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3 mos ago
Current Dear god the fish have learnt how to type
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Bio

Just a shark floating through the void with way too many bee's in the brain.

Self taught writer, artist, programmer and whatever the hell else the ADHD demands to be understood.
Still reading? Enjoy a race ship~.
newgrounds.com/art/view/fluxyshark/wi…

Most Recent Posts

H-Hello.





Presenting my characters for judgement. ✨🙏✨


I like them both! As previously discussed I'm happy to hand over Elysium heights to give you a boosted entry so you're on a level compared to everyone else, also lets me step out a bit from worrying about playing the game strategically and can focus on player interaction, world building and GM'ing.

Only two things that will need to be updated:

- As per Savant's point, having one main character for the faction would be more appropriate. You're still more than welcome to play with internal strife between the two characters and have them usurp eachother. The general rule I'll put to this though is that you aren't allowed to do this conviently for strategic reasons so it can't be cheesed.

- As per Yankee's point, Elena should have her own secrets concerning herself too. This is just so other players can use it as a hook to include you and Elena in the game through collabs or interactions, also helps me fuel the story as to what is relevant to your characters ^_^.

Also thank you both @The Savant and @Yankee both for helping out~ ^w^.
@flux for the options you listed before, I also think the second is probably the best for now. And you already know my thoughts on the rule set you've been working on, I think it'll work out fine (though I realize now I forgot to get back to you in a PM...whoops). And I hope you're feeling better!

Also added a small part to the end of your most recent beach day add.

@SporkoBug@The Savant sorry for the wait, also added two beach scenes for you both. They are in section two, right after Glade's entrance and before Herald's part. I added on my phone so they aren't marked out for easy finding yet lol.

@Andre Valias Hello~! Interesting detectives!
As for what Savant said above, I get where they're coming from. Just consider if one may work better as an NPC attached to the other, bit I think it might be okay because they are the same faction? And seeing how they work together (or possibly against) each other would be neat. Although I think Elena should have some secrets of her own too!
If you join in, I'll probably PM you some possible connections if that's alright with you.


Your all good! And feeling much better now thank you ^w^

As for your beach add, your more than welcome to use it as a way to enter into a collab with Savant (comment on this absurd water war happening before musing on the mysterys of life). Thought I saw you both suggesting you'd be interested in collabing together so hopefully it's entry enough~. Otherwise you'd be welcome to talk to these strange, strange Akula people digging big holes on the beach lo.

EDIT: Nevermind, just caught up on the beach collab and I see you've got things well in order already, disregard my last! haha
Also next round of Beachday is up! Theme is lunch, and there's also a water gun war going on for those not inclined towards culinary delights lol.
Also, a draft rule set we could use in Esty's absence during the Aid Crisis arc, the point being to freeze Wealth and Personnel at the moment without leaving people with nothing to do game play wise. Let me know what peoples thoughts are and I'll adjust/reword accordingly.

I'll introduce 6 world factions that are simply there as a tool for me to expand world building that players would be welcome to attack, work with or ignore. If players have any alterations or ideas for the very brief descriptions I've posted let me know~. They'll also add their own quests to a quest board for players looking for direction during rounds. Background factions are:

- Gendarme: Nocturnian locals recruited and supported by the Military to keep their city alive. A stop gap to ensure that Aid continues to flow into the city without direct Military assistance.

- Spelunkers: Engineers, Scientists and Adventurers trying to unveil the mysteries of the under city catacombs while trying to maintain and improve Nocturnia's infrastructure.

- Datenkorsaren: A conglomerate spanning globally trying to harness Nocturnia's secrets for themselves. They operate in secret as cell based organizations.

- Lunatics: Punks, Radicals and Revolutionaries seeking the best for Nocturnia despite the risks so they can have larger parties and better trash it in their shenanigans.

- Cultists: Seekers of the Gyft and worshipers of mythical things. Secret societies that have made the underground their home and learned to co exist with the horrors below.

- Corporate: The status Quo of Nocturnia, an allegory for royalty in the modern age. Those who rule the common Nocturnian seek to maintain the city as it is for their own reasons.

Supply will be required to keep districts at their current upgrade level (upkeep costs below in Supply Costs hider). Not having enough supply for all your districts will mean downgrading a district OR completing a quest to subvert the lack of supplies.

There is a finite amount of supply points to be won per round (initially there is only 30 supply, enough to maintain all districts as Comfortable). Each quest a player wins earns victory points(VP), supplies being handed out according to (player's_VP/round_total_VP) x supply_pool (I'll do all the tracking math for this).

