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*Points to my head*
I bet you this hat.
That's Sreig's hat.
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*Points to my head*
I bet you this hat.
*Gets several large cinnamon rolls, and mows them down quickly.*
Alan: *Gets a cup of coffee and a jelly donut.*
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I bet you can't eat the the whole box, including the box.
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*Shrugs*
Just do the thing.
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I don't think it sounds weird.
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No thanks. Just the one I have.
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The idiom sounds weird that way.
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That's a ton of donuts.
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N... No thanks. I've got mine.
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What do you mean?
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'Atta boy, Sreig!
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Say that after you eat it.
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*Laughs*
Is ruffling this thing enough?
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I can agree to that. Sometimes I wish my stomach were a nuclear reactor so I can have 100% efficiency in food to energy conversion. It might be nice to not have to eat at all, but eh.
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Don't worry about it then. An MR dating sim up to Dark's standards would likely not be able to be made (by me, at least), but I have plenty of sources of free assets if I ever do make an MR game at all. Money is a tough game to play, especially in game creation.
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Sure I can. I wouldn't be able to anyway.
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I know. I was prepared for that if actually going through with it. I'm aware of how important it is to pay artists for their work.
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Any artist that does work for a project should be paid upfront for their work. It's only right. Additional payment based on profit made is also good, but otherwise they're losing time and resources that could be going towards paying projects. I was planning on sending him 100 for the images in the dating sim if I ended up actually making it, but luckily it would be the last thing needed so I wouldn't even have asked him for art til the game was otherwise completely done.
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Don't want to what?
Even if we did make it and charged or ran ads, the profit margins would be extremely low due to the oversaturation of the mobile games market.