Avatar of Ellri
  • Last Seen: 3 yrs ago
  • Old Guild Username: Ellri
  • Joined: 12 yrs ago
  • Posts: 3731 (0.82 / day)
  • VMs: 5
  • Username history
    1. Ellri 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

7 yrs ago
Current Peace is a Lie, there is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power. Through Power, I gain Victory. Through Victory, My Chains are Broken. The Force Shall Free Me.
3 likes
8 yrs ago
"Never was, never will be."
8 yrs ago
We find that our favorite damage type is collateral.
8 yrs ago
We do not corrupt mortals. We teach them enlightened self-interest.
8 yrs ago
Peace is a lie. There is only passion (for cookies).
2 likes

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Most Recent Posts

Death is a tool that can be used in RPs, just like violence, love, rape, etc. are tools. Some RPs put more value into each such tool, others put less.

We personally like having limits on how often each of these tools are used. If a tool is overused, it'll lose its value for that RP.

As a foundation for promoting action, few things are as powerful (and dangerous) to use as rape can be. Using it wrong can break both stories and characters.
@rtron

You can consider Sish to be approved. Feel free to put him up in the CS tab.

'tis your turn again, @TheDuncanMorgan.

We couldn't sleep...
Nice post, @Vor. We quite agree with your sentiments even as we have those we put up earlier. After all, the status quo isn't some simple thing with only one definition.

There are some RPs that use collabs heavily still... both the RP we GM and the one we're currently in has plenty of collabs (mind you, the one we GM hasn't quite yet reached the IC stage, but it will have plenty of collabs. Nice, long ones. And probably shorter ones too. and single-player posts.).

Oh and Hank... there's something that feels off about that last sentence before your ending question... Something subtle. Something... Capitalized.
'tis your turn in the collab, @TheDuncanMorgan.

We kinda forgot about that doc for a few days.
@Dulcet
there's countless schools on this. some start over for OoC, some simply use the same thing as in the IntCk, maybe adding a few extra elements.

We personally made the two unique last time, but the many of the same elements were present. However, they were more detailed in the OoC version.

The OoC needs to have all the necessary information for the players (and if you've not got a filled cap on players, as well as look interesting fro potential players.). Whether you can reuse segments from the IntCk depends more on what you want to do and what quality and detail level it had, as well as the type and depth of the RP.

we can support both reusing and not reusing. In the end, the contents of the OoC aren't what make an RP great. its how its used that does that.
if the tag system was made fully into what it was at least at one point thought to be, with the ability to filter by tag, the subforums would truly be obsolete. The subforums could instead simply be links to specific tag groupings.
The lack of development does indeed make the guild less than it could've been.

we used to keep watch on the suggestions section, to organize the feature requests and had many ideas for developing things like the RP tag system, but with our dark overlord being busy down in mexico, all value of keeping such in order faded, as nothing was developed.

Sure, there's been some changes to the security system to deal with the bot plagues, but beyond that, nothing.

the feature request thread is now one day away from a full year since last post and a year and a half or so since last real activity. Tag system thread is similarly aged.

These days, we use the guild primarily for two purposes: source of players, place to store threads. Everything else (lore, chats, collabs, character construction, etc) is done in alternate places, like discord and google docs.

As for players. We've not really been active in venturing into casual for a long time, so we can't speak on the state of players there. As we tend to be rather demanding as a GM when it comes to sheets, we find that we do not find many new players that stick around our RP. we get a fair amount of interest, but few of those who expressed such ever submitted a sheet, let alone stuck around after we reviewed sheets. Granted, we may have scared a few of those off from our reviews of others.

The guild has seen better days, but it has also seen worse. Right not it feels more like its stagnant than that it is decaying. A real upgrade on several of the features would go a long way towards preventing decay, but we won't expect anything of that sort until its released.

As not all new players are new to RPing, we do think that a lot of the feeling of loss of quality may just as well be a result of the classic "things were better back when we were our age."-thing than an actual significant fall in player quality. Sure, fewer players match our bill too, but we're willing to take on weaker players if it can help them grow. After all, the best way for a weak player to learn is at the hands of stronger players.

we've not played 3.0/3.5... but if you seek sources that are balanced differently, we would assume it to be natural to go to later versions, like 5e.

Our impression of that is that it's fairly balanced. Mind you, what monsters, dungeons and such your DM gives you has significant relevance to the balance. After all, some are easier/harder to defeat for each class.
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