Players can perform up to 1 quest a round, Quest types being the following:
- Solo quests: d6 VP
- Collab quests: Minor victory = 4VP to winners, 3VP to losers. Major Victory = 5VP to winners, 2VP to losers. Total Victory = 6VP to winners, 1VP to losers
Note: World factions cannot gain VP.



Also to keep the game evolving, players can put VP to game modifiers that put more supply in the supply pool to win through different rules. The highest voted for modifier goes up a level, the lowest voted modifier with points loses a level. Supply modifiers below:






Tier 1Tier 2Tier 3
Total supply available = 35Total supply available = 45Total supply available = 60
1 Comfortable District Supplied1 Rich District Supplied1 Aristocrat District Supplied
6 Supply x Aristocrat owned/Aristocrat total15 Supply x Aristocrat owned/Aristocrat total30 Supply x Aristocrat owned/Aristocrat total
1 Free supply per round15/Players Free supply per round30/Players Free supply per round
1Poor District Supplies 1 Comfortable1 Poor District Supplies 1 Rich1Poor District Supplies 1 Aristocratic
2 Free supply per Industrial District5 Free supply per Industrial District10 Free supply per Industrial District


Again, I'm keen to hear any and all feedback. I apologize if the notes are a little rough at the moment but I'll try clean them up and formalize a proper rule set for continued IC play that preserves Wealth and Personnel when I'm not as sick~.
Gimme the beach link


Sorry for the delay! Got home late and got a bit sick.

Beach link here~!
docs.google.com/document/d/1HpfxtaCyd…

Edit: up to the lunch round now too ^_^
Alrighty I'll be going away for the next 3-4 days (should be back no later than the 18th of March), but I'll check in occassionally while I'm on my trip.

We are also getting close to the 2 week mark that Esty has unfortunately been required to leave and unable to return. I think we need to consider the possibility that she may not return (at least not within a time frame of a few months). So I propose the following actions (More or less what I have previously mentioned):

- We complete the Beach Episode intermission while we play in IC, getting back into IC normal play on the 25th of March (Or approximately) with a new resource system (Single resource - Supply). Territory wars Continue.

- We complete the Beach Episode intermission first, then enter back into IC normal play on the 15th of April (Or approximately) with a new resource system (Single resource - Supply). Terrirory wars Freeze.

- We complete the Beach Episode intermission first, then enter back into IC normal play on the 15th of April (Or approximately) with the old resource system (Dual resources - Personnel and Wealth). Territory wars Continue.

- We complete the Beach Episode intermission first, then place Nocturnia Memoirs on indeffinate hold for Esty's return (If she wants to continue it after returning as well).

I have drawn up plans, arcs and systems to continue IC normal play that I'm getting close to being happy to share, but if people aren't comfortable to continue the game in Esty's abscence I understand~. Let me know your throughts and I'll chip in when I have time.
<Snipped quote by flux>

Ooh interesting, I don't mind but outside of beach shenanigans with Iron Gate the only unclaimed district left would they be alright there? Assuming they'd still be taking a district even during the pause.


I'll give them Iron Gate and Elysium Heights both so they can establish a genuine foothold arriving in the game so late. Also helps me rotate out of having to worry about my own position in game and will let me focus more on GM duties (I'll still have characters IC doing stuff but more as a supporting role for everyone else).
It's really not a good place to get a feel for the characters since we are all ignoring our usual methods of dealing with each other and Martin. But if they want to sign up, by all means.


Good point haha. I'll preface them appropriately but hopefully it's a good intro to the group still~.
And Beach day is updated into the new round! Akula's have brought water guns, Vicky and Higgin's spotted whales and dolphins breaching offshore, and Khor has left a whole lot of fish with @Herald Leon if he wants more BBQ grill supplies (also added something on the end of Leon's first scene in your interested. If you don't want to play off what I added let me know and I'll delete my addition~).

Beach day round 2 has started! Theme for this on is Beach activities, go wild or just sit back and watch the show~ ^_^.
docs.google.com/document/d/1HpfxtaCyd…

EDIT: And again, you're welcome to add in more NPC's/PC's if you'd like at any point ^_^.

EDIT 2: We might have another player joining soon, would others mind if they join in on beach day to get a feel for the crowd/characters?
Did people need more time for the arrival beach round or are we happy for me to advance it to the next round in about 6-8 hours?
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