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And a warm welcome. If I might make a recommendation, expanding on exactly what poisons she's capable of manufacturing might be a nice touch, or adding a belongings section to categorize mundane possessions. As it stands they are solidly good to go for this thread, though.
As we await the rest of our reservations finishing their character sheets, I think it would be best if we closed Assassin and the corresponding Master slot to set them aside as an NPC team for the war.

This will leave us with two vacant Master positions. As mentioned before, I anticipated covering at least a Master spot for this war and will drum up some Master options to add the pool. I will also be asking Drowsy if he's cool with running a Master for the war, and that will have us ready to go once everyone currently here has their character ready.
She fluttered along the breeze, drifting as weightlessly as a leaf as the world spun below. Her arms tingled, her legs were numb. Fragments of glass glinted in her peripheral vision, and some part of her dully recognized that the shards not spinning with deadly grace through the air must have been stuck in something. Fire glinted in their depths. Widened eyes stared back, her own, reflected precisely as time slowed to a crawl. She couldn't tell if she was descending, she could only spin into a greater haze of disorientation. A passenger to that morbid carnival, the scent of burning diesel and molten rubber blotted out her senses. There was a splash and something wet hit the ground, no consistency to its demise, no resistance against the pavement.

Falling, she could feel it then. The overcast firmament above boiled away, dissolving into the clear indigo of a true sky. The stench of death was washed clean, and the ringing that haunted her ears faded away. A soft voice took their place, a tempest of whispers telling her things. Twintania? Legendary Heroes? Her mind recoiled at the words, a faint, internal growl rising over the pretty voice speaking to her. Conscious thought did not come so easily yet, she tiptoed through her mind, placidly accepting the things she was told until one realization brought with it sobriety.

"Wait... God? God? Hold up..." The light began to fade away. Her sole guidepost became that dreadful feeling, the natural nervousness brought on by falling, falling...


Fallen.


A dreary mess was strewn out across the homely green of The Glade. The shape of a body, lying flat on its face and adorned with the rotted spoils of much scavenging, rested face down in the grass. Limbs spread in every direction, as flat to the ground as one could get. That's not quite right. The creature stirred, gloved hands grasping troughs in the dirt as newly invigorated limbs shriveled towards the body, worming beneath it to prop the disheveled figure up. She drew her legs under herself, raising to all fours in the dirt as rattling bits of armor and jacket descended around her crouched form. A shock of ragged black hair fell into her view. Now that's not right at all.

She teetered unsteadily as she took a hand off the dirt and snapped it right to her chest, clutching into leather and scale mail uncertainly through the thick gloves she felt herself wearing. Trembling digits worked upwards over the shape of the unfamiliar frame they felt, freezing with terror as they happened upon the grit of stubble.

"Porca troia, what is this!?" A voice with a clear default setting of gravely bass squeaked nervously as the texture shocked her to speech. Opening her mouth was a mistake. Drawing that first breath welcomed in an entirely new world. Irene lurched forward, choking, almost retching on her new sense of smell. The acidity of soil and grass, and a floral tint from the surroundings poured onto her. Old stone, cured leather, treated metal. Scents she couldn't identify by instinct crept in, things that she quickly surmised belonged to the other strangers strewn out over the grass in similar fashion. One scent over all grated her the most though, a nagging question that persisted even after taking in the sights around her. What smelled like wet dog? ... Oh God. She raised her wrist, sniffing lightly at the cuff of her coat. Yeah. Focus on other things. Now was not the time to start screaming "What day is it?" to the locals. Act natural.

Armor plates grated in her ears. Gray, bagged eyes tracked to the sight of the knightly looking one waltzing over to the female bundled up in green. Are those elf ears? They both looked straight out of a fantasy. She cast her eyes sideways over the rest. Some kind of overgrown lizard was resting on the ground in the way she imagined all of them had found themselves here. An honest to goodness clown splashed a great deal of red onto the scene. Her gaze drifted down, halfway expecting to see balloon-nosed squeaky shoes only to flutter back up, alarmed. Wasn't there something different about those stripes? It was best not to think. There was a waifish looking girl, the sheer amount of black and white contrast coming from her made Irene's new eyes uncomfortable, even if there was a ghostly sort of majesty about them. Then there was... a third little girl, this one crafted in more earthly colors, and seemingly crushed beneath a set of gigantic arms? Closer inspection revealed them to be floating unnaturally in the air. The two standing, talking, looked a lot more at home here than the rest of them did. For now, she had to covertly glean what could from the other apparent outsiders.

