nickname people and let them complain about it later. He would rapidly become lost in his own thoughts, barring interaction from others in their wagon, staring at the sharpening blade while thinking. Hopefully they would find no reason to enter Feroxian territory, since he was sworn now and would be forced to have to return there if they did. Thankfully, knowing Ferox, they wouldn't be taking the knee in the face of this Crusade and would not likely need their help anytime soon. Much as he disagreed with their methods, he could not argue the results. In more ways than one.
I personally finished Birthright and Conquest so far, working on a run through Revelations now. Also working on a post, hope to have it done over the lunch break, only on a minor one now, no time to knock out anything worthwhile. Also, just realized I missed @Draconequis Mars post where she was trashing the armory, too little to late, but my bad there.
Oh my, a challenge issued.
@SomeChap @MaxxRocker Either of you can go first, considering I posted right before Natsu did.
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