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@Jbcool

I have every intention of sticking to the main ship, perhaps as the head of security. That would fit rather well, I'd reckon. A Master at Arms, if you will.
<Snipped quote by Eisenhorn>

I'm pretty sure that's what everyone's doing. The main downside of Lib's sudden vanish is we have no plans to go off of. But like I said, from experience, there's probably a more-than-rational explanation


Oh, I'm fairly certain something completely reasonable occurred to cause the extended absence, I just have a habit of checking in when I don't have much to post so folks know I'm still here at least.
Well, seems I missed a bit while at work. Let's see here...

I think going Rogue Trader would kinda be its own theme, really, well apart from Imperial Navy. Like JB said, its more a mixture of Inquisition (with a more radical bend typically) and Guard/Navy than anything else. While Rogue Trader games can be fun, I figure this would indeed be better suited as an actual Imperial Navy expenditure, probably with a good deal of oversight/interfering from our good friends at the Adeptus Mechanicus. Either run Rogue Trader or this, I figure, would be better than shoe horning Rogue Trader into this. Just my two cents there, though, I'm still in regardless on that.

As for being part of a battle group, I think we could cater to both sides here. Folks who want to stay focused on one ship, bridge staff for the main vessel. Those who want their own ships could either be launchable void craft from the ship (Solves the interaction between fights) or full blown escort class vessels independent of the main ship. I would lean much more towards the centralized ship instead of many individual captains, but again, just my two cents.

And W40k names are indeed, as they say, bitching.
Well, I'm certainly still here, just hanging out right now though.
@Jbcool You make good points indeed, seeing some good Naval action will be a nice change of pace, sure as sure.
@Savo Well, hell, I'm down, not going to ditch this by any stretch, but I got room for another RP, sure as sure.
Well, this seems like a departure from my normal preference for Guard/Dark Heresy/Black Crusade shenanigans among other W40k stuff. Count me in.
Nothing wrong with an extra Mythos bent around, far as I'm concerned. Makes things more interesting, sure as sure.
Still here as well, just waiting on posts.
Quote: "There are things that we cannot fathom, yet we still fight like children with parents absent?"

Theme Song

Name:
Isaac Vaughn

Alias:
Lovecraft

Age:
44

Powers and Skills:
His mind has warped from exposure to the, best forgetten, places between dimensions, causing him to snap and become a shell of the man he used to be. His mind wavers between this reality and the "truth of things", seeing what people and his surroundings are when plunged into the madness of the inbetween, and allows him to channel the cold void between spaces when in this mindset. Isaac retains his SAS combat training, both in melee and at range with various weapons, making him dangerous even when his mind is stable. When unstable, his skill with weapons varies chaotically, although often times they are unnecessary due to manifesting things that should not be from between planes, commonly shielding himself and lashing out with tendrils of frigid, nearing absolute zero, darkness for a lack of better terms.

Weaknesses:
Despite his training and powers, he is still just a man beyond that compared to metahumans and superhumans in general. Subject has a warped sense of reality, slipping into a state of mind that could be best described as sheer madness, claiming to see everything around him for what it really is, making him dangerous to be around to allies as well as enemies. Even when stable, he shows a lack of teamwork that once defined his life, perhaps a side effect of his condition, and often times shows fatalistic pessimism, and a general devil may care attitude about how life turns out, convinced that his own well being is irrelevant compared to the happenings of the cosmos and in between them, showing a lack of concern for his life.

Personality:
Isaac is a quiet man when he retains control of his faculties, preferring to speak little and act greatly rather than speak boldly and not act. This comes from his military time, and even before then, as he always had an introverted streak that would make him an odd leader, preferring to let a team speak and hear them all out before offering a comment or disagreement that often was pinpointed on how it would unravel an entire plan or idea. Polite and amiable beyond his quiet tendency, one would be forgiven as to wonder why Isaac would be kept by himself, in a room reinforced with several inches of steel and often provided food only when he could prove his sanity long enough for someone to slip a tray in past the door. His alter ego is a jarring shift that might as well not be related to Isaac at all.

When his mind warps, Isaac becomes something completely different. Laughing and crying in equal measures, he throws himself into situations with wild abandon, often speaking things that are utter madness to others that might not, and usually do not, make any sort of sense what so ever. His interpersonal interactions while warped are nonsensical, often times lashing out verbally or physically at anyone who dares engage him during his mind breaks. This mindset often bleeds over into his normal self, often times twitching or making comments that are out of place, such as on how people appear outside themselves or otherwise things that only make sense to someone who has seen things that should have completely blasted his mind out of his head.

Appearance:
Isaac stands at about 5'10" tall, with a fairly thin build that, other than muscle that he retains, is remarkably thin and almost, to the untrained eye, malnourished at the best of times.


Biggest Claim(s) to Fame:
Was tasked with leading a British black op investigating superhuman activities involving Stonehedge. Isaac would chase the cult of superhumans across the globe, from London to Cairo to Tokyo even, storming hideouts and fighting raving madmen powered by their own abilities and something else, usually manifesting in corruption that caused men to go mad when coming into contact and often, for their own good, being put down. Isaac was haunted by having to put his own men down during his pursuit of this cult, as he chased them closer and closer to Stonehenge, expecting their leader and some lunacy of a ritual, at worst, and vengeance for those who had fallen during the pursuit.

Isaac could only wish that the reality was that innocent.

Isaac would find Stonehenge quarantined off by the British Royal Army, surrounded by a creeping, unnatural corruption that was barely contained by the Royal Army, and was spreading. Isaac and his men donned full CBRN attire, which seemed to work against the black, tarry substance as the squad advanced into the infested area. Isaac refuses to discuss what transpired at the core of Stonehenge, but he lost his entire team and was corrupted by whatever the cult was attempting to summon. Isaac had reached the center circle of Stonehenge, apprehending their leader before he could finish the rights, but the man killed himself and tried to use his life force to finish the ritual.

Isaac would be incarcerated after an outbreak, several months after the events at Stonehenge that were covered up by the British government, the incident ending up slaughtering a platoon of Royal Marines prior to being subdued. He was tossed into a maximum security facility, remaining in solitary confinement with nothing but his thoughts, and other beings thoughts, for four years after the event, where he continues to remain alone and isolated.

How Long Have You Been in Prison: 4 Years of Solitary Confinement

Notes:
Prefers not to sleep if he can help it, haunted by nightmares of things in between realities at the best if times.
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