She heaved herself to her feet, rocking on her heels as an unexpected strength powered the action. She felt so light as she moved, muscles responding with a readiness to action that she had never felt as a student with a cushy life. The interrupted words of the Goddess still echoed in her head, somewhat. Already her mind felt fuzzy recalling some of the details, as if the years were prying away the memory with every breath she took. She only needed to understand two things. They were going South, and they were not safe. Step 1: Talk. Step 2: Leave. A confidence she did not feel at all guided her as she took steps towards the others, walking between the awakening forms of the rest of their fubar Fellowship. That bit about legends and heroes didn't really resonate while looking at children.

"Are you..." Her voice felt like rocks in her mouth. Sounded a little like it too, something that would take getting used to. "Alright, little miss?" The looming, cloaked hobo offered a rusted hand down to the closest Fellowship member, the smallest of their small children currently beset by a gigantic set of bronzed arms.
Magecraft detective, now that's cool. Welcome aboard, gumshoe. I can't wait to see how that investigation expertise plays out alongside some of the things that will be happening in Boston. You can get this guy onto the character tab whenever you feel like.
Well, you know what, we can just nip this right away. By whatever means necessary: discord.gg/V5WfE9x is our invite link. Bear with me while we figure out what channels we'll need et cetera, I suppose.
@ERode
Sure, feel free to. Anyone else with an accepted character, you can post up in the character tab whenever you feel like and I'll get the front page linking to your CSes as they come around.

@Demonic Face
I hadn't really thought of it because I think resorting to having a Discord for everything can be a little invasive to people's privacy. We've got a forum here with PMs and group PMs, but if y'all as a thread want a Discord I've got no problem starting a server up real quick.
@DocRock
The Haversack and the Bag of Beans really just give you the most (potential) bang for your buck and feature a lot of QoL stuff when needing a boat is not necessarily guaranteed despite having a boat being awesome. A shockingly realistic drawback, actually. Anyway to get away from DnD since we're not DnD, imo it's totally for the better if you just take the concept of Artificer and act like you don't know much else about it; it's a very troubled class a lot of people would say in that it doesn't really... go anywhere as it grows. Hollow specializations, generalist identity as a third-caster with con saves, bunch of stuff.

As far as suggestions go, this isn't necessarily an attack but it is a more combative feature that might satisfy the GM's request. Since the character is an enchanter by nature you could say they work with magic on a very technical level and in doing so garner a more definitive understanding of what makes magic work- and not work, in certain circumstances. Not sure if it's appropriate to the thread but some manner of counter-magic or dispel feature would give your Saint Artificer more to do in combat that doesn't necessarily detract from their super utility focused identity.
Y'all know no matter how many times you rename Imperial Privilege everyone knows what you're doing, right?

@Sosuke
I'd always encourage handwriting a Legend since this series thrives as much on making slight modifications to legend and history as much as it does pulling directly from it. Even if played completely by the books it can help you better get a handle on the feeling the character by having to summarize their life from a new perspective. However, all optional. As is, you're good to go. Play nice with Saber.

@Sightles
Welcome aboard Socal.

@DrowsyPangolin
Checks out. Can the Grail even explain what a port city like Boston is to a Russian or is that too foreign a concept?

@Reflection
I think this Servant will open some interesting opportunities for the thread, especially since there is some stuff regarding leylines that I wanted to go after later. Everything sees about right with them, so you're good to go.

@ERode
Mom's gonna flip when she finds out people are spamming city scale NPs and there's no Overseer for miles.

@Demonic Face
If anything it's fair play for having what some might call a skimpy stat block for a Saber. His glass cannon schtick fits like a glove even if FGO has given him a reputation for just never dying.

Alright, great, about what I figured but it always pays to ask I think. Chuuni is fine, chuuni is great even.

@Ever Green
And with one reference we draw inexorably closer to someone unironically apping Lucifer.
@ERode
Runs a food truck... Could afford a Sig... My suspension of disbelief is destroyed.
Not much to say other than what a wonderfully cheery Mage we've picked up. At least somebody will be trying to save this town. They check out.

@Demonic Face
That is a LOT of high ranks on that there dog. He does seem pretty specialized on offense though (with the exception of Cu's protection from arrows) with a kit that creates notable moments of vulnerability for all of the damage it's possible for him to create. I do have a little bit of a problem with the second Noble Phantasm but it's mostly an issue of clarity that I would like to resolve so we don't have anyone (myself) misunderstanding later. When you compare the spear to nuclear fission, there's a wide range of strength when it comes to fission bombs, some of which we are talking about leveling the entirety of Boston as well as the surrounding suburbs. That's a bit of a step beyond Anti-Fortress, even for Excalibur, and perhaps a bit much. Would I be better suited assuming it's a lot like Excalibur, or is that actually what you're going for here here?
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