
Vincenzo “Vincent” Accardo
Boss of the Thorned Roses |
31 |
He/him |
6’2 |
161 lbs Goal: To sow discord among the mafias. To become the most wealthiest mafia out there. To gain control of Nocturnia and make it
his. To harness the unknown power source of Nocturnia for personal gain.
Secrets: Is secretly obsessed with the mafia scene in Nocturnia. Is also obsessed with Nocturnia's Gyfts. Prides himself in his collection of exotic Gyfts.
Fears: Having his source of wealth discovered and stolen. Anything happening to his collection of exotic Gyfts.
History: Vincent grew up in the mafia business. It was his ruthlessness and cunning that caused him to become the Consigliere of the Rose Spinose Mafia (Thorned Roses Mafia). A drive-by shooting killed the Don, and as his sworn duty, Vincent took over as Mafia Boss.
Now, Vincent was always fascinated by the “Great City Behind the Wall” - Nocturnia. The media always stressed never getting near the city, saying some media lie about toxins in the air. But Vincent always knew there was something interesting about that city. The gunfire he overheard with his long-range listening devices. The snippets of conversations he gleaned from fuzzy frequencies. The mention of “gyfts”.
It caused Vincent to start intercepting all the correspodence leaving the city. It caused him to come across one particular letter one day, a small bottle attached to it. Let's just say that, after that day, and a few more miraculous events, Vincent left the outside world permanently. He bribed the aid organizations to smuggle him, his men, and his armory into the city. From there, he took control of White Pine and Laterdale. He also corresponded with this mysterious individual, learning more about the truth of Nocturnia. A truth many would kill for…
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Alliance: Mafia
District:White PineWhite Pine is a mid-range downtown filled with offices, businesses, apartments, and art galleries. Most prominent of these skyscraper apartment completed is the Hundred And First, where Vincent's penthouse resides.
White Pine is a bit more pious than other parts of the city, complete with three seperate cathedrals. These cathedrals are well-known and marked for being ‘neutral territory’, where mafia members can come for safety or to negotiate peacefully. Vincent, being a Christian, upholds these safe places.
The Irish Pint is an old tavern that sells craft beer and comfort fare. Little do people know that in the basement and backrooms of this establishment is a highly lucrative drug operation.
LaterdaleLaterdale, a piece of the heart of Nocturnia, is known exceptionally well for its entertainment. Laterdale is filled with theatres, broadway, opera houses, night clubs, bars, and a lively night scene.
Most notably is the Laterdale Jazz Bar, where all classes of society come to mingle in the smoky halls and listen to classy New York-inspired jazz. Among the dreamers the bar attracts, the Laterdale Jazz Bar is no stranger to the mafia scene, where bosses have been seen negotiating deals under the haze and low lights.
The Ruby Casino is also a hot spot for the upper echelon to shmooze. However, unbeknownst to most, in its upper office levels, a drug lab is incredibly active.
Faction: Rose Spinose Mafia (Thorned Roses Mafia)
Having been in the gilded cage that is Nocturnia for only a handful of years, the Thorned Roses Mafia has not had time to develop its reputation. However, they have marked their territory strongly, extorting the businesses and skimming off a protection fee tax from the residents. However, their main money-maker is certainly their illicit new drug that has started to gain popularity in Nocturnia.
The Thorned Rosses Mafia tries to sow discord wherever they go. However, they aren't against making a deal here or there. Blackmail is their bread and butter, and they try to get their hands on all the hot gossip in the city by sending their men on spy missions.
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Gyft: Aetheric Mental Manipulation
There are little ions that float through the air in Nocturnia. Completely harmless, except for one who has learned to manipulate them. Vincent has nicknamed this force ‘aether’, and can use it in a highly specialized way: hearing and manipulating thoughts, memories, and the brain.
Aetheric HearingVincent can push his will into the aether around him, causing it to coalesce around one target. The target may begin to feel the air getting heavy, and may feel their hair standing up from the static electricity. Whatever the target would be thinking, he would be able to hear it in most cases. Occasionally there is static. He can only hear from up to twenty feet away.
(A 1d12 dice roll. If his is higher, he will be able to hear scraps of thoughts the victim is thinking. If his is lower, he will hear static. He can try again the next turn.)
Aetheric DiveThis is the true nature of Vincent's ability, and something he prides himself on. He is able to take his aetheric wisps, and sink them into the minds around him. From there, he can read, insert, and remove thoughts and memories. Essentially, the brain becomes his home, and he can fashion it how he likes. He can fashion commands that change the very structure of the brain, rewiring synapses and making the changes near-permanent.
It is possible for a target of his to fight against a thought implanted. However, they first have to recognize that the thought is foreign. This is a difficult thing to do, especially if Vincent inserts thoughts, memories, and commands that seem natural. If a person is prone to eating ice cream, and Vincent commands them to eat ice cream, it is very unlikely they will notice the foreign input, and instead go eat their ice cream.
However, if someone notices a thought is foreign, they can try to resist it. This is an incredibly hard thing to do as they are going against the rewriting Vincent has done to the mind, but can be done with consistent effort and time, typically a few days.
It is due to this that Vincent will often write in a command that will force a person to seek him out, so he can tamper with their mind again and solidify his hold. When he repeats his rewritings, they become stronger, less malleable, and more permanent.
Due to his influence in the mind, there is a sudden surge of chemicals like serotonin and dopamine, which flood the mind when he is done, giving the person almost a high. They'll become very happy for a few hours, before crashing and craving more. This too, can be overcome, though it is a difficult thing, just like any withdrawal and addiction.
(A 1d12 dice roll. If his is higher, he gets into the victim's mind successfully. If his is lower, he suffers mental recoil, unable to retry until two posts pass. An intoxicated mind or traumatized body takes -2 on their dice roll. A person can choose not to roll, meaning they allow Vincent into their mind.)
Limitations and Weaknesses:If a person is listening to music or is otherwise actively shielding their thoughts with surface nonsense thoughts, like what they want to eat or what groceries they need, he is unable to dive past that in Aetheric Hearing.
If a person electrocutes themselves or him continuously, this will disrupt his influence and he'll be kicked out of a mind (if he is in one). It will also make him unable to enter into or hear a mind.
He can attack or hear multiple targets at a time, but can become quickly overwhelmed with the stimuli and be unable to move.